Improve yaw behaviour in RTL

This commit is contained in:
Lorenz Meier
2016-04-23 15:47:00 +02:00
parent 50433c5eee
commit 268b2e3546
3 changed files with 60 additions and 16 deletions
+37 -16
View File
@@ -62,7 +62,8 @@ RTL::RTL(Navigator *navigator, const char *name) :
_rtl_start_lock(false),
_param_return_alt(this, "RTL_RETURN_ALT", false),
_param_descend_alt(this, "RTL_DESCEND_ALT", false),
_param_land_delay(this, "RTL_LAND_DELAY", false)
_param_land_delay(this, "RTL_LAND_DELAY", false),
_param_rtl_min_dist(this, "RTL_MIN_DIST", false)
{
/* load initial params */
updateParams();
@@ -92,6 +93,10 @@ RTL::on_activation()
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
/* check if we are pretty close to home already */
float home_dist = get_distance_to_next_waypoint(_navigator->get_home_position()->lat, _navigator->get_home_position()->lon,
_navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
/* decide where to enter the RTL procedure when we switch into it */
if (_rtl_state == RTL_STATE_NONE) {
/* for safety reasons don't go into RTL if landed */
@@ -100,7 +105,7 @@ RTL::on_activation()
mavlink_log_critical(_navigator->get_mavlink_log_pub(), "no RTL when landed");
/* if lower than return altitude, climb up first */
} else if (_navigator->get_global_position()->alt < _navigator->get_home_position()->alt
} else if (home_dist > _param_rtl_min_dist.get() && _navigator->get_global_position()->alt < _navigator->get_home_position()->alt
+ _param_return_alt.get()) {
_rtl_state = RTL_STATE_CLIMB;
@@ -167,20 +172,30 @@ RTL::set_rtl_item()
case RTL_STATE_RETURN: {
_mission_item.lat = _navigator->get_home_position()->lat;
_mission_item.lon = _navigator->get_home_position()->lon;
// don't change altitude
// don't change altitude
if (pos_sp_triplet->previous.valid) {
/* if previous setpoint is valid then use it to calculate heading to home */
_mission_item.yaw = get_bearing_to_next_waypoint(
pos_sp_triplet->previous.lat, pos_sp_triplet->previous.lon,
_mission_item.lat, _mission_item.lon);
// use home yaw if close to home
/* check if we are pretty close to home already */
float home_dist = get_distance_to_next_waypoint(_navigator->get_home_position()->lat, _navigator->get_home_position()->lon,
_navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
} else {
/* else use current position */
_mission_item.yaw = get_bearing_to_next_waypoint(
_navigator->get_global_position()->lat, _navigator->get_global_position()->lon,
_mission_item.lat, _mission_item.lon);
}
if (home_dist < _param_rtl_min_dist.get()) {
_mission_item.yaw = _navigator->get_home_position()->yaw;
} else {
if (pos_sp_triplet->previous.valid) {
/* if previous setpoint is valid then use it to calculate heading to home */
_mission_item.yaw = get_bearing_to_next_waypoint(
pos_sp_triplet->previous.lat, pos_sp_triplet->previous.lon,
_mission_item.lat, _mission_item.lon);
} else {
/* else use current position */
_mission_item.yaw = get_bearing_to_next_waypoint(
_navigator->get_global_position()->lat, _navigator->get_global_position()->lon,
_mission_item.lat, _mission_item.lon);
}
}
_mission_item.loiter_radius = _navigator->get_loiter_radius();
_mission_item.loiter_direction = 1;
_mission_item.nav_cmd = NAV_CMD_WAYPOINT;
@@ -209,6 +224,12 @@ RTL::set_rtl_item()
_mission_item.lon = _navigator->get_home_position()->lon;
_mission_item.altitude_is_relative = false;
_mission_item.altitude = _navigator->get_home_position()->alt + _param_descend_alt.get();
// check if we are already lower - then we will just stay there
if (_mission_item.altitude > _navigator->get_global_position()->alt) {
_mission_item.altitude = _navigator->get_global_position()->alt;
}
_mission_item.yaw = _navigator->get_home_position()->yaw;
// except for vtol which might be still off here and should point towards this location
@@ -246,7 +267,7 @@ RTL::set_rtl_item()
_mission_item.lat = _navigator->get_home_position()->lat;
_mission_item.lon = _navigator->get_home_position()->lon;
// don't change altitude
_mission_item.yaw = NAN; // don't bother with yaw
_mission_item.yaw = _navigator->get_home_position()->yaw;
_mission_item.loiter_radius = _navigator->get_loiter_radius();
_mission_item.loiter_direction = 1;
_mission_item.nav_cmd = autoland ? NAV_CMD_LOITER_TIME_LIMIT : NAV_CMD_LOITER_UNLIMITED;
@@ -258,7 +279,7 @@ RTL::set_rtl_item()
_navigator->set_can_loiter_at_sp(true);
if (autoland) {
if (autoland && (_mission_item.time_inside > FLT_EPSILON)) {
mavlink_log_critical(_navigator->get_mavlink_log_pub(), "RTL: loiter %.1fs", (double)_mission_item.time_inside);
} else {
+1
View File
@@ -93,6 +93,7 @@ private:
control::BlockParamFloat _param_return_alt;
control::BlockParamFloat _param_descend_alt;
control::BlockParamFloat _param_land_delay;
control::BlockParamFloat _param_rtl_min_dist;
};
#endif
+22
View File
@@ -51,6 +51,8 @@
* @unit m
* @min 0
* @max 150
* @decimal 1
* @increment 0.5
* @group Return To Land
*/
PARAM_DEFINE_FLOAT(RTL_RETURN_ALT, 60);
@@ -65,6 +67,8 @@ PARAM_DEFINE_FLOAT(RTL_RETURN_ALT, 60);
* @unit m
* @min 2
* @max 100
* @decimal 1
* @increment 0.5
* @group Return To Land
*/
PARAM_DEFINE_FLOAT(RTL_DESCEND_ALT, 30);
@@ -78,6 +82,24 @@ PARAM_DEFINE_FLOAT(RTL_DESCEND_ALT, 30);
* @unit s
* @min -1
* @max 300
* @decimal 1
* @increment 1
* @group Return To Land
*/
PARAM_DEFINE_FLOAT(RTL_LAND_DELAY, -1.0f);
/**
* Minimum distance to trigger rising to a safe altitude
*
* If the system is horizontally closer than this distance to home
* it will land straight on home instead of raising to the return
* altitude first.
*
* @unit m
* @min 0.5
* @max 20
* @decimal 1
* @increment 0.5
* @group Return To Land
*/
PARAM_DEFINE_FLOAT(RTL_MIN_DIST, 5.0f);