mirror of
https://github.com/wxWidgets/wxWidgets.git
synced 2026-09-20 21:08:24 +08:00
applied the patch by Garrick Meeker
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@7793 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775
This commit is contained in:
@@ -35,12 +35,21 @@ extern "C" {
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
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/* these are enough constants for now, the remaining will be added later */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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@@ -35,12 +35,21 @@ extern "C" {
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
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/* these are enough constants for now, the remaining will be added later */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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@@ -27,6 +27,30 @@
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#include <GL/glx.h>
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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//---------------------------------------------------------------------------
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// classes
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//---------------------------------------------------------------------------
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class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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{
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DECLARE_CLASS(wxGLCanvas)
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+20
-57
@@ -31,15 +31,28 @@
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// Constants for attriblist
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//---------------------------------------------------------------------------
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// The generic GL implementation doesn't support most of these options,
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// such as stereo, auxiliary buffers, alpha channel, and accum buffer.
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// Other implementations may actually support them.
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enum
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{
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WX_GL_RGBA=1, /* use true color palette */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
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WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
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WX_GL_DOUBLEBUFFER, /* use doublebuffer */
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WX_GL_STEREO, /* use stereoscopic display */
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WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
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WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
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WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
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WX_GL_MIN_BLUE /* use blue buffer with most bits (> MIN_BLUE bits) */
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/* these are enough constants for now, the remaining will be added later */
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WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
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WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
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WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
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WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
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WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
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WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
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WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
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WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
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};
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class WXDLLEXPORT wxGLCanvas; /* forward reference */
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@@ -80,17 +93,17 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
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wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize, long style = 0, const wxString& name = "GLCanvas",
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int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
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wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
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const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
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const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
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const wxString& name = "GLCanvas", int *attribList = 0, const wxPalette& palette = wxNullPalette );
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~wxGLCanvas();
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// Replaces wxWindow::Create functionality, since we need to use a different window class
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bool Create(wxWindow *parent, wxWindowID id,
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const wxPoint& pos, const wxSize& size, long style, const wxString& name);
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const wxPoint& pos, const wxSize& size, long style, const wxString& name);
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void SetCurrent();
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void SetColour(const char *colour);
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@@ -104,7 +117,7 @@ class WXDLLEXPORT wxGLCanvas: public wxScrolledWindow
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inline wxGLContext* GetContext() const { return m_glContext; }
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inline WXHDC GetHDC() const { return m_hDC; }
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void SetupPixelFormat();
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void SetupPixelFormat(int *attribList = (int*) NULL);
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void SetupPalette(const wxPalette& palette);
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wxPalette CreateDefaultPalette();
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@@ -118,56 +131,6 @@ protected:
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DECLARE_EVENT_TABLE()
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};
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Give extensions proper function names. */
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/* N.B. - this is not completely implemented as yet */
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/* EXT_vertex_array */
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void glArrayElementEXT(GLint i);
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void glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glDrawArraysEXT(GLenum mode, GLint first, GLsizei count);
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void glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer);
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void glGetPointervEXT(GLenum pname, GLvoid* *params);
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void glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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void glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
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/* EXT_color_subtable */
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void glColorSubtableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table);
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/* EXT_color_table */
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void glColorTableEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
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void glCopyColorTableEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
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void glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid *table);
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void glGetColorTableParamaterfvEXT(GLenum target, GLenum pname, GLfloat *params);
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void glGetColorTavleParameterivEXT(GLenum target, GLenum pname, GLint *params);
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/* SGI_compiled_vertex_array */
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void glLockArraysSGI(GLint first, GLsizei count);
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void glUnlockArraysSGI();
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/* SGI_cull_vertex */
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void glCullParameterdvSGI(GLenum pname, GLdouble* params);
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void glCullParameterfvSGI(GLenum pname, GLfloat* params);
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/* SGI_index_func */
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void glIndexFuncSGI(GLenum func, GLclampf ref);
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/* SGI_index_material */
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void glIndexMaterialSGI(GLenum face, GLenum mode);
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/* WIN_swap_hint */
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void glAddSwapHintRectWin(GLint x, GLint y, GLsizei width, GLsizei height);
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#ifdef __cplusplus
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}
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#endif
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#endif
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// wxUSE_GLCANVAS
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#endif
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+116
-77
@@ -7,7 +7,7 @@
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// Created: 1995, 1999
