refactor: reorganize the others folder (#9164)
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Co-authored-by: André Costa <andre_miguel_costa@hotmail.com>
Co-authored-by: cubic-dev-ai[bot] <191113872+cubic-dev-ai[bot]@users.noreply.github.com>
This commit is contained in:
Gabor Kiss-Vamosi
2025-11-04 15:50:28 +01:00
committed by GitHub
parent 10234d0cb4
commit 12444049ad
192 changed files with 2254 additions and 2140 deletions

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@@ -8,16 +8,6 @@ Auxiliary Modules
:maxdepth: 2
file_explorer
font_manager
fragment
gridnav
ime_pinyin
imgfont
monkey
obj_id
obj_property
observer/index
snapshot
sysmon
test
translation

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@@ -9,5 +9,9 @@ Debugging
gdb_plugin
log
monkey
obj_id
profiler
sysmon
test
vg_lite_tvg

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@@ -122,8 +122,7 @@ please refer to the example code below.
.. admonition:: Further Reading
- `FreeType tutorial <https://www.freetype.org/freetype2/docs/tutorial/step1.html>`__
- LVGL's :ref:`add_font`
`FreeType tutorial <https://www.freetype.org/freetype2/docs/tutorial/step1.html>`__
Rendering vector fonts is supported with VGLite or ThorVG,
when using vector fonts with ThorVG, it is possible to set a letter outline of a different color.
@@ -148,7 +147,7 @@ See the :cpp:func:`lv_example_freetype_2_vector_font` function for a usage examp
Examples
********
.. include:: ../../examples/libs/freetype/index.rst
.. include:: ../../../examples/libs/freetype/index.rst

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@@ -0,0 +1,13 @@
.. _libs_font_support:
============
Font Support
============
.. toctree::
:maxdepth: 2
freetype
tiny_ttf

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@@ -47,7 +47,7 @@ allow kerning, if supported, or disable.
Example
*******
.. include:: ../../examples/libs/tiny_ttf/index.rst
.. include:: ../../../examples/libs/tiny_ttf/index.rst

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@@ -0,0 +1,16 @@
.. _libs_fs_support:
===================
File System Support
===================
.. toctree::
:maxdepth: 2
fs
arduino_esp_littlefs
arduino_sd
frogfs
lfs

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@@ -49,7 +49,7 @@ Limitations
Example
*******
.. include:: ../../examples/libs/bmp/index.rst
.. include:: ../../../examples/libs/bmp/index.rst

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@@ -90,7 +90,7 @@ ARGB8888 has a pixel size of 4.
Example
*******
.. include:: ../../examples/libs/gif/index.rst
.. include:: ../../../examples/libs/gif/index.rst

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@@ -0,0 +1,19 @@
.. _libs_image_support:
=============
Image Support
=============
.. toctree::
:maxdepth: 2
bmp
gif
libjpeg_turbo
libpng
lodepng
rle
rlottie
svg
tjpgd

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@@ -66,7 +66,7 @@ feature to ensure that the memory usage is within a reasonable range.
Example
*******
.. include:: ../../examples/libs/libjpeg_turbo/index.rst
.. include:: ../../../examples/libs/libjpeg_turbo/index.rst

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@@ -59,7 +59,7 @@ stored in RGBA pixel format.
Example
*******
.. include:: ../../examples/libs/libpng/index.rst
.. include:: ../../../examples/libs/libpng/index.rst

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@@ -52,7 +52,7 @@ for example Compress PNG: https://compresspng.com/
Example
*******
.. include:: ../../examples/libs/lodepng/index.rst
.. include:: ../../../examples/libs/lodepng/index.rst

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@@ -22,7 +22,7 @@ compressed to save more than 70% space. The below statistics are from a watch
project. It shows the file count of every compress level. For rare conditions, RLE
compress may increase the file size if there's no large repetition in data.
.. image:: rle-compress-statistics.png
.. image:: /_static/images/rle-compress-statistics.png
:alt: RLE compress statistics from a watch project
:align: center

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@@ -298,7 +298,7 @@ IDF) with the appropriate :cpp:expr:`MALLOC_CAP` call --- for SPIRAM usage this
Example
*******
.. include:: ../../examples/libs/rlottie/index.rst
.. include:: ../../../examples/libs/rlottie/index.rst

