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(Breaking) DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke(). thickness<>flags.
Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off. Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking. The aim is to be able to use/add flags to more ImDrawList functions, and making existing functions consistents was deemed very desirable.
This commit is contained in:
+21
-1
@@ -45,6 +45,27 @@ Breaking Changes:
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- Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`,
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which is part of our new standard draw callbacks. (#9378)
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Redirecting the earlier value into the later one when set, so both old and new code should work.
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- DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke().
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Recap:
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- Before: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);`
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- After: `void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);`
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- Before: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);`
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- After: `void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);`
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- Before: `void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);`
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- After: `void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);`
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Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
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Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
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This is not an easy change but it makes ImDrawList function signatures consistent.
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As we are aiming to add flags and features to variety of ImDrawList functions, that consistency will become particularly important.
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The new order is also more convenient as `flags` are less frequently used than `thickness` in real code.
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Effectively the typical call site is changing from:
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- Before: `window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);`
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- After: `window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);`
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Notes:
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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- Users of C++ and other languages with type-checking will be notified at compile-time of any mistakes.
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- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
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- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
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- Backends:
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- Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler. (#914)
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This change allows us to facilitate changing samplers, in line with other backends. [@yaz0r, @ocornut]
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@@ -179,7 +200,6 @@ Other Changes:
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- IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE descriptors of type VK_DESCRIPTOR_TYPE_SAMPLER.
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-----------------------------------------------------------------------
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VERSION 1.92.7 (Released 2026-04-02)
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-----------------------------------------------------------------------
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@@ -395,6 +395,27 @@ IMPLEMENTING SUPPORT for ImGuiBackendFlags_RendererHasTextures:
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2026/05/07 (1.92.8) - DrawList: swapped the last two arguments of AddRect(), AddPolyline(), PathStroke().
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Recap:
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- Before: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f);
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- After: void ImDrawList::AddRect(ImVec2 p_min, ImVec2 p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0);
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- Before: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
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- After: void ImDrawList::AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
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- Before: void ImDrawList::PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f);
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- After: void ImDrawList::PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0);
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Added inline redirection functions when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is off.
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Marked the old functions are =delete when IMGUI_DISABLE_OBSOLETE_FUNCTIONS is on, to allow for better type-checking.
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This is not an easy change but it makes ImDrawList function signatures consistent.
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As we are aiming to add flags and features to variety of ImDrawList functions, that consistency will become particularly important.
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The new order is also more convenient as 'flags' are less frequently used than 'thickness' in real code.
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Effectively the typical call site is changing from:
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- Before: window->DrawList->AddRect(p_min, p_max, color, rounding, ImDrawFlags_None, border_size);
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- After: window->DrawList->AddRect(p_min, p_max, color, rounding, border_size);
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Notes:
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- As a general policy in Dear ImGui, all our flags default to 0 so ImDrawFlags_None was likely written 0 in some call sites.
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- Users of C++ and other languages with type-checking should be notified at compile-time of any mistakes.
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- Users of high-level bindings or languages with no type-checking will be notified at runtime via an assert for invalid flags value.
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- Consider adding `#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS` in your imconfig.h, even temporarily, to clean up legacy code.
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- 2026/04/23 (1.92.8) - Obsoleted `ImDrawCallback_ResetRenderState` in favor of using `ImGui::GetPlatformIO().DrawCallback_ResetRenderState`, which is part of our new standard draw callbacks. (#9378)
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- 2026/04/22 (1.92.8) - Backends: Vulkan: redesigned to use separate ImageView + Sampler instead of Combined Image Sampler.
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- When registering custom textures: changed ImGui_ImplVulkan_AddTexture() signature to remove Sampler.
