mirror of
https://github.com/ocornut/imgui.git
synced 2026-10-01 06:24:13 +08:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_opengl3.cpp # backends/imgui_impl_osx.h # backends/imgui_impl_osx.mm # imgui.cpp
This commit is contained in:
@@ -37,14 +37,10 @@ jobs:
|
||||
- name: Fix Projects
|
||||
shell: powershell
|
||||
run: |
|
||||
# WARNING: This will need updating if toolset/sdk change in project files!
|
||||
# CI workers do not supporter older Visual Studio versions. Fix projects to target newer available version.
|
||||
gci -recurse -filter "*.vcxproj" | ForEach-Object {
|
||||
# Fix SDK and toolset for most samples.
|
||||
(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
|
||||
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
||||
# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
|
||||
(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
|
||||
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
||||
(Get-Content $_.FullName) -Replace "<PlatformToolset>v\d{3}</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
|
||||
(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>[\d\.]+</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
|
||||
}
|
||||
|
||||
# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
|
||||
@@ -497,34 +493,3 @@ jobs:
|
||||
run: |
|
||||
cd examples/example_android_opengl3/android
|
||||
gradle assembleDebug
|
||||
|
||||
Discord-CI:
|
||||
runs-on: ubuntu-18.04
|
||||
if: always()
|
||||
needs: [Windows, Linux, MacOS, iOS, Emscripten, Android]
|
||||
steps:
|
||||
- uses: dearimgui/github_discord_notifier@latest
|
||||
with:
|
||||
discord-webhook: ${{ secrets.DISCORD_CI_WEBHOOK }}
|
||||
github-token: ${{ github.token }}
|
||||
action-task: discord-jobs
|
||||
discord-filter: "'{{ github.branch }}'.match(/master|docking/g) != null && '{{ run.conclusion }}' != '{{ last_run.conclusion }}'"
|
||||
discord-username: GitHub Actions
|
||||
discord-job-new-failure-message: ''
|
||||
discord-job-fixed-failure-message: ''
|
||||
discord-job-new-failure-embed: |
|
||||
{
|
||||
"title": "`{{ job.name }}` job is failing on `{{ github.branch }}`!",
|
||||
"description": "Commit [{{ github.context.payload.head_commit.title }}]({{ github.context.payload.head_commit.url }}) pushed to [{{ github.branch }}]({{ github.branch_url }}) broke [{{ job.name }}]({{ job.url }}) build job.\nFailing steps: {{ failing_steps }}",
|
||||
"url": "{{ job.url }}",
|
||||
"color": "0xFF0000",
|
||||
"timestamp": "{{ run.updated_at }}"
|
||||
}
|
||||
discord-job-fixed-failure-embed: |
|
||||
{
|
||||
"title": "`{{ github.branch }}` branch is no longer failing!",
|
||||
"description": "Build failures were fixed on [{{ github.branch }}]({{ github.branch_url }}) branch.",
|
||||
"color": "0x00FF00",
|
||||
"url": "{{ github.context.payload.head_commit.url }}",
|
||||
"timestamp": "{{ run.completed_at }}"
|
||||
}
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2021-12-15: OpenGL: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.
|
||||
// 2021-08-23: OpenGL: Fixed ES 3.0 shader ("#version 300 es") use normal precision floats to avoid wobbly rendering at HD resolutions.
|
||||
// 2021-08-19: OpenGL: Embed and use our own minimal GL loader (imgui_impl_opengl3_loader.h), removing requirement and support for third-party loader.
