mirror of
https://github.com/ocornut/imgui.git
synced 2026-05-10 14:09:52 +08:00
Merge branch 'master' into docking
This commit is contained in:
@@ -92,6 +92,22 @@ Other Changes:
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buffer on the IsItemDeactivatedAfterEdit() frame. This could create issues when
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using the idiom of not applying edits before IsItemDeactivatedAfterEdit().
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(#9308, #8915, #8273)
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- Tables:
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- Allow reordering columns by dragging them in the context menu. (#9312)
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- Context menu now presents columns in display order. (#9312)
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- Fixed and clarified the behavior of using TableSetupScrollFreeze() with columns>1,
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and where some of the columns within that range were Hidable.
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- Before: TableSetupScrollFreeze(N, 0) made the first N _visible_ columns
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part of the scroll freeze. So if you intentionally hide columns <N
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the scroll freeze area would encompass the subsequent right columns.
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- After: TableSetupScrollFreeze(N, 0) makes the first N _declared_ columns
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part of the scroll freeze. So if you intentionally hide columns <N
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the scroll freeze area will cover less columns.
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- This is generally more sane and logical.
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- Fixed dragging a header to reorder outside of visible bounds (due to horizontal scrolling)
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from losing active id.
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- Angled Headers: angled section for column being reordered via the regular headers
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stays highlighted during reordering.
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- Style:
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- Border sizes are now scaled (and rounded) by ScaleAllSizes().
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- When using large values with ScallAllSizes(), the following items thickness
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@@ -30,7 +30,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.92.7 WIP"
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#define IMGUI_VERSION_NUM 19268
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#define IMGUI_VERSION_NUM 19269
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#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
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#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
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@@ -3278,6 +3278,7 @@ struct IMGUI_API ImGuiTable
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ImGuiTableColumnIdx ResizedColumn; // Index of column being resized. Reset when InstanceCurrent==0.
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ImGuiTableColumnIdx LastResizedColumn; // Index of column being resized from previous frame.
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ImGuiTableColumnIdx HeldHeaderColumn; // Index of column header being held.
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ImGuiTableColumnIdx LastHeldHeaderColumn; // Index of column header being held from previous frame.
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ImGuiTableColumnIdx ReorderColumn; // Index of column being reordered. (not cleared)
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ImGuiTableColumnIdx ReorderColumnDstOrder; // Requested display order of column being reordered.
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ImGuiTableColumnIdx LeftMostEnabledColumn; // Index of left-most non-hidden column.
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+107
-38
@@ -585,7 +585,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->IsSettingsDirty = true; // Records itself into .ini file even when in default state (#7934)
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table->InstanceInteracted = -1;
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table->ContextPopupColumn = -1;
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table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1;
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table->ReorderColumn = table->ReorderColumnDstOrder = table->ResizedColumn = table->LastResizedColumn = -1;
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table->AutoFitSingleColumn = -1;
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table->HoveredColumnBody = table->HoveredColumnBorder = -1;
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for (int n = 0; n < columns_count; n++)
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@@ -702,6 +702,7 @@ void ImGui::TableBeginApplyRequests(ImGuiTable* table)
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// Note: we don't clear ReorderColumn after handling the request (FIXME: clarify why or add a test).
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if (table->InstanceCurrent == 0)
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{
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table->LastHeldHeaderColumn = table->HeldHeaderColumn;
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table->HeldHeaderColumn = -1;
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if (table->ReorderColumn != -1 && table->ReorderColumnDstOrder != -1)
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{
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@@ -744,23 +745,37 @@ void ImGui::TableSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_
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table->IsSettingsDirty = true;
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}
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// Reorder requested by user indirection needs to verify
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// - That we don't reorder columns with the ImGuiTableColumnFlags_NoReorder flag.
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// - That we don't cross the frozen column limit.
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// (that TableSetupScrollFreeze() enforce a display order range for frozen columns.