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// RCS-ID: $Id$
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// Copyright: (c) Julian Smart, Wolfram Gloger
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// Licence: wxWindows licence
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifdef __GNUG__
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@@ -31,8 +31,8 @@ static int bitcount( unsigned long n )
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{
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int bits;
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for (bits=0; n>0;) {
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if(n & 1) bits++;
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n = n >> 1;
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if(n & 1) bits++;
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n = n >> 1;
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}
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return bits;
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}
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@@ -44,14 +44,10 @@ static int bitcount( unsigned long n )
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IMPLEMENT_CLASS(wxGLCanvas, wxScrolledWindow)
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wxGLCanvas::wxGLCanvas(wxWindow *parent,
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wxWindowID id,
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const wxPoint& pos,
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const wxSize& size,
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long style,
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const wxString& name,
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int *attrib_list, const wxPalette& palette)
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: wxScrolledWindow(parent, id, pos, size, style, name)
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wxGLCanvas::wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos,
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const wxSize& size, long style,
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const wxString& name, int *attribList, const wxPalette& palette):
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wxScrolledWindow(parent, id, pos, size, style, name)
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{
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XVisualInfo *vi, vi_templ;
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XWindowAttributes xwa;
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@@ -62,53 +58,96 @@ wxGLCanvas::wxGLCanvas(wxWindow *parent,
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glx_cx = 0;
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// Check for the presence of the GLX extension
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if(!glXQueryExtension(display, NULL, NULL)) {
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wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
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return;
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wxDebugMsg("wxGLCanvas: GLX extension is missing\n");
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return;
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}
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if(attrib_list) {
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// Get an appropriate visual
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vi = glXChooseVisual(display, DefaultScreen(display), attrib_list);
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if(!vi) return;
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// Here we should make sure that vi is the same visual as the
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// one used by the xwindow drawable in wxCanvas. However,
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// there is currently no mechanism for this in wx_canvs.cc.
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} else {
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// By default, we use the visual of xwindow
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XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
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vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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if(!vi) return;
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glXGetConfig(display, vi, GLX_USE_GL, &val);
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if(!val) return;
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// Basically, this is it. It should be possible to use vi
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// in glXCreateContext() below. But this fails with Mesa.
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// I notified the Mesa author about it; there may be a fix.
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#ifdef OLD_MESA
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// Construct an attribute list matching the visual
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int a_list[32];
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n = 0;
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if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
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a_list[n++] = GLX_RGBA;
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a_list[n++] = GLX_RED_SIZE;
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a_list[n++] = bitcount(vi->red_mask);
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a_list[n++] = GLX_GREEN_SIZE;
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a_list[n++] = bitcount(vi->green_mask);
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a_list[n++] = GLX_BLUE_SIZE;
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a_list[n++] = bitcount(vi->blue_mask);
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glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
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a_list[n++] = GLX_ALPHA_SIZE;
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a_list[n++] = val;
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} else { // Color index visual
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glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
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a_list[n++] = GLX_BUFFER_SIZE;
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a_list[n++] = val;
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if(attribList) {
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int data[512], arg=0, p=0;
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while( (attribList[arg]!=0) && (p<512) )
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{
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switch( attribList[arg++] )
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{
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case WX_GL_RGBA: data[p++] = GLX_RGBA; break;
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case WX_GL_BUFFER_SIZE:
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data[p++]=GLX_BUFFER_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_LEVEL:
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data[p++]=GLX_LEVEL; data[p++]=attribList[arg++]; break;
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case WX_GL_DOUBLEBUFFER: data[p++] = GLX_DOUBLEBUFFER; break;
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case WX_GL_STEREO: data[p++] = GLX_STEREO; break;
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case WX_GL_AUX_BUFFERS:
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data[p++]=GLX_AUX_BUFFERS; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_RED:
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data[p++]=GLX_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_GREEN:
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data[p++]=GLX_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_BLUE:
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data[p++]=GLX_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ALPHA:
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data[p++]=GLX_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_DEPTH_SIZE:
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data[p++]=GLX_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_STENCIL_SIZE:
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data[p++]=GLX_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_RED:
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data[p++]=GLX_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_GREEN:
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data[p++]=GLX_ACCUM_GREEN_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_BLUE:
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data[p++]=GLX_ACCUM_BLUE_SIZE; data[p++]=attribList[arg++]; break;
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case WX_GL_MIN_ACCUM_ALPHA:
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data[p++]=GLX_ACCUM_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
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default:
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break;
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}
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a_list[n] = None;
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XFree(vi);
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vi = glXChooseVisual(display, DefaultScreen(display), a_list);
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if(!vi) return;
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||||
}
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data[p] = 0;
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attribList = (int*) data;
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// Get an appropriate visual
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vi = glXChooseVisual(display, DefaultScreen(display), attribList);
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if(!vi) return;
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|
||||
// Here we should make sure that vi is the same visual as the
|
||||
// one used by the xwindow drawable in wxCanvas. However,
|
||||
// there is currently no mechanism for this in wx_canvs.cc.
