ocornut
4bdb0ac685
Comments
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2025-03-31 15:12:28 +02:00
ocornut
b6786595a4
Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. ( #8534 )
2025-03-31 14:45:29 +02:00
ocornut
a26fcf58cc
Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. ( #8525 )
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2025-03-30 16:40:39 +02:00
Green Sky
5c9fb8f064
Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. ( #8530 , #7801 )
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see https://github.com/libsdl-org/SDL/pull/10390
2025-03-30 13:52:39 +02:00
gan74
7674cbc9b2
Added extra operators to ImVec4. ( #8510 )
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2025-03-23 13:09:14 +01:00
ocornut
dbd9ae287a
Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. ( #7691 )
2025-03-23 12:57:14 +01:00
ocornut
702a67807b
Move Changelog entry. ( #8509 )
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2025-03-21 20:17:49 +01:00
puugz
a806d2f9b8
Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). ( #8509 , 8163, #7998 , #7988 )
2025-03-21 20:16:56 +01:00
tanksdude
f5003aff69
Docs: Fix some typos ( #8505 )
2025-03-21 16:23:09 +01:00
ocornut
102f3f3a0d
IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events ( #4921 , #8508 )
2025-03-21 16:18:36 +01:00
ocornut
979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
ocornut
d467950a5e
Style, InputText: added ImGuiCol_InputTextCursor to configure color of the InputText cursor/caret. ( #7031 )
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2025-03-19 17:50:40 +01:00
ocornut
0ecb2bbe74
Version 1.92.0 WIP
2025-03-19 17:45:20 +01:00
ocornut
5679de60c5
Error Handling: added better report and recovery for extraneous EndPopup() call. ( #1651 , #8499 )
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2025-03-18 17:35:43 +01:00
ocornut
f5befd2d29
Version 1.91.9b
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2025-03-17 20:17:26 +01:00
ocornut
cfed7a3a54
Tables: fixed assert/issues loading settings. ( #8496 , #7934 )
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Not sure what I did with 05742f9b6f but I missed on the primary filter.
2025-03-17 20:04:50 +01:00
ocornut
93b446a962
Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix ( #8496 )
2025-03-17 19:39:52 +01:00
ocornut
bfaef8ca17
Version 1.92.0 WIP
2025-03-17 19:09:07 +01:00
ocornut
2737dbb1e1
Docs: Fixed typo. Very oops. ( #8495 )
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2025-03-17 11:51:57 +01:00
ocornut
4d4f1fd364
Docs: retroactively document ConfigData->Sources renaming. ( #8495 )
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Amend 4c0604e
2025-03-17 11:50:32 +01:00
ocornut
97428e8ac9
Version 1.91.9
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2025-03-14 17:13:11 +01:00
ocornut
ea2a12112d
Misc: Various zealous warning fixes for newer version of Clang.
2025-03-14 17:13:11 +01:00
ocornut
b758b8223f
InputText: Pasting a multi-line buffer into a single-line edit replaces carriage return by spaces. ( #8459 )
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2025-03-13 19:30:59 +01:00
ocornut
79bba34c5f
Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ( #8468 )"
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This reverts commit 557c77e455 .
2025-03-13 16:32:50 +01:00
ocornut
d9dad2f4a1
Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. ( #8488 , #3285 , #4539 )
2025-03-13 12:27:47 +01:00
ocornut
09654f4e8c
Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
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This reverts commit 6da230636b .
2025-03-11 18:42:12 +01:00
ocornut
557c77e455
Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ( #8468 )
2025-03-11 18:38:45 +01:00
ocornut
6da230636b
Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
2025-03-11 12:25:19 +01:00
ocornut
39585aa90d
Amend Changelog to talk about OEM keys. ( #7136 , #7201 , #7206 , #7306 , #7670 , #7672 , #8468 )
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+ more consistently use Ctrl+XXX instead of Ctrl-XXX.
