Docking: Internals: Transitioning some code toward consistently using ImGuiContext* ctx parameter instead of ImGuiDockContext

This commit is contained in:
omar
2018-09-17 17:06:52 +02:00
parent 28094b7cea
commit 35032d41fa
3 changed files with 151 additions and 143 deletions
+142 -133
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+8 -8
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@@ -1460,14 +1460,14 @@ namespace ImGui
inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; }
// Docking
IMGUI_API void DockContextInitialize(ImGuiContext* imgui_context);
IMGUI_API void DockContextShutdown(ImGuiContext* imgui_context);
IMGUI_API void DockContextOnLoadSettings();
IMGUI_API void DockContextRebuild(ImGuiDockContext* ctx);
IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiDockContext* ctx);
IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiDockContext* ctx);
IMGUI_API void DockContextEndFrame(ImGuiDockContext* ctx);
IMGUI_API void DockContextQueueUndock(ImGuiDockContext* ctx, ImGuiWindow* window);
IMGUI_API void DockContextInitialize(ImGuiContext* ctx);
IMGUI_API void DockContextShutdown(ImGuiContext* ctx);
IMGUI_API void DockContextOnLoadSettings(ImGuiContext* ctx);
IMGUI_API void DockContextRebuild(ImGuiContext* ctx);
IMGUI_API void DockContextNewFrameUpdateUndocking(ImGuiContext* ctx);
IMGUI_API void DockContextNewFrameUpdateDocking(ImGuiContext* ctx);
IMGUI_API void DockContextEndFrame(ImGuiContext* ctx);
IMGUI_API void DockContextQueueUndock(ImGuiContext* ctx, ImGuiWindow* window);
IMGUI_API void BeginDocked(ImGuiWindow* window, bool* p_open);
IMGUI_API void BeginAsDockableDragDropSource(ImGuiWindow* window);
IMGUI_API void BeginAsDockableDragDropTarget(ImGuiWindow* window);
+1 -2
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@@ -6455,8 +6455,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
// Undock
if (undocking_tab && g.ActiveId == id && IsMouseDragging())
{
ImGuiDockContext* ctx = g.DockContext;
DockContextQueueUndock(ctx, docked_window);
DockContextQueueUndock(&g, docked_window);
g.MovingWindow = docked_window;
g.ActiveId = g.MovingWindow->MoveId;
g.ActiveIdClickOffset -= g.MovingWindow->Pos - bb.Min;