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Silence -Wconversion
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@@ -114,10 +114,10 @@ enum {
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# define LV_COLOR_GET_B8(c) (c).ch.blue
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# define LV_COLOR_GET_A8(c) 0xFF
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# define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint16_t)((v) & 0x1F);
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# define LV_COLOR_SET_G16(c, v) (c).ch.green = (uint16_t)((v) & 0x3F);
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# define LV_COLOR_SET_G16_SWAP(c, v) {(c).ch.green_h = (uint16_t)(((v) >> 3) & 0x7); (c).ch.green_l = (uint16_t)((v) & 0x7);}
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# define LV_COLOR_SET_B16(c, v) (c).ch.blue = (uint16_t)((v) & 0x1F);
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# define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint8_t)((v) & 0x1F);
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# define LV_COLOR_SET_G16(c, v) (c).ch.green = (uint8_t)((v) & 0x3F);
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# define LV_COLOR_SET_G16_SWAP(c, v) {(c).ch.green_h = (uint8_t)(((v) >> 3) & 0x7); (c).ch.green_l = (uint8_t)((v) & 0x7);}
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# define LV_COLOR_SET_B16(c, v) (c).ch.blue = (uint8_t)((v) & 0x1F);
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# define LV_COLOR_SET_A16(c, v) do {} while(0)
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# define LV_COLOR_GET_R16(c) (c).ch.red
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