|
||||
// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
|
||||
@@ -176,6 +177,8 @@ struct ImGui_ImplOpenGL3_Data
|
||||
GLuint AttribLocationVtxUV;
|
||||
GLuint AttribLocationVtxColor;
|
||||
unsigned int VboHandle, ElementsHandle;
|
||||
GLsizeiptr VertexBufferSize;
|
||||
GLsizeiptr IndexBufferSize;
|
||||
bool HasClipOrigin;
|
||||
|
||||
ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); }
|
||||
@@ -436,8 +439,20 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data)
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
|
||||
// Upload vertex/index buffers
|
||||
glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert), (const GLvoid*)cmd_list->VtxBuffer.Data, GL_STREAM_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx), (const GLvoid*)cmd_list->IdxBuffer.Data, GL_STREAM_DRAW);
|
||||
GLsizeiptr vtx_buffer_size = (GLsizeiptr)cmd_list->VtxBuffer.Size * (int)sizeof(ImDrawVert);
|
||||
GLsizeiptr idx_buffer_size = (GLsizeiptr)cmd_list->IdxBuffer.Size * (int)sizeof(ImDrawIdx);
|
||||
if (bd->VertexBufferSize < vtx_buffer_size)
|
||||
{
|
||||
bd->VertexBufferSize = vtx_buffer_size;
|
||||
glBufferData(GL_ARRAY_BUFFER, bd->VertexBufferSize, NULL, GL_STREAM_DRAW);
|
||||
}
|
||||
if (bd->IndexBufferSize < idx_buffer_size)
|
||||
{
|
||||
bd->IndexBufferSize = idx_buffer_size;
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, bd->IndexBufferSize, NULL, GL_STREAM_DRAW);
|
||||
}
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, vtx_buffer_size, (const GLvoid*)cmd_list->VtxBuffer.Data);
|
||||
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, idx_buffer_size, (const GLvoid*)cmd_list->IdxBuffer.Data);
|
||||
|
||||
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
|
||||
{
|
||||
|
||||
@@ -249,11 +249,13 @@ typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
||||
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
|
||||
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#ifdef GL_GLEXT_PROTOTYPES
|
||||
GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer);
|
||||
GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
|
||||
GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
|
||||
GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
|
||||
GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
|
||||
#endif
|
||||
#endif /* GL_VERSION_1_5 */
|
||||
#ifndef GL_VERSION_2_0
|
||||
@@ -447,6 +449,7 @@ union GL3WProcs {
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC BlendEquationSeparate;
|
||||
PFNGLBLENDFUNCSEPARATEPROC BlendFuncSeparate;
|
||||
PFNGLBUFFERDATAPROC BufferData;
|
||||
PFNGLBUFFERSUBDATAPROC BufferSubData;
|
||||
PFNGLCLEARPROC Clear;
|
||||
PFNGLCLEARCOLORPROC ClearColor;
|
||||
PFNGLCOMPILESHADERPROC CompileShader;
|
||||
@@ -506,6 +509,7 @@ GL3W_API extern union GL3WProcs imgl3wProcs;
|
||||
#define glBlendEquationSeparate imgl3wProcs.gl.BlendEquationSeparate
|
||||
#define glBlendFuncSeparate imgl3wProcs.gl.BlendFuncSeparate
|
||||
#define glBufferData imgl3wProcs.gl.BufferData
|
||||
#define glBufferSubData imgl3wProcs.gl.BufferSubData
|
||||
#define glClear imgl3wProcs.gl.Clear
|
||||
#define glClearColor imgl3wProcs.gl.ClearColor
|
||||
#define glCompileShader imgl3wProcs.gl.CompileShader
|
||||
@@ -692,6 +696,7 @@ static const char *proc_names[] = {
|
||||
"glBlendEquationSeparate",
|
||||
"glBlendFuncSeparate",
|
||||
"glBufferData",
|
||||
"glBufferSubData",
|
||||
"glClear",
|
||||
"glClearColor",
|
||||
"glCompileShader",
|
||||
|
||||
@@ -5,11 +5,12 @@
|
||||
// Implemented features:
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
|
||||
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Keyboard arrays indexed using kVK_* codes, e.g. ImGui::IsKeyPressed(kVK_Space).
|
||||
// Issues:
|
||||
// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
|
||||
// [ ] Platform: Multi-viewport / platform windows.
