fix(gltf): wrong variable names in info logs (#9782)

This commit is contained in:
André Costa
2026-02-28 12:30:12 +01:00
committed by GitHub
parent 1a0f959c03
commit a0341331ed
2 changed files with 8 additions and 5 deletions
@@ -239,7 +239,7 @@ lv_gltf_model_t * lv_gltf_data_load_internal(const void * data_source, size_t da
}
if(model->asset.defaultScene.has_value()) {
LV_LOG_INFO("Default scene = #%d", data->asset.defaultScene.value());
LV_LOG_INFO("Default scene = #%" LV_PRIu64, model->asset.defaultScene.value());
}
return model;
@@ -573,7 +573,7 @@ static bool injest_image_from_buffer_view(lv_gltf_model_t * data, fastgltf::sour
to just copy the buffer data again for the texture. Besides, this is just an example. */
auto & buffer_view = data->asset.bufferViews[view.bufferViewIndex];
auto & buffer = data->asset.buffers[buffer_view.bufferIndex];
LV_LOG_INFO("Unpacking image bufferView: %s from %d bytes", image.name, bufferView.byteLenght);
LV_LOG_INFO("Unpacking image bufferView: %s from %" LV_PRIu64 " bytes", buffer_view.name.c_str(), buffer.byteLength);
return std::visit(
fastgltf::visitor{
// We only care about VectorWithMime here, because we specify LoadExternalBuffers, meaning
@@ -586,12 +586,12 @@ static bool injest_image_from_buffer_view(lv_gltf_model_t * data, fastgltf::sour
},
[&](fastgltf::sources::Array & vector)
{
LV_LOG_TRACE("[WEBP] width: %d height: %d", width, height);
int32_t width, height, nrChannels;
int32_t webpRes = WebPGetInfo(
reinterpret_cast<const uint8_t *>(vector.bytes.data() + buffer_view.byteOffset),
static_cast<std::size_t>(buffer_view.byteLength), &width, &height);
LV_LOG_TRACE("[WEBP] width: %d height: %d", width, height);
if(!webpRes) {
unsigned char * data = stbi_load_from_memory(
reinterpret_cast<const stbi_uc *>(vector.bytes.data() + buffer_view.byteOffset),
@@ -653,7 +653,7 @@ static void injest_light(lv_gltf_model_t * data, size_t light_index, fastgltf::L
node.lightIndex.value() != light_index) {
return;
}
LV_LOG_INFO("SCENE LIGHT BEING ADDED #%d\n", light_index);
LV_LOG_INFO("SCENE LIGHT BEING ADDED #%" LV_PRIu64 "\n", light_index);
data->node_by_light_index.push_back(&node);
});
}
@@ -8,9 +8,12 @@
*********************/
#include "lv_gltf_model_loader.h"
#include "lv_gltf_data_internal.h"
#if LV_USE_GLTF
#include "lv_gltf_data_internal.h"
#include "../../../misc/lv_rb.h"
#include "../../../stdlib/lv_sprintf.h"
/*********************
* DEFINES
*********************/