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} else {
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||||
// By default, we use the visual of xwindow
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// NI: is this really senseful ? opengl in e.g. color index mode ?
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XGetWindowAttributes(display, (Window) GetXWindow(), &xwa);
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vi_templ.visualid = XVisualIDFromVisual(xwa.visual);
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vi = XGetVisualInfo(display, VisualIDMask, &vi_templ, &n);
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if(!vi) return;
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glXGetConfig(display, vi, GLX_USE_GL, &val);
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if(!val) return;
|
||||
// Basically, this is it. It should be possible to use vi
|
||||
// in glXCreateContext() below. But this fails with Mesa.
|
||||
// I notified the Mesa author about it; there may be a fix.
|
||||
#ifdef OLD_MESA
|
||||
// Construct an attribute list matching the visual
|
||||
int a_list[32];
|
||||
n = 0;
|
||||
if(vi->c_class==TrueColor || vi->c_class==DirectColor) { // RGBA visual
|
||||
a_list[n++] = GLX_RGBA;
|
||||
a_list[n++] = GLX_RED_SIZE;
|
||||
a_list[n++] = bitcount(vi->red_mask);
|
||||
a_list[n++] = GLX_GREEN_SIZE;
|
||||
a_list[n++] = bitcount(vi->green_mask);
|
||||
a_list[n++] = GLX_BLUE_SIZE;
|
||||
a_list[n++] = bitcount(vi->blue_mask);
|
||||
glXGetConfig(display, vi, GLX_ALPHA_SIZE, &val);
|
||||
a_list[n++] = GLX_ALPHA_SIZE;
|
||||
a_list[n++] = val;
|
||||
} else { // Color index visual
|
||||
glXGetConfig(display, vi, GLX_BUFFER_SIZE, &val);
|
||||
a_list[n++] = GLX_BUFFER_SIZE;
|
||||
a_list[n++] = val;
|
||||
}
|
||||
a_list[n] = None;
|
||||
XFree(vi);
|
||||
vi = glXChooseVisual(display, DefaultScreen(display), a_list);
|
||||
if(!vi) return;
|
||||
#endif /* OLD_MESA */
|
||||
}
|
||||
|
||||
@@ -142,28 +181,28 @@ void wxGLCanvas::SetColour(const char *col)
|
||||
{
|
||||
wxColour *the_colour = wxTheColourDatabase->FindColour(col);
|
||||
if(the_colour) {
|
||||
GLboolean b;
|
||||
glGetBooleanv(GL_RGBA_MODE, &b);
|
||||
if(b) {
|
||||
glColor3ub(the_colour->Red(),
|
||||
the_colour->Green(),
|
||||
the_colour->Blue());
|
||||
} else {
|
||||
GLint pix = (GLint)the_colour->m_pixel;
|
||||
if(pix == -1) {
|
||||
XColor exact_def;
|
||||
exact_def.red = (unsigned short)the_colour->Red() << 8;
|
||||
exact_def.green = (unsigned short)the_colour->Green() << 8;
|
||||
exact_def.blue = (unsigned short)the_colour->Blue() << 8;
|
||||
exact_def.flags = DoRed | DoGreen | DoBlue;
|
||||
if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
|
||||
wxDebugMsg("wxGLCanvas: cannot allocate color\n");
|
||||
return;
|
||||
}
|
||||
pix = the_colour->m_pixel = exact_def.pixel;
|
||||
}
|
||||
glIndexi(pix);
|
||||
}
|
||||
GLboolean b;
|
||||
glGetBooleanv(GL_RGBA_MODE, &b);
|
||||
if(b) {
|
||||
glColor3ub(the_colour->Red(),
|
||||
the_colour->Green(),
|
||||
the_colour->Blue());
|
||||
} else {
|
||||
GLint pix = (GLint)the_colour->m_pixel;
|
||||
if(pix == -1) {
|
||||
XColor exact_def;
|
||||
exact_def.red = (unsigned short)the_colour->Red() << 8;
|
||||
exact_def.green = (unsigned short)the_colour->Green() << 8;
|
||||
exact_def.blue = (unsigned short)the_colour->Blue() << 8;
|
||||
exact_def.flags = DoRed | DoGreen | DoBlue;
|
||||
if(!XAllocColor((Display*) GetXDisplay(), (Colormap) wxTheApp->GetMainColormap(GetXDisplay()), &exact_def)) {
|
||||
wxDebugMsg("wxGLCanvas: cannot allocate color\n");
|
||||
return;
|
||||
}
|
||||
pix = the_colour->m_pixel = exact_def.pixel;
|
||||
}
|
||||
glIndexi(pix);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+280
-208
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user