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@@ -1,7 +1,7 @@
.. _svg:
===========
SVG Support
SVG Decoder
===========
The lv_svg extension provides makes it possible to use SVG images in your LVGL UI using the
@@ -22,11 +22,20 @@ If you need support for SVG animation attribute parsing,
you can set :c:macro:`LV_USE_SVG_ANIMATION` in ``lv_conf.h`` to ``1``.
As Image Source
***************
.. _svg_example:
`lv_image` directly supports SVG images. For example:
Example
*******
.. code-block:: c
lv_image_set_src(widget, "S:path/to/example.svg");
Direct Rendering
****************
It is also possible to draw SVG vector graphics in draw events:
.. code:: c
@@ -44,12 +53,12 @@ Example
/* Release the DOM tree */
lv_svg_node_delete(svg_doc);
`lv_image` also supports SVG images. For example:
.. _svg_example:
.. code-block:: c
lv_image_set_src(widget, "S:path/to/example.svg");
Example
*******
.. include:: ../../../examples/libs/svg/index.rst
.. _svg_api:

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@@ -1,8 +1,8 @@
.. _tjpgd:
================================
Tiny JPEG Decompressor (TJpgDec)
================================
=================
Tiny JPEG Decoder
=================
**Tiny JPEG Decompressor** is an LVGL interface to the TJpgDec library --- a generic
JPEG image decompressor module that highly optimized for small embedded systems. It
@@ -65,7 +65,7 @@ Converting JPEG to C array
Example
*******
.. include:: ../../examples/libs/tjpgd/index.rst
.. include:: ../../../examples/libs/tjpgd/index.rst

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@@ -8,24 +8,11 @@
.. toctree::
:maxdepth: 2
arduino_esp_littlefs
arduino_sd
font_support/index
fs_support/index
image_support/index
video_support/index
barcode
bmp
ffmpeg
freetype
frogfs
fs
gif
gstreamer
gltf
lfs
libjpeg_turbo
libpng
lodepng
qrcode
rle
rlottie
svg
tiny_ttf
tjpgd

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@@ -90,7 +90,7 @@ Learn more about :ref:`events`.
Examples
********
.. include:: ../../examples/libs/ffmpeg/index.rst
.. include:: ../../../examples/libs/ffmpeg/index.rst

