mirror of
https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_win32.cpp # imgui.cpp # imgui_internal.h
This commit is contained in:
@@ -33,13 +33,25 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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Breaking Changes:
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- IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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- Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Kept inline redirection function (will obsolete).
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Other Changes:
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- Columns: Fixed Separator from creating an extraneous draw command. (#125)
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- Columns: Fixed Selectable with SpanAllColumns flag from creating an extraneous draw command. (#125)
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- Separator: Revert 1.70 "Declare its thickness (1.0f) to the layout" change. It's not incorrect
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but it breaks existing some layout patterns. Will return back to it when we expose Separator flags.
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- Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple
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times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000").
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It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here.
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- Fixed uses of IsItemDeactivated(), IsItemDeactivatedAfterEdit() on multi-components widgets and
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after EndGroup(). (#2550, #1875)
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- Scrollbar: Very minor bounding box adjustment to cope with various border size.
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- ImFontAtlas: FreeType: Added RasterizerFlags::Monochrome flag to disable font anti-aliasing. (#2545)
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Combine with RasterizerFlags::MonoHinting for best results.
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- Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(),
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the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode
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support. (#2538, #2541)
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-----------------------------------------------------------------------
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@@ -15,6 +15,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-05-11: Inputs: Don't filter character value from ALLEGRO_EVENT_KEY_CHAR before calling AddInputCharacter().
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// 2019-04-30: Renderer: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2018-11-30: Platform: Added touchscreen support.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
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@@ -353,8 +354,7 @@ bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT *ev)
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return true;
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case ALLEGRO_EVENT_KEY_CHAR:
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if (ev->keyboard.display == g_Display)
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if (ev->keyboard.unichar > 0 && ev->keyboard.unichar < 0x10000)
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io.AddInputCharacter((unsigned short)ev->keyboard.unichar);
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io.AddInputCharacter((unsigned int)ev->keyboard.unichar);
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return true;
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case ALLEGRO_EVENT_KEY_DOWN:
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case ALLEGRO_EVENT_KEY_UP:
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@@ -17,6 +17,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
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// 2019-03-12: Misc: Preserve DisplayFramebufferScale when main window is minimized.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them.
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@@ -131,8 +132,7 @@ void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c)
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g_PrevUserCallbackChar(window, c);
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ImGuiIO& io = ImGui::GetIO();
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if (c > 0 && c < 0x10000)
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io.AddInputCharacter((unsigned short)c);
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io.AddInputCharacter(c);
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}
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static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, GlfwClientApi client_api)
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@@ -118,7 +118,7 @@ void ImGui_ImplGLUT_KeyboardFunc(unsigned char c, int x, int y)
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//printf("char_down_func %d '%c'\n", c, c);
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ImGuiIO& io = ImGui::GetIO();
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if (c >= 32)
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io.AddInputCharacter((unsigned short)c);
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io.AddInputCharacter((unsigned int)c);
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// Store letters in KeysDown[] array as both uppercase and lowercase + Handle GLUT translating CTRL+A..CTRL+Z as 1..26.
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// This is a hacky mess but GLUT is unable to distinguish e.g. a TAB key from CTRL+I so this is probably the best we can do here.
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@@ -12,6 +12,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-05-11: Inputs: Don't filter value from character callback before calling AddInputCharacter().
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// 2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_Marmalade_RenderDrawData() in the .h file so you can call it yourself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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@@ -166,8 +167,7 @@ int32 ImGui_Marmalade_CharCallback(void* system_data, void* user_data)
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{
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ImGuiIO& io = ImGui::GetIO();
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s3eKeyboardCharEvent* e = (s3eKeyboardCharEvent*)system_data;
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if ((e->m_Char > 0 && e->m_Char < 0x10000))
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io.AddInputCharacter((unsigned short)e->m_Char);
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io.AddInputCharacter((unsigned int)e->m_Char);
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return 0;
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}
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@@ -13,6 +13,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2019-05-11: Inputs: Don't filter character values before calling AddInputCharacter() apart from 0xF700..0xFFFF range.
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-07-07: Initial version.
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@@ -190,8 +191,8 @@ bool ImGui_ImplOSX_HandleEvent(NSEvent* event, NSView* view)
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for (int i = 0; i < len; i++)
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{
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int c = [str characterAtIndex:i];
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if (c < 0xF700 && !io.KeyCtrl)
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io.AddInputCharacter((unsigned short)c);
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if (!io.KeyCtrl && !(c >= 0xF700 && c <= 0xFFFF))
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io.AddInputCharacter((unsigned int)c);
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// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
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int key = mapCharacterToKey(c);
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@@ -20,6 +20,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
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// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
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// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages.
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// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
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@@ -361,8 +362,7 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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return 0;
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case WM_CHAR:
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// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
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if (wParam > 0 && wParam < 0x10000)
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io.AddInputCharacter((unsigned short)wParam);
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io.AddInputCharacter((unsigned int)wParam);
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return 0;
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case WM_SETCURSOR:
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if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor())
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@@ -506,9 +506,9 @@ namespace ImGui
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IMGUI_API void TreePop(); // ~ Unindent()+PopId()
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IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing()
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IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
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IMGUI_API void SetNextTreeNodeOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
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IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
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IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
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IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
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// Widgets: Selectables
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// - A selectable highlights when hovered, and can display another color when selected.
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@@ -804,7 +804,8 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
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ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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ImGuiInputTextFlags_Multiline = 1 << 20, // For internal use by InputTextMultiline()
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ImGuiInputTextFlags_NoMarkEdited = 1 << 21 // For internal use by functions using InputText() before reformatting data
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};
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// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*()
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@@ -1244,7 +1245,7 @@ enum ImGuiMouseCursor_
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#endif
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};
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// Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
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// Enumateration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions
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// Represent a condition.
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// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
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enum ImGuiCond_
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@@ -1481,7 +1482,7 @@ struct ImGuiIO
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float NavInputs[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame().
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// Functions
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IMGUI_API void AddInputCharacter(ImWchar c); // Queue new character input
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IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input
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IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string
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IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
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@@ -1621,6 +1622,9 @@ struct ImGuiWindowClass
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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namespace ImGui
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{
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// OBSOLETED in 1.71 (from May 2019)
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static inline void SetNextTreeNodeOpen(bool open, ImGuiCond cond = 0) { SetNextItemOpen(open, cond); }
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// OBSOLETED in 1.70 (from May 2019)
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static inline float GetContentRegionAvailWidth() { return GetContentRegionAvail().x; }
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// OBSOLETED in 1.69 (from Mar 2019)
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+21
-9
@@ -623,13 +623,20 @@ static void ShowDemoWindowWidgets()
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if (ImGui::TreeNode("Basic trees"))
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{
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for (int i = 0; i < 5; i++)
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{
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// Use SetNextItemOpen() so set the default state of a node to be open.
