docs(examples): add get_started XML examples (#10151)
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This commit is contained in:
Gabor Kiss-Vamosi
2026-07-20 13:09:20 +02:00
committed by GitHub
parent 9eef0bc3be
commit 331ac10a6f
15 changed files with 268 additions and 170 deletions
+4 -4
View File
@@ -10,16 +10,16 @@ was created and therefore has an [Active Screen](/common-widget-features/screens
### A very simple *hello world* label
<LvglExample name="lv_example_get_started_1" path="get_started/lv_example_get_started_1" />
<LvglExample name="lv_example_get_started_hello_world" path="get_started/get_started_hello_world/lv_example_get_started_hello_world" />
### A button with a label and react on click event
<LvglExample name="lv_example_get_started_2" path="get_started/lv_example_get_started_2" />
<LvglExample name="lv_example_get_started_button" path="get_started/lv_example_get_started_button" />
### Create styles from scratch for buttons
<LvglExample name="lv_example_get_started_3" path="get_started/lv_example_get_started_3" />
<LvglExample name="lv_example_get_started_styles" path="get_started/get_started_styles/lv_example_get_started_styles" />
### Create a slider and write its value on a label
<LvglExample name="lv_example_get_started_4" path="get_started/lv_example_get_started_4" />
<LvglExample name="lv_example_get_started_slider" path="get_started/get_started_slider/lv_example_get_started_slider" />
+23 -5
View File
@@ -12,11 +12,29 @@ A more detailed description is available at [Overview](/integration/overview).
The main steps are the following:
1. **Driver Initialization**: It is the user's responsibility to set up the clock, timers, peripherals, etc.
2. **Call <ApiLink name="lv_init" display="lv_init()" />**: Initialize LVGL itself.
3. **Create display and input devices and set up the tick**: Create display(s) (<ApiLink name="lv_display_t" />) and input device(s) (<ApiLink name="lv_indev_t" />) and set up their callbacks.
4. **Create the UI**: Call LVGL functions to create screens, widgets, styles, animations, events, etc.
5. **Call <ApiLink name="lv_timer_handler" display="lv_timer_handler()" /> in a loop**: This handles all the LVGL-related tasks, such as refreshing display(s), reading input devices, firing events based on user input, running animations, and running user-created timers.
<Steps>
<Step>
**Driver Initialization**: It is the user's responsibility to set up the clock, timers, peripherals, etc.
</Step>
<Step>
**Call <ApiLink name="lv_init" display="lv_init()" />**: Initialize LVGL itself.
</Step>
<Step>
**Create display and input devices and set up the tick**: Create display(s) (<ApiLink name="lv_display_t" />) and input device(s) (<ApiLink name="lv_indev_t" />) and set up their callbacks.
</Step>
<Step>
**Create the UI**: Call LVGL functions to create screens, widgets, styles, animations, events, etc.
</Step>
<Step>
**Call <ApiLink name="lv_timer_handler" display="lv_timer_handler()" /> in a loop**: This handles all the LVGL-related tasks, such as refreshing display(s), reading input devices, firing events based on user input, running animations, and running user-created timers.
</Step>
</Steps>
This is just a brief example of how to add LVGL to a new project.
@@ -0,0 +1,26 @@
/**
* @file lv_example_get_started_hello_world.c
*/
#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* @title Hello world label
* @brief Paint the screen background and center a label on it.
*
* The view sets its own `style_bg_color` to a dark teal and `style_text_color`
* to white. The label sets no color of its own — it inherits white from the
* view — and `align="center"` places it in the middle of the display.
*/
void lv_example_get_started_hello_world(void)
{
lv_obj_t * screen = lv_screen_active();
lv_obj_set_style_bg_color(screen, lv_color_hex(0x003a57), 0);
lv_obj_set_style_text_color(screen, lv_color_hex(0xffffff), 0);
lv_obj_t * label = lv_label_create(screen);
lv_obj_set_align(label, LV_ALIGN_CENTER);
lv_label_set_text(label, "Hello world");
}
#endif
@@ -0,0 +1,13 @@
<!--
@title Hello world label
@brief Paint the screen background and center a label on it.
