This commit improves the best locale match algorithm by prioritizing closer matches and add many new tests verifying that this works as expected. In order to do this, new information had to be added to the language database, which was extended with it and updated to use the latest Unicode CLDR data and latest Windows 11 locale list. Further, add a set of scripts for maintaining the language database up to date and a GitHub workflow `genlangdb.yml` which can be run manually to regenerate the wxWidgets language-related source and header files from the underlying Windows and Unicode data. It produces 2 artifacts: - wxLanguageDatabaseDist.zip allows to easily update the language-related files in the wxWidgets repository by simply copying all files. - the normal workflow log and wxLanguageDatabaseLog.zip allow to check all temporary files of the regeneration process and to detect potential issues, before the language-related files are actually replaced by the new ones. Finally, fix wxUILocaleImplName::GetPreferredUILanguages: Under Windows 10 and above the Windows API function ::GetUserPreferredUILanguages() returns only the primary UI language plus US English. Additional preferred UI languages installed by the user are ignored, so instead of using this function read the list of user preferred languages from the Windows registry. Closes #24855.
About
wxWidgets is a free and open source cross-platform C++ framework for writing advanced GUI applications using native controls.
wxWidgets allows you to write native-looking GUI applications for all the major desktop platforms and also helps with abstracting the differences in the non-GUI aspects between them. It is free for the use in both open source and commercial applications, comes with the full, easy to read and modify, source and extensive documentation and a collection of more than a hundred examples. You can learn more about wxWidgets at https://www.wxwidgets.org/ and read its documentation online at https://docs.wxwidgets.org/
Platforms
This version of wxWidgets supports the following primary platforms:
- Windows 7, 8, 10 and 11 (32/64 bit Intel and ARM64).
- Most Unix variants using the GTK+ toolkit (version 2.6 or newer or 3.x).
- macOS (10.10 or newer) using Cocoa under both amd64 and ARM platforms.
All C++11 compilers are supported including but not limited to:
- Microsoft Visual C++ 2015 or later (up to 2022).
- g++ 4.8 or later (up to 13), including MinGW/MinGW-64/TDM under Windows.
- Clang (up to 16).
Please use 3.2 branch if you must use wxWidgets with a C++98 compiler or support Windows XP.
Licence
wxWidgets licence is a modified version of LGPL explicitly allowing not distributing the sources of an application using the library even in the case of static linking.
Building
For building the library, please see platform-specific documentation under
docs/<port> directory, e.g. here are the instructions for
wxGTK, wxMSW and
wxOSX.
If you're building the sources checked out from Git, and not from a released version, please see these additional Git-specific notes.
Further information
If you are looking for community support, you can get it from
- Mailing Lists
- Discussion Forums
- #wxwidgets IRC channel
- Stack Overflow
(tag your questions with
wxwidgets) - And you can report bugs at GitHub
Commercial support is also available.
Finally, keep in mind that wxWidgets is an open source project collaboratively developed by its users and your contributions to it are always welcome. Please check our guidelines if you'd like to do it.
Have fun!
The wxWidgets Team.
