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FLUID formatting and comments
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+36
-6
@@ -1217,7 +1217,7 @@ Fl_Menu_Item New_Menu[] = {
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/**
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Modify a menuitem to display an icon in front of the label.
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This is implemented using Fl_Multi_Label as the labeltype (FL_MULTI_LABEL).
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The icon may be null. If ic is null only the text (is assigned
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The icon may be null. If ic is null only the text is assigned
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to the label and Fl_Multi_Label is not used.
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\param[in] mi pointer to tme menu item that will be modified
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\param[in] ic icon for the menu, may be NULL
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@@ -1284,7 +1284,7 @@ Fl_Type *typename_to_prototype(const char *inName)
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This is used by the .fl file reader. New types are always created as
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the last child of the first compatible parent. New widgets have a default
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setup. Their position, sizem and label will be read next in the file.
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setup. Their position, size and label will be read next in the file.
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\param[in] inName a C string that described the type we want
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\param[in] strategy add after current or as last child
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@@ -1310,6 +1310,10 @@ Fl_Type *add_new_widget_from_file(const char *inName, Strategy strategy) {
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struct symbol {const char *name; int value;};
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/**
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Table with all symbols known by the "fdesign" format reader.
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This table does not need to be sorted alphabetically.
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*/
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static symbol table[] = {
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{"BLACK", FL_BLACK},
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{"RED", FL_RED},
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@@ -1432,10 +1436,36 @@ static symbol table[] = {
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{"HOR_NICE_SLIDER", FL_HOR_NICE_SLIDER},
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};
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/**
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\brief Find a symbol in an array of name/value pairs and return the value.
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If numberok is 0, and the symbol was not found, v remains unchanged and the
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function returns 0.
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If numberok is set and no label matched, the symbol is interpreted as a
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string containing an integer. If the string is not an integer, v is set to 0
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and the function returns 0.
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If the symbol is found, or the integer could be read, v is set to the
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value, and the function returns 1.
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\param[in] name find a symbol by this name, a leading "FL_" is ignored
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\param[out] v value associated to the symbol, or the integer value
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\param[in] numberok if set, the symbol can also be a text representing an
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integer number
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\return 0 if the symbol was not found and the integer was not valid
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\return 1 otherwise and set v
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*/
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int lookup_symbol(const char *name, int &v, int numberok) {
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if (name[0]=='F' && name[1]=='L' && name[2]=='_') name += 3;
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for (int i=0; i < int(sizeof(table)/sizeof(*table)); i++)
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if (!fl_ascii_strcasecmp(name,table[i].name)) {v = table[i].value; return 1;}
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if (numberok && ((v = atoi(name)) || !strcmp(name,"0"))) return 1;
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if ((name[0]=='F') && (name[1]=='L') && (name[2]=='_'))
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name += 3;
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for (int i=0; i < int(sizeof(table)/sizeof(*table)); i++) {
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if (!fl_ascii_strcasecmp(name,table[i].name)) {
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v = table[i].value;
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return 1;
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}
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}
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if (numberok && ((v = atoi(name)) || !strcmp(name,"0")))
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return 1;
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return 0;
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}
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+1
-1
@@ -227,7 +227,7 @@ void Fd_Project_Reader::read_children(Fl_Type *p, int paste, Strategy strategy,
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break;
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}
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// Make sure that we don;t go through the list of options for child nodes
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// Make sure that we don't go through the list of options for child nodes
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if (!skip_options) {
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// this is the first word in a .fd file:
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if (!strcmp(c,"Magic:")) {
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@@ -252,7 +252,7 @@ int Widget_Browser::item_height(void *l) const {
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\return height in FLTK units
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*/
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int Widget_Browser::incr_height() const {
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return textsize()+2;
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return textsize()+5;
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}
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/**
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