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@@ -66,7 +66,7 @@ Requirements
The GStreamer extension requires **GStreamer 1.0** or later with the following components:
:gstreamer-1.0: Core GStreamer framework
:gstreamer-video-1.0: Video handling and processing utilities
:gstreamer-video-1.0: Video handling and processing utilities
:gstreamer-app-1.0: Application integration utilities
Dependencies
@@ -92,18 +92,18 @@ Setup
.. code-block:: cmake
find_package(PkgConfig REQUIRED)
# Find GStreamer packages
pkg_check_modules(GSTREAMER REQUIRED gstreamer-1.0)
pkg_check_modules(GSTREAMER_VIDEO REQUIRED gstreamer-video-1.0)
pkg_check_modules(GSTREAMER_APP REQUIRED gstreamer-app-1.0)
# Link with LVGL
target_include_directories(lvgl PUBLIC
target_include_directories(lvgl PUBLIC
${GSTREAMER_INCLUDE_DIRS}
${GSTREAMER_VIDEO_INCLUDE_DIRS}
${GSTREAMER_VIDEO_INCLUDE_DIRS}
${GSTREAMER_APP_INCLUDE_DIRS})
target_link_libraries(lvgl PUBLIC
target_link_libraries(lvgl PUBLIC
${GSTREAMER_LIBRARIES}
${GSTREAMER_VIDEO_LIBRARIES}
${GSTREAMER_APP_LIBRARIES})
@@ -126,18 +126,18 @@ Setup
{
/* Initialize LVGL */
lv_init();
/* Setup display driver */
lv_display_t *display = lv_display_create(800, 480);
/* ... configure display driver ... */
/* Create and run your GStreamer application */
lv_example_gstreamer_1();
while (1) {
lv_timer_handler();
}
return 0;
}
@@ -153,18 +153,18 @@ Here's how to create a basic GStreamer player and load media:
/* Create a GStreamer object */
lv_obj_t * streamer = lv_gstreamer_create(lv_screen_active());
/* Set the media source using URI factory */
lv_result_t result = lv_gstreamer_set_src(streamer,
lv_result_t result = lv_gstreamer_set_src(streamer,
LV_GSTREAMER_FACTORY_URI_DECODE,
LV_GSTREAMER_PROPERTY_URI_DECODE,
"https://example.com/video.webm");
if (result != LV_RESULT_OK) {
LV_LOG_ERROR("Failed to set GStreamer source");
return;
}
/* Start playback */
lv_gstreamer_play(streamer);
@@ -178,15 +178,15 @@ The GStreamer widget supports various media sources through different factories:
.. code-block:: c
/* Load from web URL */
lv_gstreamer_set_src(streamer, LV_GSTREAMER_FACTORY_URI_DECODE,
lv_gstreamer_set_src(streamer, LV_GSTREAMER_FACTORY_URI_DECODE,
LV_GSTREAMER_PROPERTY_URI_DECODE,
"https://example.com/stream.webm");
/* Load from local file */
lv_gstreamer_set_src(streamer, LV_GSTREAMER_FACTORY_URI_DECODE,
LV_GSTREAMER_PROPERTY_URI_DECODE,
LV_GSTREAMER_PROPERTY_URI_DECODE,
"file:///path/to/video.mp4");
/* RTSP stream */
lv_gstreamer_set_src(streamer, LV_GSTREAMER_FACTORY_URI_DECODE,
LV_GSTREAMER_PROPERTY_URI_DECODE,
@@ -213,17 +213,17 @@ Control media playback with these functions:
lv_gstreamer_play(streamer);
lv_gstreamer_pause(streamer);
lv_gstreamer_stop(streamer);
/* Get current state */
lv_gstreamer_state_t state = lv_gstreamer_get_state(streamer);
/* Seek to position (in milliseconds) */
lv_gstreamer_set_position(streamer, 30000); /* Seek to 30 seconds */
/* Get current position and duration */
uint32_t position = lv_gstreamer_get_position(streamer);
uint32_t duration = lv_gstreamer_get_duration(streamer);
/* Set playback rate - values relative to 256 (1x speed) */
lv_gstreamer_set_rate(streamer, 128); /* 0.5x speed */
lv_gstreamer_set_rate(streamer, 256); /* 1.0x speed (normal) */
@@ -238,7 +238,7 @@ Manage audio volume with built-in controls:
/* Set volume (0-100%) */
lv_gstreamer_set_volume(streamer, 75);
/* Get current volume */
uint8_t volume = lv_gstreamer_get_volume(streamer);
@@ -253,16 +253,16 @@ Handle GStreamer events using LVGL's event system:
{
lv_event_code_t code = lv_event_get_code(e);
lv_obj_t * streamer = lv_event_get_target_obj(e);
if(code == LV_EVENT_READY) {
LV_LOG_USER("Stream ready - Duration: %" LV_PRIu32 " ms",
LV_LOG_USER("Stream ready - Duration: %" LV_PRIu32 " ms",
lv_gstreamer_get_duration(streamer));
LV_LOG_USER("Resolution: %" LV_PRId32 "x%" LV_PRId32,
lv_image_get_src_width(streamer),
lv_image_get_src_height(streamer));
}
}
/* Add event callback */
lv_obj_add_event_cb(streamer, gstreamer_event_cb, LV_EVENT_ALL, NULL);
@@ -291,7 +291,7 @@ Media Information Access
Once media is loaded (LV_EVENT_READY), you can access:
- Video resolution via ``lv_image_get_src_width()`` and ``lv_image_get_src_height()``
- Media duration via ``lv_gstreamer_get_duration()``
- Media duration via ``lv_gstreamer_get_duration()``
- Current playback position via ``lv_gstreamer_get_position()``
- Current volume level via ``lv_gstreamer_get_volume()``
- Current playback state via ``lv_gstreamer_get_state()``
@@ -301,7 +301,7 @@ Once media is loaded (LV_EVENT_READY), you can access:
Examples
********
.. include:: ../../examples/libs/gstreamer/index.rst
.. include:: ../../../examples/libs/gstreamer/index.rst
.. _gstreamer_api:

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@@ -0,0 +1,11 @@
.. _libs_video_support:
=============
Video Support
=============
.. toctree::
:maxdepth: 2
ffmpeg
gstreamer

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@@ -11,3 +11,4 @@ Drawing
draw_api
draw_layers
draw_descriptors
snapshot

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@@ -84,7 +84,7 @@ is large enough, and if it fails, destroy the existing draw buffer and call
Example
*******
.. include:: ../../examples/others/snapshot/index.rst
.. include:: ../../../examples/others/snapshot/index.rst

