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Removed FLTK own character composition rules --> left to OSs. Closes STR #2421.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7901 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+6
-162
@@ -40,7 +40,11 @@
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characters (even 0), and will correctly display any UTF text, using
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^X notation for unprintable control characters. It assumes the
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font can draw any characters of the used scripts, which is true
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for standard fonts under MSWindows and Mac OS X.</P>
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for standard fonts under MSWindows and Mac OS X.
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Characters can be input using the keyboard or the character palette/map.
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Character composition is done using using dead keys and/or a compose
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key as defined by the operating system.
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</P>
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<CENTER><TABLE border=1 WIDTH=90% summary="Fl_Input keyboard and mouse bindings.">
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@@ -84,168 +88,8 @@
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expected.</TD></TR>
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<TR><TD><B>Shift+move</B></TD><TD>Move the cursor but also extend the
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selection.</TD></TR>
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<TR><TD><B>RightCtrl or
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<BR>Compose</B></TD><TD>
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\anchor Fl_Input_Compose_Character
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Start a compose-character
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sequence. The next one or two keys typed define the character to
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insert (see table that follows.)
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<p>For instance, to type "á" type [compose][a]['] or [compose]['][a].
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<P>The character "nbsp" (non-breaking space) is typed by using
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[compose][space].
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<P>The single-character sequences may be followed by a space if
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necessary to remove ambiguity. For instance, if you really want to
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type "ª~" rather than "ã" you must type [compose][a][space][~].
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<p>The same key may be used to "quote" control characters into the
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text. If you need a ^Q character you can get one by typing
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[compose][Control+Q].
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<p>X may have a key on the keyboard
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defined as XK_Multi_key. If so this key may be used as well
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as the right-hand control key. You can set this up with the program
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xmodmap.
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<p>If your keyboard is set to support a foreign language you should
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also be able to type "dead key" prefix characters. On X you will
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actually be able to see what dead key you typed, and if you then move
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the cursor without completing the sequence the accent will remain
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inserted.
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<p>Under MSWindows or Mac OS X, character composition is done using
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system-defined keystroke series.</TD></TR>
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</TABLE></CENTER>
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<!-- NEW PAGE -->
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<center><table border=1 summary="Character Composition Table">
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<caption align="top">Character Composition Table</caption>
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<tr>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
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<th>Keys</th><th>Char</th>
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</tr><tr>
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<td align=center>sp</td><td align=center><small>nbsp</small></td>
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<td align=center>*</td><td align=center>°</td>
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<td align=center>` A</td><td align=center>À</td>
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<td align=center>D -</td><td align=center>Ð</td>
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<td align=center>` a</td><td align=center>à</td>
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<td align=center>d -</td><td align=center>ð</td>
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</tr><tr>
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<td align=center>!</td><td align=center>¡</td>
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<td align=center>+ -</td><td align=center>±</td>
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<td align=center>' A</td><td align=center>Á</td>
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<td align=center>~ N</td><td align=center>Ñ</td>
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<td align=center>' a</td><td align=center>á</td>
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<td align=center>~ n</td><td align=center>ñ</td>
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</tr><tr>
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<td align=center>%</td><td align=center>¢</td>
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<td align=center>2</td><td align=center>²</td>
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<td align=center>A ^</td><td align=center>Â</td>
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<td align=center>` O</td><td align=center>Ò</td>
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<td align=center>^ a</td><td align=center>â</td>
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<td align=center>` o</td><td align=center>ò</td>
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</tr><tr>
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<td align=center>#</td><td align=center>£</td>
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<td align=center>3</td><td align=center>³</td>
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<td align=center>~ A</td><td align=center>Ã</td>
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<td align=center>' O</td><td align=center>Ó</td>
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<td align=center>~ a</td><td align=center>ã</td>
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<td align=center>' o</td><td align=center>ó</td>
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||||
</tr><tr>
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||||
<td align=center>$</td><td align=center>¤</td>
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||||
<td align=center>'</td><td align=center>´</td>
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||||
<td align=center>: A</td><td align=center>Ä</td>
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||||
<td align=center>^ O</td><td align=center>Ô</td>
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<td align=center>: a</td><td align=center>ä</td>
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<td align=center>^ o</td><td align=center>ô</td>
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</tr><tr>
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||||
<td align=center>y =</td><td align=center>¥</td>
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<td align=center>u</td><td align=center>µ</td>
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||||
<td align=center>* A</td><td align=center>Å</td>
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<td align=center>~ O</td><td align=center>Õ</td>
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<td align=center>* a</td><td align=center>å</td>
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<td align=center>~ o</td><td align=center>õ</td>
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||||
</tr><tr>
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||||
<td align=center>|</td><td align=center>¦</td>
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||||
<td align=center>p</td><td align=center>¶</td>
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||||
<td align=center>A E</td><td align=center>Æ</td>
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||||
<td align=center>: O</td><td align=center>Ö</td>
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||||
<td align=center>a e</td><td align=center>æ</td>
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||||
<td align=center>: o</td><td align=center>ö</td>
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||||
</tr><tr>
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||||
<td align=center>&</td><td align=center>§</td>
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<td align=center>.</td><td align=center>·</td>
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<td align=center>, C</td><td align=center>Ç</td>
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<td align=center>x</td><td align=center>×</td>
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<td align=center>, c</td><td align=center>ç</td>