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// We could also use TreeNodeEx() with the ImGuiTreeNodeFlags_DefaultOpen flag to achieve the same thing!
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if (i == 0)
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode((void*)(intptr_t)i, "Child %d", i))
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{
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ImGui::Text("blah blah");
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ImGui::SameLine();
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if (ImGui::SmallButton("button")) { };
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if (ImGui::SmallButton("button")) {};
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ImGui::TreePop();
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}
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}
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ImGui::TreePop();
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}
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@@ -1588,10 +1595,11 @@ static void ShowDemoWindowWidgets()
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ImGui::RadioButton("Checkbox", &item_type, 2);
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ImGui::RadioButton("SliderFloat", &item_type, 3);
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ImGui::RadioButton("InputText", &item_type, 4);
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ImGui::RadioButton("ColorEdit4", &item_type, 5);
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ImGui::RadioButton("MenuItem", &item_type, 6);
|
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ImGui::RadioButton("TreeNode (w/ double-click)", &item_type, 7);
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ImGui::RadioButton("ListBox", &item_type, 8);
|
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ImGui::RadioButton("InputFloat3", &item_type, 5);
|
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ImGui::RadioButton("ColorEdit4", &item_type, 6);
|
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ImGui::RadioButton("MenuItem", &item_type, 7);
|
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ImGui::RadioButton("TreeNode (w/ double-click)", &item_type, 8);
|
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ImGui::RadioButton("ListBox", &item_type, 9);
|
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ImGui::Separator();
|
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bool ret = false;
|
||||
if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction
|
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@@ -1599,10 +1607,11 @@ static void ShowDemoWindowWidgets()
|
||||
if (item_type == 2) { ret = ImGui::Checkbox("ITEM: Checkbox", &b); } // Testing checkbox
|
||||
if (item_type == 3) { ret = ImGui::SliderFloat("ITEM: SliderFloat", &col4f[0], 0.0f, 1.0f); } // Testing basic item
|
||||
if (item_type == 4) { ret = ImGui::InputText("ITEM: InputText", &str[0], IM_ARRAYSIZE(str)); } // Testing input text (which handles tabbing)
|
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if (item_type == 5) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
|
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if (item_type == 6) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy)
|
||||
if (item_type == 7) { ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
|
||||
if (item_type == 8) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
|
||||
if (item_type == 5) { ret = ImGui::InputFloat3("ITEM: InputFloat3", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
|
||||
if (item_type == 6) { ret = ImGui::ColorEdit4("ITEM: ColorEdit4", col4f); } // Testing multi-component items (IsItemXXX flags are reported merged)
|
||||
if (item_type == 7) { ret = ImGui::MenuItem("ITEM: MenuItem"); } // Testing menu item (they use ImGuiButtonFlags_PressedOnRelease button policy)
|
||||
if (item_type == 8) { ret = ImGui::TreeNodeEx("ITEM: TreeNode w/ ImGuiTreeNodeFlags_OpenOnDoubleClick", ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_NoTreePushOnOpen); } // Testing tree node with ImGuiButtonFlags_PressedOnDoubleClick button policy.
|
||||
if (item_type == 9) { const char* items[] = { "Apple", "Banana", "Cherry", "Kiwi" }; static int current = 1; ret = ImGui::ListBox("ITEM: ListBox", ¤t, items, IM_ARRAYSIZE(items), IM_ARRAYSIZE(items)); }
|
||||
ImGui::BulletText(
|
||||
"Return value = %d\n"
|
||||
"IsItemFocused() = %d\n"
|
||||
@@ -1683,6 +1692,9 @@ static void ShowDemoWindowWidgets()
|
||||
if (embed_all_inside_a_child_window)
|
||||
ImGui::EndChild();
|
||||
|
||||
static char dummy_str[] = "This is a dummy field to be able to tab-out of the widgets above.";
|
||||
ImGui::InputText("dummy", dummy_str, IM_ARRAYSIZE(dummy_str), ImGuiInputTextFlags_ReadOnly);
|
||||
|
||||
// Calling IsItemHovered() after begin returns the hovered status of the title bar.
|
||||
// This is useful in particular if you want to create a context menu (with BeginPopupContextItem) associated to the title bar of a window.
|
||||
// This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties).
|
||||
|
||||
+114
-89
@@ -74,7 +74,8 @@ struct ImGuiInputTextState; // Internal state of the currently focused/e
|
||||
struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
|
||||
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
|
||||
struct ImGuiNavMoveResult; // Result of a directional navigation move query result
|
||||
struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
|
||||
struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
|
||||
struct ImGuiNextItemData; // Storage for SetNextItem** functions
|
||||
struct ImGuiPopupData; // Storage for current popup stack
|
||||
struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
|
||||
struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
|
||||
@@ -85,18 +86,20 @@ struct ImGuiWindowTempData; // Temporary storage for one window (that's
|
||||
struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
|
||||
|
||||
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
|
||||
typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
|
||||
typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
|
||||
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
|
||||
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
|
||||
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
|
||||
typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
|
||||
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
|
||||
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal
|
||||
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
|
||||
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
|
||||
typedef int ImGuiDataAuthority; // -> enum ImGuiDataAuthority_ // Enum: for storing the source authority (dock node vs window) of a field
|
||||
typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
|
||||
typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
|
||||
typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
|
||||
typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
|
||||
typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
|
||||
typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
|
||||
typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
|
||||
typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
|
||||
typedef int ImGuiNextItemDataFlags; // -> enum ImGuiNextItemDataFlags_ // Flags: for SetNextItemXXX() functions
|
||||
typedef int ImGuiNextWindowDataFlags; // -> enum ImGuiNextWindowDataFlags_// Flags: for SetNextWindowXXX() functions
|
||||
typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for SeparatorEx()
|
||||
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
|
||||
typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// STB libraries includes
|
||||
@@ -386,7 +389,9 @@ enum ImGuiItemStatusFlags_
|
||||
ImGuiItemStatusFlags_HoveredRect = 1 << 0,
|
||||
ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
|
||||
ImGuiItemStatusFlags_Edited = 1 << 2, // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
|
||||
ImGuiItemStatusFlags_ToggledSelection = 1 << 3 // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
|
||||
ImGuiItemStatusFlags_ToggledSelection = 1 << 3, // Set when Selectable(), TreeNode() reports toggling a selection. We can't report "Selected" because reporting the change allows us to handle clipping with less issues.
|
||||
ImGuiItemStatusFlags_HasDeactivated = 1 << 4, // Set if the widget/group is able to provide data for the ImGuiItemStatusFlags_Deactivated flag.
|
||||
ImGuiItemStatusFlags_Deactivated = 1 << 5 // Only valid if ImGuiItemStatusFlags_HasDeactivated is set.