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@@ -0,0 +1,88 @@
.. _bdf_font:
========
BDF Font
========
Overview
********
Small displays with low resolution don't look pretty with automatically rendered fonts. A bitmap font provides
the solution, but it's necessary to convert the bitmap font (BDF) to a TTF.
Convert BDF to TTF
******************
BDF are bitmap fonts where fonts are not described in outlines but in pixels. BDF files can be used but
they must be converted into the TTF format using ``mkttf``, which can be found
in this GitHub repository: https://github.com/Tblue/mkttf . This tool uses potrace to generate outlines from
the bitmap information. The bitmap itself will be embedded into the TTF as well. `lv_font_conv <https://github.com/lvgl/lv_font_conv/>`__ uses
the embedded bitmap but it also needs the outlines. One might think you can use a fake MS Bitmap
only sfnt (ttf) (TTF without outlines) created by fontforge, but this will not work.
Install imagemagick, python3, python3-fontforge and potrace
On Ubuntu Systems, just type
.. code:: bash
sudo apt install imagemagick python3-fontforge potrace
Clone mkttf
.. code:: bash
git clone https://github.com/Tblue/mkttf
Read the mkttf docs.
Former versions of imagemagick needs the imagemagick call in front of convert, identify and so on.
But newer versions don't. So you might want to change 2 lines in ``potrace-wrapper.sh`` ---
open ``potrace-wrapper.sh`` and remove imagemagick from line 55 and line 64:
line 55
.. code:: bash
wh=($(identify -format '%[width]pt %[height]pt' "${input?}"))
line 64
.. code:: bash
convert "${input?}" -sample '1000%' - \
It might be necessary to change the mkttf.py script.
line 1
.. code:: bash
#!/usr/bin/env python3
Example
*******
.. code-block:: console
cd mkttf
./mkttf.py ./TerminusMedium-12-12.bdf
Importing bitmaps from 0 additional fonts...
Importing font `./TerminusMedium-12-12.bdf' into glyph background...
Processing glyphs...
Saving TTF file...
Saving SFD file...
Done!
The TTF ``TerminusMedium-001.000.ttf`` will be created from ``./TerminusMedium-12-12.bdf``.
To create a font for LVGL:
.. code:: bash
lv_font_conv --bpp 1 --size 12 --no-compress --font TerminusMedium-001.000.ttf --range 0x20-0x7e,0xa1-0xff --format lvgl -o terminus_1bpp_12px.c
:note: use 1-bpp because we don't use anti-aliasing. It doesn't look sharp on displays with a low resolution.

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@@ -0,0 +1,65 @@
.. _binfont_loader:
==============
BinFont Loader
==============
Overview
********
:cpp:func:`lv_binfont_create` can be used to load a font from a file. The font needs
to have a special binary format. (Not TTF or WOFF). Use
`lv_font_conv <https://github.com/lvgl/lv_font_conv/>`__ with the
``--format bin`` option to generate an LVGL compatible font file.
Loading from File
*****************
:note: To load a font :ref:`LVGL's filesystem <file_system>`
needs to be enabled and a driver must be added.
Example
.. code-block:: c
lv_font_t *my_font = lv_binfont_create("X:/path/to/my_font.bin");
if(my_font == NULL) return;
/* Use the font */
/* Free the font if not required anymore */
lv_binfont_destroy(my_font);
Loading from Memory
*******************
:cpp:func:`lv_binfont_create_from_buffer` can be used to load a font from a memory buffer.
This function may be useful to load a font from an external file system, which is not
supported by LVGL. The font needs to be in the same format as if it were loaded from a file.
:note: To load a font from a buffer :ref:`LVGL's filesystem <file_system>`
needs to be enabled and the MEMFS driver must be added.
Example
.. code-block:: c
lv_font_t *my_font;
uint8_t *buf;
uint32_t bufsize;
/* Read font file into the buffer from the external file system */
...
/* Load font from the buffer */
my_font = lv_binfont_create_from_buffer((void *)buf, buf));
if(my_font == NULL) return;
/* Use the font */
/* Free the font if not required anymore */
lv_binfont_destroy(my_font);