|
||||
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||||
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||||
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
||||
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
||||
@@ -19,7 +20,7 @@
|
||||
@class NSEvent;
|
||||
@class NSView;
|
||||
|
||||
IMGUI_IMPL_API bool ImGui_ImplOSX_Init();
|
||||
IMGUI_IMPL_API bool ImGui_ImplOSX_Init(NSView* _Nonnull view);
|
||||
IMGUI_IMPL_API void ImGui_ImplOSX_Shutdown();
|
||||
IMGUI_IMPL_API void ImGui_ImplOSX_NewFrame(NSView* _Nullable view);
|
||||
IMGUI_IMPL_API bool ImGui_ImplOSX_HandleEvent(NSEvent* _Nonnull event, NSView* _Nullable view);
|
||||
|
||||
+250
-92
File diff suppressed because it is too large
Load Diff
@@ -107,6 +107,9 @@ Breaking Changes:
|
||||
|
||||
- Removed CalcListClipping() function. Prefer using ImGuiListClipper which can return non-contiguous ranges.
|
||||
Please open an issue if you think you really need this function. (#3841)
|
||||
- Backends: OSX: Added NSView* parameter to ImGui_ImplOSX_Init(). (#4759) [@stuartcarnie]
|
||||
Updated Apple+Metal and Apple+GL example applications accordingly.
|
||||
|
||||
|
||||
Other Changes:
|
||||
|
||||
@@ -134,6 +137,10 @@ Other Changes:
|
||||
- Nav: with ImGuiConfigFlags_NavEnableSetMousePos enabled: Fixed absolute mouse position when using
|
||||
Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when
|
||||
already at edge) reactivates the navigation highlight.
|
||||
- Menus: fixed closing a menu inside a popup/modal by clicking on the popup/modal. (#3496, #4797)
|
||||
- Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) [@xndcn]
|
||||
- Menus: fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
|
||||
- Menus: fixed sub-menu items inside a popups from closing the popup.
|
||||
- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
|
||||
- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
|
||||
- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
|
||||
@@ -156,6 +163,8 @@ Other Changes:
|
||||
- Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.
|
||||
- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose
|
||||
tooltip when scrolling. (#143)
|
||||
- Fonts: fixed infinite loop in ImFontGlyphRangesBuilder::AddRanges() when passing UINT16_MAX without
|
||||
the IMGUI_USE_WCHAR32 compile-time option. (#4802) [@SlavicPotato]
|
||||
- Metrics: Added a node showing windows in submission order and showing the Begin() stack.
|
||||
- Misc: Added missing ImGuiMouseCursor_NotAllowed cursor for software rendering (when the
|
||||
io.MouseDrawCursor flag is enabled). (#4713) [@nobody-special666]
|
||||
@@ -165,12 +174,18 @@ Other Changes:
|
||||
- Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce
|
||||
likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling
|
||||
vkCmdSetScissor() explicitly every frame. (#4644)
|
||||
- Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports
|
||||
with some Intel HD drivers, and perhaps improve performances. (#4468, #4504, #2981, #3381) [@parbo]
|
||||
- Backends: OpenGL2, Allegro5, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field.
|
||||
This is an old bug, but due to the way we created drawlists, it never had any visible side-effect before.
|
||||
The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790)
|
||||
- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
|
||||
- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,
|
||||
enabling 'ImGuiBackendFlags_RendererHasVtxOffset' in the backend. (#3926) [@rokups]
|
||||
- Backends: OSX: Generally fix keyboard support. Keyboard arrays indexed using kVK_* codes, e.g.