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// so reordering a column across the frozen column barrier is illegal and will be undone.)
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static int TableGetMaxDisplayOrderAllowed(ImGuiTable* table, int src_order, int dst_order)
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{
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dst_order = ImClamp(dst_order, 0, table->ColumnsCount - 1);
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if (src_order == dst_order)
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return dst_order;
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// Cannot cross over the frozen column limit when interactively reordering.
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// TableSetupScrollFreeze() enforce a display order range for frozen columns. Reordering across the frozen column barrier is illegal and will be undone.
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if (table->FreezeColumnsRequest > 0)
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dst_order = (src_order < table->FreezeColumnsRequest) ? ImMin(dst_order, (int)table->FreezeColumnsRequest - 1) : ImMax(dst_order, (int)table->FreezeColumnsRequest);
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// Cannot cross over a column with the ImGuiTableColumnFlags_NoReorder flag.
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int reorder_dir = (src_order < dst_order) ? +1 : -1;
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for (int order_n = src_order; (src_order < dst_order && order_n <= dst_order) || (dst_order < src_order && order_n >= dst_order); order_n += reorder_dir)
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if (table->Columns[table->DisplayOrderToIndex[order_n]].Flags & ImGuiTableColumnFlags_NoReorder)
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{
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dst_order = (order_n == src_order) ? src_order : order_n - reorder_dir;
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break;
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}
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return dst_order;
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}
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// Reorder requested by user interaction.
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void ImGui::TableQueueSetColumnDisplayOrder(ImGuiTable* table, int column_n, int dst_order)
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{
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ImGuiTableColumn* src_column = &table->Columns[column_n];
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ImGuiTableColumn* dst_column = &table->Columns[table->DisplayOrderToIndex[dst_order]];
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if ((src_column->Flags | dst_column->Flags) & ImGuiTableColumnFlags_NoReorder) // FIXME: Perform a sweep test?
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return;
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int src_i = (src_column->IndexWithinEnabledSet != -1) ? src_column->IndexWithinEnabledSet : table->Columns.index_from_ptr(src_column); // FIXME: Hidden columns don't count into the FreezeColumns count, so what to do here is ill-defined. For now we use regular index.
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int dst_i = (dst_column->IndexWithinEnabledSet != -1) ? dst_column->IndexWithinEnabledSet : table->Columns.index_from_ptr(dst_column);
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if ((src_i < table->FreezeColumnsRequest) != (dst_i < table->FreezeColumnsRequest))
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return;
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const int src_order = table->Columns[column_n].DisplayOrder;
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table->ReorderColumn = (ImGuiTableColumnIdx)column_n;
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table->ReorderColumnDstOrder = (ImGuiTableColumnIdx)dst_order;
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table->ReorderColumnDstOrder = (ImGuiTableColumnIdx)-1;
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dst_order = TableGetMaxDisplayOrderAllowed(table, src_order, dst_order);
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if (dst_order != src_order)
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table->ReorderColumnDstOrder = (ImGuiTableColumnIdx)dst_order;
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}
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// Adjust flags: default width mode + stretch columns are not allowed when auto extending
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@@ -1070,7 +1085,6 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
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// Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
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int visible_n = 0;
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bool has_at_least_one_column_requesting_output = false;
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bool offset_x_frozen = (table->FreezeColumnsCount > 0);
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float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1;
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@@ -1085,7 +1099,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Initial nav layer: using FreezeRowsCount, NOT FreezeRowsRequest, so Header line changes layer when frozen
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column->NavLayerCurrent = (ImS8)(table->FreezeRowsCount > 0 ? ImGuiNavLayer_Menu : (ImGuiNavLayer)table->NavLayer);
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if (offset_x_frozen && table->FreezeColumnsCount == visible_n)
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if (offset_x_frozen && table->FreezeColumnsCount == column_n)
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{
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offset_x += work_rect.Min.x - table->OuterRect.Min.x;
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offset_x_frozen = false;
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@@ -1205,11 +1219,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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column->CannotSkipItemsQueue >>= 1;
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}
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if (visible_n < table->FreezeColumnsCount)
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if (column_n < table->FreezeColumnsCount)
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host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x);
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offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f;
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visible_n++;
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}
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// In case the table is visible (e.g. decorations) but all columns clipped, we keep a column visible.
