Removing Xlib rect calls from public view.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11028 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher
2016-01-22 12:03:01 +00:00
parent 112609d361
commit e5e956b86c
5 changed files with 26 additions and 1436 deletions
+6 -56
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@@ -419,6 +419,7 @@ protected:
};
#if defined(__APPLE__)
// FIXME: add Fl_Quartz_Printer_Graphics_Driver
@@ -456,65 +457,14 @@ protected:
#else // X11
/**
\brief The Xlib-specific graphics class.
*
This class is implemented only on the Xlib platform.
*/
class FL_EXPORT Fl_Xlib_Graphics_Driver : public Fl_Graphics_Driver {
public:
static const char *class_id;
const char *class_name() {return class_id;};
void color(Fl_Color c);
void color(uchar r, uchar g, uchar b);
void draw(const char* str, int n, int x, int y);
void draw(int angle, const char *str, int n, int x, int y);
void rtl_draw(const char* str, int n, int x, int y);
void font(Fl_Font face, Fl_Fontsize size);
void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0);
void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3);
void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0);
void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1);
double width(const char *str, int n);
double width(unsigned int c);
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
int height();
int descent();
void copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
#if ! defined(FL_DOXYGEN)
void copy_offscreen_with_alpha(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
#endif
protected:
// --- implementation is in src/fl_rect.cxx which includes src/cfg_gfx/xlib_rect.cxx
void point(int x, int y);
void rect(int x, int y, int w, int h);
void rectf(int x, int y, int w, int h);
void line(int x, int y, int x1, int y1);
void line(int x, int y, int x1, int y1, int x2, int y2);
void xyline(int x, int y, int x1);
void xyline(int x, int y, int x1, int y2);
void xyline(int x, int y, int x1, int y2, int x3);
void yxline(int x, int y, int y1);
void yxline(int x, int y, int y1, int x2);
void yxline(int x, int y, int y1, int x2, int y3);
void loop(int x0, int y0, int x1, int y1, int x2, int y2);
void loop(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
void polygon(int x0, int y0, int x1, int y1, int x2, int y2);
void polygon(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3);
// --- clipping
void push_clip(int x, int y, int w, int h);
int clip_box(int x, int y, int w, int h, int &X, int &Y, int &W, int &H);
int not_clipped(int x, int y, int w, int h);
void push_no_clip();
void pop_clip();
void restore_clip();
};
// FIXME: it should not be required to include this file here. This is nothing that the user should have access to.
#include "src/cfg_gfx/xlib.H"
#endif
/**
A drawing surface that's susceptible to receive graphical output.
Any FLTK application has at any time a current drawing surface to which all drawing requests are directed.
+1 -1
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@@ -27,7 +27,7 @@
*/
#include "quartz.h"
#include "quartz.H"
extern float fl_quartz_line_width_;
+6 -548
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+4 -301
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@@ -106,314 +106,17 @@ Fl_Region Fl_Graphics_Driver::clip_region() {
#endif
// -----------------------------------------------------------------------------
#ifdef FL_CFG_GFX_XLIB
#ifndef SHRT_MAX
#define SHRT_MAX (32767)
#endif
/*
We need to check some coordinates for areas for clipping before we
use X functions, because X can't handle coordinates outside the 16-bit
range. Since all windows use relative coordinates > 0, we do also
check for negative values. X11 only, see also STR #2304.
Note that this is only necessary for large objects, where only a
part of the object is visible. The draw() functions (e.g. box
drawing) must be clipped correctly. This is usually only a matter
for large container widgets. The individual child widgets will be
clipped completely.
We define the usable X coordinate space as [ -LW : SHRT_MAX - LW ]
where LW = current line width for drawing. This is done so that
horizontal and vertical line drawing works correctly, even in real
border cases, e.g. drawing a rectangle slightly outside the top left
window corner, but with a line width so that a part of the line should
be visible (in this case 2 of 5 pixels):
fl_line_style (FL_SOLID,5); // line width = 5
fl_rect (-1,-1,100,100); // top/left: 2 pixels visible
In this example case, no clipping would be done, because X can
handle it and clip unneeded pixels.
Note that we must also take care of the case where fl_line_width_
is zero (maybe unitialized). If this is the case, we assume a line
width of 1.
Todo: Arbitrary line drawings (e.g. polygons) and clip regions
are not yet done.