|
||||
ImGui::IsKeyPressed(kVK_Space). Don't set mouse cursor shape unconditionally. Handle two fingers scroll
|
||||
cancel event. (#4759, #4253, #1873) [@stuartcarnie]
|
||||
- Backends: OSX: Add Game Controller support (need linking GameController framework) (#4759) [@stuartcarnie]
|
||||
- Backends: WebGPU: Passing explicit buffer sizes to wgpuRenderPassEncoderSetVertexBuffer() and
|
||||
wgpuRenderPassEncoderSetIndexBuffer() functions as validation layers appears to not do what the
|
||||
in-flux specs says. (#4766) [@meshula]
|
||||
|
||||
+2
-2
@@ -201,10 +201,10 @@ Ongoing Dear ImGui development is currently financially supported by users and p
|
||||
- [Blizzard](https://careers.blizzard.com/en-us/openings/engineering/all/all/all/1)
|
||||
|
||||
*Double-chocolate sponsors*
|
||||
- [Google](https://github.com/google/filament), [Nvidia](https://developer.nvidia.com/nvidia-omniverse), [Ubisoft](https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui)
|
||||
- [Ubisoft](https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui), [Supercell](https://supercell.com)
|
||||
|
||||
*Chocolate sponsors*
|
||||
- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [Adobe](https://www.adobe.com/products/medium.html), [Aras Pranckevičius](https://aras-p.info), [Arkane Studios](https://www.arkane-studios.com), [Epic](https://www.unrealengine.com/en-US/megagrants), [RAD Game Tools](http://www.radgametools.com/), [Supercell](https://supercell.com)
|
||||
- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [Adobe](https://www.adobe.com/products/medium.html), [Aras Pranckevičius](https://aras-p.info), [Arkane Studios](https://www.arkane-studios.com), [Epic](https://www.unrealengine.com/en-US/megagrants), [Google](https://github.com/google/filament), [Nvidia](https://developer.nvidia.com/nvidia-omniverse), [RAD Game Tools](http://www.radgametools.com/)
|
||||
|
||||
*Salty-caramel sponsors*
|
||||
- [Framefield](http://framefield.com), [Grinding Gear Games](https://www.grindinggear.com), [Kylotonn](https://www.kylotonn.com), [Next Level Games](https://www.nextlevelgames.com), [O-Net Communications (USA)](http://en.o-netcom.com)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
05318E0F274C397200A8DE2E /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 05318E0E274C397200A8DE2E /* GameController.framework */; };
|
||||
07A82ED82139413D0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82ED72139413C0078D120 /* imgui_widgets.cpp */; };
|
||||
07A82ED92139418F0078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82ED72139413C0078D120 /* imgui_widgets.cpp */; };
|
||||
5079822E257677DB0038A28D /* imgui_tables.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 5079822D257677DB0038A28D /* imgui_tables.cpp */; };
|
||||
@@ -32,6 +33,7 @@
|
||||
/* End PBXBuildFile section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
05318E0E274C397200A8DE2E /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
|
||||
07A82ED62139413C0078D120 /* imgui_internal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = imgui_internal.h; path = ../../imgui_internal.h; sourceTree = "<group>"; };
|
||||
07A82ED72139413C0078D120 /* imgui_widgets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_widgets.cpp; path = ../../imgui_widgets.cpp; sourceTree = "<group>"; };
|
||||
5079822D257677DB0038A28D /* imgui_tables.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_tables.cpp; path = ../../imgui_tables.cpp; sourceTree = "<group>"; };
|
||||
@@ -76,6 +78,7 @@
|
||||
files = (
|
||||
8309BDC6253CCCFE0045E2A1 /* AppKit.framework in Frameworks */,
|
||||
83BBE9EC20EB471700295997 /* MetalKit.framework in Frameworks */,
|
||||
05318E0F274C397200A8DE2E /* GameController.framework in Frameworks */,
|
||||
83BBE9ED20EB471700295997 /* Metal.framework in Frameworks */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
@@ -133,6 +136,7 @@
|
||||
83BBE9E320EB46B800295997 /* Frameworks */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
05318E0E274C397200A8DE2E /* GameController.framework */,
|
||||
