feat(draw) add LV_BLEND_MODE_MULTIPLY

This commit is contained in:
Gabor Kiss-Vamosi
2021-11-09 15:34:30 +01:00
parent 4c034e56e0
commit cc78ef4506
7 changed files with 371 additions and 345 deletions
File diff suppressed because it is too large Load Diff
+1 -1
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@@ -124,7 +124,7 @@ props = [
{'name': 'BLEND_MODE',
'style_type': 'num', 'var_type': 'lv_blend_mode_t' , 'default':'`LV_BLEND_MODE_NORMAL`', 'inherited': 0, 'layout': 0, 'ext_draw': 0,
'dsc': "Describes how to blend the colors to the background. The possibel values are `LV_BLEND_MODE_NORMAL/ADDITIVE/SUBTRACTIVE`"},
'dsc': "Describes how to blend the colors to the background. The possibel values are `LV_BLEND_MODE_NORMAL/ADDITIVE/SUBTRACTIVE/MULTIPLY`"},
{'name': 'LAYOUT',
'style_type': 'num', 'var_type': 'uint16_t', 'default':0, 'inherited': 0, 'layout': 1, 'ext_draw': 0,
+2 -4
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@@ -191,8 +191,7 @@ void lv_obj_set_style_opa(struct _lv_obj_t * obj, lv_opa_t value, lv_style_selec
lv_obj_set_local_style_prop(obj, LV_STYLE_OPA, v, selector);
}
void lv_obj_set_style_color_filter_dsc(struct _lv_obj_t * obj, const lv_color_filter_dsc_t * value,
lv_style_selector_t selector)
void lv_obj_set_style_color_filter_dsc(struct _lv_obj_t * obj, const lv_color_filter_dsc_t * value, lv_style_selector_t selector)
{
lv_style_value_t v = {
.ptr = value
@@ -224,8 +223,7 @@ void lv_obj_set_style_anim_speed(struct _lv_obj_t * obj, uint32_t value, lv_styl
lv_obj_set_local_style_prop(obj, LV_STYLE_ANIM_SPEED, v, selector);
}
void lv_obj_set_style_transition(struct _lv_obj_t * obj, const lv_style_transition_dsc_t * value,
lv_style_selector_t selector)
void lv_obj_set_style_transition(struct _lv_obj_t * obj, const lv_style_transition_dsc_t * value, lv_style_selector_t selector)
{
lv_style_value_t v = {
.ptr = value
+3 -6
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@@ -142,8 +142,7 @@ static inline lv_opa_t lv_obj_get_style_opa(const struct _lv_obj_t * obj, uint32
return (lv_opa_t)v.num;
}
static inline const lv_color_filter_dsc_t * lv_obj_get_style_color_filter_dsc(const struct _lv_obj_t * obj,
uint32_t part)
static inline const lv_color_filter_dsc_t * lv_obj_get_style_color_filter_dsc(const struct _lv_obj_t * obj, uint32_t part)
{
lv_style_value_t v = lv_obj_get_style_prop(obj, part, LV_STYLE_COLOR_FILTER_DSC);
return (const lv_color_filter_dsc_t *)v.ptr;
@@ -557,13 +556,11 @@ void lv_obj_set_style_pad_column(struct _lv_obj_t * obj, lv_coord_t value, lv_st
void lv_obj_set_style_radius(struct _lv_obj_t * obj, lv_coord_t value, lv_style_selector_t selector);
void lv_obj_set_style_clip_corner(struct _lv_obj_t * obj, bool value, lv_style_selector_t selector);
void lv_obj_set_style_opa(struct _lv_obj_t * obj, lv_opa_t value, lv_style_selector_t selector);
void lv_obj_set_style_color_filter_dsc(struct _lv_obj_t * obj, const lv_color_filter_dsc_t * value,
lv_style_selector_t selector);
void lv_obj_set_style_color_filter_dsc(struct _lv_obj_t * obj, const lv_color_filter_dsc_t * value, lv_style_selector_t selector);
void lv_obj_set_style_color_filter_opa(struct _lv_obj_t * obj, lv_opa_t value, lv_style_selector_t selector);
void lv_obj_set_style_anim_time(struct _lv_obj_t * obj, uint32_t value, lv_style_selector_t selector);
void lv_obj_set_style_anim_speed(struct _lv_obj_t * obj, uint32_t value, lv_style_selector_t selector);