Note:
We could use max. screen coordinates instead of SHRT_MAX, but that
would need more work and would probably be slower. We assume that
all window coordinates are >= 0 and that no window extends up to
32767 - LW (where LW = current line width). Thus it is safe to clip
all coordinates to this range before calling X functions. If this
is not true, then clip_to_short() and clip_x() must be redefined.
It would be somewhat easier if we had fl_clip_w and fl_clip_h, as
defined in FLTK 2.0 (for the upper clipping bounds)...
*/
/*
clip_to_short() returns 1, if the area is invisible (clipped),
because ...
(a) w or h are <= 0 i.e. nothing is visible
(b) x+w or y+h are < kmin i.e. left of or above visible area
(c) x or y are > kmax i.e. right of or below visible area
kmin and kmax are the minimal and maximal X coordinate values,
as defined above. In this case x, y, w, and h are not changed.
It returns 0, if the area is potentially visible and X can handle
clipping. x, y, w, and h may have been adjusted to fit into the
X coordinate space.
Use this for clipping rectangles, as used in fl_rect() and
fl_rectf().
*/
static int clip_to_short(int &x, int &y, int &w, int &h) {
int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1;
int kmin = -lw;
int kmax = SHRT_MAX - lw;
if (w <= 0 || h <= 0) return 1; // (a)
if (x+w < kmin || y+h < kmin) return 1; // (b)
if (x > kmax || y > kmax) return 1; // (c)
if (x < kmin) { w -= (kmin-x); x = kmin; }
if (y < kmin) { h -= (kmin-y); y = kmin; }
if (x+w > kmax) w = kmax - x;
if (y+h > kmax) h = kmax - y;
return 0;
}
/*
clip_x() returns a coordinate value clipped to the 16-bit coordinate
space (see above). This can be used to draw horizontal and vertical
lines that can be handled by X11. Each single coordinate value can
be clipped individually, and the result can be used directly, e.g.
in fl_xyline() and fl_yxline(). Note that this can't be used for
arbitrary lines (not horizontal or vertical).
*/
static int clip_x (int x) {
int lw = (fl_line_width_ > 0) ? fl_line_width_ : 1;
int kmin = -lw;
int kmax = SHRT_MAX - lw;
if (x < kmin)
x = kmin;
else if (x > kmax)
x = kmax;
return x;
}
// Missing X call: (is this the fastest way to init a 1-rectangle region?)
// MSWindows equivalent exists, implemented inline in win32.H
Fl_Region XRectangleRegion(int x, int y, int w, int h) {
XRectangle R;
clip_to_short(x, y, w, h);
R.x = x; R.y = y; R.width = w; R.height = h;
Fl_Region r = XCreateRegion();
XUnionRectWithRegion(&R, r, r);
return r;
}
// --- line and polygon drawing with integer coordinates
void Fl_Xlib_Graphics_Driver::point(int x, int y) {
XDrawPoint(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y));
}
void Fl_Xlib_Graphics_Driver::rect(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
if (!clip_to_short(x, y, w, h))
XDrawRectangle(fl_display, fl_window, fl_gc, x, y, w-1, h-1);
}
void Fl_Xlib_Graphics_Driver::rectf(int x, int y, int w, int h) {
if (w<=0 || h<=0) return;
if (!clip_to_short(x, y, w, h))
XFillRectangle(fl_display, fl_window, fl_gc, x, y, w, h);
}
void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1) {
XDrawLine(fl_display, fl_window, fl_gc, x, y, x1, y1);
}
void Fl_Xlib_Graphics_Driver::line(int x, int y, int x1, int y1, int x2, int y2) {
XPoint p[3];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
}
void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1) {
XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x1), clip_x(y));
}
void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2) {
XPoint p[3];
p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
p[1].x = p[2].x = clip_x(x1); p[2].y = clip_x(y2);
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
}
void Fl_Xlib_Graphics_Driver::xyline(int x, int y, int x1, int y2, int x3) {
XPoint p[4];
p[0].x = clip_x(x); p[0].y = p[1].y = clip_x(y);
p[1].x = p[2].x = clip_x(x1); p[2].y = p[3].y = clip_x(y2);
p[3].x = clip_x(x3);
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
}
