mirror of
https://github.com/ocornut/imgui.git
synced 2026-09-21 02:53:41 +08:00
Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/imgui_impl_dx10.cpp # examples/imgui_impl_dx10.h # examples/imgui_impl_dx11.cpp # examples/imgui_impl_dx11.h # examples/imgui_impl_dx12.cpp # examples/imgui_impl_dx12.h # examples/imgui_impl_dx9.cpp # examples/imgui_impl_dx9.h # examples/imgui_impl_metal.h # examples/imgui_impl_metal.mm # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_opengl3.h # examples/imgui_impl_vulkan.cpp # imgui.cpp # imgui.h # imgui_internal.h
This commit is contained in:
@@ -41,6 +41,9 @@ jobs:
|
||||
}
|
||||
|
||||
# Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
|
||||
- name: Build example_null (extra warnings)
|
||||
run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build Win32 example_glfw_opengl2
|
||||
shell: cmd
|
||||
run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
|
||||
@@ -150,8 +153,8 @@ jobs:
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y libglfw3-dev libsdl2-dev
|
||||
|
||||
- name: Build example_null
|
||||
run: make -C examples/example_null
|
||||
- name: Build example_null (extra warnings)
|
||||
run: make -C examples/example_null EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_glfw_opengl2
|
||||
run: make -C examples/example_glfw_opengl2
|
||||
@@ -179,8 +182,8 @@ jobs:
|
||||
brew install glfw3
|
||||
brew install sdl2
|
||||
|
||||
- name: Build example_null
|
||||
run: make -C examples/example_null
|
||||
- name: Build example_null (extra warnings)
|
||||
run: make -C examples/example_null EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_glfw_opengl2
|
||||
run: make -C examples/example_glfw_opengl2
|
||||
|
||||
+16
-5
@@ -30,6 +30,7 @@ HOW TO UPDATE?
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
<<<<<<< HEAD
|
||||
DOCKING BRANCH (In Progress)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
@@ -100,6 +101,9 @@ Other changes:
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.74 WIP (In Progress)
|
||||
=======
|
||||
VERSION 1.74 (Released 2019-11-25)
|
||||
>>>>>>> master
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking Changes:
|
||||
@@ -119,6 +123,10 @@ Breaking Changes:
|
||||
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
|
||||
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
|
||||
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you.
|
||||
- Misc: Renamed IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS to IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS. (#1038)
|
||||
- Misc: Renamed IMGUI_DISABLE_MATH_FUNCTIONS to IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS.
|
||||
- Fonts: ImFontAtlas::AddCustomRectRegular() now requires an ID larger than 0x110000 (instead of 0x10000) to
|
||||
conform with supporting Unicode planes 1-16 in a future update. ID below 0x110000 will now assert.
|
||||
- Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function.
|
||||
The value is unused in master branch but will be used by the multi-viewport feature. (#2851) [@obfuscate]
|
||||
|
||||
@@ -148,12 +156,15 @@ Other Changes:
|
||||
- Misc: Windows: Do not use _wfopen() if IMGUI_DISABLE_WIN32_FUNCTIONS is defined. (#2815)
|
||||
- Misc: Windows: Disabled win32 function by default when building with UWP. (#2892, #2895)
|
||||
- Misc: Using static_assert() when using C++11, instead of our own construct (avoid zealous Clang warnings).
|
||||
- Misc: Added IMGUI_DISABLE_FILE_FUNCTIONS/IMGUI_DISABLE_DEFAULT_FILE_FUNCTION to nullify or disable
|
||||
default implementation of ImFileXXX functions linking with fopen/fclose/fread/fwrite. (#2734)
|
||||
- Docs: Improved and moved FAQ to docs/FAQ.md so it can be readable on the web. [@ButternCream, @ocornut]
|
||||
- Docs: Moved misc/fonts/README.txt to docs/FONTS.txt.
|
||||
- Docs: Added permanent redirect from https://www.dearimgui.org/faq to FAQ page.
|
||||
- Demo: Added simple item reordering demo in Widgets -> Drag and Drop section. (#2823, #143) [@rokups]
|
||||
- Metrics: Show wire-frame mesh and approximate surface area when hovering ImDrawCmd. [@ShironekoBen]
|
||||
- Metrics: Expose basic details of each window key/value state storage.
|
||||
- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
|
||||
- Examples: Emscripten: Removed NO_FILESYSTEM from Makefile, seems to fail on some setup. (#2734) [@Funto]
|
||||
- Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0
|
||||
but required prior to 1.39.0, making life easier for absolutely no-one. (#2877, #2878) [@podsvirov]
|
||||
- Backends: OpenGL3: Fix building with pre-3.2 GL loaders which do not expose glDrawElementsBaseVertex(),
|
||||
@@ -376,11 +387,11 @@ Other Changes:
|
||||
collapsing/docking button to the other side of the title bar.
|
||||
- Style: Made window close button cross slightly smaller.
|
||||
- Log/Capture: Fixed BeginTabItem() label not being included in a text log/capture.
|
||||
- ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices.
|
||||
- ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bit indices.
|
||||
The renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' to enable
|
||||
this, and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero.
|
||||
This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not
|
||||
support 32-bits indices. Most examples back-ends have been modified to support the VtxOffset field.
|
||||
support 32-bit indices. Most examples back-ends have been modified to support the VtxOffset field.
|
||||
- ImDrawList: Added ImDrawCmd::IdxOffset value, equivalent to summing element count for each draw command.
|
||||
This is provided for convenience and consistency with VtxOffset.
|
||||
- ImDrawCallback: Allow to override the signature of ImDrawCallback by #define-ing it. This is meant to
|
||||
@@ -394,7 +405,7 @@ Other Changes:
|
||||
dealing with Win32, and to facilitate integration in custom engines. (#2546) [@andrewwillmott]
|
||||
- Backends: OSX: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) [@actboy168]
|
||||
- Examples/Backends: DirectX9/10/11/12, Metal, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes
|
||||
(64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in those back-ends.
|
||||
(64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in those back-ends.
|
||||
- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
|
||||
the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode
|
||||
support. (#2538, #2541)
|
||||
@@ -1802,7 +1813,7 @@ Changes:
|
||||
- Fixed border rendering in various situations when using non-pixel aligned glyphs.
|
||||
- Fixed border rendering of windows to always contain the border within the window.
|
||||
- Fixed Shutdown() leaking font atlas data if NewFrame() was never called. (#396, #303)
|
||||
- Fixed int>void\* warnings for 64-bits architectures with fancy warnings enabled.
|
||||
- Fixed int>void\* warnings for 64-bit architectures with fancy warnings enabled.
|
||||
- Renamed the dubious Color() helpers to ValueColor() - dangerously named, rarely used and probably to be made obsolete.
|
||||
- InputText(): Fixed and better handling of using keyboard while mouse button if being held and dragging. (#429)
|
||||
- InputText(): Replace OS IME (Input Method Editor) cursor on top-left when we are not text editing.
|
||||
|
||||
+4
-4
@@ -436,7 +436,7 @@ Default is ProggyClean.ttf, monospace, rendered at size 13, embedded in dear img
|
||||
|
||||
(Tip: monospace fonts are convenient because they allow to facilitate horizontal alignment directly at the string level.)
|
||||
|
||||
(Read the [misc/fonts/README.txt](https://github.com/ocornut/imgui/blob/master/misc/fonts/README.txt) file for more details about font loading.)
|
||||
(Read the [docs/FONTS.txt](https://github.com/ocornut/imgui/blob/master/docs/FONTS.txt) file for more details about font loading.)
|
||||
|
||||
New programmers: remember that in C/C++ and most programming languages if you want to use a
|
||||
backslash \ within a string literal, you need to write it double backslash "\\":
|
||||
@@ -453,15 +453,15 @@ io.Fonts->AddFontFromFileTTF("MyFolder/MyFont.ttf", size); // ALSO CORRECT
|
||||
The most convenient and practical way is to merge an icon font such as FontAwesome inside you
|
||||
main font. Then you can refer to icons within your strings.
|
||||
You may want to see ImFontConfig::GlyphMinAdvanceX to make your icon look monospace to facilitate alignment.
|
||||
(Read the [misc/fonts/README.txt](https://github.com/ocornut/imgui/blob/master/misc/fonts/README.txt) file for more details about icons font loading.)
|
||||
(Read the [docs/FONTS.txt](https://github.com/ocornut/imgui/blob/master/docs/FONTS.txt) file for more details about icons font loading.)