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
, // [imgui-test only]
|
||||
@@ -587,11 +592,11 @@ struct ImGuiGroupData
|
||||
ImVec2 BackupCursorMaxPos;
|
||||
ImVec1 BackupIndent;
|
||||
ImVec1 BackupGroupOffset;
|
||||
ImVec2 BackupCurrentLineSize;
|
||||
float BackupCurrentLineTextBaseOffset;
|
||||
ImVec2 BackupCurrLineSize;
|
||||
float BackupCurrLineTextBaseOffset;
|
||||
ImGuiID BackupActiveIdIsAlive;
|
||||
bool BackupActiveIdPreviousFrameIsAlive;
|
||||
bool AdvanceCursor;
|
||||
bool EmitItem;
|
||||
};
|
||||
|
||||
// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
|
||||
@@ -793,52 +798,64 @@ struct ImGuiNavMoveResult
|
||||
void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); }
|
||||
};
|
||||
|
||||
enum ImGuiNextWindowDataFlags_
|
||||
{
|
||||
ImGuiNextWindowDataFlags_None = 0,
|
||||
ImGuiNextWindowDataFlags_HasPos = 1 << 0,
|
||||
ImGuiNextWindowDataFlags_HasSize = 1 << 1,
|
||||
ImGuiNextWindowDataFlags_HasContentSize = 1 << 2,
|
||||
ImGuiNextWindowDataFlags_HasCollapsed = 1 << 3,
|
||||
ImGuiNextWindowDataFlags_HasSizeConstraint = 1 << 4,
|
||||
ImGuiNextWindowDataFlags_HasFocus = 1 << 5,
|
||||
ImGuiNextWindowDataFlags_HasBgAlpha = 1 << 6,
|
||||
ImGuiNextWindowDataFlags_HasViewport = 1 << 7,
|
||||
ImGuiNextWindowDataFlags_HasDock = 1 << 8,
|
||||
ImGuiNextWindowDataFlags_HasWindowClass = 1 << 9
|
||||
};
|
||||
|
||||
// Storage for SetNexWindow** functions
|
||||
struct ImGuiNextWindowData
|
||||
{
|
||||
ImGuiCond PosCond;
|
||||
ImGuiCond SizeCond;
|
||||
ImGuiCond ContentSizeCond;
|
||||
ImGuiCond CollapsedCond;
|
||||
ImGuiCond SizeConstraintCond;
|
||||
ImGuiCond FocusCond;
|
||||
ImGuiCond BgAlphaCond;
|
||||
ImGuiCond ViewportCond;
|
||||
ImGuiCond DockCond;
|
||||
ImVec2 PosVal;
|
||||
ImVec2 PosPivotVal;
|
||||
ImVec2 SizeVal;
|
||||
ImVec2 ContentSizeVal;
|
||||
bool PosUndock;
|
||||
bool CollapsedVal;
|
||||
ImRect SizeConstraintRect;
|
||||
ImGuiSizeCallback SizeCallback;
|
||||
void* SizeCallbackUserData;
|
||||
float BgAlphaVal;
|
||||
ImGuiID ViewportId;
|
||||
ImGuiID DockId;
|
||||
ImGuiWindowClass WindowClass;
|
||||
ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it.
|
||||
ImGuiNextWindowDataFlags Flags;
|
||||
ImGuiCond PosCond;
|
||||
ImGuiCond SizeCond;
|
||||
ImGuiCond CollapsedCond;
|
||||
ImGuiCond DockCond;
|
||||
ImVec2 PosVal;
|
||||
ImVec2 PosPivotVal;
|
||||
ImVec2 SizeVal;
|
||||
ImVec2 ContentSizeVal;
|
||||
bool PosUndock;
|
||||
bool CollapsedVal;
|
||||
ImRect SizeConstraintRect;
|
||||
ImGuiSizeCallback SizeCallback;
|
||||
void* SizeCallbackUserData;
|
||||
float BgAlphaVal;
|
||||
ImGuiID ViewportId;
|
||||
ImGuiID DockId;
|
||||
ImGuiWindowClass WindowClass;
|
||||
ImVec2 MenuBarOffsetMinVal; // *Always on* This is not exposed publicly, so we don't clear it.
|
||||
|
||||
ImGuiNextWindowData() { memset(this, 0, sizeof(*this)); }
|
||||
inline void ClearFlags() { Flags = ImGuiNextWindowDataFlags_None; }
|
||||
};
|
||||
|
||||
ImGuiNextWindowData()
|
||||
{
|
||||
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = ViewportCond = DockCond = 0;
|
||||
PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
|
||||
ContentSizeVal = ImVec2(0.0f, 0.0f);
|
||||
PosUndock = CollapsedVal = false;
|
||||
SizeConstraintRect = ImRect();
|
||||
SizeCallback = NULL;
|
||||
SizeCallbackUserData = NULL;
|
||||
BgAlphaVal = FLT_MAX;
|
||||
ViewportId = DockId = 0;
|
||||
MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
||||
}
|
||||
enum ImGuiNextItemDataFlags_
|
||||
{
|
||||
ImGuiNextItemDataFlags_None = 0,
|
||||
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
|
||||
ImGuiNextItemDataFlags_HasOpen = 1 << 1
|
||||
};
|
||||
|
||||
void Clear()
|
||||
{
|
||||
PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = ViewportCond = DockCond = 0;
|
||||
WindowClass = ImGuiWindowClass();
|
||||
}
|
||||
struct ImGuiNextItemData
|
||||
{
|
||||
ImGuiNextItemDataFlags Flags;
|
||||
float Width; // Set by SetNextItemWidth().
|
||||
bool OpenVal; // Set by SetNextItemOpen() function.