void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1) {
XDrawLine(fl_display, fl_window, fl_gc, clip_x(x), clip_x(y), clip_x(x), clip_x(y1));
}
void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2) {
XPoint p[3];
p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
p[1].y = p[2].y = clip_x(y1); p[2].x = clip_x(x2);
XDrawLines(fl_display, fl_window, fl_gc, p, 3, 0);
}
void Fl_Xlib_Graphics_Driver::yxline(int x, int y, int y1, int x2, int y3) {
XPoint p[4];
p[0].x = p[1].x = clip_x(x); p[0].y = clip_x(y);
p[1].y = p[2].y = clip_x(y1); p[2].x = p[3].x = clip_x(x2);
p[3].y = clip_x(y3);
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
}
void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2) {
XPoint p[4];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
p[3].x = x; p[3].y = y;
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
}
void Fl_Xlib_Graphics_Driver::loop(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
XPoint p[5];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
p[3].x = x3; p[3].y = y3;
p[4].x = x; p[4].y = y;
XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
}
void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2) {
XPoint p[4];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
p[3].x = x; p[3].y = y;
XFillPolygon(fl_display, fl_window, fl_gc, p, 3, Convex, 0);
XDrawLines(fl_display, fl_window, fl_gc, p, 4, 0);
}
void Fl_Xlib_Graphics_Driver::polygon(int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) {
XPoint p[5];
p[0].x = x; p[0].y = y;
p[1].x = x1; p[1].y = y1;
p[2].x = x2; p[2].y = y2;
p[3].x = x3; p[3].y = y3;
p[4].x = x; p[4].y = y;
XFillPolygon(fl_display, fl_window, fl_gc, p, 4, Convex, 0);
XDrawLines(fl_display, fl_window, fl_gc, p, 5, 0);
}
// --- clipping
void Fl_Xlib_Graphics_Driver::push_clip(int x, int y, int w, int h) {
Fl_Region r;
if (w > 0 && h > 0) {
r = XRectangleRegion(x,y,w,h);
Fl_Region current = rstack[rstackptr];
if (current) {
Fl_Region temp = XCreateRegion();
XIntersectRegion(current, r, temp);
XDestroyRegion(r);
r = temp;
}
} else { // make empty clip region:
r = XCreateRegion();
}
if (rstackptr < region_stack_max) rstack[++rstackptr] = r;
else Fl::warning("Fl_Xlib_Graphics_Driver::push_clip: clip stack overflow!\n");
fl_restore_clip();
}
int Fl_Xlib_Graphics_Driver::clip_box(int x, int y, int w, int h, int& X, int& Y, int& W, int& H){
X = x; Y = y; W = w; H = h;
Fl_Region r = rstack[rstackptr];
if (!r) return 0;
switch (XRectInRegion(r, x, y, w, h)) {
case 0: // completely outside
W = H = 0;
return 2;
case 1: // completely inside:
return 0;
default: // partial:
break;
}
Fl_Region rr = XRectangleRegion(x,y,w,h);
Fl_Region temp = XCreateRegion();
XIntersectRegion(r, rr, temp);
XRectangle rect;
XClipBox(temp, &rect);
X = rect.x; Y = rect.y; W = rect.width; H = rect.height;
XDestroyRegion(temp);
XDestroyRegion(rr);
return 1;
}
int Fl_Xlib_Graphics_Driver::not_clipped(int x, int y, int w, int h) {
if (x+w <= 0 || y+h <= 0) return 0;
Fl_Region r = rstack[rstackptr];
if (!r) return 1;
// get rid of coordinates outside the 16-bit range the X calls take.
if (clip_to_short(x,y,w,h)) return 0; // clipped
return XRectInRegion(r, x, y, w, h);
}
// make there be no clip (used by fl_begin_offscreen() only!)
void Fl_Xlib_Graphics_Driver::push_no_clip() {
if (rstackptr < region_stack_max) rstack[++rstackptr] = 0;
else Fl::warning("fl_push_no_cFl_Xlib_Graphics_Driver::push_no_cliplip: clip stack overflow!\n");
fl_restore_clip();
}
// pop back to previous clip:
void Fl_Xlib_Graphics_Driver::pop_clip() {
if (rstackptr > 0) {
Fl_Region oldr = rstack[rstackptr--];
if (oldr) XDestroyRegion(oldr);
} else Fl::warning("Fl_Xlib_Graphics_Driver::pop_clip: clip stack underflow!\n");
fl_restore_clip();
}
void Fl_Xlib_Graphics_Driver::restore_clip() {
fl_clip_state_number++;
Fl_Region r = rstack[rstackptr];
if (r) XSetRegion(fl_display, fl_gc, r);
else XSetClipMask(fl_display, fl_gc, 0);
}
# include "cfg_gfx/xlib_rect.cxx"
#endif
//
// End of "$Id$".
//