2025-03-10 18:16:08 +01:00
ocornut
a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. ( #7136 , #7201 , #7206 , #7306 , #7670 , #7672 , #8468 )
2025-03-10 18:01:29 +01:00
Zijie Wu
88d4827b64
Update FAQ.md for SDL3 ( #8480 )
2025-03-09 21:44:26 +01:00
fdsa
3c3d943fb1
Docs: Fix some typos ( #8473 )
2025-03-09 16:42:16 +01:00
ocornut
9f49292b35
Internals: Menus: reworked mangling of menu windows to use "###Menu_00" etc. instead of "##Menu_00".
2025-03-05 15:47:57 +01:00
ocornut
119dfbc627
Debug Tools: Tweaked layout of ID Stack Tool and always display full path. ( #4631 )
2025-03-05 15:04:26 +01:00
ocornut
a7657f2ed4
Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. ( #8455 )
2025-03-04 14:36:00 +01:00
ocornut
df31774327
Disabled: Fixed an issue restoring Alpha in EndDisabled() when using nested BeginDisabled() calls with PushStyleVar(ImGuiStyleVar_DisabledAlpha) within. ( #8454 , #7640 )
2025-03-03 19:20:10 +01:00
ocornut
eefd2da0f6
Demo: (Refactor) Added new empty sections.. Renamed existing helper functions.
2025-03-03 18:46:43 +01:00
ocornut
ce13f6b73e
Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. ( #8452 )
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Amend 8e4010479
2025-03-03 13:11:16 +01:00
ocornut
4819eae867
Clipper: Fixed an issue where passing an out of bound index to IncludeItemByIndex() could incorrectly offset the final cursor.
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One case where it would manifest was calling Combo() with an out of range index. (#8450 )
2025-03-02 14:15:11 +01:00
ocornut
c5ade6591e
TextLink(), TextLinkOpenURL(): fixed honoring text baseline alignment. ( #8451 , #7660 )
2025-03-02 13:40:51 +01:00
ocornut
494ea57b65
Image: removed 'tint_col', 'border_col' parameters from Image(). Added ImageWithBg(). Added style.ImageBorderSize, ImGuiStyleVar_ImageBorderSize. ( #8131 , #8238 )
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Displaying a black background behind Font Atlas texture.
2025-02-27 21:48:24 +01:00
ocornut
aa83d5d455
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. ( #6410 , #3650 )
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To mitigate issues with e.g. Linux debuggers not claiming capture back.
2025-02-26 15:34:31 +01:00
Jose L. Hidalgo (PpluX)
aaacb01b8d
Backends: WebGPU: Recreate image bind groups during render. ( #8426 , #8046 , #7765 , #8027 )
2025-02-26 15:20:08 +01:00
Jose L. Hidalgo (PpluX)
4f4fb1d220
Backends: WebGPU: update code for latest webgpu-native changes. ( #8426 )
2025-02-26 14:56:49 +01:00
ocornut
030746faff
Debug Tools: Added io.ConfigDebugHighlightIdConflictsShowItemPicker. ( #7961 , #7669 )
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2025-02-24 17:45:16 +01:00
TheMode
dac40d0487
Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. ( #8425 , #8407 )
2025-02-24 12:26:48 +01:00
ocornut
5dce79e941
Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. ( #8429 )
2025-02-24 10:52:15 +01:00
Tygyh
74afea04d6
Fix typos in docs ( #8427 )
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2025-02-22 23:36:40 +01:00
ocornut
8b7b3ce03e
Tables: fixed an issue where Columns Width state wouldn't be correctly restored when hot-reloading .ini state. ( #7934 )
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Amend 7cd31c355
column->SortDirection initialized setting was wrong in first block but without side-effect, since sorting always stored explicitly in .ini data.
2025-02-19 10:50:57 +01:00
ocornut
eec097fe35
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
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Amend 8a35386
2025-02-18 18:52:08 +01:00