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@@ -1290,7 +1303,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// [Part 13] Setup inner window decoration size (for scrolling / nav tracking to properly take account of frozen rows/columns)
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if (table->FreezeColumnsRequest > 0)
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table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x;
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table->InnerWindow->DecoInnerSizeX1 = table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsRequest - 1]].MaxX - table->OuterRect.Min.x; // FIXME-FROZEN
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if (table->FreezeRowsRequest > 0)
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table->InnerWindow->DecoInnerSizeY1 = table_instance->LastFrozenHeight;
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table_instance->LastFrozenHeight = 0.0f;
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@@ -1692,6 +1705,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
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{
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ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder);
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ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]);
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table->IsSettingsDirty = true;
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}
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}
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}
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@@ -3129,7 +3143,7 @@ void ImGui::TableHeadersRow()
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const int columns_count = TableGetColumnCount();
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for (int column_n = 0; column_n < columns_count; column_n++)
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{
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if (!TableSetColumnIndex(column_n))
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if (!TableSetColumnIndex(column_n) && table->LastHeldHeaderColumn != column_n)
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continue;
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// Push an id to allow empty/unnamed headers. This is also idiomatic as it ensure there is a consistent ID path to access columns (for e.g. automation)
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@@ -3300,7 +3314,7 @@ void ImGui::TableAngledHeadersRow()
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// Which column needs highlight?
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const ImGuiID row_id = GetID("##AngledHeaders");
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ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
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int highlight_column_n = table->HighlightColumnHeader;
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int highlight_column_n = (table->LastHeldHeaderColumn != -1) ? table->LastHeldHeaderColumn : table->HighlightColumnHeader;
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if (highlight_column_n == -1 && table->HoveredColumnBody != -1)
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if (table_instance->HoveredRowLast == 0 && table->HoveredColumnBorder == -1 && (g.ActiveId == 0 || g.ActiveId == row_id || (table->IsActiveIdInTable || g.DragDropActive)))
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highlight_column_n = table->HoveredColumnBody;
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@@ -3354,13 +3368,14 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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const ImVec2 header_angled_vector = unit_right * (row_height / -sin_a); // vector from bottom-left to top-left, and from bottom-right to top-right
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// Declare row, override and draw our own background
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// FIXME-TABLE: Generally broken when overlapping frozen columns limit.
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TableNextRow(ImGuiTableRowFlags_Headers, row_height);
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TableNextColumn();
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const ImRect row_r(table->WorkRect.Min.x, table->BgClipRect.Min.y, table->WorkRect.Max.x, table->RowPosY2);
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table->DrawSplitter->SetCurrentChannel(draw_list, TABLE_DRAW_CHANNEL_BG0);
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float clip_rect_min_x = table->BgClipRect.Min.x;
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if (table->FreezeColumnsCount > 0)
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clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->FreezeColumnsCount - 1].MaxX);
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clip_rect_min_x = ImMax(clip_rect_min_x, table->Columns[table->DisplayOrderToIndex[table->FreezeColumnsCount - 1]].MaxX);
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TableSetBgColor(ImGuiTableBgTarget_RowBg0, 0); // Cancel
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PushClipRect(table->BgClipRect.Min, table->BgClipRect.Max, false); // Span all columns
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draw_list->AddRectFilled(ImVec2(table->BgClipRect.Min.x, row_r.Min.y), ImVec2(table->BgClipRect.Max.x, row_r.Max.y), GetColorU32(ImGuiCol_TableHeaderBg, 0.25f)); // FIXME-STYLE: Change row background with an arbitrary color.