|
||||
ImGuiCond OpenCond;
|
||||
|
||||
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
|
||||
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -951,12 +968,13 @@ struct ImGuiContext
|
||||
float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
|
||||
float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
|
||||
ImDrawListSharedData DrawListSharedData;
|
||||
|
||||
double Time;
|
||||
int FrameCount;
|
||||
int FrameCountEnded;
|
||||
int FrameCountPlatformEnded;
|
||||
int FrameCountRendered;
|
||||
|
||||
// Windows state
|
||||
ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
|
||||
ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
|
||||
ImVector<ImGuiWindow*> WindowsSortBuffer;
|
||||
@@ -967,39 +985,45 @@ struct ImGuiContext
|
||||
ImGuiWindow* HoveredWindow; // Will catch mouse inputs
|
||||
ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
|
||||
ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
|
||||
|
||||
// Item/widgets state and tracking information
|
||||
ImGuiID HoveredId; // Hovered widget
|
||||
bool HoveredIdAllowOverlap;
|
||||
ImGuiID HoveredIdPreviousFrame;
|
||||
float HoveredIdTimer; // Measure contiguous hovering time
|
||||
float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
|
||||
ImGuiID ActiveId; // Active widget
|
||||
ImGuiID ActiveIdPreviousFrame;
|
||||
ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
|
||||
float ActiveIdTimer;
|
||||
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
|
||||
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
|
||||
bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
|
||||
bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
|
||||
bool ActiveIdPreviousFrameIsAlive;
|
||||
bool ActiveIdPreviousFrameHasBeenEdited;
|
||||
bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
|
||||
bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
|
||||
bool ActiveIdHasBeenEditedThisFrame;
|
||||
int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
|
||||
int ActiveIdBlockNavInputFlags;
|
||||
ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
ImGuiWindow* ActiveIdPreviousFrameWindow;
|
||||
ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
|
||||
ImGuiID ActiveIdPreviousFrame;
|
||||
bool ActiveIdPreviousFrameIsAlive;
|
||||
bool ActiveIdPreviousFrameHasBeenEditedBefore;
|
||||
ImGuiWindow* ActiveIdPreviousFrameWindow;
|
||||
|
||||
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
|
||||
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
|
||||
ImVec2 LastValidMousePos;
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
|
||||
|
||||
// Next window/item data
|
||||
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
|
||||
ImGuiNextItemData NextItemData; // Storage for SetNextItem** functions
|
||||
|
||||
// Shared stacks
|
||||
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
|
||||
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
|
||||
ImGuiCond NextTreeNodeOpenCond;
|
||||
|
||||
// Viewports
|
||||
ImVector<ImGuiViewportP*> Viewports; // Active viewports (always 1+, and generally 1 unless multi-viewports are enabled). Each viewports hold their copy of ImDrawData.
|
||||
@@ -1087,6 +1111,7 @@ struct ImGuiContext
|
||||
ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
|
||||
|
||||
// Widget state
|
||||
ImVec2 LastValidMousePos;
|
||||
ImGuiInputTextState InputTextState;
|
||||
ImFont InputTextPasswordFont;
|
||||
ImGuiID TempInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
|
||||
@@ -1148,40 +1173,42 @@ struct ImGuiContext
|
||||
FontSize = FontBaseSize = 0.0f;
|
||||
FontAtlasOwnedByContext = shared_font_atlas ? false : true;
|
||||
IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
|
||||
|
||||
Time = 0.0f;
|
||||
FrameCount = 0;
|
||||
FrameCountEnded = FrameCountPlatformEnded = FrameCountRendered = -1;
|
||||
|
||||
WindowsActiveCount = 0;
|
||||
CurrentWindow = NULL;
|
||||
HoveredWindow = NULL;
|
||||
HoveredRootWindow = NULL;
|
||||
HoveredWindowUnderMovingWindow = NULL;
|
||||
MovingWindow = NULL;
|
||||
|
||||
HoveredId = 0;
|
||||
HoveredIdAllowOverlap = false;
|
||||
HoveredIdPreviousFrame = 0;
|
||||
HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
|
||||
ActiveId = 0;
|
||||
ActiveIdPreviousFrame = 0;
|
||||
ActiveIdIsAlive = 0;
|
||||
ActiveIdTimer = 0.0f;
|
||||
ActiveIdIsJustActivated = false;
|
||||
ActiveIdAllowOverlap = false;
|
||||
ActiveIdHasBeenPressed = false;
|
||||
ActiveIdHasBeenEdited = false;
|
||||
ActiveIdPreviousFrameIsAlive = false;
|
||||
ActiveIdPreviousFrameHasBeenEdited = false;
|
||||
ActiveIdHasBeenPressedBefore = false;
|
||||
ActiveIdHasBeenEditedBefore = false;
|
||||
ActiveIdHasBeenEditedThisFrame = false;
|
||||
ActiveIdAllowNavDirFlags = 0x00;
|
||||
ActiveIdBlockNavInputFlags = 0x00;
|
||||
ActiveIdClickOffset = ImVec2(-1,-1);
|
||||
ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
|
||||
ActiveIdWindow = NULL;
|
||||
ActiveIdSource = ImGuiInputSource_None;
|
||||
|
||||
ActiveIdPreviousFrame = 0;
|
||||
ActiveIdPreviousFrameIsAlive = false;
|
||||
ActiveIdPreviousFrameHasBeenEditedBefore = false;
|
||||
ActiveIdPreviousFrameWindow = NULL;
|
||||
|
||||
LastActiveId = 0;
|
||||
LastActiveIdTimer = 0.0f;
|
||||
LastValidMousePos = ImVec2(0.0f, 0.0f);
|
||||
MovingWindow = NULL;
|
||||
NextTreeNodeOpenVal = false;
|
||||
NextTreeNodeOpenCond = 0;
|
||||
|
||||
CurrentViewport = NULL;
|
||||
MouseViewport = MouseLastHoveredViewport = NULL;
|
||||
@@ -1234,6 +1261,7 @@ struct ImGuiContext
|
||||
|
||||
CurrentTabBar = NULL;
|
||||
|
||||
LastValidMousePos = ImVec2(0.0f, 0.0f);
|
||||
TempInputTextId = 0;
|
||||
ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
|
||||
DragCurrentAccumDirty = false;
|
||||
@@ -1280,9 +1308,9 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
ImVec2 CursorPosPrevLine;
|
||||
ImVec2 CursorStartPos; // Initial position in client area with padding
|
||||
ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
|
||||
ImVec2 CurrentLineSize;
|
||||
float CurrentLineTextBaseOffset;
|
||||
ImVec2 CurrLineSize;
|
||||
ImVec2 PrevLineSize;
|
||||
float CurrLineTextBaseOffset;
|
||||
float PrevLineTextBaseOffset;
|
||||
int TreeDepth;
|
||||
ImU32 TreeStoreMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31.. Could be turned into a ImU64 if necessary.