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@@ -0,0 +1,114 @@
.. _built_in_fonts:
==============
Built-In Fonts
==============
Overview
********
There are several built-in fonts in different sizes, which can be
enabled in ``lv_conf.h`` with *LV_FONT_...* defines.
The built-in fonts are **global variables** with names like
:cpp:var:`lv_font_montserrat_16` for a 16 px height font. To use them in a
style, just add a pointer to a font variable like this:
.. code-block:: c
lv_style_set_text_font(&my_style, &lv_font_montserrat_28);
The built-in fonts with ``bpp = 4`` contain the ASCII characters and use
the `Montserrat <https://fonts.google.com/specimen/Montserrat>`__ font.
In addition to the ASCII range all the :ref:`predefined symbols <font_symbols>` are
added to the built-in fonts from the
`FontAwesome <https://fontawesome.com/>`__ font.
Normal Fonts
************
The following fonts contain all ASCII characters, the degree symbol (U+00B0), the
bullet symbol (U+2022) and the built-in symbols (see below).
- :c:macro:`LV_FONT_MONTSERRAT_12`: 12 px font
- :c:macro:`LV_FONT_MONTSERRAT_14`: 14 px font
- :c:macro:`LV_FONT_MONTSERRAT_16`: 16 px font
- :c:macro:`LV_FONT_MONTSERRAT_18`: 18 px font
- :c:macro:`LV_FONT_MONTSERRAT_20`: 20 px font
- :c:macro:`LV_FONT_MONTSERRAT_22`: 22 px font
- :c:macro:`LV_FONT_MONTSERRAT_24`: 24 px font
- :c:macro:`LV_FONT_MONTSERRAT_26`: 26 px font
- :c:macro:`LV_FONT_MONTSERRAT_28`: 28 px font
- :c:macro:`LV_FONT_MONTSERRAT_30`: 30 px font
- :c:macro:`LV_FONT_MONTSERRAT_32`: 32 px font
- :c:macro:`LV_FONT_MONTSERRAT_34`: 34 px font
- :c:macro:`LV_FONT_MONTSERRAT_36`: 36 px font
- :c:macro:`LV_FONT_MONTSERRAT_38`: 38 px font
- :c:macro:`LV_FONT_MONTSERRAT_40`: 40 px font
- :c:macro:`LV_FONT_MONTSERRAT_42`: 42 px font
- :c:macro:`LV_FONT_MONTSERRAT_44`: 44 px font
- :c:macro:`LV_FONT_MONTSERRAT_46`: 46 px font
- :c:macro:`LV_FONT_MONTSERRAT_48`: 48 px font
Special Fonts
*************
- :c:macro:`LV_FONT_MONTSERRAT_28_COMPRESSED`: Same as normal 28 px font but stored as a :ref:`fonts_compressed` with 3 bpp
- :c:macro:`LV_FONT_DEJAVU_16_PERSIAN_HEBREW`: 16 px font with normal range + Hebrew, Arabic, Persian letters and all their forms
- :c:macro:`LV_FONT_SOURCE_HAN_SANS_SC_16_CJK`: 16 px font with normal range plus 1000 of the most common CJK radicals
- :c:macro:`LV_FONT_UNSCII_8`: 8 px pixel perfect font with only ASCII characters
- :c:macro:`LV_FONT_UNSCII_16`: 16 px pixel perfect font with only ASCII characters
.. _add_new_builtin_font:
Adding a New Font
*****************
There are several ways to add a new font to your project:
1. The simplest method is to use the `Online font converter <https://lvgl.io/tools/fontconverter>`__.
Just set the parameters, click the *Convert* button, copy the font to your project
and use it. **Be sure to carefully read the steps provided on that site
or you will get an error while converting.**
2. Use the `Offline font converter <https://github.com/lvgl/lv_font_conv>`__.
(Requires Node.js to be installed)
3. If you want to create something like the built-in
fonts (Montserrat font and symbols) but in a different size and/or
ranges, you can use the ``built_in_font_gen.py`` script in
``lvgl/scripts/built_in_font`` folder. (This requires Python and
https://github.com/lvgl/lv_font_conv/ to be installed.)
To declare a font in a file, use :cpp:expr:`LV_FONT_DECLARE(my_font_name)`.
To make fonts globally available (like the built-in fonts), add them to
:c:macro:`LV_FONT_CUSTOM_DECLARE` in ``lv_conf.h``.
.. _fonts_compressed:
Compressed Fonts
****************
The built-in font engine supports compressed bitmaps.
Compressed fonts can be generated by
- ticking the ``Compressed`` check box in the online converter
- not passing the ``--no-compress`` flag to the offline converter (compression is applied by default)
Compression is more effective with larger fonts and higher bpp. However,
it's about 30% slower to render compressed fonts. Therefore, it is
recommended to compress only the largest fonts of a user interface,
because
- they need the most memory
- they can be compressed better
- and on the likelihood that they are used less frequently than the medium-sized
fonts, the performance cost will be smaller.
Compressed fonts also support ``bpp=3``.

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@@ -127,7 +127,7 @@ being referenced, the font manager will fail to be destroyed and the function wi
Example
*******
.. include:: ../../examples/others/font_manager/index.rst
.. include:: ../../../examples/others/font_manager/index.rst

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@@ -43,7 +43,7 @@ To destroy the *imgfont* that is no longer used, use :cpp:expr:`lv_imgfont_destr
Example
*******
.. include:: ../../examples/others/imgfont/index.rst
.. include:: ../../../examples/others/imgfont/index.rst

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@@ -0,0 +1,20 @@
.. _fonts:
===============
Fonts (lv_font)
===============
.. toctree::
:maxdepth: 2
overview
built_in_fonts
binfont_loader
../../libs/font_support/tiny_ttf
../../libs/font_support/freetype
imgfont
bdf_fonts
rtl
new_font_engine
font_manager

