Merge branch 'dev-5.2' of https://github.com/littlevgl/lvgl into dev-5.2

This commit is contained in:
Gabor Kiss-Vamosi
2018-08-09 20:42:06 +02:00
6 changed files with 68 additions and 10 deletions
+1
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@@ -68,6 +68,7 @@
/*Color settings*/
#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/24*/
#define LV_COLOR_16_SWAP 1 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
/*Text settings*/
+3 -4
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@@ -292,7 +292,6 @@ static void lv_refr_area_with_vdb(const lv_area_t * area_p)
/*Round down the lines of VDB if rounding is added*/
if(round_cb) {
/**/
lv_area_t tmp;
tmp.x1 = 0;
tmp.x2 = 0;
@@ -303,14 +302,14 @@ static void lv_refr_area_with_vdb(const lv_area_t * area_p)
do {
tmp.y2 = y_tmp;
round_cb(&tmp);
y_tmp --; /*Decrement the number of line until it is rounded to a smaller value the original. */
} while(tmp.y2 > max_row && y_tmp != 0);
y_tmp --; /*Decrement the number of line until it is rounded to a smaller (or equal) value then the original. */
} while(lv_area_get_height(&tmp) > max_row && y_tmp != 0);
if(y_tmp == 0) {
LV_LOG_WARN("Can't set VDB height using the round function. (Wrong round_cb or to small VDB)");
return;
} else {
max_row = tmp.y2;
max_row = tmp.y2 + 1;
}
}
+1 -1
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@@ -471,7 +471,7 @@ static void lv_draw_rect_border_straight(const lv_area_t * coords, const lv_area
lv_coord_t width = lv_area_get_width(coords);
lv_coord_t height = lv_area_get_height(coords);
uint16_t bwidth = style->body.border.width;
lv_opa_t opa = (uint16_t)((uint16_t) style->body.border.opa * opa_scale) >> 8;
lv_opa_t opa = opa_scale == LV_OPA_COVER ? style->body.border.opa : (uint16_t)((uint16_t) style->body.border.opa * opa_scale) >> 8;
lv_border_part_t part = style->body.border.part;
lv_color_t color = style->body.border.color;
lv_area_t work_area;
+9
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@@ -62,6 +62,8 @@ static void sw_color_fill(lv_area_t * mem_area, lv_color_t * mem, const lv_area_
*/
void lv_vpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t color, lv_opa_t opa)
{
if(opa == LV_OPA_TRANSP) return;
lv_vdb_t * vdb_p = lv_vdb_get();
/*Pixel out of the mask*/
@@ -100,6 +102,8 @@ void lv_vpx(lv_coord_t x, lv_coord_t y, const lv_area_t * mask_p, lv_color_t col
void lv_vfill(const lv_area_t * cords_p, const lv_area_t * mask_p,
lv_color_t color, lv_opa_t opa)
{
if(opa == LV_OPA_TRANSP) return;
lv_area_t res_a;
bool union_ok;
lv_vdb_t * vdb_p = lv_vdb_get();
@@ -220,6 +224,9 @@ void lv_vletter(const lv_point_t * pos_p, const lv_area_t * mask_p,
204, 221, 238, 255
};
if(opa == LV_OPA_TRANSP) return;
if(font_p == NULL) {
LV_LOG_WARN("Font: character's bitmap not found");
return;
@@ -357,6 +364,8 @@ void lv_vmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
lv_color_t recolor, lv_opa_t recolor_opa)
{
if(opa == LV_OPA_TRANSP) return;
lv_area_t masked_a;
bool union_ok;
lv_vdb_t * vdb_p = lv_vdb_get();
+50 -1
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@@ -96,9 +96,21 @@ typedef union
{
struct
{
#if LV_COLOR_16_SWAP == 0
uint16_t blue :5;
uint16_t green :6;
uint16_t red :5;
#else
// uint16_t blue :5;
// uint16_t green_h :3;
// uint16_t green_l :3;
// uint16_t red :5;
uint16_t green_h :3;
uint16_t red :5;
uint16_t blue :5;
uint16_t green_l :3;
#endif
};
uint16_t full;
} lv_color16_t;
@@ -171,10 +183,17 @@ static inline uint8_t lv_color_to1(lv_color_t color)
return 0;
}
#elif LV_COLOR_DEPTH == 16
# if LV_COLOR_16_SWAP == 0
if((color.red & 0x10) ||
(color.green & 0x20) ||
(color.blue & 0x10)) {
return 1;