|
||||
With some extra effort, you may use colorful icon by registering custom rectangle space inside the font atlas,
|
||||
and copying your own graphics data into it. See misc/fonts/README.txt about using the AddCustomRectFontGlyph API.
|
||||
and copying your own graphics data into it. See docs/FONTS.txt about using the AddCustomRectFontGlyph API.
|
||||
|
||||
---
|
||||
|
||||
### Q: How can I load multiple fonts?
|
||||
Use the font atlas to pack them into a single texture:
|
||||
(Read the [misc/fonts/README.txt](https://github.com/ocornut/imgui/blob/master/misc/fonts/README.txt) file and the code in ImFontAtlas for more details.)
|
||||
(Read the [docs/FONTS.txt](https://github.com/ocornut/imgui/blob/master/docs/FONTS.txt) file and the code in ImFontAtlas for more details.)
|
||||
|
||||
```cpp
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
----------------------------------------------------------------------
|
||||
dear imgui, v1.74 WIP
|
||||
----------------------------------------------------------------------
|
||||
misc/fonts/README.txt
|
||||
This is the Readme dedicated to fonts.
|
||||
----------------------------------------------------------------------
|
||||
dear imgui
|
||||
FONTS DOCUMENTATION
|
||||
|
||||
Also read https://www.dearimgui.org/faq for more fonts related infos.
|
||||
|
||||
The code in imgui.cpp embeds a copy of 'ProggyClean.ttf' (by Tristan Grimmer),
|
||||
a 13 pixels high, pixel-perfect font used by default.
|
||||
@@ -12,7 +10,6 @@ We embed it font in source code so you can use Dear ImGui without any file syste
|
||||
You may also load external .TTF/.OTF files.
|
||||
The files in this folder are suggested fonts, provided as a convenience.
|
||||
|
||||
Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
|
||||
Please read the FAQ: https://www.dearimgui.org/faq
|
||||
Please use the Discord server: http://discord.dearimgui.org and not the Github issue tracker for basic font loading questions.
|
||||
|
||||
@@ -22,13 +19,13 @@ Please use the Discord server: http://discord.dearimgui.org and not the Github i
|
||||
---------------------------------------
|
||||
|
||||
- Readme First / FAQ
|
||||
- Using Icons
|
||||
- Fonts Loading Instructions
|
||||
- FreeType rasterizer, Small font sizes
|
||||
- Using Icons
|
||||
- Using FreeType rasterizer
|
||||
- Building Custom Glyph Ranges
|
||||
- Using custom colorful icons
|
||||
- Embedding Fonts in Source Code
|
||||
- Credits/Licences for fonts included in this folder
|
||||
- Credits/Licences for fonts included in repository
|
||||
- Fonts Links
|
||||
|
||||
|
||||
@@ -38,52 +35,13 @@ Please use the Discord server: http://discord.dearimgui.org and not the Github i
|
||||
|
||||
- You can use the style editor ImGui::ShowStyleEditor() in the "Fonts" section to browse your fonts
|
||||
and understand what's going on if you have an issue.
|
||||
- Make sure your font ranges data are persistent (available during the call to GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
|
||||
- Fonts are rasterized in a single texture at the time of calling either of io.Fonts->GetTexDataAsAlpha8()/GetTexDataAsRGBA32()/Build().
|
||||
- Make sure your font ranges data are persistent and available at the time the font atlas is being built.
|
||||
- Use C++11 u8"my text" syntax to encode literal strings as UTF-8. e.g.:
|
||||
u8"hello"
|
||||
u8"こんにちは" // this will be encoded as UTF-8
|
||||
- If you want to include a backslash \ character in your string literal, you need to double them e.g. "folder\\filename".
|
||||
|
||||
|
||||
---------------------------------------
|
||||
USING ICONS
|
||||
---------------------------------------
|
||||
|
||||
Using an icon font (such as FontAwesome: http://fontawesome.io or OpenFontIcons. https://github.com/traverseda/OpenFontIcons)
|
||||
is an easy and practical way to use icons in your Dear ImGui application.
|
||||
A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without
|
||||
having to change fonts back and forth.
|
||||
|
||||
To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut:
|
||||
https://github.com/juliettef/IconFontCppHeaders
|
||||
|
||||
The C++11 version of those files uses the u8"" utf-8 encoding syntax + \u
|
||||
#define ICON_FA_SEARCH u8"\uf002"
|
||||
The pre-C++11 version has the values directly encoded as utf-8:
|
||||
#define ICON_FA_SEARCH "\xEF\x80\x82"
|
||||
|
||||
Example Setup:
|
||||
|
||||
// Merge icons into default tool font
|
||||
#include "IconsFontAwesome.h"
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontDefault();
|
||||
|
||||
ImFontConfig config;
|
||||
config.MergeMode = true;
|
||||
config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
|
||||
static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
|
||||
io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
|
||||
|
||||
Example Usage:
|
||||
|
||||
// Usage, e.g.
|
||||
ImGui::Text("%s among %d items", ICON_FA_SEARCH, count);
|
||||
ImGui::Button(ICON_FA_SEARCH " Search");
|
||||
// C string _literals_ can be concatenated at compilation time, e.g. "hello" " world"
|
||||
// ICON_FA_SEARCH is defined as a string literal so this is the same as "A" "B" becoming "AB"
|
||||
|
||||
See Links below for other icons fonts and related tools.
|
||||
Read FAQ for details.
|
||||
|
||||
|
||||
---------------------------------------
|
||||
@@ -97,6 +55,11 @@ Load default font:
|
||||
|
||||
Load .TTF/.OTF file with:
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
|
||||
|
||||
Load multiple fonts:
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* font1 = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
|
||||
ImFont* font2 = io.Fonts->AddFontFromFileTTF("anotherfont.otf", size_pixels);
|
||||
@@ -115,23 +78,6 @@ For advanced options create a ImFontConfig structure and pass it to the AddFont
|
||||
config.GlyphExtraSpacing.x = 1.0f;
|
||||
ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels, &config);
|
||||
|
||||
Read about oversampling here:
|
||||
https://github.com/nothings/stb/blob/master/tests/oversample
|
||||
|
||||
If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API.
|
||||
The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
|
||||
In particular, using a large range such as GetGlyphRangesChineseSimplifiedCommon() is not recommended unless you
|
||||
set OversampleH/OversampleV to 1 and use a small font size.
|
||||
Mind the fact that some graphics drivers have texture size limitation.
|
||||
If you are building a PC application, mind the fact that your users may use hardware with lower limitations than yours.
|
||||
Some solutions:
|
||||
|
||||
- 1) Reduce glyphs ranges by calculating them from source localization data.
|
||||
You can use ImFontGlyphRangesBuilder for this purpose, this will be the biggest win!
|
||||
- 2) You may reduce oversampling, e.g. config.OversampleH = config.OversampleV = 1, this will largely reduce your texture size.
|
||||
- 3) Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
|
||||
- 4) Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
|
||||
|
||||
Combine two fonts into one:
|
||||
|
||||
// Load a first font
|
||||
@@ -147,6 +93,25 @@ Combine two fonts into one:
|
||||
io.Fonts->AddFontFromFileTTF("fontawesome-webfont.ttf", 18.0f, &config, icons_ranges);
|
||||
io.Fonts->Build();
|
||||
|
||||
Font atlas is too large?
|
||||
|
||||
- If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API.
|
||||
- The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
|
||||
- In particular, using a large range such as GetGlyphRangesChineseSimplifiedCommon() is not recommended
|
||||
unless you set OversampleH/OversampleV to 1 and use a small font size.
|
||||
- Mind the fact that some graphics drivers have texture size limitation.
|
||||
- If you are building a PC application, mind the fact that users may run on hardware with lower specs than yours.
|
||||
|
||||
Some solutions:
|
||||
|
||||
- 1) Reduce glyphs ranges by calculating them from source localization data.
|
||||
You can use ImFontGlyphRangesBuilder for this purpose, this will be the biggest win!
|
||||
- 2) You may reduce oversampling, e.g. config.OversampleH = config.OversampleV = 1, this will largely reduce your texture size.
|
||||
- 3) Set io.Fonts.TexDesiredWidth to specify a texture width to minimize texture height (see comment in ImFontAtlas::Build function).
|
||||
- 4) Set io.Fonts.Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight; to disable rounding the texture height to the next power of two.
