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lvgl/.github/instructions/c-code.instructions.md
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---
applyTo: "src/**/*.c,src/**/*.h"
---
# LVGL C Source Review Rules
## Memory Safety
- Every `lv_malloc` / `lv_realloc` must have a NULL check immediately after
- Every allocation must have a matching `lv_free` on all exit paths (including error paths)
- `lv_free(NULL)` is safe — don't add redundant NULL checks before it
- Pointer parameters: NULL-check before dereference when caller could reasonably pass NULL
- Array access must be bounds-checked
## Error Handling
- Functions returning `lv_result_t` must be checked by callers
- Error paths must clean up all allocated resources before returning
- Graceful runtime fallback is preferred over assert for recoverable failures (e.g. cache allocation failure should degrade, not crash)
- Add `LV_LOG_WARN` for unexpected but recoverable conditions
- Add `LV_LOG_ERROR` for conditions that indicate a bug
## Performance
- No heap allocation in hot paths (draw loops, event handlers, timer callbacks)
- Prefer stack allocation for small temporary buffers
- Avoid `lv_obj_is_in_widget_tree()` in internal callbacks — it walks up the parent chain and scans every display's screen list
- Cache-friendly access: sequential over random
- Struct member ordering: pointers first, then int32_t, then smaller types/bitfields — minimizes padding
## Portability
- No platform headers without `#if` guards
- No compiler extensions without fallback
- No `float`/`double` in core code unless behind `LV_USE_FLOAT`
- Use `LV_ATTRIBUTE_*` macros for alignment/section placement
- Use `"%" LV_PRId32` for `int32_t` format strings, not `"%d"`
## Include Structure
- `.h` files: `#ifndef LV_<MODULE>_H` / `#define` / `#endif`
- Feature-gated files: keep `#if LV_USE_<FEATURE>` near the top and the matching `#endif` at the bottom; necessary includes (module headers, private headers) may appear before the feature guard
- Never include test headers in production source files