|
||||
@@ -1308,7 +1336,6 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
// We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
|
||||
ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
|
||||
float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
|
||||
float NextItemWidth;
|
||||
float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
|
||||
ImVector<ImGuiItemFlags>ItemFlagsStack;
|
||||
ImVector<float> ItemWidthStack;
|
||||
@@ -1324,8 +1351,8 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
ImGuiWindowTempData()
|
||||
{
|
||||
CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
|
||||
CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
|
||||
CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
|
||||
CurrLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
|
||||
CurrLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
|
||||
TreeDepth = 0;
|
||||
TreeStoreMayJumpToParentOnPop = 0x00;
|
||||
LastItemId = 0;
|
||||
@@ -1344,7 +1371,6 @@ struct IMGUI_API ImGuiWindowTempData
|
||||
|
||||
ItemFlags = ImGuiItemFlags_Default_;
|
||||
ItemWidth = 0.0f;
|
||||
NextItemWidth = +FLT_MAX;
|
||||
TextWrapPos = -1.0f;
|
||||
memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
|
||||
|
||||
@@ -1636,7 +1662,6 @@ namespace ImGui
|
||||
IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
|
||||
IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested
|
||||
IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
|
||||
IMGUI_API float GetNextItemWidth();
|
||||
IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_w, float default_h);
|
||||
IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
|
||||
IMGUI_API void PushMultiItemsWidths(int components, float width_full);
|
||||
@@ -1783,7 +1808,7 @@ namespace ImGui
|
||||
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||
IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
|
||||
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
|
||||
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
|
||||
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging
|
||||
IMGUI_API void TreePushOverrideID(ImGuiID id);
|
||||
|
||||
// Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
|
||||
|
||||
+65
-51
@@ -139,7 +139,7 @@ void ImGui::TextEx(const char* text, const char* text_end, ImGuiTextFlags flags)
|
||||
if (text_end == NULL)
|
||||
text_end = text + strlen(text); // FIXME-OPT
|
||||
|
||||
const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrentLineTextBaseOffset);
|
||||
const ImVec2 text_pos(window->DC.CursorPos.x, window->DC.CursorPos.y + window->DC.CurrLineTextBaseOffset);
|
||||
const float wrap_pos_x = window->DC.TextWrapPos;
|
||||
const bool wrap_enabled = (wrap_pos_x >= 0.0f);
|
||||
if (text_end - text > 2000 && !wrap_enabled)
|
||||
@@ -320,7 +320,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float w = GetNextItemWidth();
|
||||
const float w = CalcItemWidth();
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImRect value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2));
|
||||
@@ -358,8 +358,8 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
const char* text_begin = g.TempBuffer;
|
||||
const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
|
||||
const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const float text_base_offset_y = ImMax(0.0f, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x*2) : 0.0f), ImMax(line_height, label_size.y))); // Empty text doesn't add padding
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, 0))
|
||||
@@ -564,7 +564,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
if (pressed)
|
||||
g.ActiveIdHasBeenPressed = true;
|
||||
g.ActiveIdHasBeenPressedBefore = true;
|
||||
if (g.ActiveIdSource == ImGuiInputSource_Mouse)
|
||||
{
|
||||
if (g.ActiveIdIsJustActivated)
|
||||
@@ -612,8 +612,8 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
|
||||
pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y;
|
||||
if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag)
|
||||
pos.y += window->DC.CurrLineTextBaseOffset - style.FramePadding.y;
|
||||
ImVec2 size = CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f);
|
||||
|
||||
const ImRect bb(pos, pos + size);
|
||||
@@ -1122,7 +1122,7 @@ void ImGui::ProgressBar(float fraction, const ImVec2& size_arg, const char* over
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), g.FontSize + style.FramePadding.y*2.0f);
|
||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), g.FontSize + style.FramePadding.y*2.0f);
|
||||
ImRect bb(pos, pos + size);
|
||||
ItemSize(size, style.FramePadding.y);
|
||||
if (!ItemAdd(bb, 0))
|
||||
@@ -1156,7 +1156,7 @@ void ImGui::Bullet()
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const float line_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y*2), g.FontSize);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(g.FontSize, line_height));
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, 0))
|
||||
@@ -1210,7 +1210,7 @@ void ImGui::NewLine()
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
if (window->DC.CurrentLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
|
||||
if (window->DC.CurrLineSize.y > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
|
||||
ItemSize(ImVec2(0,0));
|
||||
else
|
||||
ItemSize(ImVec2(0.0f, g.FontSize));
|
||||
@@ -1224,8 +1224,8 @@ void ImGui::AlignTextToFramePadding()
|
||||
return;
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
window->DC.CurrentLineSize.y = ImMax(window->DC.CurrentLineSize.y, g.FontSize + g.Style.FramePadding.y * 2);
|
||||
window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
|
||||
window->DC.CurrLineSize.y = ImMax(window->DC.CurrLineSize.y, g.FontSize + g.Style.FramePadding.y * 2);
|
||||
window->DC.CurrLineTextBaseOffset = ImMax(window->DC.CurrLineTextBaseOffset, g.Style.FramePadding.y);
|
||||
}
|
||||
|
||||
// Horizontal/vertical separating line
|
||||
@@ -1244,7 +1244,7 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
|
||||
{
|
||||
// Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
|
||||
float y1 = window->DC.CursorPos.y;
|
||||
float y2 = window->DC.CursorPos.y + window->DC.CurrentLineSize.y;
|
||||
float y2 = window->DC.CursorPos.y + window->DC.CurrLineSize.y;
|
||||
const ImRect bb(ImVec2(window->DC.CursorPos.x, y1), ImVec2(window->DC.CursorPos.x + thickness_draw, y2));
|
||||
ItemSize(ImVec2(thickness_layout, 0.0f));
|
||||
if (!ItemAdd(bb, 0))
|
||||
@@ -1381,8 +1381,8 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
{
|
||||
// Always consume the SetNextWindowSizeConstraint() call in our early return paths
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiCond backup_next_window_size_constraint = g.NextWindowData.SizeConstraintCond;
|
||||
g.NextWindowData.SizeConstraintCond = 0;
|
||||
bool has_window_size_constraint = (g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint) != 0;
|
||||
g.NextWindowData.Flags &= ~ImGuiNextWindowDataFlags_HasSizeConstraint;
|
||||
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
@@ -1395,7 +1395,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
|
||||
const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const float expected_w = GetNextItemWidth();
|
||||
const float expected_w = CalcItemWidth();
|
||||
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : expected_w;
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
@@ -1434,9 +1434,9 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
if (!popup_open)
|
||||
return false;
|
||||
|
||||
if (backup_next_window_size_constraint)
|
||||
if (has_window_size_constraint)
|
||||
{
|
||||
g.NextWindowData.SizeConstraintCond = backup_next_window_size_constraint;
|
||||
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasSizeConstraint;
|
||||
g.NextWindowData.SizeConstraintRect.Min.x = ImMax(g.NextWindowData.SizeConstraintRect.Min.x, w);
|
||||
}
|
||||
else
|
||||
@@ -1526,7 +1526,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
||||
items_getter(data, *current_item, &preview_value);
|
||||
|
||||
// The old Combo() API exposed "popup_max_height_in_items". The new more general BeginCombo() API doesn't have/need it, but we emulate it here.
