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chore(docs) remove unneeded eval_rst statements
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@@ -1,5 +1,3 @@
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```eval_rst
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```
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# Contributing
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```eval_rst
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```
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# Cpp
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In progress: https://github.com/lvgl/lv_binding_cpp
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```eval_rst
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```
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# Bindings
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```eval_rst
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```
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# Micropython
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## What is Micropython?
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```eval_rst
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```
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# Get started
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There are several ways to get your feet wet with LVGL. Here is one recommended order of documents to read and things to play with when you are learning to use LVGL:
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```eval_rst
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```
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# FreeRTOS
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TODO
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```eval_rst
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```
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# (RT)OS
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```eval_rst
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```eval_rst
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```
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# NuttX RTOS
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## What is NuttX?
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```eval_rst
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```
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# RT-Thread RTOS
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<img src="https://raw.githubusercontent.com/RT-Thread/rt-thread/master/documentation/figures/logo.png" width=40% style="float: center;" >
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```eval_rst
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```
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# Zephyr
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TODO
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```eval_rst
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```
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# Arduino
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```eval_rst
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```
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# CMake
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LVGL supports integrating with [CMake](https://cmake.org/). It comes with preconfigured targets for:
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```eval_rst
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```
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# Espressif (ESP32 chip series)
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LVGL can be used and configured as a standard [ESP-IDF](https://github.com/espressif/esp-idf) component.
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```eval_rst
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```
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# Platforms
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```eval_rst
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```eval_rst
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```
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# NXP
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NXP has integrated LVGL into the MCUXpresso SDK packages for several of their general
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purpose and crossover microcontrollers, allowing easy evaluation and migration into your
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```eval_rst
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```
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# Simulator on PC
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```eval_rst
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```
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# STM32
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```eval_rst
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```
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# Tasmota and berry
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## What is Tasmota?
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```eval_rst
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```
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# Quick overview
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```eval_rst
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```
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```eval_rst
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```eval_rst
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```
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# Introduction
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```eval_rst
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```
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# Flex
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```eval_rst
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```
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# Grid
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```eval_rst
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```
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# Layouts
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```eval_rst
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```
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# BMP decoder
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```eval_rst
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```
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# FFmpeg support
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[FFmpeg](https://www.ffmpeg.org/) A complete, cross-platform solution to record, convert and stream audio and video.
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```eval_rst
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```
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# FreeType support
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Interface to [FreeType](https://www.freetype.org/) to generate font bitmaps run time.
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```eval_rst
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```
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# File System Interfaces
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```eval_rst
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```
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# GIF decoder
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Allow using GIF images in LVGL. Based on https://github.com/lecram/gifdec
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```eval_rst
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```
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# 3rd party libraries
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```eval_rst
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```
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# PNG decoder
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```eval_rst
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```
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# QR code
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```eval_rst
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```
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# Lottie player
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```eval_rst
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```
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# JPG decoder
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```eval_rst
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```
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# Fragment
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```eval_rst
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```
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# Grid navigation
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Grid navigation (gridnav for short) is a feature that changes the currently focused child object as arrow keys are pressed.
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```eval_rst
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```
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## Image font (imgfont)
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Draw image in label or span obj with imgfont.
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This is often used to display Unicode emoji icons in text.
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```eval_rst
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```
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# Others
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```eval_rst
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```
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# Monkey
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A simple monkey test. Use random input to stress test the application.
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```eval_rst
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```
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# Messaging
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Messaging (`lv_msg`) is a classic []publisher subscriber](https://en.wikipedia.org/wiki/Publish%E2%80%93subscribe_pattern) implementation for LVGL.
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```eval_rst
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```
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# Snapshot
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Snapshot provides APIs to take snapshot image for LVGL object together with its children. The image will look exactly like the object.
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```eval_rst
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```
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# Animations
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You can automatically change the value of a variable between a start and an end value using animations.
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```eval_rst
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```
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# Colors
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The color module handles all color-related functions like changing color depth, creating colors from hex code, converting between color depths, mixing colors, etc.
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```eval_rst
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```
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# Positions, sizes, and layouts
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## Overview
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```eval_rst
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```
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# Displays
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``` important:: The basic concept of a *display* in LVGL is explained in the [Porting](/porting/display) section. So before reading further, please read the [Porting](/porting/display) section first.
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```eval_rst
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```
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# Drawing
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With LVGL, you don't need to draw anything manually. Just create objects (like buttons, labels, arc, etc.), move and change them, and LVGL will refresh and redraw what is required.
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```eval_rst
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```
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# Events
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Events are triggered in LVGL when something happens which might be interesting to the user, e.g. when an object
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```eval_rst
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```
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# File system
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LVGL has a 'File system' abstraction module that enables you to attach any type of file system.
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```eval_rst
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```
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# Fonts
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In LVGL fonts are collections of bitmaps and other information required to render images of individual letters (glyph).
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```eval_rst
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```
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# Images
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An image can be a file or a variable which stores the bitmap itself and some metadata.
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