|
||||
- Read about oversampling here: https://github.com/nothings/stb/blob/master/tests/oversample
|
||||
|
||||
|
||||
Add a fourth parameter to bake specific font ranges only:
|
||||
|
||||
// Basic Latin, Extended Latin
|
||||
@@ -165,6 +130,49 @@ Offset font vertically by altering the io.Font->DisplayOffset value:
|
||||
font->DisplayOffset.y = 1; // Render 1 pixel down
|
||||
|
||||
|
||||
---------------------------------------
|
||||
USING ICONS
|
||||
---------------------------------------
|
||||
|
||||
Using an icon font (such as FontAwesome: http://fontawesome.io or OpenFontIcons. https://github.com/traverseda/OpenFontIcons)
|
||||
is an easy and practical way to use icons in your Dear ImGui application.
|
||||
A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without
|
||||
having to change fonts back and forth.
|
||||
|
||||
To refer to the icon UTF-8 codepoints from your C++ code, you may use those headers files created by Juliette Foucaut:
|
||||
|
||||
https://github.com/juliettef/IconFontCppHeaders
|
||||
|
||||
Those files contains a bunch of named #define which you can use to refer to specific icons of the font, e.g.:
|
||||
|
||||
#define ICON_FA_MUSIC "\xef\x80\x81"
|
||||
#define ICON_FA_SEARCH "\xef\x80\x82"
|
||||
|
||||
Example Setup:
|
||||
|
||||
// Merge icons into default tool font
|
||||
#include "IconsFontAwesome.h"
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.Fonts->AddFontDefault();
|
||||
|
||||
ImFontConfig config;
|
||||
config.MergeMode = true;
|
||||
config.GlyphMinAdvanceX = 13.0f; // Use if you want to make the icon monospaced
|
||||
static const ImWchar icon_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
|
||||
io.Fonts->AddFontFromFileTTF("fonts/fontawesome-webfont.ttf", 13.0f, &config, icon_ranges);
|
||||
|
||||
Example Usage:
|
||||
|
||||
// Usage, e.g.
|
||||
ImGui::Text("%s among %d items", ICON_FA_SEARCH, count);
|
||||
ImGui::Button(ICON_FA_SEARCH " Search");
|
||||
|
||||
Important to understand: C string _literals_ can be concatenated at compilation time, e.g. "hello" " world"
|
||||
ICON_FA_SEARCH is defined as a string literal so this is the same as "A" "B" becoming "AB"
|
||||
|
||||
See Links below for other icons fonts and related tools.
|
||||
|
||||
|
||||
---------------------------------------
|
||||
FREETYPE RASTERIZER, SMALL FONT SIZES
|
||||
---------------------------------------
|
||||
@@ -258,9 +266,11 @@ or:
|
||||
|
||||
|
||||
---------------------------------------
|
||||
CREDITS/LICENSES FOR FONTS INCLUDED IN THIS FOLDER
|
||||
CREDITS/LICENSES FOR FONTS INCLUDED IN REPOSITORY
|
||||
---------------------------------------
|
||||
|
||||
Some fonts are available in the misc/fonts/ folder:
|
||||
|
||||
Roboto-Medium.ttf
|
||||
|
||||
Apache License 2.0
|
||||
@@ -333,15 +343,17 @@ REGULAR FONTS
|
||||
(Japanese) M+ fonts by Coji Morishita are free
|
||||
http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html
|
||||
|
||||
MONOSPACE FONTS
|
||||
MONOSPACE FONTS (PIXEL PERFECT)
|
||||
|
||||
(Pixel Perfect) Proggy Fonts, by Tristan Grimmer
|
||||
Proggy Fonts, by Tristan Grimmer
|
||||
http://www.proggyfonts.net or http://upperbounds.net
|
||||
|
||||
(Pixel Perfect) Sweet16, Sweet16 Mono, by Martin Sedlak (Latin + Supplemental + Extended A)
|
||||
Sweet16, Sweet16 Mono, by Martin Sedlak (Latin + Supplemental + Extended A)
|
||||
https://github.com/kmar/Sweet16Font
|
||||
Also include .inl file to use directly in dear imgui.
|
||||
|
||||
MONOSPACE FONTS (REGULAR)
|
||||
|
||||
Google Noto Mono Fonts
|
||||
https://www.google.com/get/noto/
|
||||
|
||||
+2
-2
@@ -186,10 +186,10 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
- tabs: make EndTabBar fail if users doesn't respect BeginTabBar return value, for consistency/future-proofing.
|
||||
- tabs: persistent order/focus in BeginTabBar() api (#261, #351)
|
||||
|
||||
- button: provide a button that looks framed. (?)
|
||||
- image/image button: misalignment on padded/bordered button?
|
||||
- image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that?
|
||||
- image button: not taking an explicit id can be problematic. (#2464, #1390)
|
||||
- button: provide a button that looks framed. (?)
|
||||
- slider/drag: ctrl+click when format doesn't include a % character.. disable? display underlying value in default format? (see TempInputTextScalar)
|
||||
- slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt()
|
||||
- slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). (#1946)
|
||||
@@ -260,7 +260,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
|
||||
|
||||
- settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
|
||||
- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
|
||||
- stb: add defines to disable stb implementations
|
||||
- settings/persistence: helpers to make TreeNodeBehavior persist (even during dev!) - may need to store some semantic and/or data type in ImGuiStoragePair
|
||||
|
||||
- style: better default styles. (#707)
|
||||
- style: add a highlighted text color (for headers, etc.)
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
-----------------------------------------------------------------------
|
||||
dear imgui, v1.74 WIP
|
||||
dear imgui, v1.74
|
||||
-----------------------------------------------------------------------
|
||||
examples/README.txt
|
||||
(This is the README file for the examples/ folder. See docs/ for more documentation)
|
||||
|
||||
@@ -41,7 +41,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -254,7 +254,7 @@
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -25,9 +25,9 @@ EMS = -s USE_SDL=2 -s WASM=1
|
||||
EMS += -s ALLOW_MEMORY_GROWTH=1
|
||||
EMS += -s DISABLE_EXCEPTION_CATCHING=1 -s NO_EXIT_RUNTIME=0
|
||||
EMS += -s ASSERTIONS=1
|
||||
EMS += -s NO_FILESYSTEM=1 -DIMGUI_DISABLE_FILE_FUNCTIONS
|
||||
# Uncomment next line to fix possible rendering bugs with emscripten version older then 1.39.0 (https://github.com/ocornut/imgui/issues/2877)
|
||||
#EMS += -s BINARYEN_TRAP_MODE=clamp
|
||||
#EMS += -s NO_FILESYSTEM=1 ## Getting "error: undefined symbol: $FS" if filesystem is removed
|
||||
#EMS += -s SAFE_HEAP=1 ## Adds overhead
|
||||
|
||||
CPPFLAGS = -I../ -I../../
|
||||
|
||||
@@ -82,7 +82,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -38,7 +38,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -71,7 +71,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -115,7 +115,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -412,7 +412,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -126,7 +126,7 @@ int main(int argc, char** argv)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -35,7 +35,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -8,27 +8,42 @@ SOURCES = main.cpp
|
||||
SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
|
||||
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
|
||||
UNAME_S := $(shell uname -s)
|
||||
EXTRA_WARNINGS ?= 0
|
||||
|
||||
CXXFLAGS = -I../ -I../../
|
||||
CXXFLAGS += -g -Wall -Wformat
|
||||
LIBS =
|
||||
|
||||
# We use the EXTRA_WARNINGS flag on our CI setup to eagerly catch zealous warnings
|
||||
ifeq ($(EXTRA_WARNINGS), 1)
|
||||
CXXFLAGS += -Wno-zero-as-null-pointer-constant -Wno-double-promotion -Wno-variadic-macros
|
||||
endif
|
||||
|
||||
##---------------------------------------------------------------------
|
||||
## BUILD FLAGS PER PLATFORM
|
||||
##---------------------------------------------------------------------
|
||||
|
||||
ifeq ($(UNAME_S), Linux) #LINUX
|
||||
ECHO_MESSAGE = "Linux"
|
||||
ifneq ($(EXTRA_WARNINGS), 0)
|
||||
CXXFLAGS += -Wextra -pedantic
|
||||
endif
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
endif
|
||||
|
||||
ifeq ($(UNAME_S), Darwin) #APPLE
|
||||
ECHO_MESSAGE = "Mac OS X"
|
||||
ifneq ($(EXTRA_WARNINGS), 0)
|
||||
CXXFLAGS += -Weverything -Wno-reserved-id-macro -Wno-c++98-compat-pedantic -Wno-padded -Wno-c++11-long-long
|
||||
endif
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
endif
|
||||
|
||||
ifeq ($(findstring MINGW,$(UNAME_S)),MINGW)
|
||||
ECHO_MESSAGE = "MinGW"
|
||||
ifneq ($(EXTRA_WARNINGS), 0)
|
||||
CXXFLAGS += -Wextra -pedantic
|
||||
endif
|
||||
CFLAGS = $(CXXFLAGS)
|
||||
endif
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -69,7 +69,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -110,7 +110,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -396,7 +396,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -76,7 +76,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -83,7 +83,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -106,7 +106,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -74,7 +74,7 @@ int main(int, char**)
|
||||
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||
// - Read 'misc/fonts/README.txt' for more instructions and details.
