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Fixed Bullet() fixed tesselation amount which looked out of place in very large sizes.
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+2
-1
@@ -45,12 +45,13 @@ Other Changes:
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- Scrollbar, Style: added configurable style.ScrollbarPadding value and corresponding
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ImGuiStyleVar_ScrollbarPadding enum, instead of hardcoded computed default. (#8895)
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- Fixed Bullet() fixed tesselation amount which looked out of place in very large sizes.
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- DrawList: Fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
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pointer, which could to issue when deleting the cloned list. (#8894, #1860)
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- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
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- Backends: SDL_GPU: Added ImGui_ImplSDLGPU3_InitInfo::SwapchainComposition and
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PresentMode to configure how secondary viewports are created. Currently only used
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in multi-viewport mode. (#8892)
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multi-viewport mode. (#8892) [@PTSVU]
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-----------------------------------------------------------------------
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+3
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@@ -5835,8 +5835,9 @@ void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir d
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void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
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{
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// FIXME-OPT: This should be baked in font.
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draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
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// FIXME-OPT: This should be baked in font now that it's easier.
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float font_size = draw_list->_Data->FontSize;
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draw_list->AddCircleFilled(pos, font_size * 0.20f, col, (font_size < 22) ? 8 : (font_size < 40) ? 12 : 0); // Hardcode optimal/nice tessellation threshold
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}
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void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
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