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fix(gltf): stride mismatch issue (#9385)
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@@ -1257,7 +1257,7 @@ static const lv_opengl_shader_t src_includes[] = {
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uniform ivec2 u_ScreenSize;
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uniform ivec2 u_ScreenSize;
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#endif
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#endif
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uniform mat4 u_ModelMatrix;
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uniform highp mat4 u_ModelMatrix;
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uniform mat4 u_ViewMatrix;
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uniform mat4 u_ViewMatrix;
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uniform mat4 u_ProjectionMatrix;
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uniform mat4 u_ProjectionMatrix;
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@@ -3410,7 +3410,7 @@ static const lv_opengl_shader_t env_src_includes[] = {
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static const char * src_vertex_shader = R"(
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static const char * src_vertex_shader = R"(
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uniform mat4 u_ViewProjectionMatrix;
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uniform mat4 u_ViewProjectionMatrix;
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uniform mat4 u_ModelMatrix;
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uniform highp mat4 u_ModelMatrix;
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uniform mat4 u_NormalMatrix;
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uniform mat4 u_NormalMatrix;
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in vec3 a_position;
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in vec3 a_position;
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