Completed the implementation of Fl_Sys_Menu_Bar that now accepts all calls of its parent class Fl_Menu_.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10102 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy
2014-02-11 17:59:20 +00:00
parent f4e2292f80
commit e43bf8a1b2
2 changed files with 45 additions and 10 deletions

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@@ -25,26 +25,28 @@
#if defined(__APPLE__) || defined(FL_DOXYGEN)
/**
\brief A class to create, modify and delete menus that appear on Mac OS X in the menu bar at the top of the screen.
A class to create, modify and delete menus that appear on Mac OS X in the menu bar at the top of the screen.
On other than Mac OS X platforms, Fl_Sys_Menu_Bar is a synonym of class Fl_Menu_Bar,
except for Fl_Sys_Menu_Bar::update() defined for Mac OS X only.
\n Some FLTK features are not supported by the Mac System menu:
On other than Mac OS X platforms, Fl_Sys_Menu_Bar is a synonym of class Fl_Menu_Bar.
\n To use this class, just replace Fl_Menu_Bar by Fl_Sys_Menu_Bar, and, on the Mac platform,
a system menu at the top of the screen will be available. This menu will match an array
of Fl_Menu_Item's exactly as with standard FLTK menus.
\n A few FLTK features are not supported by the Mac System menu:
\li no symbolic labels
\li no embossed labels
\li no font sizes
\li some calls of the parent class don't work
You can configure a callback for the 'About' menu item to invoke your own code with fl_mac_set_about().
*
*/
class FL_EXPORT Fl_Sys_Menu_Bar : public Fl_Menu_Bar {
protected:
void update();
void draw();
public:
Fl_Sys_Menu_Bar(int x,int y,int w,int h,const char *l=0);
~Fl_Sys_Menu_Bar();
/** Return the system menu's array of Fl_Menu_Item's */
/** Return the system menu's array of Fl_Menu_Item's
*/
const Fl_Menu_Item *menu() const {return Fl_Menu_::menu();}
void menu(const Fl_Menu_Item *m);
int add(const char* label, int shortcut, Fl_Callback*, void *user_data=0, int flags=0);
@@ -54,10 +56,16 @@ public:
int add(const char* label, const char* shortcut, Fl_Callback* cb, void *user_data=0, int flags=0) {
return add(label, fl_old_shortcut(shortcut), cb, user_data, flags);
}
int add(const char* str);
int insert(int index, const char* label, int shortcut, Fl_Callback *cb, void *user_data=0, int flags=0);
/** Insert a new menu item.
\see Fl_Menu_::insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0)
*/
int insert(int index, const char* label, const char* shortcut, Fl_Callback *cb, void *user_data=0, int flags=0) {
return insert(index, label, fl_old_shortcut(shortcut), cb, user_data, flags);
}
void remove(int n);
void replace(int rank, const char *name);
void update();
/** Set the Fl_Menu_Item array pointer to null, indicating a zero-length menu.
\see Fl_Menu_::clear()
*/
@@ -66,6 +74,21 @@ public:
\see Fl_Menu_::clear_submenu(int index)
*/
int clear_submenu(int index);
/** Make the shortcuts for this menu work no matter what window has the focus when you type it.
*/
void global() {};
/** Sets the flags of item i
\see Fl_Menu_::mode(int i, int fl) */
void mode (int i, int fl) {
Fl_Menu_::mode(i, fl);
update();
}
/** Gets the flags of item i.
*/
int mode(int i) const { return Fl_Menu_::mode(i); }
/** Changes the shortcut of item i to n.
*/
void shortcut (int i, int s) { Fl_Menu_::shortcut(i, s); update(); };
};
#else

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@@ -387,6 +387,19 @@ int Fl_Sys_Menu_Bar::add(const char* label, int shortcut, Fl_Callback *cb, void
return rank;
}
/**
* Forms-compatible procedure to add items to the system menu bar
*
* @see Fl_Menu_::add(const char* str)
*/
int Fl_Sys_Menu_Bar::add(const char* str)
{
fl_open_display();
int rank = Fl_Menu_::add(str);
update();
return rank;
}
/**
* @brief insert in the system menu bar a new menu item
*
@@ -440,8 +453,7 @@ void Fl_Sys_Menu_Bar::replace(int rank, const char *name)
update();
}
/** Updates the system menu.
Useful after changes in the menu items, e.g., item activation/deactivation.
/** Updates the system menu after any change to its items.
*/
void Fl_Sys_Menu_Bar::update()
{