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@@ -3973,8 +3994,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool borders
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const float border_size = g.Style.FrameBorderSize;
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if (borders && border_size > 0.0f)
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{
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
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}
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}
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@@ -3985,8 +4006,8 @@ void ImGui::RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding)
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const float border_size = g.Style.FrameBorderSize;
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if (border_size > 0.0f)
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{
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, 0, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, 0, border_size);
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window->DrawList->AddRect(p_min + ImVec2(1, 1), p_max + ImVec2(1, 1), GetColorU32(ImGuiCol_BorderShadow), rounding, border_size);
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window->DrawList->AddRect(p_min, p_max, GetColorU32(ImGuiCol_Border), rounding, border_size);
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}
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}
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@@ -4021,7 +4042,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
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const float thickness = 2.0f;
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if (flags & ImGuiNavRenderCursorFlags_Compact)
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{
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
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}
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else
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{
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@@ -4030,7 +4051,7 @@ void ImGui::RenderNavCursor(const ImRect& bb, ImGuiID id, ImGuiNavRenderCursorFl
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bool fully_visible = window->ClipRect.Contains(display_rect);
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if (!fully_visible)
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window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, 0, thickness);
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window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavCursor), rounding, thickness);
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if (!fully_visible)
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window->DrawList->PopClipRect();
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}
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@@ -4064,7 +4085,7 @@ void ImGui::RenderMouseCursor(ImVec2 base_pos, float base_scale, ImGuiMouseCurso
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float a_min = ImFmod((float)g.Time * 5.0f, 2.0f * IM_PI);
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float a_max = a_min + IM_PI * 1.65f;
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draw_list->PathArcTo(pos + ImVec2(14, -1) * scale, 6.0f * scale, a_min, a_max);
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draw_list->PathStroke(col_fill, ImDrawFlags_None, 3.0f * scale);
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draw_list->PathStroke(col_fill, 3.0f * scale);
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}
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draw_list->PopTexture();
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}
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@@ -4937,7 +4958,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id, ImGuiItemFlags item_flag
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{
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g.HoveredIdPreviousFrameItemCount++;
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if (g.DebugDrawIdConflictsId == id)
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window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, ImDrawFlags_None, 2.0f);
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window->DrawList->AddRect(bb.Min - ImVec2(1,1), bb.Max + ImVec2(1,1), IM_COL32(255, 0, 0, 255), 0.0f, 2.0f);
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}
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#endif
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@@ -5969,7 +5990,7 @@ static void ImGui::RenderDimmedBackgrounds()
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if (window->DrawList->CmdBuffer.Size == 0)
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window->DrawList->AddDrawCmd();
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window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f); // FIXME-DPI
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 3.0f); // FIXME-DPI
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window->DrawList->PopClipRect();
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}
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}
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@@ -7129,7 +7150,7 @@ static void RenderWindowOuterSingleBorder(ImGuiWindow* window, int border_n, ImU
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const ImRect border_r = GetResizeBorderRect(window, border_n, rounding, 0.0f);
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window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN1) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle - IM_PI * 0.25f, def.OuterAngle);
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window->DrawList->PathArcTo(ImLerp(border_r.Min, border_r.Max, def.SegmentN2) + ImVec2(0.5f, 0.5f) + def.InnerDir * rounding, rounding, def.OuterAngle, def.OuterAngle + IM_PI * 0.25f);
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window->DrawList->PathStroke(border_col, ImDrawFlags_None, border_size);
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window->DrawList->PathStroke(border_col, border_size);
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}
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static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
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@@ -7138,7 +7159,7 @@ static void ImGui::RenderWindowOuterBorders(ImGuiWindow* window)
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const float border_size = window->WindowBorderSize;
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const ImU32 border_col = GetColorU32(ImGuiCol_Border);
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if (border_size > 0.0f && (window->Flags & ImGuiWindowFlags_NoBackground) == 0)
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window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, 0, window->WindowBorderSize);
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window->DrawList->AddRect(window->Pos, window->Pos + window->Size, border_col, window->WindowRounding, window->WindowBorderSize);
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else if (border_size > 0.0f)
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{
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if (window->ChildFlags & ImGuiChildFlags_ResizeX) // Similar code as 'resize_border_mask' computation in UpdateWindowManualResize() but we specifically only always draw explicit child resize border.