void lv_obj_set_style_transition(struct _lv_obj_t * obj, const lv_style_transition_dsc_t * value,
lv_style_selector_t selector);
void lv_obj_set_style_transition(struct _lv_obj_t * obj, const lv_style_transition_dsc_t * value, lv_style_selector_t selector);
void lv_obj_set_style_blend_mode(struct _lv_obj_t * obj, lv_blend_mode_t value, lv_style_selector_t selector);
void lv_obj_set_style_layout(struct _lv_obj_t * obj, uint16_t value, lv_style_selector_t selector);
void lv_obj_set_style_base_dir(struct _lv_obj_t * obj, lv_base_dir_t value, lv_style_selector_t selector);
+31 -1
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@@ -65,6 +65,7 @@ static void map_blended(const lv_area_t * disp_area, lv_color_t * disp_buf, con
static inline lv_color_t color_blend_true_color_additive(lv_color_t fg, lv_color_t bg, lv_opa_t opa);
static inline lv_color_t color_blend_true_color_subtractive(lv_color_t fg, lv_color_t bg, lv_opa_t opa);
static inline lv_color_t color_blend_true_color_multiply(lv_color_t fg, lv_color_t bg, lv_opa_t opa);
#endif
#endif //LV_USE_GPU_SDL_RENDER
@@ -518,6 +519,9 @@ static void fill_blended(const lv_area_t * disp_area, lv_color_t * disp_buf, co
case LV_BLEND_MODE_SUBTRACTIVE:
blend_fp = color_blend_true_color_subtractive;
break;
case LV_BLEND_MODE_MULTIPLY:
blend_fp = color_blend_true_color_multiply;
break;
default:
LV_LOG_WARN("fill_blended: unsupported blend mode");
return;
@@ -904,6 +908,9 @@ static void map_blended(const lv_area_t * disp_area, lv_color_t * disp_buf, con
case LV_BLEND_MODE_SUBTRACTIVE:
blend_fp = color_blend_true_color_subtractive;
break;
case LV_BLEND_MODE_MULTIPLY:
blend_fp = color_blend_true_color_multiply;
break;
default:
LV_LOG_WARN("fill_blended: unsupported blend mode");
return;
@@ -1004,7 +1011,6 @@ static inline lv_color_t color_blend_true_color_additive(lv_color_t fg, lv_color
static inline lv_color_t color_blend_true_color_subtractive(lv_color_t fg, lv_color_t bg, lv_opa_t opa)
{
if(opa <= LV_OPA_MIN) return bg;
int32_t tmp;
@@ -1028,6 +1034,30 @@ static inline lv_color_t color_blend_true_color_subtractive(lv_color_t fg, lv_co
return lv_color_mix(fg, bg, opa);
}
static inline lv_color_t color_blend_true_color_multiply(lv_color_t fg, lv_color_t bg, lv_opa_t opa)
{
if(opa <= LV_OPA_MIN) return bg;
#if LV_COLOR_DEPTH == 32
fg.ch.red = (fg.ch.red * bg.ch.red) >> 8;
fg.ch.green = (fg.ch.green * bg.ch.green) >> 8;
fg.ch.blue = (fg.ch.blue * bg.ch.blue) >> 8;
#elif LV_COLOR_DEPTH == 16
fg.ch.red = (fg.ch.red * bg.ch.red) >> 5;
fg.ch.blue = (fg.ch.blue * bg.ch.blue) >> 5;
LV_COLOR_SET_G(fg, (LV_COLOR_GET_G(fg) * LV_COLOR_GET_G(bg)) >> 6);
#elif LV_COLOR_DEPTH == 8
fg.ch.red = (fg.ch.red * bg.ch.red) >> 3;
fg.ch.green = (fg.ch.green * bg.ch.green) >> 3;
fg.ch.blue = (fg.ch.blue * bg.ch.blue) >> 2;
#endif
if(opa == LV_OPA_COVER) return fg;
return lv_color_mix(fg, bg, opa);
}
#endif
#endif // LV_USE_GPU_SDL_RENDER
+1
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@@ -61,6 +61,7 @@ enum {
LV_BLEND_MODE_NORMAL, /**< Simply mix according to the opacity value*/
LV_BLEND_MODE_ADDITIVE, /**< Add the respective color channels*/
LV_BLEND_MODE_SUBTRACTIVE,/**< Subtract the foreground from the background*/
LV_BLEND_MODE_MULTIPLY, /**< Multiply the foreground and background*/
};
typedef uint8_t lv_blend_mode_t;
+267 -267
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