|
||||
if (popup_max_height_in_items != -1 && !g.NextWindowData.SizeConstraintCond)
|
||||
if (popup_max_height_in_items != -1 && !(g.NextWindowData.Flags & ImGuiNextWindowDataFlags_HasSizeConstraint))
|
||||
SetNextWindowSizeConstraints(ImVec2(0,0), ImVec2(FLT_MAX, CalcMaxPopupHeightFromItemCount(popup_max_height_in_items)));
|
||||
|
||||
if (!BeginCombo(label, preview_value, ImGuiComboFlags_None))
|
||||
@@ -2022,8 +2022,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* v, floa
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const float w = GetNextItemWidth();
|
||||
|
||||
const float w = CalcItemWidth();
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
@@ -2095,7 +2094,7 @@ bool ImGui::DragScalarN(const char* label, ImGuiDataType data_type, void* v, int
|
||||
bool value_changed = false;
|
||||
BeginGroup();
|
||||
PushID(label);
|
||||
PushMultiItemsWidths(components, GetNextItemWidth());
|
||||
PushMultiItemsWidths(components, CalcItemWidth());
|
||||
size_t type_size = GDataTypeInfo[data_type].Size;
|
||||
for (int i = 0; i < components; i++)
|
||||
{
|
||||
@@ -2142,7 +2141,7 @@ bool ImGui::DragFloatRange2(const char* label, float* v_current_min, float* v_cu
|
||||
ImGuiContext& g = *GImGui;
|
||||
PushID(label);
|
||||
BeginGroup();
|
||||
PushMultiItemsWidths(2, GetNextItemWidth());
|
||||
PushMultiItemsWidths(2, CalcItemWidth());
|
||||
|
||||
bool value_changed = DragFloat("##min", v_current_min, v_speed, (v_min >= v_max) ? -FLT_MAX : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format, power);
|
||||
PopItemWidth();
|
||||
@@ -2187,7 +2186,7 @@ bool ImGui::DragIntRange2(const char* label, int* v_current_min, int* v_current_
|
||||
ImGuiContext& g = *GImGui;
|
||||
PushID(label);
|
||||
BeginGroup();
|
||||
PushMultiItemsWidths(2, GetNextItemWidth());
|
||||
PushMultiItemsWidths(2, CalcItemWidth());
|
||||
|
||||
bool value_changed = DragInt("##min", v_current_min, v_speed, (v_min >= v_max) ? INT_MIN : v_min, (v_min >= v_max) ? *v_current_max : ImMin(v_max, *v_current_max), format);
|
||||
PopItemWidth();
|
||||
@@ -2465,7 +2464,7 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* v, co
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const float w = GetNextItemWidth();
|
||||
const float w = CalcItemWidth();
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y*2.0f));
|
||||
@@ -2543,7 +2542,7 @@ bool ImGui::SliderScalarN(const char* label, ImGuiDataType data_type, void* v, i
|
||||
bool value_changed = false;
|
||||
BeginGroup();
|
||||
PushID(label);
|
||||
PushMultiItemsWidths(components, GetNextItemWidth());
|
||||
PushMultiItemsWidths(components, CalcItemWidth());
|
||||
size_t type_size = GDataTypeInfo[data_type].Size;
|
||||
for (int i = 0; i < components; i++)
|
||||
{
|
||||
@@ -2792,7 +2791,8 @@ bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label,
|
||||
ImStrTrimBlanks(data_buf);
|
||||
|
||||
g.CurrentWindow->DC.CursorPos = bb.Min;
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
|
||||
ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ImGuiInputTextFlags_NoMarkEdited;
|
||||
flags |= ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
|
||||
bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
|
||||
if (init)
|
||||
{
|
||||
@@ -2801,7 +2801,11 @@ bool ImGui::TempInputTextScalar(const ImRect& bb, ImGuiID id, const char* label,
|
||||
g.TempInputTextId = g.ActiveId;
|
||||
}
|
||||
if (value_changed)
|
||||
return DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);
|
||||
{
|
||||
value_changed = DataTypeApplyOpFromText(data_buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, NULL);
|
||||
if (value_changed)
|
||||
MarkItemEdited(id);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2824,6 +2828,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
|
||||
if ((flags & (ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsScientific)) == 0)
|
||||
flags |= ImGuiInputTextFlags_CharsDecimal;
|
||||
flags |= ImGuiInputTextFlags_AutoSelectAll;
|
||||
flags |= ImGuiInputTextFlags_NoMarkEdited; // We call MarkItemEdited() ourselve by comparing the actual data rather than the string.
