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https://github.com/ocornut/imgui.git
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Tab->Spaces :(
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+279
-279
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@@ -18,7 +18,7 @@ struct CUSTOMVERTEX
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{
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D3DXVECTOR3 pos;
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D3DCOLOR col;
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D3DXVECTOR2 uv;
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D3DXVECTOR2 uv;
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};
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#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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@@ -48,8 +48,8 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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vtx_dst->pos.y = vtx_src->pos.y;
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vtx_dst->pos.z = 0.0f;
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vtx_dst->col = (vtx_src->col & 0xFF00FF00) | ((vtx_src->col & 0xFF0000)>>16) | ((vtx_src->col & 0xFF) << 16); // RGBA --> ARGB for DirectX9
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vtx_dst->uv.x = vtx_src->uv.x;
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vtx_dst->uv.y = vtx_src->uv.y;
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vtx_dst->uv.x = vtx_src->uv.x;
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vtx_dst->uv.y = vtx_src->uv.y;
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vtx_dst++;
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vtx_src++;
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}
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@@ -93,9 +93,9 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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{
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// Render command list
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const ImDrawList* cmd_list = cmd_lists[n];
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for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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const RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
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g_pd3dDevice->SetScissorRect(&r);
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g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3);
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@@ -69,17 +69,17 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer + offsetof(ImDrawVert, col)));
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int vtx_offset = 0;
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for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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for (size_t cmd_i = 0; cmd_i < cmd_list->commands.size(); cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
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glScissor((int)pcmd->clip_rect.x, (int)(height - pcmd->clip_rect.w), (int)(pcmd->clip_rect.z - pcmd->clip_rect.x), (int)(pcmd->clip_rect.w - pcmd->clip_rect.y));
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glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count);
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vtx_offset += pcmd->vtx_count;
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}
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}
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// Restore modified state
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glDisableClientState(GL_COLOR_ARRAY);
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// Restore modified state
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glDisableClientState(GL_COLOR_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_VERTEX_ARRAY);
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glMatrixMode(GL_MODELVIEW);
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@@ -4331,7 +4331,7 @@ void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const
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if (new_text_len + text_len + 1 >= BufSize)
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return;
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size_t upos = (size_t)pos;
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size_t upos = (size_t)pos;
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if (text_len != upos)
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memmove(Buf + upos + new_text_len, Buf + upos, text_len - upos);
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memcpy(Buf + upos, new_text, new_text_len * sizeof(char));
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@@ -5798,7 +5798,7 @@ bool ImFont::LoadFromMemory(const void* data, size_t data_size)
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IM_ASSERT(Kerning == NULL && KerningCount == 0);
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Kerning = (FntKerning*)p;
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KerningCount = block_size / sizeof(FntKerning);
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break;
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break;
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default:
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break;
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}
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