Documentation: correct spelling errors

This commit is contained in:
ManoloFLTK
2023-07-14 18:00:34 +02:00
parent 4d3e1032ea
commit f8d0b591ab
2 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -164,10 +164,10 @@ public:
Fl::screen_xywh(int &X, int &Y, int &W, int &H, int n) can be used to Fl::screen_xywh(int &X, int &Y, int &W, int &H, int n) can be used to
discover the coordinates of the area of screen #n. discover the coordinates of the area of screen #n.
When these screens have various scale factor When these screens have various scale factor
values, an \p (x, y) pair may not be enough to specify the targetted screen values, an \p (x, y) pair may not be enough to specify the targeted screen
for the window, because the same \p (x,y) pair can belong to several screens. for the window, because the same \p (x,y) pair can belong to several screens.
In that situation, a call to Fl_Window::screen_num(int) is to be used to identify In that situation, a call to Fl_Window::screen_num(int) is to be used to identify
unambiguously the targetted screen. unambiguously the targeted screen.
\see Fl_Window(int w, int h, const char *title) \see Fl_Window(int w, int h, const char *title)
\see Fl::screen_xywh(int &X, int &Y, int &W, int &H, int n) \see Fl::screen_xywh(int &X, int &Y, int &W, int &H, int n)
+3 -3
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@@ -62,7 +62,7 @@ and often named 'link'. Access to such a list is possible memorizing a value of
<tt>struct wl_list</tt> computed by macro \c wl_list_init(). <tt>struct wl_list</tt> computed by macro \c wl_list_init().
Macro <tt>wl_list_for_each(arg1, arg2, arg3)</tt> allows to run through all list elements with: Macro <tt>wl_list_for_each(arg1, arg2, arg3)</tt> allows to run through all list elements with:
- \c arg1 is a pointer variable of the type of elements of the linked list; - \c arg1 is a pointer variable of the type of elements of the linked list;
- \c arg2 is the address of a variable of type <tt>struct wl_list</tt> identifying the targetted list; - \c arg2 is the address of a variable of type <tt>struct wl_list</tt> identifying the targeted list;
- \c arg3 is the name of the member variable of these elements used to link them together. - \c arg3 is the name of the member variable of these elements used to link them together.
For example, \c wl_list_for_each() can be used as follows to scan the linked list For example, \c wl_list_for_each() can be used as follows to scan the linked list
@@ -387,7 +387,7 @@ in the system displays. Nevertheless, for multi-display systems, Wayland allows
on what display should the compositor map a fullscreen window. That is done inside function on what display should the compositor map a fullscreen window. That is done inside function
\c handle_configure() which calls \c libdecor_frame_set_fullscreen() for DECORATED windows \c handle_configure() which calls \c libdecor_frame_set_fullscreen() for DECORATED windows
and inside function \c xdg_toplevel_configure() which calls \c xdg_toplevel_set_fullscreen() and inside function \c xdg_toplevel_configure() which calls \c xdg_toplevel_set_fullscreen()
for UNFRAMED. The <tt>struct wl_output</tt> pointer for the targetted display is transmitted for UNFRAMED. The <tt>struct wl_output</tt> pointer for the targeted display is transmitted
as 2nd argument of these calls. as 2nd argument of these calls.
\section menu-windows Menu windows and other popups \section menu-windows Menu windows and other popups
@@ -1065,7 +1065,7 @@ EGL needs 2 more objects created for each \c Fl_Gl_Window. They have types
function \c Fl_Wayland_Gl_Window_Driver::make_current_before() which runs at the function \c Fl_Wayland_Gl_Window_Driver::make_current_before() which runs at the
beginning of \c Fl_Gl_Window::make_current(). beginning of \c Fl_Gl_Window::make_current().
The first argument of the call to \c wl_egl_window_create() therein has type The first argument of the call to \c wl_egl_window_create() therein has type
<tt>struct wl_surface *</tt> and is what connects EGL with the targetted Wayland window. <tt>struct wl_surface *</tt> and is what connects EGL with the targeted Wayland window.
EGL creates with \c eglCreateContext() an object of type \c EGLContext via member EGL creates with \c eglCreateContext() an object of type \c EGLContext via member
function \c Fl_Wayland_Gl_Window_Driver::create_gl_context() called by function \c Fl_Wayland_Gl_Window_Driver::create_gl_context() called by