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docs(overview): remove conflict marker (#9733)
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@@ -292,7 +292,6 @@ LVGL run again later:
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- wait for an event that you will trigger when LVGL needs to run again, or
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- sleep the CPU (not just the thread)
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<<<<<<< HEAD
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Also check the :ref:`lvgl_and_threads` section of the documentation to learn more
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about the considerations when using LVGL in an operating system.
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@@ -302,11 +301,6 @@ Sleep Management
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The MCU can go to sleep when no user input has been received for a certain period.
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In this case, the main ``while(1)`` could look like this:
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=======
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:cpp:func:`lv_display_get_inactive_time` can also be used to go to sleep when
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no user input has been received for a certain period. In this case, the main
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``while(1)`` could look like this:
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>>>>>>> d74b4efe2 (integration reord ready, compiles well)
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.. code-block:: c
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