8309BDC5253CCCFE0045E2A1 /* AppKit.framework */,
|
||||
8309BD8E253CCAAA0045E2A1 /* UIKit.framework */,
|
||||
83BBE9EE20EB471C00295997 /* ModelIO.framework */,
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
return event;
|
||||
}];
|
||||
|
||||
ImGui_ImplOSX_Init();
|
||||
ImGui_ImplOSX_Init(self.view);
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
objects = {
|
||||
|
||||
/* Begin PBXBuildFile section */
|
||||
05E31B59274EF0700083FCB6 /* GameController.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = 05E31B57274EF0360083FCB6 /* GameController.framework */; };
|
||||
07A82EDB213941D00078D120 /* imgui_widgets.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 07A82EDA213941D00078D120 /* imgui_widgets.cpp */; };
|
||||
4080A99820B02D340036BA46 /* main.mm in Sources */ = {isa = PBXBuildFile; fileRef = 4080A98A20B02CD90036BA46 /* main.mm */; };
|
||||
4080A9A220B034280036BA46 /* imgui_impl_opengl2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4080A99E20B034280036BA46 /* imgui_impl_opengl2.cpp */; };
|
||||
@@ -32,6 +33,7 @@
|
||||
/* End PBXCopyFilesBuildPhase section */
|
||||
|
||||
/* Begin PBXFileReference section */
|
||||
05E31B57274EF0360083FCB6 /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
|
||||
07A82EDA213941D00078D120 /* imgui_widgets.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = imgui_widgets.cpp; path = ../../imgui_widgets.cpp; sourceTree = "<group>"; };
|
||||
4080A96B20B029B00036BA46 /* example_osx_opengl2 */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = example_osx_opengl2; sourceTree = BUILT_PRODUCTS_DIR; };
|
||||
4080A98A20B02CD90036BA46 /* main.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.objcpp; path = main.mm; sourceTree = SOURCE_ROOT; };
|
||||
@@ -57,6 +59,7 @@
|
||||
files = (
|
||||
4080A9B520B034EA0036BA46 /* OpenGL.framework in Frameworks */,
|
||||
4080A9B320B034E40036BA46 /* Cocoa.framework in Frameworks */,
|
||||
05E31B59274EF0700083FCB6 /* GameController.framework in Frameworks */,
|
||||
);
|
||||
runOnlyForDeploymentPostprocessing = 0;
|
||||
};
|
||||
@@ -95,6 +98,7 @@
|
||||
4080A9B120B034E40036BA46 /* Frameworks */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
05E31B57274EF0360083FCB6 /* GameController.framework */,
|
||||
4080A9B420B034EA0036BA46 /* OpenGL.framework */,
|
||||
4080A9B220B034E40036BA46 /* Cocoa.framework */,
|
||||
);
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
ImGui_ImplOSX_Init();
|
||||
ImGui_ImplOSX_Init(self);
|
||||
ImGui_ImplOpenGL2_Init();
|
||||
|
||||
// Load Fonts
|
||||
@@ -147,12 +147,9 @@
|
||||
animationTimer = [NSTimer scheduledTimerWithTimeInterval:0.017 target:self selector:@selector(animationTimerFired:) userInfo:nil repeats:YES];
|
||||
}
|
||||
|
||||
-(void)reshape { [[self openGLContext] update]; [self updateAndDrawDemoView]; }
|
||||
-(void)reshape { [super reshape]; [[self openGLContext] update]; [self updateAndDrawDemoView]; }
|
||||
-(void)drawRect:(NSRect)bounds { [self updateAndDrawDemoView]; }
|
||||
-(void)animationTimerFired:(NSTimer*)timer { [self setNeedsDisplay:YES]; }
|
||||
-(BOOL)acceptsFirstResponder { return (YES); }
|
||||
-(BOOL)becomeFirstResponder { return (YES); }
|
||||
-(BOOL)resignFirstResponder { return (YES); }
|
||||
-(void)dealloc { animationTimer = nil; }
|
||||
|
||||
//-----------------------------------------------------------------------------------
|
||||
|
||||
@@ -5544,6 +5544,27 @@ static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settin
|
||||
window->DockOrder = settings->DockOrder;
|
||||
}
|
||||
|
||||
static void UpdateWindowInFocusOrderList(ImGuiWindow* window, bool just_created, ImGuiWindowFlags new_flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiWindowFlags old_flags = window->Flags;
|
||||
const bool child_flag_changed = (new_flags & ImGuiWindowFlags_ChildWindow) != (old_flags & ImGuiWindowFlags_ChildWindow);
|
||||
|
||||
if ((just_created || child_flag_changed) && !(new_flags & ImGuiWindowFlags_ChildWindow))
|
||||
{
|
||||
g.WindowsFocusOrder.push_back(window);
|
||||