|
||||
|
||||
if (step != NULL)
|
||||
{
|
||||
@@ -2831,7 +2836,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
|
||||
|
||||
BeginGroup(); // The only purpose of the group here is to allow the caller to query item data e.g. IsItemActive()
|
||||
PushID(label);
|
||||
SetNextItemWidth(ImMax(1.0f, GetNextItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
|
||||
SetNextItemWidth(ImMax(1.0f, CalcItemWidth() - (button_size + style.ItemInnerSpacing.x) * 2));
|
||||
if (InputText("", buf, IM_ARRAYSIZE(buf), flags)) // PushId(label) + "" gives us the expected ID from outside point of view
|
||||
value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format);
|
||||
|
||||
@@ -2865,6 +2870,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* data_p
|
||||
if (InputText(label, buf, IM_ARRAYSIZE(buf), flags))
|
||||
value_changed = DataTypeApplyOpFromText(buf, g.InputTextState.InitialTextA.Data, data_type, data_ptr, format);
|
||||
}
|
||||
if (value_changed)
|
||||
MarkItemEdited(window->DC.LastItemId);
|
||||
|
||||
return value_changed;
|
||||
}
|
||||
@@ -2879,7 +2886,7 @@ bool ImGui::InputScalarN(const char* label, ImGuiDataType data_type, void* v, in
|
||||
bool value_changed = false;
|
||||
BeginGroup();
|
||||
PushID(label);
|
||||
PushMultiItemsWidths(components, GetNextItemWidth());
|
||||
PushMultiItemsWidths(components, CalcItemWidth());
|
||||
size_t type_size = GDataTypeInfo[data_type].Size;
|
||||
for (int i = 0; i < components; i++)
|
||||
{
|
||||
@@ -3329,7 +3336,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
BeginGroup();
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
|
||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), (is_multiline ? GetTextLineHeight() * 8.0f : label_size.y) + style.FramePadding.y*2.0f); // Arbitrary default of 8 lines high for multi-line
|
||||
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||
const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
|
||||
|
||||
@@ -4047,7 +4054,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
if (value_changed)
|
||||
if (value_changed && !(flags & ImGuiInputTextFlags_NoMarkEdited))
|
||||
MarkItemEdited(id);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
|
||||
@@ -4090,8 +4097,9 @@ bool ImGui::ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flag
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const float square_sz = GetFrameHeight();
|
||||
const float w_extra = (flags & ImGuiColorEditFlags_NoSmallPreview) ? 0.0f : (square_sz + style.ItemInnerSpacing.x);
|
||||
const float w_items_all = GetNextItemWidth() - w_extra;
|
||||
const float w_items_all = CalcItemWidth() - w_extra;
|
||||
const char* label_display_end = FindRenderedTextEnd(label);
|
||||
g.NextItemData.ClearFlags();
|
||||
|
||||
BeginGroup();
|
||||
PushID(label);
|
||||
@@ -4371,6 +4379,9 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
ImGuiStyle& style = g.Style;
|
||||
ImGuiIO& io = g.IO;
|
||||
|
||||
const float width = CalcItemWidth();
|
||||
g.NextItemData.ClearFlags();
|
||||
|
||||
PushID(label);
|
||||
BeginGroup();
|
||||
|
||||
@@ -4397,7 +4408,7 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
ImVec2 picker_pos = window->DC.CursorPos;
|
||||
float square_sz = GetFrameHeight();
|
||||
float bars_width = square_sz; // Arbitrary smallish width of Hue/Alpha picking bars
|
||||
float sv_picker_size = ImMax(bars_width * 1, GetNextItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
|
||||
float sv_picker_size = ImMax(bars_width * 1, width - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
|
||||
float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
|
||||
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
|
||||
float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
|
||||
@@ -4940,7 +4951,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
|
||||
// - TreePop()
|
||||
// - TreeAdvanceToLabelPos()
|
||||
// - GetTreeNodeToLabelSpacing()
|
||||
// - SetNextTreeNodeOpen()
|
||||
// - SetNextItemOpen()
|
||||
// - CollapsingHeader()
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
@@ -5034,17 +5045,17 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
|
||||
if (flags & ImGuiTreeNodeFlags_Leaf)
|
||||
return true;
|
||||
|
||||
// We only write to the tree storage if the user clicks (or explicitly use SetNextTreeNode*** functions)
|
||||
// We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function)
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiStorage* storage = window->DC.StateStorage;
|
||||
|
||||
bool is_open;
|
||||
if (g.NextTreeNodeOpenCond != 0)
|
||||
if (g.NextItemData.Flags & ImGuiNextItemDataFlags_HasOpen)
|
||||
{
|
||||
if (g.NextTreeNodeOpenCond & ImGuiCond_Always)
|
||||
if (g.NextItemData.OpenCond & ImGuiCond_Always)
|
||||
{
|
||||
is_open = g.NextTreeNodeOpenVal;
|
||||
is_open = g.NextItemData.OpenVal;
|
||||
storage->SetInt(id, is_open);
|
||||
}
|
||||
else
|
||||
@@ -5053,7 +5064,7 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
|
||||
const int stored_value = storage->GetInt(id, -1);
|
||||
if (stored_value == -1)
|
||||
{
|
||||
is_open = g.NextTreeNodeOpenVal;
|
||||
is_open = g.NextItemData.OpenVal;
|
||||
storage->SetInt(id, is_open);
|
||||
}
|
||||
else
|
||||
@@ -5061,7 +5072,6 @@ bool ImGui::TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
|
||||
is_open = stored_value != 0;
|
||||
}
|
||||
}
|
||||
g.NextTreeNodeOpenCond = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -5092,8 +5102,8 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
||||
const ImVec2 label_size = CalcTextSize(label, label_end, false);
|
||||
|
||||
// We vertically grow up to current line height up the typical widget height.
|
||||
const float text_base_offset_y = ImMax(padding.y, window->DC.CurrentLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrentLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
|
||||
const float text_base_offset_y = ImMax(padding.y, window->DC.CurrLineTextBaseOffset); // Latch before ItemSize changes it
|
||||
const float frame_height = ImMax(ImMin(window->DC.CurrLineSize.y, g.FontSize + style.FramePadding.y*2), label_size.y + padding.y*2);
|
||||
ImRect frame_bb = ImRect(window->DC.CursorPos, ImVec2(GetWorkRectMax().x, window->DC.CursorPos.y + frame_height));
|
||||
if (display_frame)
|
||||
{
|
||||
@@ -5290,13 +5300,15 @@ float ImGui::GetTreeNodeToLabelSpacing()
|
||||
return g.FontSize + (g.Style.FramePadding.x * 2.0f);
|
||||
}
|
||||
|
||||
void ImGui::SetNextTreeNodeOpen(bool is_open, ImGuiCond cond)
|
||||
// Set next TreeNode/CollapsingHeader open state.
|
||||
void ImGui::SetNextItemOpen(bool is_open, ImGuiCond cond)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.CurrentWindow->SkipItems)
|
||||
return;
|
||||
g.NextTreeNodeOpenVal = is_open;
|
||||
g.NextTreeNodeOpenCond = cond ? cond : ImGuiCond_Always;
|
||||
g.NextItemData.Flags |= ImGuiNextItemDataFlags_HasOpen;
|
||||
g.NextItemData.OpenVal = is_open;
|
||||
g.NextItemData.OpenCond = cond ? cond : ImGuiCond_Always;
|
||||
}
|
||||
|
||||
// CollapsingHeader returns true when opened but do not indent nor push into the ID stack (because of the ImGuiTreeNodeFlags_NoTreePushOnOpen flag).
