Simplify wxSplashScreen drawing code
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Use wxBG_STYLE_PAINT, remove all the EVT_ERASE_BACKGROUND stuff,
and just draw the bitmap in the paint handler.
This commit is contained in:
Paul Cornett
2026-05-15 09:31:46 -07:00
committed by paulcor
parent 358d1b7d3f
commit bf386d99c0
+2 -50
View File
@@ -20,7 +20,6 @@
#include "wx/splash.h"
#ifndef WX_PRECOMP
#include "wx/dcmemory.h"
#include "wx/dcclient.h"
#endif
@@ -130,10 +129,7 @@ void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
// ----------------------------------------------------------------------------
wxBEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
#ifdef __WXGTK__
EVT_PAINT(wxSplashScreenWindow::OnPaint)
#endif
EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
wxEND_EVENT_TABLE()
wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent,
@@ -142,6 +138,7 @@ wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* par
: wxWindow(parent, id, pos, size, style)
, m_bitmap(bitmap)
{
SetBackgroundStyle(wxBG_STYLE_PAINT);
#if !defined(__WXGTK__) && wxUSE_PALETTE
bool hiColour = (wxDisplayDepth() >= 16) ;
@@ -153,56 +150,11 @@ wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* par
#endif
}
// VZ: why don't we do it under wxGTK?
#if !defined(__WXGTK__) && wxUSE_PALETTE
#define USE_PALETTE_IN_SPLASH
#endif
static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
{
wxMemoryDC dcMem;
#ifdef USE_PALETTE_IN_SPLASH
bool hiColour = (wxDisplayDepth() >= 16) ;
if (bitmap.GetPalette() && !hiColour)
{
dcMem.SetPalette(* bitmap.GetPalette());
}
#endif // USE_PALETTE_IN_SPLASH
dcMem.SelectObjectAsSource(bitmap);
dc.Blit(0, 0, bitmap.GetLogicalWidth(), bitmap.GetLogicalHeight(), &dcMem, 0, 0, wxCOPY,
true /* use mask */);
dcMem.SelectObject(wxNullBitmap);
#ifdef USE_PALETTE_IN_SPLASH
if (bitmap.GetPalette() && !hiColour)
{
dcMem.SetPalette(wxNullPalette);
}
#endif // USE_PALETTE_IN_SPLASH
}
void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
if (m_bitmap.IsOk())
wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
}
void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
{
if (event.GetDC() && m_bitmap.IsOk())
{
wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
}
else
{
wxClientDC dc(this);
if (m_bitmap.IsOk())
wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
}
dc.DrawBitmap(m_bitmap, 0, 0, true);
}
#endif // wxUSE_SPLASH