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@@ -3496,6 +3511,36 @@ bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table)
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return false;
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}
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||||
// FIXME: Copied from MenuItem() for the purpose of being able to pass _SelectOnRelease (#9312)
|
||||
static bool MenuItemForColumnReorder(const char* label, bool selected, bool enabled)
|
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{
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using namespace ImGui;
|
||||
ImGuiContext& g = *GImGui;
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||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
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||||
ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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float checkmark_w = IM_TRUNC(g.FontSize * 1.20f);
|
||||
float min_w = offsets->DeclColumns(0.0f, label_size.x, 0.0f, checkmark_w); // Feedback for next frame
|
||||
float stretch_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
|
||||
ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
|
||||
ImGuiID id = GetID(label);
|
||||
ImGuiSelectableFlags selectable_flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SpanAvailWidth;
|
||||
if (g.ActiveId == id)
|
||||
selectable_flags |= ImGuiSelectableFlags_Highlight; // Stays highlighted while dragging.
|
||||
const bool has_been_moved = (g.ActiveId == id) && g.ActiveIdHasBeenEditedBefore; // But disable toggling once moved.
|
||||
|
||||
BeginDisabled(!enabled); // Don't use ImGuiSelectableFlags_Disabled so that Check mark is also affected.
|
||||
bool ret = Selectable(label, false, selectable_flags, ImVec2(min_w, label_size.y)) && !has_been_moved; // Can't use IsMouseDragging(0) as button is released already.
|
||||
if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_Visible) && selected)
|
||||
RenderCheckMark(window->DrawList, text_pos + ImVec2(offsets->OffsetMark + stretch_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(ImGuiCol_Text), g.FontSize * 0.866f);
|
||||
EndDisabled();
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Output context menu into current window (generally a popup)
|
||||
// FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
|
||||
// Sections to display are pulled from 'flags_for_section_to_display', which is typically == table->Flags.
|
||||
@@ -3512,17 +3557,17 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
|
||||
return;
|
||||
|
||||
bool want_separator = false;
|
||||
const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
|
||||
ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL;
|
||||
const int context_column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1;
|
||||
ImGuiTableColumn* context_column = (context_column_n != -1) ? &table->Columns[context_column_n] : NULL;
|
||||
|
||||
// Sizing
|
||||
if (flags_for_section_to_display & ImGuiTableFlags_Resizable)
|
||||
{
|
||||
if (column != NULL)
|
||||
if (context_column != NULL)
|
||||
{
|
||||
const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled;
|
||||
const bool can_resize = !(context_column->Flags & ImGuiTableColumnFlags_NoResize) && context_column->IsEnabled;
|
||||
if (MenuItem(LocalizeGetMsg(ImGuiLocKey_TableSizeOne), NULL, false, can_resize)) // "###SizeOne"
|
||||
TableSetColumnWidthAutoSingle(table, column_n);
|
||||
TableSetColumnWidthAutoSingle(table, context_column_n);
|
||||
}
|
||||
|
||||
const char* size_all_desc;
|
||||
@@ -3571,23 +3616,47 @@ void ImGui::TableDrawDefaultContextMenu(ImGuiTable* table, ImGuiTableFlags flags
|
||||
Separator();
|
||||
want_separator = true;
|
||||
|
||||
// While reordering: we calculate min/max allowed range once here so we can avoid a O(N log N) in the loop (because the query itself does a sweep scan).
|
||||
// This assume that reordering constraints output a single range, otherwise would need to either call TableGetMaxDisplayOrderAllowed() for each item below, or cache this once per frame into columns.
|
||||
const bool is_reordering = (g.ActiveId != 0 && g.ActiveIdWindow == g.CurrentWindow && table->ReorderColumn != -1 && g.ActiveIdHasBeenEditedBefore); // FIXME: This is a bit of a hack.