|
||||
// - Read 'docs/FONTS.txt' for more instructions and details.
|
||||
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||
//io.Fonts->AddFontDefault();
|
||||
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
// 2018-06-13: Renderer: Backup/restore transform and clipping rectangle.
|
||||
// 2018-06-11: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors flag + honor ImGuiConfigFlags_NoMouseCursorChange flag.
|
||||
// 2018-04-18: Misc: Renamed file from imgui_impl_a5.cpp to imgui_impl_allegro5.cpp.
|
||||
// 2018-04-18: Misc: Added support for 32-bits vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
|
||||
// 2018-04-18: Misc: Added support for 32-bit vertex indices to avoid conversion at runtime. Added imconfig_allegro5.h to enforce 32-bit indices when included from imgui.h.
|
||||
// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplAllegro5_RenderDrawData() in the .h file so you can call it yourself.
|
||||
// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
|
||||
// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
|
||||
@@ -108,7 +108,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data)
|
||||
const ImDrawList* cmd_list = draw_data->CmdLists[n];
|
||||
|
||||
// Allegro's implementation of al_draw_indexed_prim() for DX9 is completely broken. Unindex our buffers ourselves.
|
||||
// FIXME-OPT: Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 float as well..
|
||||
// FIXME-OPT: Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 float as well..
|
||||
static ImVector<ImDrawVertAllegro> vertices;
|
||||
vertices.resize(cmd_list->IdxBuffer.Size);
|
||||
for (int i = 0; i < cmd_list->IdxBuffer.Size; i++)
|
||||
@@ -257,7 +257,7 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display)
|
||||
io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5";
|
||||
|
||||
// Create custom vertex declaration.
|
||||
// Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats.
|
||||
// Unfortunately Allegro doesn't support 32-bit packed colors so we have to convert them to 4 floats.
|
||||
// We still use a custom declaration to use 'ALLEGRO_PRIM_TEX_COORD' instead of 'ALLEGRO_PRIM_TEX_COORD_PIXEL' else we can't do a reliable conversion.
|
||||
ALLEGRO_VERTEX_ELEMENT elems[] =
|
||||
{
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// FIXME: The transition from removing a viewport and moving the window in an existing hosted viewport tends to flicker.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
// Missing features, issues:
|
||||
// [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut/imgui/pull/301
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
// Missing features, issues:
|
||||
// [ ] 64-bit only for now! (Because sizeof(ImTextureId) == sizeof(void*)). See github.com/ocornut/imgui/pull/301
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
|
||||
@@ -3,8 +3,12 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
<<<<<<< HEAD
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
=======
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
>>>>>>> master
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
// Missing features:
|
||||
// [ ] Renderer: Multi-viewport / platform windows.
|
||||
|
||||
|
||||
@@ -3,9 +3,13 @@
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
|
||||
<<<<<<< HEAD
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// Missing features:
|
||||
// [ ] Renderer: Multi-viewport / platform windows.
|
||||
=======
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
>>>>>>> master
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
|
||||
@@ -212,7 +212,7 @@ bool ImGui_ImplOpenGL2_CreateFontsTexture()
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
|
||||
// Upload texture to graphics system
|
||||
GLint last_texture;
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
@@ -415,7 +415,7 @@ bool ImGui_ImplOpenGL3_CreateFontsTexture()
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
unsigned char* pixels;
|
||||
int width, height;
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); // Load as RGBA 32-bit (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
|
||||
|
||||
// Upload texture to graphics system
|
||||
GLint last_texture;
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
// Implemented features:
|
||||
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID!
|
||||
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [x] Renderer: Desktop GL only: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
|
||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
||||
|
||||
@@ -2,8 +2,12 @@
|
||||
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
<<<<<<< HEAD
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [x] Platform: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
|
||||
=======
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
>>>>>>> master
|
||||
// Missing features:
|
||||
// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bits indices.
|
||||
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
||||
// Missing features:
|
||||
// [ ] Platform: Multi-viewport / platform windows.
|
||||
// [ ] Renderer: User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
|
||||
|
||||
+7
-6
@@ -34,9 +34,10 @@
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
|
||||
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
|
||||
//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, ime).
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices').
|
||||
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
|
||||
//#define IMGUI_DISABLE_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
|
||||
//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
|
||||
//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
|
||||
//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
|
||||
//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
|
||||
//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
|
||||
|
||||
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
||||
@@ -64,9 +65,9 @@
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
|
||||
//---- Using 32-bits vertex indices (default is 16-bits) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bits indices).
|
||||
// Another way to allow large meshes while keeping 16-bits indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer back-end will need to support it (most example renderer back-ends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
|
||||
//#define ImDrawIdx unsigned int
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.74 WIP
|
||||
// dear imgui, v1.74
|
||||
// (headers)
|
||||
|
||||
// See imgui.cpp file for documentation.
|
||||
@@ -48,8 +48,8 @@ Index of this file:
|
||||
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.74 WIP"
|
||||
#define IMGUI_VERSION_NUM 17301
|
||||
#define IMGUI_VERSION "1.74"
|
||||
#define IMGUI_VERSION_NUM 17400
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
|
||||
#define IMGUI_HAS_DOCK 1 // Docking WIP branch
|
||||
@@ -83,6 +83,8 @@ Index of this file:
|
||||
#else
|
||||
#define IM_OFFSETOF(_TYPE,_MEMBER) ((size_t)&(((_TYPE*)0)->_MEMBER)) // Offset of _MEMBER within _TYPE. Old style macro.
|
||||
#endif
|
||||
#define IM_UNICODE_CODEPOINT_MAX 0xFFFF // Last Unicode code point supported by this build.
|
||||
#define IM_UNICODE_CODEPOINT_INVALID 0xFFFD // Standard invalid Unicode code point.
|
||||
|
||||
// Warnings
|
||||
#if defined(__clang__)
|
||||
@@ -1092,7 +1094,7 @@ enum ImGuiBackendFlags_
|
||||
ImGuiBackendFlags_HasGamepad = 1 << 0, // Back-end Platform supports gamepad and currently has one connected.
|
||||
ImGuiBackendFlags_HasMouseCursors = 1 << 1, // Back-end Platform supports honoring GetMouseCursor() value to change the OS cursor shape.
|
||||
ImGuiBackendFlags_HasSetMousePos = 1 << 2, // Back-end Platform supports io.WantSetMousePos requests to reposition the OS mouse position (only used if ImGuiConfigFlags_NavEnableSetMousePos is set).
|
||||
ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, // Back-end Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bits indices.
|
||||
ImGuiBackendFlags_RendererHasVtxOffset = 1 << 3, // Back-end Renderer supports ImDrawCmd::VtxOffset. This enables output of large meshes (64K+ vertices) while still using 16-bit indices.
|
||||
|
||||
// [BETA] Viewports
|
||||
ImGuiBackendFlags_PlatformHasViewports = 1 << 10, // Back-end Platform supports multiple viewports.
|
||||
@@ -1345,6 +1347,7 @@ struct ImVector
|
||||
inline int _grow_capacity(int sz) const { int new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > sz ? new_capacity : sz; }
|
||||
inline void resize(int new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
|
||||
inline void resize(int new_size, const T& v) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); if (new_size > Size) for (int n = Size; n < new_size; n++) memcpy(&Data[n], &v, sizeof(v)); Size = new_size; }
|
||||
inline void shrink(int new_size) { IM_ASSERT(new_size <= Size); Size = new_size; }
|
||||
inline void reserve(int new_capacity) { if (new_capacity <= Capacity) return; T* new_data = (T*)IM_ALLOC((size_t)new_capacity * sizeof(T)); if (Data) { memcpy(new_data, Data, (size_t)Size * sizeof(T)); IM_FREE(Data); } Data = new_data; Capacity = new_capacity; }
|
||||
|
||||
// NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden.