window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1);
|
||||
}
|
||||
else if (child_flag_changed && (new_flags & ImGuiWindowFlags_ChildWindow))
|
||||
{
|
||||
IM_ASSERT(g.WindowsFocusOrder[window->FocusOrder] == window);
|
||||
for (int n = window->FocusOrder + 1; n < g.WindowsFocusOrder.Size; n++)
|
||||
g.WindowsFocusOrder[n]->FocusOrder--;
|
||||
g.WindowsFocusOrder.erase(g.WindowsFocusOrder.Data + window->FocusOrder);
|
||||
window->FocusOrder = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
@@ -5584,16 +5605,12 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImGuiWindowFlags flags)
|
||||
window->AutoFitOnlyGrows = (window->AutoFitFramesX > 0) || (window->AutoFitFramesY > 0);
|
||||
}
|
||||
|
||||
if (!(flags & ImGuiWindowFlags_ChildWindow))
|
||||
{
|
||||
g.WindowsFocusOrder.push_back(window);
|
||||
window->FocusOrder = (short)(g.WindowsFocusOrder.Size - 1);
|
||||
}
|
||||
|
||||
if (flags & ImGuiWindowFlags_NoBringToFrontOnFocus)
|
||||
g.Windows.push_front(window); // Quite slow but rare and only once
|
||||
else
|
||||
g.Windows.push_back(window);
|
||||
UpdateWindowInFocusOrderList(window, true, window->Flags);
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
@@ -6279,6 +6296,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
const bool window_just_created = (window == NULL);
|
||||
if (window_just_created)
|
||||
window = CreateNewWindow(name, flags);
|
||||
else
|
||||
UpdateWindowInFocusOrderList(window, window_just_created, flags);
|
||||
|
||||
// Automatically disable manual moving/resizing when NoInputs is set
|
||||
if ((flags & ImGuiWindowFlags_NoInputs) == ImGuiWindowFlags_NoInputs)
|
||||
@@ -6372,6 +6391,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window_stack_data.StackSizesOnBegin.SetToCurrentState();
|
||||
g.CurrentWindowStack.push_back(window_stack_data);
|
||||
g.CurrentWindow = NULL;
|
||||
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||
g.BeginMenuCount++;
|
||||
|
||||
if (flags & ImGuiWindowFlags_Popup)
|
||||
{
|
||||
@@ -7107,6 +7128,8 @@ void ImGui::End()
|
||||
|
||||
// Pop from window stack
|
||||
g.LastItemData = g.CurrentWindowStack.back().ParentLastItemDataBackup;
|
||||
if (window->Flags & ImGuiWindowFlags_ChildMenu)
|
||||
g.BeginMenuCount--;
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
g.BeginPopupStack.pop_back();
|
||||
g.CurrentWindowStack.back().StackSizesOnBegin.CompareWithCurrentState();
|
||||
@@ -9302,7 +9325,7 @@ void ImGui::CloseCurrentPopup()
|
||||
ImGuiWindow* parent_popup_window = g.OpenPopupStack[popup_idx - 1].Window;
|
||||
bool close_parent = false;
|
||||
if (popup_window && (popup_window->Flags & ImGuiWindowFlags_ChildMenu))
|
||||
if (parent_popup_window == NULL || !(parent_popup_window->Flags & ImGuiWindowFlags_Modal))
|
||||
if (parent_popup_window && !(parent_popup_window->Flags & ImGuiWindowFlags_MenuBar))
|
||||
close_parent = true;
|
||||
if (!close_parent)
|
||||
break;
|
||||
@@ -9330,7 +9353,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
|
||||
|
||||
char name[20];
|
||||
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginMenuCount); // Recycle windows based on depth
|
||||
else
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
||||
|
||||
@@ -17583,7 +17606,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, con
|
||||
}
|
||||
|
||||
ImDrawList* fg_draw_list = viewport ? GetForegroundDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list
|
||||
if (window && fg_draw_list && IsItemHovered())
|
||||
if (window && IsItemHovered() && fg_draw_list)
|
||||
fg_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
|
||||
if (!node_open)
|
||||
return;
|
||||
|
||||
@@ -65,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.86 WIP"
|
||||
#define IMGUI_VERSION_NUM 18518
|
||||
#define IMGUI_VERSION_NUM 18521
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
|
||||
+18
-3
@@ -3418,11 +3418,26 @@ static void ShowDemoWindowPopups()
|
||||
}
|
||||
|
||||
// Call the more complete ShowExampleMenuFile which we use in various places of this demo
|
||||
if (ImGui::Button("File Menu.."))