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@@ -15159,7 +15180,7 @@ void ImGui::RenderDragDropTargetRectEx(ImDrawList* draw_list, const ImRect& bb,
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{
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ImGuiContext& g = *GImGui;
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draw_list->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTargetBg), rounding, 0);
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draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, 0, g.Style.DragDropTargetBorderSize);
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draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_DragDropTarget), rounding, g.Style.DragDropTargetBorderSize);
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}
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const ImGuiPayload* ImGui::GetDragDropPayload()
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@@ -16261,7 +16282,7 @@ void ImGui::DebugRenderKeyboardPreview(ImDrawList* draw_list)
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draw_list->AddRect(key_min, key_max, IM_COL32(24, 24, 24, 255), key_rounding);
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ImVec2 face_min = ImVec2(key_min.x + key_face_pos.x, key_min.y + key_face_pos.y);
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ImVec2 face_max = ImVec2(face_min.x + key_face_size.x, face_min.y + key_face_size.y);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, ImDrawFlags_None, 2.0f);
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draw_list->AddRect(face_min, face_max, IM_COL32(193, 193, 193, 255), key_face_rounding, 2.0f);
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draw_list->AddRectFilled(face_min, face_max, IM_COL32(252, 252, 252, 255), key_face_rounding);
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ImVec2 label_min = ImVec2(key_min.x + key_label_pos.x, key_min.y + key_label_pos.y);
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draw_list->AddText(label_min, IM_COL32(64, 64, 64, 255), key_data->Label);
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@@ -16684,7 +16705,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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BulletText("Table 0x%08X (%d columns, in '%s')", table->ID, table->ColumnsCount, table->OuterWindow->Name);
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if (IsItemHovered())
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GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
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GetForegroundDrawList(table->OuterWindow)->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
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Indent();
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char buf[128];
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for (int rect_n = 0; rect_n < TRT_Count; rect_n++)
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@@ -16699,7 +16720,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]);
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Selectable(buf);
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if (IsItemHovered())
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
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}
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}
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else
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@@ -16708,7 +16729,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImFormatString(buf, IM_COUNTOF(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]);
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Selectable(buf);
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if (IsItemHovered())
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 0, 2.0f);
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GetForegroundDrawList(table->OuterWindow)->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, 2.0f);
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}
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}
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Unindent();
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@@ -17116,7 +17137,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImRect r = Funcs::GetTableRect(table, cfg->ShowTablesRectsType, column_n);
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ImU32 col = (table->HoveredColumnBody == column_n) ? IM_COL32(255, 255, 128, 255) : IM_COL32(255, 0, 128, 255);
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float thickness = (table->HoveredColumnBody == column_n) ? 3.0f : 1.0f;
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draw_list->AddRect(r.Min, r.Max, col, 0.0f, 0, thickness);
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draw_list->AddRect(r.Min, r.Max, col, 0.0f, thickness);
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}
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}
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else
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@@ -17293,7 +17314,7 @@ void ImGui::DebugNodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, con
|
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{
|
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ImDrawListFlags backup_flags = fg_draw_list->Flags;
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fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines is more readable for very large and thin triangles.
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fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f);
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fg_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed);
|
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fg_draw_list->Flags = backup_flags;
|
||||
}
|
||||
}
|
||||
@@ -17321,7 +17342,7 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
|
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for (int n = 0; n < 3; n++, idx_n++)
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||||
vtxs_rect.Add((triangle[n] = vtx_buffer[idx_buffer ? idx_buffer[idx_n] : idx_n].pos));
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if (show_mesh)
|
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out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), ImDrawFlags_Closed, 1.0f); // In yellow: mesh triangles
|
||||
out_draw_list->AddPolyline(triangle, 3, IM_COL32(255, 255, 0, 255), 1.0f, ImDrawFlags_Closed); // In yellow: mesh triangles
|
||||
}
|
||||
// Draw bounding boxes
|
||||
if (show_aabb)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.92.8 WIP"
|
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#define IMGUI_VERSION_NUM 19275
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#define IMGUI_VERSION_NUM 19276
|
||||
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
|
||||
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
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||||
|
||||
@@ -3240,16 +3240,15 @@ struct ImDrawListSplitter
|
||||
};
|
||||
|
||||
// Flags for ImDrawList functions
|
||||
// (Legacy: bit 0 must always correspond to ImDrawFlags_Closed to be backward compatible with old API using a bool. Bits 1..3 must be unused)
|
||||
enum ImDrawFlags_
|
||||
{
|
||||
ImDrawFlags_None = 0,
|
||||
ImDrawFlags_Closed = 1 << 0, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
|
||||
ImDrawFlags_RoundCornersTopLeft = 1 << 4, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-left corner only (when rounding > 0.0f, we default to all corners). Was 0x01.