|
||||
@@ -1823,7 +1826,7 @@ struct ImGuiListClipper
|
||||
IMGUI_API void End(); // Automatically called on the last call of Step() that returns false.
|
||||
};
|
||||
|
||||
// Helpers macros to generate 32-bits encoded colors
|
||||
// Helpers macros to generate 32-bit encoded colors
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
#define IM_COL32_R_SHIFT 16
|
||||
#define IM_COL32_G_SHIFT 8
|
||||
@@ -1887,13 +1890,13 @@ typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* c
|
||||
|
||||
// Typically, 1 command = 1 GPU draw call (unless command is a callback)
|
||||
// Pre 1.71 back-ends will typically ignore the VtxOffset/IdxOffset fields. When 'io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset'
|
||||
// is enabled, those fields allow us to render meshes larger than 64K vertices while keeping 16-bits indices.
|
||||
// is enabled, those fields allow us to render meshes larger than 64K vertices while keeping 16-bit indices.
|
||||
struct ImDrawCmd
|
||||
{
|
||||
unsigned int ElemCount; // Number of indices (multiple of 3) to be rendered as triangles. Vertices are stored in the callee ImDrawList's vtx_buffer[] array, indices in idx_buffer[].
|
||||
ImVec4 ClipRect; // Clipping rectangle (x1, y1, x2, y2). Subtract ImDrawData->DisplayPos to get clipping rectangle in "viewport" coordinates
|
||||
ImTextureID TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas.
|
||||
unsigned int VtxOffset; // Start offset in vertex buffer. Pre-1.71 or without ImGuiBackendFlags_RendererHasVtxOffset: always 0. With ImGuiBackendFlags_RendererHasVtxOffset: may be >0 to support meshes larger than 64K vertices with 16-bits indices.
|
||||
unsigned int VtxOffset; // Start offset in vertex buffer. Pre-1.71 or without ImGuiBackendFlags_RendererHasVtxOffset: always 0. With ImGuiBackendFlags_RendererHasVtxOffset: may be >0 to support meshes larger than 64K vertices with 16-bit indices.
|
||||
unsigned int IdxOffset; // Start offset in index buffer. Always equal to sum of ElemCount drawn so far.
|
||||
ImDrawCallback UserCallback; // If != NULL, call the function instead of rendering the vertices. clip_rect and texture_id will be set normally.
|
||||
void* UserCallbackData; // The draw callback code can access this.
|
||||
@@ -1902,8 +1905,8 @@ struct ImDrawCmd
|
||||
};
|
||||
|
||||
// Vertex index
|
||||
// (to allow large meshes with 16-bits indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer back-end)
|
||||
// (to use 32-bits indices: override with '#define ImDrawIdx unsigned int' in imconfig.h)
|
||||
// (to allow large meshes with 16-bit indices: set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset' and handle ImDrawCmd::VtxOffset in the renderer back-end)
|
||||
// (to use 32-bit indices: override with '#define ImDrawIdx unsigned int' in imconfig.h)
|
||||
#ifndef ImDrawIdx
|
||||
typedef unsigned short ImDrawIdx;
|
||||
#endif
|
||||
@@ -2012,7 +2015,7 @@ struct ImDrawList
|
||||
// Primitives
|
||||
// - For rectangular primitives, "p_min" and "p_max" represent the upper-left and lower-right corners.
|
||||
IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size), rounding_corners_flags: 4-bits corresponding to which corner to round
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size), rounding_corners_flags: 4 bits corresponding to which corner to round
|
||||
IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawCornerFlags rounding_corners = ImDrawCornerFlags_All); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||
IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f);
|
||||
@@ -2142,7 +2145,7 @@ struct ImFontGlyphRangesBuilder
|
||||
ImVector<ImU32> UsedChars; // Store 1-bit per Unicode code point (0=unused, 1=used)
|
||||
|
||||
ImFontGlyphRangesBuilder() { Clear(); }
|
||||
inline void Clear() { int size_in_bytes = 0x10000 / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); }
|
||||
inline void Clear() { int size_in_bytes = (IM_UNICODE_CODEPOINT_MAX+1) / 8; UsedChars.resize(size_in_bytes / (int)sizeof(ImU32)); memset(UsedChars.Data, 0, (size_t)size_in_bytes); }
|
||||
inline bool GetBit(int n) const { int off = (n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
|
||||
inline void SetBit(int n) { int off = (n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
|
||||
inline void AddChar(ImWchar c) { SetBit(c); } // Add character
|
||||
@@ -2154,12 +2157,12 @@ struct ImFontGlyphRangesBuilder
|
||||
// See ImFontAtlas::AddCustomRectXXX functions.
|
||||
struct ImFontAtlasCustomRect
|
||||
{
|
||||
unsigned int ID; // Input // User ID. Use <0x10000 to map into a font glyph, >=0x10000 for other/internal/custom texture data.
|
||||
unsigned int ID; // Input // User ID. Use < 0x110000 to map into a font glyph, >= 0x110000 for other/internal/custom texture data.
|
||||
unsigned short Width, Height; // Input // Desired rectangle dimension
|
||||
unsigned short X, Y; // Output // Packed position in Atlas
|
||||
float GlyphAdvanceX; // Input // For custom font glyphs only (ID<0x10000): glyph xadvance
|
||||
ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID<0x10000): glyph display offset
|
||||
ImFont* Font; // Input // For custom font glyphs only (ID<0x10000): target font
|
||||
float GlyphAdvanceX; // Input // For custom font glyphs only (ID < 0x110000): glyph xadvance
|
||||
ImVec2 GlyphOffset; // Input // For custom font glyphs only (ID < 0x110000): glyph display offset
|
||||
ImFont* Font; // Input // For custom font glyphs only (ID < 0x110000): target font
|
||||
ImFontAtlasCustomRect() { ID = 0xFFFFFFFF; Width = Height = 0; X = Y = 0xFFFF; GlyphAdvanceX = 0.0f; GlyphOffset = ImVec2(0,0); Font = NULL; }
|
||||
bool IsPacked() const { return X != 0xFFFF; }
|
||||
};
|
||||
@@ -2238,9 +2241,9 @@ struct ImFontAtlas
|
||||
// After calling Build(), you can query the rectangle position and render your pixels.
|
||||
// You can also request your rectangles to be mapped as font glyph (given a font + Unicode point),
|
||||
// so you can render e.g. custom colorful icons and use them as regular glyphs.
|
||||
// Read misc/fonts/README.txt for more details about using colorful icons.
|
||||
IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x10000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
|
||||
IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x10000 to register a rectangle to map into a specific font.
|
||||
// Read docs/FONTS.txt for more details about using colorful icons.
|
||||
IMGUI_API int AddCustomRectRegular(unsigned int id, int width, int height); // Id needs to be >= 0x110000. Id >= 0x80000000 are reserved for ImGui and ImDrawList
|
||||
IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0,0)); // Id needs to be < 0x110000 to register a rectangle to map into a specific font.
|
||||
const ImFontAtlasCustomRect*GetCustomRectByIndex(int index) const { if (index < 0) return NULL; return &CustomRects[index]; }
|
||||
|
||||
// [Internal]
|
||||
|
||||
+48
-30
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.74 WIP
|
||||
// dear imgui, v1.74
|
||||
// (demo code)
|
||||
|
||||
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
|
||||
@@ -139,7 +139,7 @@ static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleMenuFile();
|
||||
|
||||
// Helper to display a little (?) mark which shows a tooltip when hovered.