|
||||
if (ImGui::Button("With a menu.."))
|
||||
ImGui::OpenPopup("my_file_popup");
|
||||
if (ImGui::BeginPopup("my_file_popup"))
|
||||
if (ImGui::BeginPopup("my_file_popup", ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
ShowExampleMenuFile();
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("File"))
|
||||
{
|
||||
ShowExampleMenuFile();
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Edit"))
|
||||
{
|
||||
ImGui::MenuItem("Dummy");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
ImGui::Text("Hello from popup!");
|
||||
ImGui::Button("This is a dummy button..");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -3088,8 +3088,8 @@ void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
||||
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
|
||||
{
|
||||
for (; ranges[0]; ranges += 2)
|
||||
for (ImWchar c = ranges[0]; c <= ranges[1]; c++)
|
||||
AddChar(c);
|
||||
for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
|
||||
AddChar((ImWchar)c);
|
||||
}
|
||||
|
||||
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
|
||||
|
||||
@@ -1758,6 +1758,7 @@ struct ImGuiContext
|
||||
ImVector<ImGuiGroupData>GroupStack; // Stack for BeginGroup()/EndGroup() - not inherited by Begin()
|
||||
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
int BeginMenuCount;
|
||||
|
||||
// Viewports
|
||||
ImVector<ImGuiViewportP*> Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData.
|
||||
@@ -1993,6 +1994,7 @@ struct ImGuiContext
|
||||
LastActiveIdTimer = 0.0f;
|
||||
|
||||
CurrentItemFlags = ImGuiItemFlags_None;
|
||||
BeginMenuCount = 0;
|
||||
|
||||
CurrentDpiScale = 0.0f;
|
||||
CurrentViewport = NULL;
|
||||
|
||||
+36
-8
@@ -3703,11 +3703,11 @@ static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
|
||||
static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx) { if (obj->Flags & ImGuiInputTextFlags_Password) return 0; return idx > 0 ? (!is_separator(obj->TextW[idx - 1]) && is_separator(obj->TextW[idx])) : 1; }
|
||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||
#ifdef __APPLE__ // FIXME: Move setting to IO structure
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_MAC
|
||||
#else
|
||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_WIN
|
||||
#endif
|
||||
|
||||
@@ -6883,6 +6883,23 @@ void ImGui::EndMainMenuBar()
|
||||
End();
|
||||
}
|
||||
|
||||
static bool IsRootOfOpenMenuSet()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if ((g.OpenPopupStack.Size <= g.BeginPopupStack.Size) || (window->Flags & ImGuiWindowFlags_ChildMenu))
|
||||
return false;
|
||||
|
||||
// Initially we used 'OpenParentId' to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items) based on parent ID.
|
||||
// This would however prevent the use of e.g. PuhsID() user code submitting menus.
|
||||
// Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag,
|
||||
// making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects.
|
||||
// Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup
|
||||
// doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first chilld menu.
|
||||
const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size];
|
||||
return (/*upper_popup->OpenParentId == window->IDStack.back() &&*/ upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu));
|
||||
}
|
||||
|
||||
bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@@ -6895,8 +6912,9 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
bool menu_is_open = IsPopupOpen(id, ImGuiPopupFlags_None);
|
||||
|
||||
// Sub-menus are ChildWindow so that mouse can be hovering across them (otherwise top-most popup menu would steal focus and not allow hovering on parent menu)
|
||||
// The first menu in a hierarchy isn't so hovering doesn't get accross (otherwise e.g. resizing borders with ImGuiButtonFlags_FlattenChildren would react), but top-most BeginMenu() will bypass that limitation.