|
||||
ImDrawFlags_RoundCornersTopRight = 1 << 5, // AddRect(), AddRectFilled(), PathRect(): enable rounding top-right corner only (when rounding > 0.0f, we default to all corners). Was 0x02.
|
||||
ImDrawFlags_RoundCornersBottomLeft = 1 << 6, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-left corner only (when rounding > 0.0f, we default to all corners). Was 0x04.
|
||||
ImDrawFlags_RoundCornersBottomRight = 1 << 7, // AddRect(), AddRectFilled(), PathRect(): enable rounding bottom-right corner only (when rounding > 0.0f, we default to all corners). Wax 0x08.
|
||||
ImDrawFlags_RoundCornersNone = 1 << 8, // AddRect(), AddRectFilled(), PathRect(): disable rounding on all corners (when rounding > 0.0f). This is NOT zero, NOT an implicit flag!
|
||||
ImDrawFlags_Closed = 1 << 9, // PathStroke(), AddPolyline(): specify that shape should be closed (Important: this is always == 1 for legacy reason)
|
||||
ImDrawFlags_RoundCornersTop = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight,
|
||||
ImDrawFlags_RoundCornersBottom = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersLeft = ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersTopLeft,
|
||||
@@ -3257,6 +3256,7 @@ enum ImDrawFlags_
|
||||
ImDrawFlags_RoundCornersAll = ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight | ImDrawFlags_RoundCornersBottomLeft | ImDrawFlags_RoundCornersBottomRight,
|
||||
ImDrawFlags_RoundCornersDefault_ = ImDrawFlags_RoundCornersAll, // Default to ALL corners if none of the _RoundCornersXX flags are specified.
|
||||
ImDrawFlags_RoundCornersMask_ = ImDrawFlags_RoundCornersAll | ImDrawFlags_RoundCornersNone,
|
||||
ImDrawFlags_InvalidMask_ = 0x8000000F,
|
||||
};
|
||||
|
||||
// Flags for ImDrawList instance. Those are set automatically by ImGui:: functions from ImGuiIO settings, and generally not manipulated directly.
|
||||
@@ -3324,7 +3324,7 @@ struct ImDrawList
|
||||
IMGUI_API void AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0, float thickness = 1.0f); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, float thickness = 1.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding = 0.0f, ImDrawFlags flags = 0); // a: upper-left, b: lower-right (== upper-left + size)
|
||||
IMGUI_API void AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||
IMGUI_API void AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness = 1.0f);
|
||||
@@ -3345,7 +3345,7 @@ struct ImDrawList
|
||||
// General polygon
|
||||
// - Only simple polygons are supported by filling functions (no self-intersections, no holes).
|
||||
// - Concave polygon fill is more expensive than convex one: it has O(N^2) complexity. Provided as a convenience for the user but not used by the main library.
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, float thickness, ImDrawFlags flags = 0);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
IMGUI_API void AddConcavePolyFilled(const ImVec2* points, int num_points, ImU32 col);
|
||||
|
||||
@@ -3365,7 +3365,7 @@ struct ImDrawList
|
||||
inline void PathLineToMergeDuplicate(const ImVec2& pos) { if (_Path.Size == 0 || memcmp(&_Path.Data[_Path.Size - 1], &pos, 8) != 0) _Path.push_back(pos); }
|
||||
inline void PathFillConvex(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathFillConcave(ImU32 col) { AddConcavePolyFilled(_Path.Data, _Path.Size, col); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags = 0, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, flags, thickness); _Path.Size = 0; }
|
||||
inline void PathStroke(ImU32 col, float thickness = 1.0f, ImDrawFlags flags = 0) { AddPolyline(_Path.Data, _Path.Size, col, thickness, flags); _Path.Size = 0; }
|
||||
IMGUI_API void PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments = 0);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||
IMGUI_API void PathEllipticalArcTo(const ImVec2& center, const ImVec2& radius, float rot, float a_min, float a_max, int num_segments = 0); // Ellipse
|
||||
@@ -3413,8 +3413,15 @@ struct ImDrawList
|
||||
|
||||
// Obsolete names
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) { AddRect(p_min, p_max, col, rounding, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) { AddPolyline(points, num_points, col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags, float thickness) { PathStroke(col, thickness, flags); } // OBSOLETED in 1.92.8: NEW FUNCTION SIGNATURE HAS 'thickness' AND 'flags' SWAPPED.
