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Update README.md
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@@ -28,6 +28,7 @@ LVGL provides everything you need to create embedded GUI with easy-to-use graphi
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- [Add LVGL to your project](#add-lvgl-to-your-project)
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- [Learn the basics](#learn-the-basics)
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- [Examples](#examples)
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- [Release policy](#release-policy)
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- [Contributing](#contributing)
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@@ -262,6 +263,25 @@ label.set_text("Button")
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lv.scr_load(scr)
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```
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## Release policy
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LVGL follows the rules of [Semantic versioning](https://semver.org/):
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- Major versions for incompatible API changes. E.g. v5.0.0, v6.0.0
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- Minor version for new but backward-compatible functionalities. E.g. v6.1.0, v6.2.0
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- Patch version for backward-compatible bug fixes. E.g. v6.1.1, v6.1.2
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Branches:
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- `master` most recent version, patches are merged directly here.
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- `dev` merge new features here until they are merged into `master`.
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- `release/vX` there is a branch for every major version to allow adding specific, not forward compatible fixes.
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LVGL has a monthly periodic release cycle.
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- **1st Tuesday of the month**
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- Make a major, minor, or patch release from `master` depending on the new features.
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- After that merge only patches into `master` and add new features into the `dev`.
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- **3rd Tuesday of the month**
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- Make a patch release from `master`.
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- After that merge the new features from the `dev` to `master` branch.
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- In the rest of the month merge only patches into `master` and new features into `dev` branch.
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## Contributing
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To ask questions please use the [Forum](https://forum.lvgl.io).
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For development-related things (bug reports, feature suggestions) use [GitHub's Issue tracker](https://github.com/lvgl/lvgl/issues).
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