Commit Graph

63 Commits

Author SHA1 Message Date
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 2017-11-01 14:24:09 +01:00
omar cb38caeda4 Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.) 2017-10-28 18:21:44 +02:00
omar c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct. 2017-10-23 09:57:59 +02:00
omar b3099d650c Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there. 2017-10-04 19:28:04 -07:00
omar 842e88a8e3 Examples: Avoid using ImColor() to not tempt newcomers into looking at it 2017-09-27 15:47:08 +02:00
omar 3dd3d0b248 Examples: DirectX11: allow creating device with feature level 10 sinec we don't really need much for that example. (#1333) 2017-09-24 12:54:49 +02:00
omar b8ade0b94f Examples: Main: Removed call to SetNextWindowSize() 2017-09-01 17:07:19 +02:00
omar 7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2017-08-11 13:36:28 +08:00
omar 645875a240 Examples: Enable vsync by default in example applications (#1213, #1151) 2017-07-23 16:13:17 +08:00
ocornut 8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638) 2016-05-08 11:49:21 +02:00
ocornut f4633d09ac Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code. 2016-05-07 20:19:04 +02:00
ocornut 7661b1e778 Trim trailing spaces 2016-03-26 15:43:45 +01:00
ocornut 1b7aee7b9d Examples: DX11: Remove debug flag (#415) 2015-11-30 10:22:46 +00:00
ocornut 94ec3d534e Examples: Header comments. 2015-11-29 11:25:15 +00:00
ocornut 5c52e9ec0d Examples: Clarified comments. Removed font merging example from comments. 2015-11-29 11:11:03 +00:00
ocornut 83e6cfbec0 Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) 2015-11-22 21:23:56 +00:00
ocornut e858d229a0 Examples: update all examples with same comment (#389) 2015-10-30 10:45:16 +01:00
ocornut 4842ac3bc6 Fonts: added Cousine-Regular.ttf 2015-07-15 14:56:29 -06:00
ocornut 0224d29a35 Examples: comments. 2015-07-15 09:05:17 -06:00
ocornut fcec337061 Examples: Simplified font examples comments. 2015-07-15 07:05:34 -06:00
ocornut d25578efd8 Examples: initializing float + missing comment. 2015-04-03 12:11:41 +01:00
ocornut 3abfb85613 Comments on font loading, fixed commented out paths and added DroidSans in the list 2015-03-28 11:48:42 +00:00
ocornut cb285c4d35 Examples: uses SetNextWindowPos/SetNextWindowSize when applicable 2015-03-16 11:53:36 +00:00
ocornut 7c9bd71512 Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples 2015-03-14 10:41:42 +00:00
ocornut 2b0acc128c Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples 2015-03-14 10:32:29 +00:00
ocornut 0911526424 Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
2015-03-13 09:49:38 +00:00
ocornut 66a5837ba8 Examples: DirectX11 example application handles window resizing. 2015-03-09 14:51:10 +00:00
ocornut b4165c43ff Examples: Refactored directx11_example to be easier to copy & paste into user application. 2015-03-09 13:45:23 +00:00
ocornut be9fe9489c Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
2015-03-06 21:39:55 +00:00
ocornut e269125c3a Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
2015-03-06 21:11:14 +00:00
ocornut 40b04a3701 Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once 2015-02-27 09:51:11 +00:00
ocornut 0d63e0ce60 Examples: DirectX examples applications all have a Console for debugging. 2015-02-22 13:45:07 +00:00
ocornut cb0a4db048 Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
2015-02-11 18:28:17 +00:00
ocornut d65e051a07 Minor formatting tweaks, comments 2015-02-11 18:14:39 +00:00
ocornut 35c0842bcf Examples: DirectX11: fixed handling of unicode character inputs. 2015-01-31 23:26:53 +00:00
ocornut 5834297928 Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
2015-01-31 21:12:59 +00:00
ocornut 381c7428c1 Examples: changed default background color. 2015-01-31 20:08:43 +00:00
ocornut edcf2d3bf6 Examples: more comments on loading fonts. 2015-01-18 11:38:14 +00:00
ocornut 1916a0c78c Renamed FontAtlas to Fonts. Further cleanup/comments. 2015-01-18 10:46:49 +00:00
ocornut 2c31599bcc ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 2015-01-17 22:15:29 +00:00
ocornut cb9a3235be Removed PixelCenterOffset, uncesssary 2015-01-17 17:17:18 +00:00
ocornut 43c8b5e0d2 Examples: DirectX11: use linear sampler to be in sync with other examples. 2015-01-17 16:52:21 +00:00
ocornut ab8d2782c6 Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
	imgui.cpp
	imgui.h
2015-01-15 18:07:44 +00:00
ocornut 62ecdd21a5 Examples: Added a color slider for the background color + tweak first example use of button.s 2015-01-15 09:59:18 +00:00
ocornut 0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
ocornut 241e8086fa Mde it optional to new() io.Font - however it stills needs to be loaded. 2015-01-11 18:27:05 +00:00
ocornut a09f426b89 TAB to spaces 2015-01-11 17:56:43 +00:00
ocornut 20bb6270bc Examples: all supports TextureID in renderer, added LoadFontTexture() function. 2015-01-11 17:17:43 +00:00
ocornut b3a208901a Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean. 2015-01-08 23:35:01 +00:00
ocornut dd8a7655f5 Fixed DirectX11 example. 2015-01-08 18:56:47 +00:00