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@@ -0,0 +1,88 @@
.. _new_font_engine:
========================
Adding a New Font Engine
========================
Overview
********
Fonts have a **format** property. It describes how the glyph data is stored.
At the time of writing, there are several possible values that this field can take, and those
values fall into 2 categories:
1. **Bitmap based**: 1, 2, 4 or 8-bpp and image format, and
2. **Vector based** vector, SVG; for the latter, the user provides the rendering logic.
For simple formats:
- the font is stored as an array of bitmaps, one bitmap per glyph;
- the value stored for each pixel determines the pixel's opacity, enabling edges
to be smoother --- higher bpp values result in smoother edges.
For advanced formats, the font information is stored in its respective format.
The **format** property also affects the amount of memory needed to store a
font. For example, ``format = LV_FONT_GLYPH_FORMAT_A4`` makes a font nearly four
times larger compared to ``format = LV_FONT_GLYPH_FORMAT_A1``.
Example
*******
LVGL's font interface is designed to be very flexible but, even so, you
can add your own font engine in place of LVGL's internal one. For
example, you can use `FreeType <https://www.freetype.org/>`__ to
real-time render glyphs from TTF fonts or use an external flash to store
the font's bitmap and read them when the library needs them. FreeType can be used in LVGL as described in :ref:`Freetype <freetype>`.
To add a new font engine, a custom :cpp:type:`lv_font_t` variable needs to be created:
.. code-block:: c
/* Describe the properties of a font */
lv_font_t my_font;
my_font.get_glyph_dsc = my_get_glyph_dsc_cb; /* Set a callback to get info about glyphs */
my_font.get_glyph_bitmap = my_get_glyph_bitmap_cb; /* Set a callback to get bitmap of a glyph */
my_font.line_height = height; /* The real line height where any text fits */
my_font.base_line = base_line; /* Base line measured from the top of line_height */
my_font.dsc = something_required; /* Store any implementation specific data here */
my_font.user_data = user_data; /* Optionally some extra user data */
...
/* Get info about glyph of `unicode_letter` in `font` font.
* Store the result in `dsc_out`.
* The next letter (`unicode_letter_next`) might be used to calculate the width required by this glyph (kerning)
*/
bool my_get_glyph_dsc_cb(const lv_font_t * font, lv_font_glyph_dsc_t * dsc_out, uint32_t unicode_letter, uint32_t unicode_letter_next)
{
/* Your code here */
/* Store the result.
* For example ...
*/
dsc_out->adv_w = 12; /* Horizontal space required by the glyph in [px] */
dsc_out->box_h = 8; /* Height of the bitmap in [px] */
dsc_out->box_w = 6; /* Width of the bitmap in [px] */
dsc_out->ofs_x = 0; /* X offset of the bitmap in [px] */
dsc_out->ofs_y = 3; /* Y offset of the bitmap measured from the as line */
dsc_out->format= LV_FONT_GLYPH_FORMAT_A2;
return true; /* true: glyph found; false: glyph was not found */
}
/* Get the bitmap of `unicode_letter` from `font`. */
const uint8_t * my_get_glyph_bitmap_cb(const lv_font_t * font, uint32_t unicode_letter)
{
/* Your code here */
/* The bitmap should be a continuous bitstream where
* each pixel is represented by `bpp` bits */
return bitmap; /* Or NULL if not found */
}