|
||||
// In your own code you may want to display an actual icon if you are using a merged icon fonts (see misc/fonts/README.txt)
|
||||
// In your own code you may want to display an actual icon if you are using a merged icon fonts (see docs/FONTS.txt)
|
||||
static void HelpMarker(const char* desc)
|
||||
{
|
||||
ImGui::TextDisabled("(?)");
|
||||
@@ -169,25 +169,28 @@ void ImGui::ShowUserGuide()
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui::BulletText("Double-click on title bar to collapse window.");
|
||||
ImGui::BulletText("Click and drag on lower corner to resize window\n(double-click to auto fit window to its contents).");
|
||||
if (io.ConfigWindowsMoveFromTitleBarOnly)
|
||||
ImGui::BulletText("Click and drag on title bar to move window.");
|
||||
else
|
||||
ImGui::BulletText("Click and drag on any empty space to move window.");
|
||||
ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
|
||||
ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
|
||||
ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
|
||||
if (io.FontAllowUserScaling)
|
||||
ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
|
||||
ImGui::BulletText("Mouse Wheel to scroll.");
|
||||
ImGui::BulletText("While editing text:\n");
|
||||
ImGui::BulletText("While inputing text:\n");
|
||||
ImGui::Indent();
|
||||
ImGui::BulletText("Hold SHIFT or use mouse to select text.");
|
||||
ImGui::BulletText("CTRL+Left/Right to word jump.");
|
||||
ImGui::BulletText("CTRL+A or double-click to select all.");
|
||||
ImGui::BulletText("CTRL+X,CTRL+C,CTRL+V to use clipboard.");
|
||||
ImGui::BulletText("CTRL+X/C/V to use clipboard cut/copy/paste.");
|
||||
ImGui::BulletText("CTRL+Z,CTRL+Y to undo/redo.");
|
||||
ImGui::BulletText("ESCAPE to revert.");
|
||||
ImGui::BulletText("You can apply arithmetic operators +,*,/ on numerical values.\nUse +- to subtract.");
|
||||
ImGui::Unindent();
|
||||
ImGui::BulletText("With keyboard navigation enabled:");
|
||||
ImGui::Indent();
|
||||
ImGui::BulletText("Arrow keys to navigate.");
|
||||
ImGui::BulletText("Space to activate a widget.");
|
||||
ImGui::BulletText("Return to input text into a widget.");
|
||||
ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window.");
|
||||
ImGui::BulletText("Alt to jump to the menu layer of a window.");
|
||||
ImGui::BulletText("CTRL+Tab to select a window.");
|
||||
ImGui::Unindent();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -334,12 +337,20 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
if (ImGui::CollapsingHeader("Help"))
|
||||
{
|
||||
ImGui::Text("ABOUT THIS DEMO:");
|
||||
ImGui::BulletText("Sections below are demonstrating many aspects of the library.");
|
||||
ImGui::BulletText("The \"Examples\" menu above leads to more demo contents.");
|
||||
ImGui::BulletText("The \"Tools\" menu above gives access to: About Box, Style Editor,\n"
|
||||
"and Metrics (general purpose Dear ImGui debugging tool).");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("PROGRAMMER GUIDE:");
|
||||
ImGui::BulletText("Please see the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!");
|
||||
ImGui::BulletText("Please see the comments in imgui.cpp.");
|
||||
ImGui::BulletText("Please see the examples/ application.");
|
||||
ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.");
|
||||
ImGui::BulletText("Enable 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.");
|
||||
ImGui::BulletText("See the ShowDemoWindow() code in imgui_demo.cpp. <- you are here!");
|
||||
ImGui::BulletText("See comments in imgui.cpp.");
|
||||
ImGui::BulletText("See example applications in the examples/ folder.");
|
||||
ImGui::BulletText("Read the FAQ at http://www.dearimgui.org/faq/");
|
||||
ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableKeyboard' for keyboard controls.");
|
||||
ImGui::BulletText("Set 'io.ConfigFlags |= NavEnableGamepad' for gamepad controls.");
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::Text("USER GUIDE:");
|
||||
@@ -416,7 +427,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
if (ImGui::TreeNode("Backend Flags"))
|
||||
{
|
||||
HelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.");
|
||||
HelpMarker("Those flags are set by the back-ends (imgui_impl_xxx files) to specify their capabilities.\nHere we expose then as read-only fields to avoid breaking interactions with your back-end.");
|
||||
ImGuiBackendFlags backend_flags = io.BackendFlags; // Make a local copy to avoid modifying actual back-end flags.
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasGamepad);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int *)&backend_flags, ImGuiBackendFlags_HasMouseCursors);
|
||||
@@ -431,6 +442,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
if (ImGui::TreeNode("Style"))
|
||||
{
|
||||
HelpMarker("The same contents can be accessed in 'Tools->Style Editor' or by calling the ShowStyleEditor() function.");
|
||||
ImGui::ShowStyleEditor();
|
||||
ImGui::TreePop();
|
||||
ImGui::Separator();
|
||||
@@ -813,14 +825,14 @@ static void ShowDemoWindowWidgets()
|
||||
if (ImGui::TreeNode("UTF-8 Text"))
|
||||
{
|
||||
// UTF-8 test with Japanese characters
|
||||
// (Needs a suitable font, try Noto, or Arial Unicode, or M+ fonts. Read misc/fonts/README.txt for details.)
|
||||
// (Needs a suitable font, try Noto, or Arial Unicode, or M+ fonts. Read docs/FONTS.txt for details.)
|
||||
// - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8
|
||||
// - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. Visual Studio save your file as 'UTF-8 without signature')
|
||||
// - FOR THIS DEMO FILE ONLY, BECAUSE WE WANT TO SUPPORT OLD COMPILERS, WE ARE *NOT* INCLUDING RAW UTF-8 CHARACTERS IN THIS SOURCE FILE.
|
||||
// Instead we are encoding a few strings with hexadecimal constants. Don't do this in your application!
|
||||
// Please use u8"text in any language" in your application!
|
||||
// Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application.
|
||||
ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->AddFontFromFileTTF() manually to load extra character ranges. Read misc/fonts/README.txt for details.");
|
||||
ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->AddFontFromFileTTF() manually to load extra character ranges. Read docs/FONTS.txt for details.");
|
||||
ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)"); // Normally we would use u8"blah blah" with the proper characters directly in the string.
|
||||
ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
|
||||
static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e";
|
||||
@@ -3164,11 +3176,17 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
#ifdef IMGUI_DISABLE_WIN32_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS");
|
||||
#ifdef IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_MATH_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_MATH_FUNCTIONS");
|
||||
#ifdef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
ImGui::Text("define: IMGUI_DISABLE_FILE_FUNCTIONS");
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS
|
||||
ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS");
|
||||
@@ -3316,7 +3334,7 @@ void ImGui::ShowFontSelector(const char* label)
|
||||
HelpMarker(
|
||||
"- Load additional fonts with io.Fonts->AddFontFromFileTTF().\n"
|
||||
"- The font atlas is built when calling io.Fonts->GetTexDataAsXXXX() or io.Fonts->Build().\n"
|
||||
"- Read FAQ and documentation in misc/fonts/ for more details.\n"
|
||||
"- Read FAQ and docs/FONTS.txt for more details.\n"
|
||||
"- If you need to add/remove fonts at runtime (e.g. for DPI change), do it before calling NewFrame().");
|
||||
}
|
||||
|
||||
@@ -3444,7 +3462,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
if (memcmp(&style.Colors[i], &ref->Colors[i], sizeof(ImVec4)) != 0)
|
||||
{
|
||||
// Tips: in a real user application, you may want to merge and use an icon font into the main font, so instead of "Save"/"Revert" you'd use icons.
|
||||
// Read the FAQ and misc/fonts/README.txt about using icon fonts. It's really easy and super convenient!
|
||||
// Read the FAQ and docs/FONTS.txt about using icon fonts. It's really easy and super convenient!