|
||||
const int reorder_src_order = is_reordering ? table->Columns[table->ReorderColumn].DisplayOrder : -1;
|
||||
const int reorder_min_order = is_reordering ? TableGetMaxDisplayOrderAllowed(table, reorder_src_order, 0) : 0;
|
||||
const int reorder_max_order = is_reordering ? TableGetMaxDisplayOrderAllowed(table, reorder_src_order, table->ColumnsCount - 1) : table->ColumnsCount - 1;
|
||||
PushItemFlag(ImGuiItemFlags_AutoClosePopups, false);
|
||||
for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++)
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
ImGuiTableColumn* other_column = &table->Columns[other_column_n];
|
||||
if (other_column->Flags & ImGuiTableColumnFlags_Disabled)
|
||||
const int column_n = table->DisplayOrderToIndex[order_n];
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
if (column->Flags & ImGuiTableColumnFlags_Disabled)
|
||||
continue;
|
||||
|
||||
const char* name = TableGetColumnName(table, other_column_n);
|
||||
const char* name = TableGetColumnName(table, column_n);
|
||||
if (name == NULL || name[0] == 0)
|
||||
name = "<Unknown>";
|
||||
|
||||
// Make sure we can't hide the last active column
|
||||
bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
|
||||
if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
|
||||
menu_item_active = false;
|
||||
if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active))
|
||||
other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled;
|
||||
bool menu_item_enabled = (column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true;
|
||||
if (column->IsUserEnabled && table->ColumnsEnabledCount <= 1)
|
||||
menu_item_enabled = false;
|
||||
if (is_reordering && (column->DisplayOrder < reorder_min_order || column->DisplayOrder > reorder_max_order))
|
||||
menu_item_enabled = false;
|
||||
if (MenuItemForColumnReorder(name, column->IsUserEnabled, menu_item_enabled))
|
||||
column->IsUserEnabledNextFrame = !column->IsUserEnabled;
|
||||
|
||||
// Drag to reorder
|
||||
// FIXME: It is currently not possible to reorder columns marked with ImGuiTableColumnFlags_NoHide.
|
||||
if (IsItemActive() && IsMouseDragging(0) && g.ActiveIdSource == ImGuiInputSource_Mouse && (table->Flags & ImGuiTableFlags_Reorderable))
|
||||
{
|
||||
g.ActiveIdHasBeenEditedBefore = true; // Disable toggle in MenuItemForColumnReorder() + start dimming to display allowed reorder targets.
|
||||
table->ReorderColumn = (ImGuiTableColumnIdx)column_n;
|
||||
if (!IsItemHovered())
|
||||
{
|
||||
int reorder_dir = (g.IO.MousePos.y < (g.LastItemData.Rect.Min.y + g.LastItemData.Rect.Max.y) * 0.5f) ? -1 : +1;
|
||||
float reorder_amount = (reorder_dir < 0 ? g.LastItemData.Rect.Min.y - g.IO.MousePos.y : g.IO.MousePos.y - g.LastItemData.Rect.Max.y) / g.LastItemData.Rect.GetHeight();
|
||||
int dst_order = column->DisplayOrder + (int)ImCeil(reorder_amount) * reorder_dir; // Estimated target order, will be validated and clamped.
|
||||
TableQueueSetColumnDisplayOrder(table, column_n, dst_order);
|
||||
}
|
||||
}
|
||||
}
|
||||
PopItemFlag();
|
||||
}
|
||||
@@ -4057,7 +4126,7 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
|
||||
BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX);
|
||||
BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder);
|
||||
BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn);
|
||||
BulletText("ResizedColumn: %d, HeldHeaderColumn: %d, ReorderColumn: %d", table->LastResizedColumn, table->LastHeldHeaderColumn, table->ReorderColumn);
|
||||
for (int n = 0; n < table->InstanceCurrent + 1; n++)
|
||||
{
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, n);
|
||||
|
||||
Reference in New Issue
Block a user