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@@ -0,0 +1,188 @@
.. |check| unicode:: U+02713 .. CHECK MARK
.. |Aacute| unicode:: U+000C1 .. LATIN CAPITAL LETTER A WITH ACUTE
.. |eacute| unicode:: U+000E9 .. LATIN SMALL LETTER E WITH ACUTE
.. |otilde| unicode:: U+000F5 .. LATIN SMALL LETTER O WITH TILDE
.. |Utilde| unicode:: U+00168 .. LATIN CAPITAL LETTER U WITH TILDE
.. |uuml| unicode:: U+000FC .. LATIN SMALL LETTER U WITH DIAERESIS
.. |uml| unicode:: U+000A8 .. DIAERESIS
.. _font:
========
Overview
========
What is a Font?
***************
In LVGL fonts are collections of bitmaps and other information required
to render the images of the individual letters (glyphs). A font is stored in a
:cpp:type:`lv_font_t` variable and can be set in a style's *text_font* field.
For example:
.. code-block:: c
lv_style_set_text_font(&my_style, &lv_font_montserrat_28); /* Set a larger font */
Font Engines
************
A font engine is some C code that allows LVGL to extract various information
from the fonts, such as character (glyph) information or bitmap.
LVGL's built-in font engine is suitable for most typical cases.
It can handle various bit-per-pixel settings (1, 2, 3, 4, 8) in bitmaps,
kerning, having only selected character ranges from multiple fonts,
compressing bitmaps, and several others.
The built-in font engine is also the easiest to use:
1. Go to https://lvgl.io/tools/fontconverter
2. Upload font(s) and set the ranges and/or specify a list of characters to include and other parameters
3. Click the "Submit" button and copy the generated file to your project
4. In a C file add :cpp:expr:`LV_FONT_DECLARE(font_name)` to declare the font
5. Use the font like ``lv_style_set_text_font(&my_style, &font_name);``
or ``lv_obj_set_style_text_font(label1, &font_name, 0);``
LVGL also supports several other font engines:
- ``fmt_txt``: This is the built-in font engine that stores the fonts as a C array
- ``binfont``: Similar to the built-in format, but the font is stored as a file, so it can be loaded at runtime too
- ``tiny_ttf``: Small vector graphics engine to load TTF files at runtime at any size
- ``freetype``: Well known font rendering library load and render TTF fonts at runtime. Also supports letter strokes.
Unicode Support
***************
LVGL supports **UTF-8** encoded Unicode characters. Your editor needs to
be configured to save your code/text as UTF-8 (usually this is the default)
and be sure that :c:macro:`LV_TXT_ENC` is set to :c:macro:`LV_TXT_ENC_UTF8` in
``lv_conf.h``. (This is the default value.)
To test it try
.. code-block:: c
lv_obj_t * label1 = lv_label_create(lv_screen_active(), NULL);
lv_label_set_text(label1, LV_SYMBOL_OK);
If all works well, a '\ |check|\ ' character should be displayed.
Typesetting
***********
Although LVGL can decode and display any Unicode characters
(assuming the font supports them), LVGL cannot correctly render
all complex languages.
The standard Latin-based languages (e.g., English, Spanish, German)
and East Asian languages such as Chinese, Japanese, and Korean (CJK)
are relatively straightforward, as their characters are simply
written from left to right.
Languages like Arabic, Persian, and Hebrew, which use Right-to-Left
(RTL) or mixed writing directions, are also supported in LVGL.
Learn more :ref:`here <bidi>`.
For characters such as '|eacute|', '|uuml|', '|otilde|', '|Aacute|', and '|Utilde|',
it is recommended to use the single Unicode format (NFC) rather than decomposing them
into a base letter and diacritics (e.g. ``u`` + |uml|).
Complex languages where subsequent characters combine into a single glyph
and where the resulting glyph has no individual Unicode representation
(e.g., Devanagari), have limited support in LVGL.
Kerning
*******
Fonts usually provide kerning information to adjust the spacing between specific
characters.
- The `Online converter <https://lvgl.io/tools/fontconverter>`__ generates kerning tables.
- The `Offline converter <https://github.com/lvgl/lv_font_conv/>`__ generates kerning tables unless ``--no-kerning`` is
specified.
- FreeType integration does not currently support kerning.
- The Tiny TTF font engine supports GPOS (Glyph Positioning) and Kern tables.
To configure kerning at runtime, use :cpp:func:`lv_font_set_kerning`.
Using Font Fallback
*******************
If the font in use does not have a glyph needed in a text-rendering task, you can
specify a ``fallback`` font to be used in :cpp:type:`lv_font_t`.
``fallback`` can be chained, so it will try to solve until there is no ``fallback`` set.
.. code-block:: c
/* Roboto font doesn't have support for CJK glyphs */
lv_font_t *roboto = my_font_load_function();
/* Droid Sans Fallback has more glyphs but its typeface doesn't look good as Roboto */
lv_font_t *droid_sans_fallback = my_font_load_function();
/* So now we can display Roboto for supported characters while having wider characters set support */
roboto->fallback = droid_sans_fallback;
.. _font_symbols:
Symbols
*******
LVGL supports some predefined "symbols". A symbol is a specific Unicode character
in a font with an icon-like image. The symbols have names like ``LV_SYMBOL_OK``,
``LV_SYMBOL_HOME``, etc. See the full list of predefined symbols below:
.. image:: /_static/images/symbols.png
The symbols in the :ref:`built-in fonts <built_in_fonts>` are created from
the `FontAwesome <https://fontawesome.com/>`__ font.
Using these symbols is very simple:
.. code-block:: c
lv_label_set_text(label, LV_SYMBOL_OK); /*Just a symbol*/
lv_label_set_text(label, LV_SYMBOL_OK "Apply"); /*Concatenate with a string*/
To add a new symbol in a custom font:
1. Search for a symbol on https://fontawesome.com. For example the
`USB symbol <https://fontawesome.com/icons/usb?style=brands>`__. Copy its
Unicode ID which is ``0xf287``.
2. Open the `Online font converter <https://lvgl.io/tools/fontconverter>`__.
Add `FontAwesome.woff <https://lvgl.io/assets/others/FontAwesome5-Solid+Brands+Regular.woff>`__.
3. Set the parameters such as Name, Size, BPP. You'll use this name to
declare and use the font in your code.
4. Add the Unicode ID of the symbol to the range field. E.g. ``0xf287``
for the USB symbol. More symbols can be enumerated with ``,``.
5. Convert the font and copy the generated source code to your project.
Make sure to compile the ``.c`` file of your font.
6. Declare the font using :cpp:expr:`LV_FONT_DECLARE(my_font_name)`.
**Using the symbol**
1. Convert the Unicode value to UTF8, for example on
`this site <http://www.ltg.ed.ac.uk/~richard/utf-8.cgi?input=f287&mode=hex>`__.
For ``0xf287`` the *Hex UTF-8 bytes* are ``EF 8A 87``.
2. Create a ``#define`` string from the UTF8 values: ``#define MY_USB_SYMBOL "\xEF\x8A\x87"``
3. Create a label and set the text. Eg. :cpp:expr:`lv_label_set_text(label, MY_USB_SYMBOL)`
:note: :cpp:expr:`lv_label_set_text(label, MY_USB_SYMBOL)` searches for this symbol
in the font defined in the style's ``text.font`` property. To use the symbol
you will need to set the style's text font to use the generated font, e.g.
:cpp:expr:`lv_style_set_text_font(&my_style, &my_font_name)` or
:cpp:expr:`lv_obj_set_style_text_font(label, &my_font_name, 0)`.
Of course any other fonts can be used, just make sure that they define the
symbols you need.
.. _fonts_api:
API
***

