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- If shared libraries are built, then fluid, fltk-options, and the
"games" are linked against the shared FLTK libraries. On some
platforms the static and the shared versions of fluid and
fltk-options are built. The games are only built if
FLTK_BUILD_TEST is enabled.
- The CMake 'install' target now installs the games (if built)
and their man pages on all platforms (no matter if that is
useful, for instance on Windows).
- On macOS 'CMAKE_INSTALL_RPATH' is set so *installed* programs
automatically find their shared FLTK libraries. The "shared"
versions of fluid and fltk-options got their own '.plist' files.
This works for both the executables themselves as well as those
included in bundles. There may be more to do on the macOS platform.
Backported from 'master' (1066b69c8e).
test/README.txt - 20 Oct 1998 ----------------------------- This directory contains tests and demos of FL. In most cases you can learn a lot about how to program FL by looking at the source code. Type "make" to compile them all. The program "demo" is a graphical interface to run all the demos. (you may recognize this as a rewrite of an XForms program). Some of the more interesting programs: fractals: A GLUT program with FL controls added to it glpuzzle: A GLUT program with no modifications fullscreen: Demo of how to make your window toggle to fill screen list_visuals: necessary to debug X visual stuff mandelbrot: A true application, using panels built in Fluid menubar: Demo of how FL's menus work shiny: Demo of drawing FL's controls using OpenGL forms: An XForms program to demonstrate emulation colbrowser: Another XForms program that is actually useful ----------------------------------------------------- Note: this file is outdated and incomplete. (*FIXME*) -----------------------------------------------------