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fix compiler error with LV_COLOR_16_SWAP adnd LV_SUBPX_BGR
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@@ -417,10 +417,12 @@ void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * mask_p, const lv
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#if LV_SUBPX_BGR
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res_color.ch.blue = (uint16_t)((uint16_t)txt_rgb[0] * font_rgb[0] + (bg_rgb[2] * (255 - font_rgb[0]))) >> 8;
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res_color.ch.green = (uint16_t)((uint16_t)txt_rgb[1] * font_rgb[1] + (bg_rgb[1] * (255 - font_rgb[1]))) >> 8;
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res_color.ch.red = (uint16_t)((uint16_t)txt_rgb[2] * font_rgb[2] + (bg_rgb[0] * (255 - font_rgb[2]))) >> 8;
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#else
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res_color.ch.red = (uint16_t)((uint16_t)txt_rgb[0] * font_rgb[0] + (bg_rgb[0] * (255 - font_rgb[0]))) >> 8;
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res_color.ch.blue = (uint16_t)((uint16_t)txt_rgb[2] * font_rgb[2] + (bg_rgb[2] * (255 - font_rgb[2]))) >> 8;
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#endif
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#if LV_COLOR_16_SWAP == 0
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res_color.ch.green = (uint16_t)((uint16_t)txt_rgb[1] * font_rgb[1] + (bg_rgb[1] * (255 - font_rgb[1]))) >> 8;
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#else
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@@ -428,8 +430,7 @@ void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * mask_p, const lv
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res_color.ch.green_h = green >> 3;
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res_color.ch.green_l = green & 0x7;
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#endif
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res_color.ch.blue = (uint16_t)((uint16_t)txt_rgb[2] * font_rgb[2] + (bg_rgb[2] * (255 - font_rgb[2]))) >> 8;
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#endif
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}
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if(scr_transp == false) {
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vdb_buf_tmp->full = res_color.full;
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