The view sets its own `style_bg_color` to a dark teal and `style_text_color`
to white. The label sets no color of its own — it inherits white from the
view — and `align="center"` places it in the middle of the display.
-->
<screen>
<view style_bg_color="0x003a57" style_text_color="0xffffff">
<lv_label name="label" align="center" text="Hello world" />
</view>
</screen>
@@ -0,0 +1,44 @@
/**
* @file lv_example_get_started_slider.c
*/
#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* @title Slider with live value
* @brief Mirror a slider's value into a label through a shared subject.
*
* The slider writes its position to `subject_value` with `bind_value`, and the
* label reads the same subject with `bind_text` + `bind_text-fmt="%d"`. Because
* both refer to one subject, dragging the slider updates the label with no event
* callback — the binding keeps the two in sync.
*/
void lv_example_get_started_slider(void)
{
static lv_subject_t subject_value;
static bool inited = false;
if(!inited) {
lv_subject_init_int(&subject_value, 50);
lv_subject_set_min_value_int(&subject_value, 0);
lv_subject_set_max_value_int(&subject_value, 100);
inited = true;
}
lv_obj_t * screen = lv_screen_active();
/* 💡 Drag the slider; the label tracks it because both share `subject_value`. */
lv_obj_t * label = lv_label_create(screen);
lv_obj_set_align(label, LV_ALIGN_CENTER);
lv_obj_set_y(label, -20);
lv_label_bind_text(label, &subject_value, "%d");
lv_obj_t * slider = lv_slider_create(screen);
lv_obj_set_align(slider, LV_ALIGN_CENTER);
lv_obj_set_y(slider, 20);
lv_obj_set_width(slider, lv_pct(90));
lv_slider_bind_value(slider, &subject_value);
}
#endif
@@ -0,0 +1,16 @@
<!--
@title Slider with live value
@brief Mirror a slider's value into a label through a shared subject.
The slider writes its position to `subject_value` with `bind_value`, and the
label reads the same subject with `bind_text` + `bind_text-fmt="%d"`. Because
both refer to one subject, dragging the slider updates the label with no event
callback — the binding keeps the two in sync.
-->
<screen>
<view>
<!-- 💡 Drag the slider; the label tracks it because both share `subject_value`. -->
<lv_label name="label" align="center" y="-20" bind_text="subject_value" bind_text-fmt="%d" />
<lv_slider name="slider" align="center" y="20" width="90%" bind_value="subject_value" />
</view>
</screen>
@@ -0,0 +1,75 @@
/**
* @file lv_example_get_started_styles.c
*/
#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
/**
* @title Styles from scratch for buttons
* @brief Build named button styles, then add a pressed state and an accent variant.
*
* `style_button` is the shared base: a rounded vertical grey gradient with a thin
* translucent border. The first button adds `style_button_pressed` on the
* `pressed` selector so its gradient darkens while held. The second stacks
* `style_button_red` to repaint only the gradient and sets a local circular
* radius, showing how a small style plus one local property re-skins a button
* without redefining the base.
