fix(eve): fix incorrect rendering of transparent edges (#9901)
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This commit is contained in:
George Elliott-Hunter
2026-04-09 10:15:07 +02:00
committed by GitHub
parent 5b6810a2c4
commit 7d376cc5c4
+11 -9
View File
@@ -88,17 +88,12 @@ void lv_eve_primitive(uint8_t context)
void lv_eve_scissor(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2)
{
if(x1 != scissor_x1 || y1 != scissor_y1) {
int16_t adjusted_x1 = x1 > 0 ? x1 - 1 : 0;
int16_t adjusted_y1 = y1 > 0 ? y1 - 1 : 0;
EVE_cmd_dl_burst(SCISSOR_XY(adjusted_x1, adjusted_y1));
if(x1 != scissor_x1 || y1 != scissor_y1 || x2 != scissor_x2 || y2 != scissor_y2) {
EVE_cmd_dl_burst(SCISSOR_XY(x1, y1));
scissor_x1 = x1;
scissor_y1 = y1;
}
if(x2 != scissor_x2 || y2 != scissor_y2) {
uint16_t w = x2 - x1 + 3;
uint16_t h = y2 - y1 + 3;
uint16_t w = x2 - x1 + 1;
uint16_t h = y2 - y1 + 1;
EVE_cmd_dl_burst(SCISSOR_SIZE(w, h));
scissor_x2 = x2;
scissor_y2 = y2;
@@ -201,6 +196,13 @@ void lv_eve_draw_rect_simple(int16_t coord_x1, int16_t coord_y1, int16_t coord_x
if(radius > 1) {
lv_eve_line_width(radius * 16);
}
if(radius > 0) {
/* With radius 1, the EVE engine draws one half-opacity
* pixel outline around the rectangle. Subtracting one
* here ensures that the full-opacity rectangle reaches
* the coordinate pixels we were passed in. */
radius--;
}
lv_eve_vertex_2f(coord_x1 + radius, coord_y1 + radius);
lv_eve_vertex_2f(coord_x2 - radius, coord_y2 - radius);