|
||||
inline void PushTextureID(ImTextureRef tex_ref) { PushTexture(tex_ref); } // RENAMED in 1.92.0
|
||||
inline void PopTextureID() { PopTexture(); } // RENAMED in 1.92.0
|
||||
#else
|
||||
IMGUI_API void AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding /*= 0.0f*/, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) = delete;
|
||||
inline void PathStroke(ImU32 col, ImDrawFlags flags /*= 0*/, float thickness /*= 1.0f*/) = delete;
|
||||
#endif
|
||||
//inline void AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f) { AddEllipse(center, ImVec2(radius_x, radius_y), col, rot, num_segments, thickness); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
//inline void AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot = 0.0f, int num_segments = 0) { AddEllipseFilled(center, ImVec2(radius_x, radius_y), col, rot, num_segments); } // OBSOLETED in 1.90.5 (Mar 2024)
|
||||
|
||||
+5
-5
@@ -10131,12 +10131,12 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
draw_list->AddNgon(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, ngon_sides, th); x += sz + spacing; // N-gon
|
||||
draw_list->AddCircle(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, col, circle_segments, th); x += sz + spacing; // Circle
|
||||
draw_list->AddEllipse(ImVec2(x + sz*0.5f, y + sz*0.5f), ImVec2(sz*0.5f, sz*0.3f), col, -0.3f, circle_segments, th); x += sz + spacing; // Ellipse
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, ImDrawFlags_None, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, ImDrawFlags_None, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, corners_tl_br, th); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, 0.0f, th); x += sz + spacing; // Square
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th); x += sz + spacing; // Square with all rounded corners
|
||||
draw_list->AddRect(ImVec2(x, y), ImVec2(x + sz, y + sz), col, rounding, th, corners_tl_br); x += sz + spacing; // Square with two rounded corners
|
||||
draw_list->AddTriangle(ImVec2(x+sz*0.5f,y), ImVec2(x+sz, y+sz-0.5f), ImVec2(x, y+sz-0.5f), col, th);x += sz + spacing; // Triangle
|
||||
//draw_list->AddTriangle(ImVec2(x+sz*0.2f,y), ImVec2(x, y+sz-0.5f), ImVec2(x+sz*0.4f, y+sz-0.5f), col, th);x+= sz*0.4f + spacing; // Thin triangle
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, ImDrawFlags_Closed, th); x += sz + spacing; // Concave Shape
|
||||
PathConcaveShape(draw_list, x, y, sz); draw_list->PathStroke(col, th, ImDrawFlags_Closed); x += sz + spacing; // Concave Shape
|
||||
//draw_list->AddPolyline(concave_shape, IM_COUNTOF(concave_shape), col, ImDrawFlags_Closed, th);
|
||||
draw_list->AddLineH(x, x + sz, y, col, th); x += sz + spacing; // Horizontal line (note: drawing a filled rectangle will be faster!)
|
||||
draw_list->AddLineV(x, y, y + sz, col, th); x += spacing; // Vertical line (note: drawing a filled rectangle will be faster!)
|
||||
@@ -10144,7 +10144,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
|
||||
// Path
|
||||
draw_list->PathArcTo(ImVec2(x + sz*0.5f, y + sz*0.5f), sz*0.5f, 3.141592f, 3.141592f * -0.5f);
|
||||
draw_list->PathStroke(col, ImDrawFlags_None, th);
|
||||
draw_list->PathStroke(col, th);
|
||||
x += sz + spacing;
|
||||
|
||||
// Quadratic Bezier Curve (3 control points)
|
||||
|
||||
+25
-22
@@ -811,7 +811,7 @@ void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, c
|
||||
|
||||
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
||||
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
@@ -820,6 +820,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
|
||||
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
||||
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
||||
const bool thick_line = (thickness > _FringeScale);
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?");
|
||||
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
{
|
||||
@@ -1441,14 +1442,6 @@ void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDr
|
||||
{
|
||||
if (rounding >= 0.5f)
|
||||
{
|
||||
// If this assert triggers on legacy code, please update your code replacing hardcoded values with ImDrawFlags_RoundCorners* values.