*/
void lv_example_get_started_styles(void)
{
static lv_style_t style_button;
static lv_style_t style_button_pressed;
static lv_style_t style_button_red;
static bool inited = false;
if(!inited) {
lv_style_init(&style_button);
lv_style_set_radius(&style_button, 10);
lv_style_set_bg_opa(&style_button, (255 * 100 / 100));
lv_style_set_bg_color(&style_button, lv_color_hex(0xeeeeee));
lv_style_set_bg_grad_color(&style_button, lv_color_hex(0x9e9e9e));
lv_style_set_bg_grad_dir(&style_button, LV_GRAD_DIR_VER);
lv_style_set_border_color(&style_button, lv_color_hex(0x000000));
lv_style_set_border_opa(&style_button, (255 * 20 / 100));
lv_style_set_border_width(&style_button, 2);
lv_style_set_text_color(&style_button, lv_color_hex(0x000000));
lv_style_init(&style_button_pressed);
lv_style_set_bg_color(&style_button_pressed, lv_color_hex(0xbdbdbd));
lv_style_set_bg_grad_color(&style_button_pressed, lv_color_hex(0x757575));
lv_style_init(&style_button_red);
lv_style_set_bg_color(&style_button_red, lv_color_hex(0xf44336));
lv_style_set_bg_grad_color(&style_button_red, lv_color_hex(0xffcdd2));
inited = true;
}
lv_obj_t * screen = lv_screen_active();
/* Base style + a pressed-state override */
lv_obj_t * button_1 = lv_button_create(screen);
lv_obj_set_align(button_1, LV_ALIGN_CENTER);
lv_obj_set_y(button_1, -35);
lv_obj_set_size(button_1, 120, 50);
lv_obj_add_style(button_1, &style_button, 0);
lv_obj_add_style(button_1, &style_button_pressed, LV_STATE_PRESSED);
lv_obj_t * label_1 = lv_label_create(button_1);
lv_obj_set_align(label_1, LV_ALIGN_CENTER);
lv_label_set_text(label_1, "Button");
/* Base + accent variant + a local circular radius */
lv_obj_t * button_2 = lv_button_create(screen);
lv_obj_set_align(button_2, LV_ALIGN_CENTER);
lv_obj_set_y(button_2, 35);
lv_obj_set_size(button_2, 120, 50);
lv_obj_set_style_radius(button_2, 25, 0);
lv_obj_add_style(button_2, &style_button, 0);
lv_obj_add_style(button_2, &style_button_red, 0);
lv_obj_t * label_2 = lv_label_create(button_2);
lv_obj_set_align(label_2, LV_ALIGN_CENTER);
lv_label_set_text(label_2, "Button 2");
}
#endif
@@ -0,0 +1,51 @@
<!--
@title Styles from scratch for buttons
@brief Build named button styles, then add a pressed state and an accent variant.
`style_button` is the shared base: a rounded vertical grey gradient with a thin
translucent border. The first button adds `style_button_pressed` on the
`pressed` selector so its gradient darkens while held. The second stacks
`style_button_red` to repaint only the gradient and sets a local circular
radius, showing how a small style plus one local property re-skins a button
without redefining the base.
-->
<screen>
<styles>
<!-- Shared base look: rounded grey vertical gradient with a thin border -->
<style name="style_button"
radius="10"
bg_opa="100%"
bg_color="0xeeeeee"
bg_grad_color="0x9e9e9e"
bg_grad_dir="ver"
border_color="0x000000"
border_opa="20%"
border_width="2"
text_color="0x000000" />
<!-- Pressed state: darker gradient stops -->
<style name="style_button_pressed"
bg_color="0xbdbdbd"
bg_grad_color="0x757575" />
<!-- Accent variant: repaint only the gradient red -->
<style name="style_button_red"
bg_color="0xf44336"
bg_grad_color="0xffcdd2" />
</styles>
<view>
<!-- 💡 Hold the first button to see `style_button_pressed` darken its gradient. -->
<!-- Base style + a pressed-state override -->
<lv_button name="button_1" align="center" y="-35" width="120" height="50">
<style name="style_button" />
<style name="style_button_pressed" selector="pressed" />
<lv_label name="label_1" align="center" text="Button" />
</lv_button>
<!-- Base + accent variant + a local circular radius -->
<lv_button name="button_2" align="center" y="35" width="120" height="50" style_radius="25">
<style name="style_button" />
<style name="style_button_red" />
<lv_label name="label_2" align="center" text="Button 2" />
</lv_button>
</view>
</screen>
@@ -25,10 +25,10 @@ extern "C" {
/**********************
* GLOBAL PROTOTYPES
**********************/
void lv_example_get_started_1(void);
void lv_example_get_started_2(void);
void lv_example_get_started_3(void);
void lv_example_get_started_4(void);
void lv_example_get_started_button(void);
void lv_example_get_started_hello_world(void);
void lv_example_get_started_slider(void);
void lv_example_get_started_styles(void);
/**********************
* MACROS
@@ -39,3 +39,4 @@ void lv_example_get_started_4(void);
#endif
#endif /*LV_EXAMPLE_GET_STARTED_H*/
@@ -1,24 +0,0 @@
#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_LABEL
/**
* @title Hello world label
* @brief Set the screen background color and place a centered label.
