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fix(draw): add volatile to fix rendering with O3 opimization
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@@ -127,7 +127,7 @@ LV_ATTRIBUTE_FAST_MEM void lv_draw_sw_blend_color_to_rgb565(_lv_draw_sw_blend_fi
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dest_buf_u16[x + 1] = lv_color_16_16_mix(color16, dest_buf_u16[x + 1], opa);
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}
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else {
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uint32_t * dest32 = (uint32_t *)&dest_buf_u16[x];
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volatile uint32_t * dest32 = (uint32_t *)&dest_buf_u16[x];
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if(last_dest32_color == *dest32) {
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*dest32 = last_res32_color;
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}
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