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.. _bidi:
=====================
Bidirectional Support
=====================
Overview
********
Most languages use a Left-to-Right (LTR for short) writing direction,
however some languages (such as Hebrew, Persian or Arabic) use
Right-to-Left (RTL for short) direction.
LVGL not only supports RTL text but supports mixed (a.k.a.
bidirectional, BiDi) text rendering as well. Some examples:
.. image:: /_static/images/bidi.png
BiDi support is enabled by setting :c:macro:`LV_USE_BIDI` to a non-zero value in ``lv_conf.h``.
All text has a base direction (LTR or RTL) which determines some
rendering rules and the default alignment of the text (left or right).
However, in LVGL, the base direction is not only applied to labels. It's
a general property which can be set for every Widget. If not set then it
will be inherited from the parent. This means it's enough to set the
base direction of a screen and its child Widgets will inherit it.
The default base direction for screens can be set by
:c:macro:`LV_BIDI_BASE_DIR_DEF` in ``lv_conf.h`` and other Widgets inherit the
base direction from their parent.
To set a Widget's base direction use :cpp:expr:`lv_obj_set_style_base_dir(widget, base_dir, selector)`.
The possible base directions are:
- :cpp:enumerator:`LV_BASE_DIR_LTR`: Left to Right base direction
- :cpp:enumerator:`LV_BASE_DIR_RTL`: Right to Left base direction
- :cpp:enumerator:`LV_BASE_DIR_AUTO`: Auto detect base direction
This list summarizes the effect of RTL base direction on Widgets:
- Create Widgets by default on the right
- ``lv_tabview``: Displays tabs from right to left
- ``lv_checkbox``: Shows the box on the right
- ``lv_buttonmatrix``: Orders buttons from right to left
- ``lv_list``: Shows icons on the right
- ``lv_dropdown``: Aligns options to the right
- The text strings in ``lv_table``, ``lv_buttonmatrix``, ``lv_keyboard``, ``lv_tabview``,
``lv_dropdown``, ``lv_roller`` are "BiDi processed" to be displayed correctly
Arabic and Persian support
**************************
There are some special rules to display Arabic and Persian characters:
the *form* of a character depends on its position in the text. A
different form of the same letter needs to be used when it is isolated,
at start, middle or end positions. Besides these, some conjunction rules
should also be taken into account.
LVGL supports these rules if :c:macro:`LV_USE_ARABIC_PERSIAN_CHARS` is enabled
in ``lv_conf.h``.
However, there are some limitations:
- Only displaying text is supported (e.g. on labels), i.e. text inputs (e.g. Text
Area) do not support this feature.
- Static text (i.e. const) is not processed. E.g. text set by :cpp:func:`lv_label_set_text`
will be "Arabic processed" but :cpp:func:`lv_label_set_text_static` will not.
- Text get functions (e.g. :cpp:func:`lv_label_get_text`) will return the processed text.

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@@ -4,6 +4,10 @@
Grid navigation
===============
Overview
********
Grid navigation (gridnav for short) is a feature that moves focus among a set
of child Widgets via arrow-key presses.
@@ -82,7 +86,7 @@ hidden (:cpp:enumerator:`LV_OBJ_FLAG_HIDDEN`) to receive focus via gridnav.
Examples
********
.. include:: ../../examples/others/gridnav/index.rst
.. include:: ../../../examples/others/gridnav/index.rst

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@@ -14,3 +14,4 @@ Input devices (lv_indev)
button
groups
gestures
gridnav

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@@ -9,10 +9,11 @@ Main Modules
display/index
indev/index
color
font
fonts/index
image
color
timer
animation
fs
observer/index
draw/index

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@@ -35,7 +35,7 @@ To provide maximum flexibility, the source of the image can be:
- a variable in code (a C array containing the pixels).
- a file stored externally (e.g. on an SD card).
- a :ref:`Symbol <fonts_symbols>` as text.
- a :ref:`Symbol <font_symbols>` as text.
To set the source of an image, use :cpp:expr:`lv_image_set_src(img, src)`.

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