|
||||
@@ -5360,7 +5372,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||
ImVec2 pos = window->DC.CursorPos;
|
||||
pos.y += window->DC.CurrentLineTextBaseOffset;
|
||||
pos.y += window->DC.CurrLineTextBaseOffset;
|
||||
ImRect bb_inner(pos, pos + size);
|
||||
ItemSize(size);
|
||||
|
||||
@@ -5486,20 +5498,22 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
|
||||
// Tip: To have a list filling the entire window width, PushItemWidth(-1) and pass an non-visible label e.g. "##empty"
|
||||
bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
const ImGuiStyle& style = GetStyle();
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
|
||||
// Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
|
||||
ImVec2 size = CalcItemSize(size_arg, GetNextItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
|
||||
ImVec2 size = CalcItemSize(size_arg, CalcItemWidth(), GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
|
||||
ImVec2 frame_size = ImVec2(size.x, ImMax(size.y, label_size.y));
|
||||
ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + frame_size);
|
||||
ImRect bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
|
||||
g.NextItemData.ClearFlags();
|
||||
|
||||
if (!IsRectVisible(bb.Min, bb.Max))
|
||||
{
|
||||
@@ -5612,7 +5626,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
||||
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
if (frame_size.x == 0.0f)
|
||||
frame_size.x = GetNextItemWidth();
|
||||
frame_size.x = CalcItemWidth();
|
||||
if (frame_size.y == 0.0f)
|
||||
frame_size.y = label_size.y + (style.FramePadding.y * 2);
|
||||
|
||||
@@ -5939,7 +5953,7 @@ void ImGui::EndMenuBar()
|
||||
PopClipRect();
|
||||
PopID();
|
||||
window->DC.MenuBarOffset.x = window->DC.CursorPos.x - window->MenuBarRect().Min.x; // Save horizontal position so next append can reuse it. This is kinda equivalent to a per-layer CursorPos.
|
||||
window->DC.GroupStack.back().AdvanceCursor = false;
|
||||
window->DC.GroupStack.back().EmitItem = false;
|
||||
EndGroup(); // Restore position on layer 0
|
||||
window->DC.LayoutType = ImGuiLayoutType_Vertical;
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
|
||||
@@ -120,6 +120,7 @@ struct FreeTypeTest
|
||||
WantRebuild |= ImGui::CheckboxFlags("MonoHinting", &FontsFlags, ImGuiFreeType::MonoHinting);
|
||||
WantRebuild |= ImGui::CheckboxFlags("Bold", &FontsFlags, ImGuiFreeType::Bold);
|
||||
WantRebuild |= ImGui::CheckboxFlags("Oblique", &FontsFlags, ImGuiFreeType::Oblique);
|
||||
WantRebuild |= ImGui::CheckboxFlags("Monochrome", &FontsFlags, ImGuiFreeType::Monochrome);
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
// - v0.56: (2018/06/08) added support for ImFontConfig::GlyphMinAdvanceX, GlyphMaxAdvanceX.
|
||||
// - v0.60: (2019/01/10) re-factored to match big update in STB builder. fixed texture height waste. fixed redundant glyphs when merging. support for glyph padding.
|
||||
// - v0.61: (2019/01/15) added support for imgui allocators + added FreeType only override function SetAllocatorFunctions().
|
||||
// - v0.62: (2019/02/09) added RasterizerFlags::Monochrome flag to disable font anti-aliasing (combine with ::MonoHinting for best results!)
|
||||
|
||||
// Gamma Correct Blending:
|
||||
// FreeType assumes blending in linear space rather than gamma space.
|
||||
@@ -109,6 +110,7 @@ namespace
|
||||
FT_Face Face;
|
||||
unsigned int UserFlags; // = ImFontConfig::RasterizerFlags
|
||||
FT_Int32 LoadFlags;
|
||||
FT_Render_Mode RenderMode;
|
||||
};
|
||||
|
||||
// From SDL_ttf: Handy routines for converting from fixed point
|
||||
@@ -142,6 +144,11 @@ namespace
|
||||
else
|
||||
LoadFlags |= FT_LOAD_TARGET_NORMAL;
|
||||
|
||||
if (UserFlags & ImGuiFreeType::Monochrome)
|
||||
RenderMode = FT_RENDER_MODE_MONO;
|
||||
else
|
||||
RenderMode = FT_RENDER_MODE_NORMAL;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -208,7 +215,7 @@ namespace
|
||||
const FT_Bitmap* FreeTypeFont::RenderGlyphAndGetInfo(GlyphInfo* out_glyph_info)
|
||||
{
|
||||
FT_GlyphSlot slot = Face->glyph;
|
||||
FT_Error error = FT_Render_Glyph(slot, FT_RENDER_MODE_NORMAL);
|
||||
FT_Error error = FT_Render_Glyph(slot, RenderMode);
|
||||
if (error != 0)
|
||||
return NULL;
|
||||
|
||||
@@ -230,16 +237,42 @@ namespace
|
||||
const uint8_t* src = ft_bitmap->buffer;
|
||||
const uint32_t src_pitch = ft_bitmap->pitch;
|
||||
|
||||
if (multiply_table == NULL)
|
||||
switch (ft_bitmap->pixel_mode)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
memcpy(dst, src, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = multiply_table[src[x]];
|
||||
case FT_PIXEL_MODE_GRAY: // Grayscale image, 1 byte per pixel.
|
||||
{
|
||||
if (multiply_table == NULL)
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
memcpy(dst, src, w);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
for (uint32_t x = 0; x < w; x++)
|
||||
dst[x] = multiply_table[src[x]];
|
||||
}
|
||||
break;
|
||||
}
|
||||
case FT_PIXEL_MODE_MONO: // Monochrome image, 1 bit per pixel. The bits in each byte are ordered from MSB to LSB.
|
||||
{
|
||||
uint8_t color0 = multiply_table ? multiply_table[0] : 0;
|
||||
uint8_t color1 = multiply_table ? multiply_table[255] : 255;
|
||||
for (uint32_t y = 0; y < h; y++, src += src_pitch, dst += dst_pitch)
|
||||
{
|
||||
uint8_t bits = 0;
|
||||
const uint8_t* bits_ptr = src;
|
||||
for (uint32_t x = 0; x < w; x++, bits <<= 1)
|
||||
{
|
||||
if ((x & 7) == 0)
|
||||
bits = *bits_ptr++;
|
||||
dst[x] = (bits & 0x80) ? color1 : color0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
IM_ASSERT(0 && "FreeTypeFont::BlitGlyph(): Unknown bitmap pixel mode!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,8 @@ namespace ImGuiFreeType
|
||||
LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
|
||||
MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
|
||||
Bold = 1 << 5, // Styling: Should we artificially embolden the font?
|
||||
Oblique = 1 << 6 // Styling: Should we slant the font, emulating italic style?
|
||||
Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
|
||||
Monochrome = 1 << 7 // Disable anti-aliasing. Combine this with MonoHinting for best results!
|
||||
};
|
||||
|
||||
IMGUI_API bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int extra_flags = 0);
|
||||
|
||||
Reference in New Issue
Block a user