*
* Sets the active screen's background color, creates a label with the text
* `Hello world`, sets the screen's text color to white, and centers the
* label on the screen.
*/
void lv_example_get_started_1(void)
{
/*Change the active screen's background color*/
lv_obj_set_style_bg_color(lv_screen_active(), lv_color_hex(0x003a57), LV_PART_MAIN);
/*Create a white label, set its text and align it to the center*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Hello world");
lv_obj_set_style_text_color(lv_screen_active(), lv_color_hex(0xffffff), LV_PART_MAIN);
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
}
#endif
@@ -1,92 +0,0 @@
#include "../lv_examples.h"
#if LV_USE_BUTTON && LV_BUILD_EXAMPLES
static lv_style_t style_btn;
static lv_style_t style_button_pressed;
static lv_style_t style_button_red;
static lv_color_t darken(const lv_color_filter_dsc_t * dsc, lv_color_t color, lv_opa_t opa)
{
LV_UNUSED(dsc);
return lv_color_darken(color, opa);
}
static void style_init(void)
{
/*Create a simple button style*/
lv_style_init(&style_btn);
lv_style_set_radius(&style_btn, 10);
lv_style_set_bg_opa(&style_btn, LV_OPA_COVER);
lv_style_set_bg_color(&style_btn, lv_palette_lighten(LV_PALETTE_GREY, 3));
lv_style_set_bg_grad_color(&style_btn, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_bg_grad_dir(&style_btn, LV_GRAD_DIR_VER);
lv_style_set_border_color(&style_btn, lv_color_black());
lv_style_set_border_opa(&style_btn, LV_OPA_20);
lv_style_set_border_width(&style_btn, 2);
lv_style_set_text_color(&style_btn, lv_color_black());
/*Create a style for the pressed state.
*Use a color filter to simply modify all colors in this state*/
static lv_color_filter_dsc_t color_filter;
lv_color_filter_dsc_init(&color_filter, darken);
lv_style_init(&style_button_pressed);
lv_style_set_color_filter_dsc(&style_button_pressed, &color_filter);
lv_style_set_color_filter_opa(&style_button_pressed, LV_OPA_20);
/*Create a red style. Change only some colors.*/
lv_style_init(&style_button_red);
lv_style_set_bg_color(&style_button_red, lv_palette_main(LV_PALETTE_RED));
lv_style_set_bg_grad_color(&style_button_red, lv_palette_lighten(LV_PALETTE_RED, 3));
}
/**
* @title Styles from scratch for buttons
* @brief Build reusable button styles and apply them with a pressed-state override.
*
* Three `lv_style_t` objects are initialized: a base grey gradient style with
* rounded corners and a thin border, a pressed style that applies a darken
* color filter at `LV_OPA_20`, and a red style that overrides only the
* background colors. Two buttons strip their theme styles with
* `lv_obj_remove_style_all`, adopt the base style for the default state and
* the pressed style for `LV_STATE_PRESSED`; the second also stacks the red
* style and sets a local `LV_RADIUS_CIRCLE` radius.