|
||||
// - See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
|
||||
// - Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
|
||||
// - Marked obsolete in 1.82 and completely removed in 1.90:
|
||||
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
|
||||
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
|
||||
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
|
||||
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
|
||||
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
||||
flags |= ImDrawFlags_RoundCornersAll;
|
||||
|
||||
@@ -1481,7 +1474,7 @@ void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float th
|
||||
return;
|
||||
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
||||
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float thickness)
|
||||
@@ -1490,7 +1483,7 @@ void ImDrawList::AddLineH(float min_x, float max_x, float y, ImU32 col, float th
|
||||
return;
|
||||
PathLineTo(ImVec2(min_x + 0.5f, y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(max_x + 0.5f, y + 0.5f));
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float thickness)
|
||||
@@ -1499,20 +1492,30 @@ void ImDrawList::AddLineV(float x, float min_y, float max_y, ImU32 col, float th
|
||||
return;
|
||||
PathLineTo(ImVec2(x + 0.5f, min_y + 0.5f)); // Same as AddLine() above.
|
||||
PathLineTo(ImVec2(x + 0.5f, max_y + 0.5f));
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// p_min = upper-left, p_max = lower-right
|
||||
// Note we don't render 1 pixels sized rectangles properly.
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
|
||||
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, float thickness, ImDrawFlags flags)
|
||||
{
|
||||
// If this assert triggers on legacy code:
|
||||
// - 1.92.8 (2025/04): swapped two last parameters order: flags, thickness --> thickness, flags. This should normally be caught by compile-time type-checking.
|
||||
// - 1.82.0 (2021/03): changed ImDrawCornerFlags to ImDrawFlags_RoundCornersXXX values.
|
||||
// If you used hard-coded 1 to 15 or ~0 in flags to configure corner rounding use the new flags!
|
||||
// - Hard coded support for ~0 == ImDrawFlags_RoundCornersAll.
|
||||
// - Hard coded support for values 0x01 to 0x0F (matching 15 out of 16 old flags combinations) --> see FixRectCornerFlags() in <1.90 code.
|
||||
// - Hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'.
|
||||
// See "API BREAKING CHANGES" section for 1.82 and 1.90.
|
||||
IM_ASSERT((flags & ImDrawFlags_InvalidMask_) == 0 && "Incorrect parameter. Did you swapped 'thickness' and 'flags'?"); // Or misuse of legacy hard-coded ImDrawCornerFlags values
|
||||
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
|
||||
else
|
||||
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
|
||||
@@ -1556,7 +1559,7 @@ void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, c
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathLineTo(p4);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
||||
@@ -1579,7 +1582,7 @@ void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p
|
||||
PathLineTo(p1);
|
||||
PathLineTo(p2);
|
||||
PathLineTo(p3);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
||||
@@ -1614,7 +1617,7 @@ void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int nu
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
}
|
||||
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
||||
@@ -1650,7 +1653,7 @@ void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
// Guaranteed to honor 'num_segments'
|
||||
@@ -1677,7 +1680,7 @@ void ImDrawList::AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 co
|
||||
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
||||
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathEllipticalArcTo(center, radius, rot, 0.0f, a_max, num_segments - 1);
|
||||
PathStroke(col, ImDrawFlags_Closed, thickness);
|
||||
PathStroke(col, thickness, ImDrawFlags_Closed);
|
||||
}
|
||||
|
||||
void ImDrawList::AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot, int num_segments)
|
||||
@@ -1702,7 +1705,7 @@ void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Quadratic Bezier takes 3 controls points
|
||||
@@ -1713,7 +1716,7 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
||||
|
||||
PathLineTo(p1);