|
||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i];
|
||||
ImGui::SameLine(0.0f, style.ItemInnerSpacing.x); if (ImGui::Button("Revert")) style.Colors[i] = ref->Colors[i];
|
||||
}
|
||||
@@ -3462,7 +3480,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFontAtlas* atlas = io.Fonts;
|
||||
HelpMarker("Read FAQ and misc/fonts/README.txt for details on font loading.");
|
||||
HelpMarker("Read FAQ and docs/FONTS.txt for details on font loading.");
|
||||
ImGui::PushItemWidth(120);
|
||||
for (int i = 0; i < atlas->Fonts.Size; i++)
|
||||
{
|
||||
@@ -3482,17 +3500,17 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
|
||||
ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
|
||||
const float surface_sqrt = sqrtf((float)font->MetricsTotalSurface);
|
||||
ImGui::Text("Texture surface: %d pixels (approx) ~ %dx%d", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt);
|
||||
ImGui::Text("Texture Area: about %d px ~%dx%d px", font->MetricsTotalSurface, (int)surface_sqrt, (int)surface_sqrt);
|
||||
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
|
||||
if (const ImFontConfig* cfg = &font->ConfigData[config_i])
|
||||
ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH);
|
||||
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
|
||||
{
|
||||
// Display all glyphs of the fonts in separate pages of 256 characters
|
||||
for (int base = 0; base < 0x10000; base += 256)
|
||||
for (unsigned int base = 0; base <= IM_UNICODE_CODEPOINT_MAX; base += 256)
|
||||
{
|
||||
int count = 0;
|
||||
for (int n = 0; n < 256; n++)
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
count += font->FindGlyphNoFallback((ImWchar)(base + n)) ? 1 : 0;
|
||||
if (count > 0 && ImGui::TreeNode((void*)(intptr_t)base, "U+%04X..U+%04X (%d %s)", base, base + 255, count, count > 1 ? "glyphs" : "glyph"))
|
||||
{
|
||||
@@ -3500,7 +3518,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
float cell_spacing = style.ItemSpacing.y;
|
||||
ImVec2 base_pos = ImGui::GetCursorScreenPos();
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
for (int n = 0; n < 256; n++)
|
||||
for (unsigned int n = 0; n < 256; n++)
|
||||
{
|
||||
ImVec2 cell_p1(base_pos.x + (n % 16) * (cell_size + cell_spacing), base_pos.y + (n / 16) * (cell_size + cell_spacing));
|
||||
ImVec2 cell_p2(cell_p1.x + cell_size, cell_p1.y + cell_size);
|
||||
|
||||
+13
-12
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.74 WIP
|
||||
// dear imgui, v1.74
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
@@ -1731,7 +1731,8 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed
|
||||
|
||||
int ImFontAtlas::AddCustomRectRegular(unsigned int id, int width, int height)
|
||||
{
|
||||
IM_ASSERT(id >= 0x10000);
|
||||
// Breaking change on 2019/11/21 (1.74): ImFontAtlas::AddCustomRectRegular() now requires an ID >= 0x110000 (instead of >= 0x10000)
|
||||
IM_ASSERT(id >= 0x110000);
|
||||
IM_ASSERT(width > 0 && width <= 0xFFFF);
|
||||
IM_ASSERT(height > 0 && height <= 0xFFFF);
|
||||
ImFontAtlasCustomRect r;
|
||||
@@ -1911,7 +1912,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
||||
dst_tmp.GlyphsSet.Resize(dst_tmp.GlyphsHighest + 1);
|
||||
|
||||
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
||||
for (int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
||||
for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
||||
{
|
||||
if (dst_tmp.GlyphsSet.GetBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
|
||||
continue;
|
||||
@@ -2195,7 +2196,7 @@ void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
|
||||
for (int i = 0; i < atlas->CustomRects.Size; i++)
|
||||
{
|
||||
const ImFontAtlasCustomRect& r = atlas->CustomRects[i];
|
||||
if (r.Font == NULL || r.ID > 0x10000)
|
||||
if (r.Font == NULL || r.ID >= 0x110000)
|
||||
continue;
|
||||
|
||||
IM_ASSERT(r.Font->ContainerAtlas == atlas);
|
||||
@@ -2459,7 +2460,7 @@ void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
||||
text += c_len;
|
||||
if (c_len == 0)
|
||||
break;
|
||||
if (c < 0x10000)
|
||||
if (c <= IM_UNICODE_CODEPOINT_MAX)
|
||||
AddChar((ImWchar)c);
|
||||
}
|
||||
}
|
||||
@@ -2473,12 +2474,12 @@ void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
|
||||
|
||||
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
|
||||
{
|
||||
int max_codepoint = 0x10000;
|
||||
for (int n = 0; n < max_codepoint; n++)
|
||||
const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
|
||||
for (int n = 0; n <= max_codepoint; n++)
|
||||
if (GetBit(n))
|
||||
{
|
||||
out_ranges->push_back((ImWchar)n);
|
||||
while (n < max_codepoint - 1 && GetBit(n + 1))
|
||||
while (n < max_codepoint && GetBit(n + 1))
|
||||
n++;
|
||||
out_ranges->push_back((ImWchar)n);
|
||||
}
|
||||
@@ -2607,7 +2608,7 @@ void ImFont::AddGlyph(ImWchar codepoint, float x0, float y0, float x1, float y1,
|
||||
void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
||||
{
|
||||
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
|
||||
int index_size = IndexLookup.Size;
|
||||
unsigned int index_size = (unsigned int)IndexLookup.Size;
|
||||
|
||||
if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
|
||||
return;
|
||||
@@ -3026,9 +3027,9 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
x += char_width;
|
||||
}
|
||||
|
||||
// Give back unused vertices
|
||||
draw_list->VtxBuffer.resize((int)(vtx_write - draw_list->VtxBuffer.Data));
|
||||
draw_list->IdxBuffer.resize((int)(idx_write - draw_list->IdxBuffer.Data));
|
||||
// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
|
||||
draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
|
||||
draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
|
||||
draw_list->CmdBuffer[draw_list->CmdBuffer.Size-1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
|
||||
draw_list->_VtxWritePtr = vtx_write;
|
||||
draw_list->_IdxWritePtr = idx_write;
|
||||
|
||||
+97
-50
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.74 WIP
|
||||
// dear imgui, v1.74
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||
@@ -31,7 +31,7 @@ Index of this file:
|
||||
#error Must include imgui.h before imgui_internal.h
|
||||
#endif
|
||||
|
||||
#include <stdio.h> // FILE*
|
||||
#include <stdio.h> // FILE*, sscanf
|
||||
#include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof
|
||||
#include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
|
||||
#include <limits.h> // INT_MIN, INT_MAX
|
||||
@@ -60,6 +60,14 @@ Index of this file:
|
||||
#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
|
||||
#endif
|
||||
|
||||
// Legacy defines
|
||||
#ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS // Renamed in 1.74
|
||||
#error Use IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_MATH_FUNCTIONS // Renamed in 1.74
|
||||
#error Use IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Forward declarations
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -139,43 +147,8 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IMGUI_PAYLOAD_TYPE_WINDOW "_IMWINDOW" // Payload == ImGuiWindow*
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Generic helpers
|
||||
//-----------------------------------------------------------------------------
|
||||
// - Macros
|
||||
// - Helpers: Misc
|
||||
// - Helpers: Bit manipulation
|
||||
// - Helpers: Geometry
|
||||
// - Helpers: String, Formatting
|
||||
// - Helpers: UTF-8 <> wchar conversions
|
||||
// - Helpers: ImVec2/ImVec4 operators
|
||||
// - Helpers: Maths
|
||||
// - Helper: ImBoolVector
|
||||
// - Helper: ImPool<>
|
||||
// - Helper: ImChunkStream<>
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Macros
|
||||
#define IM_PI 3.14159265358979323846f
|
||||
#ifdef _WIN32
|
||||
#define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
|
||||
#else
|
||||
#define IM_NEWLINE "\n"
|
||||
#endif
|
||||
#define IM_TABSIZE (4)
|
||||
#if (__cplusplus >= 201100)
|
||||
#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
|
||||
#else
|
||||
#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
|
||||
#endif
|
||||
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
|
||||
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
|
||||
#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
|
||||
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
|
||||
|
||||
// Error handling
|
||||
#ifndef IM_ASSERT_USER_ERROR
|
||||
#define IM_ASSERT_USER_ERROR(_EXPR,_MSG) IM_ASSERT((_EXPR) && (_MSG)) // Recoverable User Error
|
||||
#endif
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Debug Logging
|
||||
#ifndef IMGUI_DEBUG_LOG
|
||||
@@ -186,6 +159,40 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
//#define IMGUI_DEBUG_LOG_VIEWPORT IMGUI_DEBUG_LOG // Enable log
|
||||
//#define IMGUI_DEBUG_LOG_DOCKING IMGUI_DEBUG_LOG // Enable log
|
||||
|
||||
// Static Asserts
|
||||
#if (__cplusplus >= 201100)
|
||||
#define IM_STATIC_ASSERT(_COND) static_assert(_COND, "")
|
||||
#else
|
||||
#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
|
||||
#endif
|
||||
|
||||
// "Paranoid" Debug Asserts are meant to only be enabled during specific debugging/work, otherwise would slow down the code too much.
|
||||
#define IMGUI_DEBUG_PARANOID 0
|
||||
#if IMGUI_DEBUG_PARANOID
|
||||
#define IM_ASSERT_PARANOID(_EXPR) IM_ASSERT(_EXPR)
|
||||
#else
|
||||
#define IM_ASSERT_PARANOID(_EXPR)
|
||||
#endif
|
||||
|
||||
// Error handling
|
||||
// Down the line in some frameworks/languages we would like to have a way to redirect those to the programmer and recover from more faults.
