loiter mission items: better reached check for FW

This commit is contained in:
Thomas Gubler
2014-09-05 10:04:42 +02:00
parent ee2eb98167
commit 4c7d670793
+13
View File
@@ -113,6 +113,19 @@ MissionBlock::is_mission_item_reached()
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius()) {
_waypoint_position_reached = true;
}
} else if (!_navigator->get_vstatus()->is_rotary_wing &&
(_mission_item.nav_cmd == NAV_CMD_LOITER_UNLIMITED ||
_mission_item.nav_cmd == NAV_CMD_LOITER_TIME_LIMIT ||
_mission_item.nav_cmd == NAV_CMD_LOITER_TURN_COUNT)) {
/* Loiter mission item on a non rotary wing: the aircraft is going to circle the
* coordinates with a radius equal to the loiter_radius field
* Therefore the item is marked as reached once the system reaches the loiter
* radius (+ some margin). Time inside and turn count is handled elsewhere.
*/
if (dist >= 0.0f && dist <= _mission_item.loiter_radius * 1.2f) {
_waypoint_position_reached = true;
}
} else {
/* for normal mission items used their acceptance radius */
if (dist >= 0.0f && dist <= _mission_item.acceptance_radius) {