|
||||
PathBezierQuadraticCurveTo(p2, p3, num_segments);
|
||||
PathStroke(col, 0, thickness);
|
||||
PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
@@ -6041,7 +6044,7 @@ void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float
|
||||
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
||||
draw_list->PathLineTo(ImVec2(bx, by));
|
||||
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
||||
draw_list->PathStroke(col, 0, thickness);
|
||||
draw_list->PathStroke(col, thickness);
|
||||
}
|
||||
|
||||
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
||||
|
||||
+1
-1
@@ -2872,7 +2872,7 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
const ImU32 outer_col = table->BorderColorStrong;
|
||||
if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter)
|
||||
{
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size);
|
||||
inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, border_size);
|
||||
}
|
||||
else if (table->Flags & ImGuiTableFlags_BordersOuterV)
|
||||
{
|
||||
|
||||
+6
-6
@@ -1151,7 +1151,7 @@ void ImGui::ImageWithBg(ImTextureRef tex_ref, const ImVec2& image_size, const Im
|
||||
else
|
||||
window->DrawList->AddImage(tex_ref, bb.Min + padding, bb.Max - padding, uv0, uv1, GetColorU32(tint_col));
|
||||
if (g.Style.ImageBorderSize > 0.0f)
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), rounding, ImDrawFlags_None, g.Style.ImageBorderSize);
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border), rounding, g.Style.ImageBorderSize);
|
||||
}
|
||||
|
||||
void ImGui::Image(ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1)
|
||||
@@ -6352,7 +6352,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
const float a1 = (n+1.0f)/6.0f * 2.0f * IM_PI + aeps;
|
||||
const int vert_start_idx = draw_list->VtxBuffer.Size;
|
||||
draw_list->PathArcTo(wheel_center, (wheel_r_inner + wheel_r_outer)*0.5f, a0, a1, segment_per_arc);
|
||||
draw_list->PathStroke(col_white, 0, wheel_thickness);
|
||||
draw_list->PathStroke(col_white, wheel_thickness);
|
||||
const int vert_end_idx = draw_list->VtxBuffer.Size;
|
||||
|
||||
// Paint colors over existing vertices
|
||||
@@ -6496,7 +6496,7 @@ bool ImGui::ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFl
|
||||
if (g.Style.FrameBorderSize > 0.0f)
|
||||
RenderFrameBorder(bb.Min, bb.Max, rounding);
|
||||
else
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 0, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI
|
||||
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_FrameBg), rounding, 1.0f * (float)(int)g.Style._MainScale); // Color buttons are often in need of some sort of border // FIXME-DPI
|
||||
}
|
||||
|
||||
// Drag and Drop Source
|
||||
@@ -7169,7 +7169,7 @@ void ImGui::TreeNodeDrawLineToChildNode(const ImVec2& target_pos)
|
||||
window->DrawList->PathArcToFast(ImVec2(x1, y - rounding), rounding, 6, 3);
|
||||
if (x1 < x2)
|
||||
window->DrawList->PathLineTo(ImVec2(x2, y));
|
||||
window->DrawList->PathStroke(GetColorU32(ImGuiCol_TreeLines), ImDrawFlags_None, g.Style.TreeLinesSize);
|
||||
window->DrawList->PathStroke(GetColorU32(ImGuiCol_TreeLines), g.Style.TreeLinesSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -10756,7 +10756,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
||||
float rounding = style.TabRounding;
|
||||
display_draw_list->PathArcToFast(tl + ImVec2(+rounding, +rounding), rounding, 7, 9);
|
||||
display_draw_list->PathArcToFast(tr + ImVec2(-rounding, +rounding), rounding, 9, 11);
|
||||
display_draw_list->PathStroke(overline_col, 0, style.TabBarOverlineSize);
|
||||
display_draw_list->PathStroke(overline_col, style.TabBarOverlineSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -10860,7 +10860,7 @@ void ImGui::TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabI
|
||||
draw_list->PathArcToFast(ImVec2(bb.Min.x + rounding + 0.5f, y1 + rounding + 0.5f), rounding, 6, 9);
|
||||
draw_list->PathArcToFast(ImVec2(bb.Max.x - rounding - 0.5f, y1 + rounding + 0.5f), rounding, 9, 12);
|
||||
draw_list->PathLineTo(ImVec2(bb.Max.x - 0.5f, y2));
|
||||
draw_list->PathStroke(GetColorU32(ImGuiCol_Border), 0, g.Style.TabBorderSize);
|
||||
draw_list->PathStroke(GetColorU32(ImGuiCol_Border), g.Style.TabBorderSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user