# else
if((color.red & 0x10) ||
(color.green_h & 0x20) ||
(color.blue & 0x10)) {
return 1;
# endif
} else {
return 0;
}
@@ -197,11 +216,20 @@ static inline uint8_t lv_color_to8(lv_color_t color)
#elif LV_COLOR_DEPTH == 8
return color.full;
#elif LV_COLOR_DEPTH == 16
# if LV_COLOR_16_SWAP == 0
lv_color8_t ret;
ret.red = color.red >> 2; /* 5 - 3 = 2*/
ret.green = color.green >> 3; /* 6 - 3 = 3*/
ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
return ret.full;
# else
lv_color8_t ret;
ret.red = color.red >> 2; /* 5 - 3 = 2*/
ret.green = color.green_h; /* 6 - 3 = 3*/
ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
return ret.full;
# endif
#elif LV_COLOR_DEPTH == 24
lv_color8_t ret;
ret.red = color.red >> 5; /* 8 - 3 = 5*/
@@ -246,12 +274,21 @@ static inline uint32_t lv_color_to24(lv_color_t color)
ret.alpha = 0xFF;
return ret.full;
#elif LV_COLOR_DEPTH == 16
# if LV_COLOR_16_SWAP == 0
lv_color24_t ret;
ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.green = color.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.alpha = 0xFF;
return ret.full;
# else
lv_color24_t ret;
ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.green = ((color.green_h << 3) + color.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
ret.alpha = 0xFF;
return ret.full;
# endif
#elif LV_COLOR_DEPTH == 24
return color.full;
#endif
@@ -262,7 +299,15 @@ static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
lv_color_t ret;
#if LV_COLOR_DEPTH != 1
ret.red = (uint16_t)((uint16_t) c1.red * mix + (c2.red * (255 - mix))) >> 8;
# if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP
uint16_t g_1 = (c1.green_h << 3) + c1.green_l;
uint16_t g_2 = (c2.green_h << 3) + c2.green_l;
uint16_t g_out = (uint16_t)((uint16_t) g_1 * mix + (g_2 * (255 - mix))) >> 8;
ret.green_h = g_out >> 3;
ret.green_l = g_out & 0x7;
# else
ret.green = (uint16_t)((uint16_t) c1.green * mix + (c2.green * (255 - mix))) >> 8;
# endif
ret.blue = (uint16_t)((uint16_t) c1.blue * mix + (c2.blue * (255 - mix))) >> 8;
# if LV_COLOR_DEPTH == 24
ret.alpha = 0xFF;
@@ -295,7 +340,11 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
#elif LV_COLOR_DEPTH == 8
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8 >> 6, g8 >> 5, r8 >> 5}})
#elif LV_COLOR_DEPTH == 16
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8 >> 3, g8 >> 2, r8 >> 3}})
# if LV_COLOR_16_SWAP == 0
# define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8 >> 3, g8 >> 2, r8 >> 3}})
# else
# define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{g8 >> 5, r8 >> 3, b8 >> 3, (g8 >> 2) & 0x7}})
# endif
#elif LV_COLOR_DEPTH == 24
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8, g8, r8, 0xff}}) /*Fix 0xff alpha*/
#endif
+4 -4
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@@ -389,14 +389,12 @@ static bool lv_btn_design(lv_obj_t * btn, const lv_area_t * mask, lv_design_mode
}
else if(mode == LV_DESIGN_DRAW_MAIN) {
ancestor_design(btn, mask, mode);
#if USE_LV_ANIMATION
if(btn != ink_obj) {
lv_style_t * style = lv_obj_get_style(btn);
lv_draw_rect(&btn->coords, mask, style, LV_OPA_COVER);
ancestor_design(btn, mask, mode);
} else {
lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn);
lv_opa_t opa_scale = lv_obj_get_opa_scale(btn);
lv_btn_ext_t * ext = lv_obj_get_ext_attr(btn);
/*Draw the normal button*/
lv_draw_rect(&btn->coords, mask, ext->styles[ink_bg_state], opa_scale);
@@ -436,6 +434,8 @@ static bool lv_btn_design(lv_obj_t * btn, const lv_area_t * mask, lv_design_mode
/*Draw the circle*/
lv_draw_rect(&cir_area, mask, &cir_style, opa_scale);
}
#else
ancestor_design(btn, mask, mode);
#endif
}
else if(mode == LV_DESIGN_DRAW_POST) {