Merge branch 'Loftilus-master'

This commit is contained in:
ocornut
2016-04-03 17:43:40 +02:00
13 changed files with 3222 additions and 653 deletions
+5 -1
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@@ -79,4 +79,8 @@ allegro5_example/
marmalade_example/
Marmalade example using IwGx
vulkan_example/
Vulkan example.
This is quite long and tedious, because: Vulkan.
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+171 -71
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@@ -1,5 +1,5 @@
/*************************************************************************
* GLFW 3.1 - www.glfw.org
* GLFW 3.2 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
@@ -38,20 +38,30 @@ extern "C" {
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you must define exactly one
* window system API macro and exactly one context creation API macro. Failure
* to do this will cause a compile-time error.
* Before the inclusion of @ref glfw3native.h, you may define exactly one
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
* * `GLFW_EXPOSE_NATIVE_MIR`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
@@ -86,20 +96,23 @@ extern "C" {
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#else
#error "No window API selected"
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
#include <mir_toolkit/mir_client_library.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#elif defined(GLFW_EXPOSE_NATIVE_GLX)
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#elif defined(GLFW_EXPOSE_NATIVE_EGL)
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#else
#error "No context API selected"
#endif
@@ -114,11 +127,10 @@ extern "C" {
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -130,11 +142,10 @@ GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -145,11 +156,10 @@ GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -162,11 +172,10 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -179,11 +188,10 @@ GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -194,11 +202,10 @@ GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -211,11 +218,10 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -228,11 +234,10 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -243,11 +248,10 @@ GLFWAPI Display* glfwGetX11Display(void);
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -258,11 +262,10 @@ GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.1.
* @since Added in version 3.1.
*
* @ingroup native
*/
@@ -273,11 +276,10 @@ GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -290,15 +292,116 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_MIR)
/*! @brief Returns the `MirConnection*` used by GLFW.
*
* @return The `MirConnection*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirConnection* glfwGetMirDisplay(void);
/*! @brief Returns the Mir output ID of the specified monitor.
*
* @return The Mir output ID of the specified monitor, or zero if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirSurface*` of the specified window.
*
* @return The `MirSurface*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
@@ -307,11 +410,10 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -322,11 +424,10 @@ GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
@@ -337,11 +438,10 @@ GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @par Thread Safety
* This function may be called from any thread. Access is not synchronized.
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @par History
* Added in GLFW 3.0.
* @since Added in version 3.0.
*
* @ingroup native
*/
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@@ -0,0 +1,36 @@
cmake_minimum_required(VERSION 2.8)
project(ImGuiGLFWVulkanExample C CXX)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE)
endif()
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DVK_PROTOTYPES")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_PROTOTYPES")
# GLFW
set(GLFW_DIR ../../../glfw) # Set this to point to a up-to-date GLFW repo
option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF)
option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF)
option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF)
option(GLFW_INSTALL "Generate installation target" OFF)
option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF)
add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL)
include_directories(${GLFW_DIR}/include)
# ImGui
set(IMGUI_DIR ../../)
include_directories(${IMGUI_DIR})
# Libraries
find_library(VULKAN_LIBRARY
NAMES vulkan vulkan-1)
set(LIBRARIES "glfw;${VULKAN_LIBRARY}")
# Use vulkan headers from glfw:
include_directories(${GLFW_DIR}/deps)
file(GLOB sources *.cpp)
add_executable(vulkan_example ${sources} ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp)
target_link_libraries(vulkan_example ${LIBRARIES})
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@@ -0,0 +1,4 @@
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
mkdir Debug
cl /nologo /Zi /MD /I ..\.. /I ..\libs\glfw\include /I %VULKAN_SDK%\include *.cpp ..\..\*.cpp /FeDebug/vulkan_example.exe /FoDebug/ /link /LIBPATH:..\libs\glfw\lib-vc2010-32 /libpath:%VULKAN_SDK%\bin32 glfw3.lib opengl32.lib gdi32.lib shell32.lib vulkan-1.lib
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@@ -0,0 +1,4 @@
#!/bin/bash
glslangValidator -V -o glsl_shader.frag.spv glsl_shader.frag
glslangValidator -V -o glsl_shader.vert.spv glsl_shader.vert
spirv-remap --map all --dce all --strip-all --input glsl_shader.frag.spv glsl_shader.vert.spv --output ./
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@@ -0,0 +1,14 @@
#version 450 core
layout(location = 0, index = 0) out vec4 fColor;
layout(set=0, binding=0) uniform sampler2D sTexture;
in block{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}
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@@ -0,0 +1,21 @@
#version 450 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec4 aColor;
layout(push_constant) uniform uPushConstant{
vec2 uScale;
vec2 uTranslate;
} pc;
out block{
vec4 Color;
vec2 UV;
} Out;
void main()
{
Out.Color = aColor;
Out.UV = aUV;
gl_Position = vec4(aPos*pc.uScale+pc.uTranslate, 0, 1);
}
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@@ -0,0 +1,40 @@
// ImGui GLFW binding with Vulkan + shaders
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
// https://github.com/ocornut/imgui
struct GLFWwindow;
#define IMGUI_VK_QUEUED_FRAMES 2
struct ImGui_ImplGlfwVulkan_Init_Data
{
VkAllocationCallbacks* allocator;
VkPhysicalDevice gpu;
VkDevice device;
VkRenderPass render_pass;
VkPipelineCache pipeline_cache;
VkDescriptorPool descriptor_pool;
void (*check_vk_result)(VkResult err);
};
IMGUI_API bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, ImGui_ImplGlfwVulkan_Init_Data *init_data);
IMGUI_API void ImGui_ImplGlfwVulkan_Shutdown();
IMGUI_API void ImGui_ImplGlfwVulkan_NewFrame();
IMGUI_API void ImGui_ImplGlfwVulkan_Render(VkCommandBuffer command_buffer);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
IMGUI_API void ImGui_ImplGlfwVulkan_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
IMGUI_API bool ImGui_ImplGlfwVulkan_CreateDeviceObjects();
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
// Provided here if you want to chain callbacks.
// You can also handle inputs yourself and use those as a reference.
IMGUI_API void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
IMGUI_API void ImGui_ImplGlfwVulkan_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
IMGUI_API void ImGui_ImplGlfwVulkan_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
IMGUI_API void ImGui_ImplGlfwVulkan_CharCallback(GLFWwindow* window, unsigned int c);
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