|
||||
#ifndef IM_ASSERT_USER_ERROR
|
||||
#define IM_ASSERT_USER_ERROR(_EXP,_MSG) IM_ASSERT((_EXP) && (_MSG)) // Recoverable User Error
|
||||
#endif
|
||||
|
||||
// Misc Macros
|
||||
#define IM_PI 3.14159265358979323846f
|
||||
#ifdef _WIN32
|
||||
#define IM_NEWLINE "\r\n" // Play it nice with Windows users (Update: since 2018-05, Notepad finally appears to support Unix-style carriage returns!)
|
||||
#else
|
||||
#define IM_NEWLINE "\n"
|
||||
#endif
|
||||
#define IM_TABSIZE (4)
|
||||
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
|
||||
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
|
||||
#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
|
||||
#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
|
||||
|
||||
// Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
|
||||
#ifdef _MSC_VER
|
||||
#define IMGUI_CDECL __cdecl
|
||||
@@ -193,9 +200,22 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
|
||||
#define IMGUI_CDECL
|
||||
#endif
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Generic helpers
|
||||
//-----------------------------------------------------------------------------
|
||||
// - Helpers: Misc
|
||||
// - Helpers: Bit manipulation
|
||||
// - Helpers: String, Formatting
|
||||
// - Helpers: UTF-8 <> wchar conversions
|
||||
// - Helpers: ImVec2/ImVec4 operators
|
||||
// - Helpers: Maths
|
||||
// - Helpers: Geometry
|
||||
// - Helper: ImBoolVector
|
||||
// - Helper: ImPool<>
|
||||
// - Helper: ImChunkStream<>
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Helpers: Misc
|
||||
IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
|
||||
IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode);
|
||||
#define ImQsort qsort
|
||||
IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
|
||||
IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0);
|
||||
@@ -207,13 +227,6 @@ static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { ret
|
||||
static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
|
||||
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
||||
|
||||
// Helpers: Geometry
|
||||
IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
|
||||
IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
|
||||
IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
|
||||
IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
|
||||
IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
|
||||
|
||||
// Helpers: String, Formatting
|
||||
IMGUI_API int ImStricmp(const char* str1, const char* str2);
|
||||
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
|
||||
@@ -263,9 +276,35 @@ static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs)
|
||||
static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
|
||||
#endif
|
||||
|
||||
// Helpers: File System
|
||||
#if defined(__EMSCRIPTEN__) && !defined(IMGUI_DISABLE_FILE_FUNCTIONS)
|
||||
#define IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
#endif
|
||||
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
typedef void* ImFileHandle;
|
||||
static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; }
|
||||
static inline bool ImFileClose(ImFileHandle) { return false; }
|
||||
static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; }
|
||||
static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
||||
static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
||||
#endif
|
||||
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
typedef FILE* ImFileHandle;
|
||||
IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode);
|
||||
IMGUI_API bool ImFileClose(ImFileHandle file);
|
||||
IMGUI_API ImU64 ImFileGetSize(ImFileHandle file);
|
||||
IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file);
|
||||
IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 count, ImFileHandle file);
|
||||
#else
|
||||
#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions
|
||||
#endif
|
||||
IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0);
|
||||
|
||||
// Helpers: Maths
|
||||
// - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy)
|
||||
#ifndef IMGUI_DISABLE_MATH_FUNCTIONS
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS
|
||||
static inline float ImFabs(float x) { return fabsf(x); }
|
||||
static inline float ImSqrt(float x) { return sqrtf(x); }
|
||||
static inline float ImPow(float x, float y) { return powf(x, y); }
|
||||
@@ -308,6 +347,14 @@ static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a)
|
||||
static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
|
||||
static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
|
||||
|
||||
// Helpers: Geometry
|
||||
IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
|
||||
IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
|
||||
IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
|
||||
IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
|
||||
inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
|
||||
IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
|
||||
|
||||
// Helper: ImBoolVector
|
||||
// Store 1-bit per value. Note that Resize() currently clears the whole vector.
|
||||
struct IMGUI_API ImBoolVector
|
||||
@@ -1254,7 +1301,7 @@ struct ImGuiContext
|
||||
// Capture/Logging
|
||||
bool LogEnabled;
|
||||
ImGuiLogType LogType;
|
||||
FILE* LogFile; // If != NULL log to stdout/ file
|
||||
ImFileHandle LogFile; // If != NULL log to stdout/ file
|
||||
ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
|
||||
float LogLinePosY;
|
||||
bool LogLineFirstItem;
|
||||
@@ -1674,7 +1721,7 @@ struct ImGuiTabItem
|
||||
float Width; // Width currently displayed
|
||||
float ContentWidth; // Width of actual contents, stored during BeginTabItem() call
|
||||
|
||||
ImGuiTabItem() { ID = Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
|
||||
ImGuiTabItem() { ID = 0; Flags = 0; Window = NULL; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; }
|
||||
};
|
||||
|
||||
// Storage for a tab bar (sizeof() 92~96 bytes)
|
||||
|
||||
+10
-6
@@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.74 WIP
|
||||
// dear imgui, v1.74
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
@@ -2481,7 +2481,7 @@ bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_typ
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
// For 32-bits and larger types, slider bounds are limited to half the natural type range.
|
||||
// For 32-bit and larger types, slider bounds are limited to half the natural type range.
|
||||
// So e.g. an integer Slider between INT_MAX-10 and INT_MAX will fail, but an integer Slider between INT_MAX/2-10 and INT_MAX/2 will be ok.
|
||||
// It would be possible to lift that limitation with some work but it doesn't seem to be worth it for sliders.
|
||||
bool ImGui::SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb)
|
||||
@@ -3164,7 +3164,7 @@ namespace ImStb
|
||||
static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return obj->CurLenW; }
|
||||
static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->TextW[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *GImGui; return g.Font->GetCharAdvance(c) * (g.FontSize / g.Font->FontSize); }
|
||||
static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : key; }
|
||||
static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
|
||||
static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
|
||||
{
|
||||
@@ -3347,6 +3347,10 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
|
||||
if (c >= 0xE000 && c <= 0xF8FF)
|
||||
return false;
|
||||
|
||||
// Filter Unicode ranges we are not handling in this build.
|
||||
if (c > IM_UNICODE_CODEPOINT_MAX)
|
||||
return false;
|
||||
|
||||
// Generic named filters
|
||||
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))
|
||||
{
|
||||
@@ -3770,7 +3774,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
s += ImTextCharFromUtf8(&c, s, NULL);
|
||||
if (c == 0)
|
||||
break;
|
||||
if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, callback_user_data))
|
||||
if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data))
|
||||
continue;
|
||||
clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
|
||||
}
|
||||
@@ -3994,7 +3998,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
// In multi-line mode, we never exit the loop until all lines are counted, so add one extra to the searches_remaining counter.
|
||||
searches_remaining += is_multiline ? 1 : 0;
|
||||
int line_count = 0;
|
||||
//for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bits
|
||||
//for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit
|
||||
for (const ImWchar* s = text_begin; *s != 0; s++)
|
||||
if (*s == '\n')
|
||||
{
|
||||
@@ -4071,7 +4075,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
break;
|
||||
if (rect_pos.y < clip_rect.y)
|
||||
{
|
||||
//p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bits
|
||||
//p = (const ImWchar*)wmemchr((const wchar_t*)p, '\n', text_selected_end - p); // FIXME-OPT: Could use this when wchar_t are 16-bit
|
||||
//p = p ? p + 1 : text_selected_end;
|
||||
while (p < text_selected_end)
|
||||
if (*p++ == '\n')
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
// ImGui - binary_to_compressed_c.cpp
|
||||
// dear imgui
|
||||
// (binary_to_compressed_c.cpp)
|
||||
// Helper tool to turn a file into a C array, if you want to embed font data in your source code.
|
||||
|
||||
// The data is first compressed with stb_compress() to reduce source code size,
|
||||
// then encoded in Base85 to fit in a string so we can fit roughly 4 bytes of compressed data into 5 bytes of source code (suggested by @mmalex)
|
||||
// (If we used 32-bits constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent)
|
||||
// (If we used 32-bit constants it would require take 11 bytes of source code to encode 4 bytes, and be endianness dependent)
|
||||
// Note that even with compression, the output array is likely to be bigger than the binary file..
|
||||
// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user