*/
void lv_example_get_started_3(void)
{
/*Initialize the style*/
style_init();
/*Create a button and use the new styles*/
lv_obj_t * btn = lv_button_create(lv_screen_active());
/* Remove the styles coming from the theme
* Note that size and position are also stored as style properties
* so lv_obj_remove_style_all will remove the set size and position too */
lv_obj_remove_style_all(btn);
lv_obj_set_pos(btn, 10, 10);
lv_obj_set_size(btn, 120, 50);
lv_obj_add_style(btn, &style_btn, 0);
lv_obj_add_style(btn, &style_button_pressed, LV_STATE_PRESSED);
/*Add a label to the button*/
lv_obj_t * label = lv_label_create(btn);
lv_label_set_text(label, "Button");
lv_obj_center(label);
/*Create another button and use the red style too*/
lv_obj_t * btn2 = lv_button_create(lv_screen_active());
lv_obj_remove_style_all(btn2); /*Remove the styles coming from the theme*/
lv_obj_set_pos(btn2, 10, 80);
lv_obj_set_size(btn2, 120, 50);
lv_obj_add_style(btn2, &style_btn, 0);
lv_obj_add_style(btn2, &style_button_red, 0);
lv_obj_add_style(btn2, &style_button_pressed, LV_STATE_PRESSED);
lv_obj_set_style_radius(btn2, LV_RADIUS_CIRCLE, 0); /*Add a local style too*/
label = lv_label_create(btn2);
lv_label_set_text(label, "Button 2");
lv_obj_center(label);
}
#endif
@@ -1,38 +0,0 @@
#include "../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_SLIDER
static lv_obj_t * label;
static void slider_event_cb(lv_event_t * e)
{
lv_obj_t * slider = lv_event_get_target_obj(e);
/*Refresh the text*/
lv_label_set_text_fmt(label, "%" LV_PRId32, lv_slider_get_value(slider));
lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15); /*Align top of the slider*/
}
/**
* @title Slider with live value label
* @brief Mirror a slider's value into a label anchored above it.
*
* A 200 px wide slider is centered on the active screen with a label placed
* 15 px above it via `lv_obj_align_to` and `LV_ALIGN_OUT_TOP_MID`. An
* `LV_EVENT_VALUE_CHANGED` callback reads `lv_slider_get_value` and rewrites
* the label text, re-aligning it after each update.
*/
void lv_example_get_started_4(void)
{
/*Create a slider in the center of the display*/
lv_obj_t * slider = lv_slider_create(lv_screen_active());
lv_obj_set_width(slider, 200); /*Set the width*/
lv_obj_center(slider); /*Align to the center of the parent (screen)*/
lv_obj_add_event_cb(slider, slider_event_cb, LV_EVENT_VALUE_CHANGED, NULL); /*Assign an event function*/
/*Create a label above the slider*/
label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "0");
lv_obj_align_to(label, slider, LV_ALIGN_OUT_TOP_MID, 0, -15); /*Align top of the slider*/
}
#endif
@@ -24,7 +24,7 @@ static void btn_event_cb(lv_event_t * e)
* `LV_EVENT_ALL` and on `LV_EVENT_CLICKED` the callback updates its child
* label with `lv_label_set_text_fmt` to show an incrementing counter.
*/
void lv_example_get_started_2(void)
void lv_example_get_started_button(void)
{
lv_obj_t * btn = lv_button_create(lv_screen_active()); /*Add a button the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
+6
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@@ -36,6 +36,12 @@ extern "C" {
* MACROS
**********************/
/* get_started */
#define lv_example_get_started_1 lv_example_get_started_hello_world
#define lv_example_get_started_2 lv_example_get_started_button
#define lv_example_get_started_3 lv_example_get_started_slider
#define lv_example_get_started_4 lv_example_get_started_styles
/* animimg */
#define lv_example_animimg_1 lv_example_animimg_play
+4 -2
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@@ -52,8 +52,10 @@ ROOT_METADATA = {"project.xml", "globals.xml"}
# widget in, so these examples get gated on `LV_BUILD_EXAMPLES` alone —
# emitting `LV_USE_STYLES` / `LV_USE_SCROLL` / `LV_USE_OBJ` (undefined)
# would make the `#if` false and silently drop every example in those
# folders.
TOPICS_WITHOUT_LV_USE = {"scroll", "styles", "obj"}
# folders. `get_started` is a mixed-widget intro topic with no single
# `LV_USE_GET_STARTED` macro, so it gets the same `LV_BUILD_EXAMPLES`-only
# treatment.
TOPICS_WITHOUT_LV_USE = {"scroll", "styles", "obj", "get_started"}
# Categories that group several independent topics, each with its own
# `LV_USE_<TOPIC>` macro and `lv_example_<topic>.h` header. For these the