feat(anim_timeline): add arg checks to public functions (#10206)

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Akos Vandra-Meyer
2026-06-15 17:57:50 +02:00
committed by GitHub
co-authored by Claude Sonnet 4.6
parent 25ea20abc0
commit c6cf99f124
+20 -17
View File
@@ -47,7 +47,7 @@ lv_anim_timeline_t * lv_anim_timeline_create(void)
void lv_anim_timeline_delete(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
lv_anim_timeline_pause(at);
@@ -57,7 +57,8 @@ void lv_anim_timeline_delete(lv_anim_timeline_t * at)
void lv_anim_timeline_add(lv_anim_timeline_t * at, uint32_t start_time, const lv_anim_t * a)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
LV_CHECK_ARG(a != NULL, return);
at->anim_dsc_cnt++;
at->anim_dsc = lv_realloc(at->anim_dsc, at->anim_dsc_cnt * sizeof(lv_anim_timeline_dsc_t));
@@ -70,7 +71,7 @@ void lv_anim_timeline_add(lv_anim_timeline_t * at, uint32_t start_time, const lv
uint32_t lv_anim_timeline_start(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return 0);
uint32_t playtime = lv_anim_timeline_get_playtime(at);
uint32_t repeat = at->repeat_count;
@@ -107,38 +108,38 @@ uint32_t lv_anim_timeline_start(lv_anim_timeline_t * at)
void lv_anim_timeline_pause(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
lv_anim_delete(at, anim_timeline_exec_cb);
}
void lv_anim_timeline_set_reverse(lv_anim_timeline_t * at, bool reverse)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
at->reverse = reverse;
}
void lv_anim_timeline_set_delay(lv_anim_timeline_t * at, uint32_t delay)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
at->delay = delay;
}
void lv_anim_timeline_set_repeat_count(lv_anim_timeline_t * at, uint32_t cnt)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
at->repeat_count = cnt;
}
void lv_anim_timeline_set_repeat_delay(lv_anim_timeline_t * at, uint32_t delay)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
at->repeat_delay = delay;
}
void lv_anim_timeline_set_progress(lv_anim_timeline_t * at, uint16_t progress)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
uint32_t playtime = lv_anim_timeline_get_playtime(at);
uint32_t act_time = lv_map(progress, 0, LV_ANIM_TIMELINE_PROGRESS_MAX, 0, playtime);
@@ -147,13 +148,13 @@ void lv_anim_timeline_set_progress(lv_anim_timeline_t * at, uint16_t progress)
void lv_anim_timeline_set_user_data(lv_anim_timeline_t * at, void * user_data)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return);
at->user_data = user_data;
}
uint32_t lv_anim_timeline_get_playtime(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return 0);
uint32_t playtime = 0;
for(uint32_t i = 0; i < at->anim_dsc_cnt; i++) {
@@ -171,44 +172,46 @@ uint32_t lv_anim_timeline_get_playtime(lv_anim_timeline_t * at)
bool lv_anim_timeline_get_reverse(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return false);
return at->reverse;
}
uint32_t lv_anim_timeline_get_delay(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return 0);
return at->delay;
}
uint16_t lv_anim_timeline_get_progress(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return 0);
uint32_t playtime = lv_anim_timeline_get_playtime(at);
return lv_map(at->act_time, 0, playtime, 0, LV_ANIM_TIMELINE_PROGRESS_MAX);
}
uint32_t lv_anim_timeline_get_repeat_count(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return 0);
return at->repeat_count;
}
uint32_t lv_anim_timeline_get_repeat_delay(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return 0);
return at->repeat_delay;
}
void * lv_anim_timeline_get_user_data(lv_anim_timeline_t * at)
{
LV_ASSERT_NULL(at);
LV_CHECK_ARG(at != NULL, return NULL);
return at->user_data;
}
void lv_anim_timeline_merge(lv_anim_timeline_t * dest, const lv_anim_timeline_t * src, int32_t delay)
{
LV_CHECK_ARG(dest != NULL, return);
LV_CHECK_ARG(src != NULL, return);
uint32_t i;
for(i = 0; i < src->anim_dsc_cnt; i++) {
uint32_t anim_delay = src->anim_dsc[i].start_time + delay;