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_ChildMenu | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoNavFocus;
|
||||
if (window->Flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_ChildMenu))
|
||||
if (window->Flags & ImGuiWindowFlags_ChildMenu)
|
||||
flags |= ImGuiWindowFlags_ChildWindow;
|
||||
|
||||
// If a menu with same the ID was already submitted, we will append to it, matching the behavior of Begin().
|
||||
@@ -6915,11 +6933,12 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
g.MenusIdSubmittedThisFrame.push_back(id);
|
||||
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
bool pressed;
|
||||
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
|
||||
|
||||
// Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent without always being a Child window)
|
||||
const bool menuset_is_open = IsRootOfOpenMenuSet();
|
||||
ImGuiWindow* backed_nav_window = g.NavWindow;
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
|
||||
g.NavWindow = window;
|
||||
|
||||
// The reference position stored in popup_pos will be used by Begin() to find a suitable position for the child menu,
|
||||
// However the final position is going to be different! It is chosen by FindBestWindowPosForPopup().
|
||||
@@ -6929,6 +6948,7 @@ bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled)
|
||||
if (!enabled)
|
||||
BeginDisabled();
|
||||
const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
|
||||
bool pressed;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
// Menu inside an horizontal menu bar
|
||||
@@ -7088,13 +7108,19 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
const bool menuset_is_open = IsRootOfOpenMenuSet();
|
||||
ImGuiWindow* backed_nav_window = g.NavWindow;
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = window;
|
||||
|
||||
// We've been using the equivalent of ImGuiSelectableFlags_SetNavIdOnHover on all Selectable() since early Nav system days (commit 43ee5d73),
|
||||
// but I am unsure whether this should be kept at all. For now moved it to be an opt-in feature used by menus only.
|
||||
bool pressed;
|
||||
PushID(label);
|
||||
if (!enabled)
|
||||
BeginDisabled();
|
||||
const ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover;
|
||||
|
||||
const ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover;
|
||||
const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
|
||||
if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
|
||||
{
|
||||
@@ -7104,7 +7130,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * 0.5f);
|
||||
ImVec2 text_pos(window->DC.CursorPos.x + offsets->OffsetLabel, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(style.ItemSpacing.x * 2.0f, style.ItemSpacing.y));
|
||||
pressed = Selectable("", selected, flags, ImVec2(w, 0.0f));
|
||||
pressed = Selectable("", selected, selectable_flags, ImVec2(w, 0.0f));
|
||||
PopStyleVar();
|
||||
RenderText(text_pos, label);
|
||||
window->DC.CursorPos.x += IM_FLOOR(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
|
||||
@@ -7119,7 +7145,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
float checkmark_w = IM_FLOOR(g.FontSize * 1.20f);
|
||||
float min_w = window->DC.MenuColumns.DeclColumns(icon_w, label_size.x, shortcut_w, checkmark_w); // Feedback for next frame
|
||||
float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
||||
pressed = Selectable("", false, flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
|
||||
pressed = Selectable("", false, selectable_flags | ImGuiSelectableFlags_SpanAvailWidth, ImVec2(min_w, 0.0f));
|
||||
RenderText(pos + ImVec2(offsets->OffsetLabel, 0.0f), label);
|
||||
if (icon_w > 0.0f)
|
||||
RenderText(pos + ImVec2(offsets->OffsetIcon, 0.0f), icon);
|
||||
@@ -7136,6 +7162,8 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
|
||||
if (!enabled)
|
||||
EndDisabled();
|
||||
PopID();
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = backed_nav_window;
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user