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dnd: comment purpose of DnDShapeFrame::TryBefore()
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@@ -694,6 +694,10 @@ public:
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DnDShapeFrame(wxFrame *parent);
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protected:
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// The menu and updateUI events are sent to the frame, but
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// I think implementing their handlers is more natural in
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// the canvas. Use TryBefore() to forward those events to
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// the canvas.
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bool TryBefore(wxEvent& event) override;
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private:
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