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<td align=center>- :</td><td align=center>÷</td>
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||||
</tr><tr>
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||||
<td align=center>:</td><td align=center>¨</td>
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||||
<td align=center>,</td><td align=center>¸</td>
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||||
<td align=center>E `</td><td align=center>È</td>
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||||
<td align=center>O /</td><td align=center>Ø</td>
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||||
<td align=center>` e</td><td align=center>è</td>
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||||
<td align=center>o /</td><td align=center>ø</td>
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||||
</tr><tr>
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||||
<td align=center>c</td><td align=center>©</td>
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||||
<td align=center>1</td><td align=center>¹</td>
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||||
<td align=center>' E</td><td align=center>É</td>
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||||
<td align=center>` U</td><td align=center>Ù</td>
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||||
<td align=center>' e</td><td align=center>é</td>
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||||
<td align=center>` u</td><td align=center>ù</td>
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||||
</tr><tr>
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||||
<td align=center>a</td><td align=center>ª</td>
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<td align=center>o</td><td align=center>º</td>
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<td align=center>^ E</td><td align=center>Ê</td>
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||||
<td align=center>' U</td><td align=center>Ú</td>
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||||
<td align=center>^ e</td><td align=center>ê</td>
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||||
<td align=center>' u</td><td align=center>ú</td>
|
||||
</tr><tr>
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||||
<td align=center>< <</td><td align=center>«</td>
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||||
<td align=center>> ></td><td align=center>»</td>
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||||
<td align=center>: E</td><td align=center>Ë</td>
|
||||
<td align=center>^ U</td><td align=center>Û</td>
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||||
<td align=center>: e</td><td align=center>ë</td>
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||||
<td align=center>^ u</td><td align=center>û</td>
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||||
</tr><tr>
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||||
<td align=center>~</td><td align=center>¬</td>
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||||
<td align=center>1 4</td><td align=center>¼</td>
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||||
<td align=center>` I</td><td align=center>Ì</td>
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||||
<td align=center>: U</td><td align=center>Ü</td>
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||||
<td align=center>` i</td><td align=center>ì</td>
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||||
<td align=center>: u</td><td align=center>ü</td>
|
||||
</tr><tr>
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||||
<td align=center>-</td><td align=center></td>
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||||
<td align=center>1 2</td><td align=center>½</td>
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||||
<td align=center>' I</td><td align=center>Í</td>
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||||
<td align=center>' Y</td><td align=center>Ý</td>
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||||
<td align=center>' i</td><td align=center>í</td>
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||||
<td align=center>' y</td><td align=center>ý</td>
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||||
</tr><tr>
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||||
<td align=center>r</td><td align=center>®</td>
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||||
<td align=center>3 4</td><td align=center>¾</td>
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||||
<td align=center>^ I</td><td align=center>Î</td>
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||||
<td align=center>T H</td><td align=center>Þ</td>
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<td align=center>^ i</td><td align=center>î</td>
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||||
<td align=center>t h</td><td align=center>þ</td>
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||||
</tr><tr>
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||||
<td align=center>_</td><td align=center>¯</td>
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||||
<td align=center>?</td><td align=center>¿</td>
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||||
<td align=center>: I</td><td align=center>Ï</td>
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||||
<td align=center>s s</td><td align=center>ß</td>
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||||
<td align=center>: i</td><td align=center>ï</td>
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<td align=center>: y</td><td align=center>ÿ</td>
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</tr>
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</table></center>
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*/
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*/
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class FL_EXPORT Fl_Input : public Fl_Input_ {
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int handle_key();
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int shift_position(int p);
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@@ -164,6 +164,7 @@ should return 1. If you
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return zero then FLTK assumes you ignored the key and will
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then attempt to send it to a parent widget. If none of them want
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it, it will change the event into a \p FL_SHORTCUT event.
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FL_KEYBOARD events are also generated by the character palette/map.
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To receive \p FL_KEYBOARD events you must also
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respond to the \p FL_FOCUS and \p FL_UNFOCUS
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@@ -171,7 +172,7 @@ events.
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If you are writing a text-editing widget you may also want to call the
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Fl::compose()
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function to translate individual keystrokes into foreign characters.
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function to translate individual keystrokes into characters.
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\p FL_KEYUP events are sent to the widget that
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currently has focus. This is not necessarily the same widget
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@@ -411,21 +412,15 @@ window modal.
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\section events_compose_characters FLTK Compose-Character Sequences
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\todo Does Fltk Compose Character Sequences text need updating
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after the addition of UTF-8 handling to FLTK-1.3.x ?
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The foreign-letter compose processing done by the Fl_Input widget's
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\ref Fl_Input_Compose_Character "compose"
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key handler is provided in a function that you can call if you are
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The character composition done by Fl_Input widget
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requires that you call the Fl::compose() function if you are
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writing your own text editor widget.
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FLTK uses its own compose processing to allow "preview" of
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the partially composed sequence, which is impossible with the
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usual "dead key" processing.
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|
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Although currently only characters in the ISO-8859-1
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character set are handled, you should call this in case any
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enhancements to the processing are done in the future. The
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Currently, all characters made by single key strokes
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with or without modifier keys, or by system-defined character
|
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compose sequences (that can involve dead keys or a compose key) can be input.
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You should call Fl::compose() in case any
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||||
enhancements to this processing are done in the future. The
|
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interface has been designed to handle arbitrary UTF-8 encoded
|
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text.
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|
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@@ -434,6 +429,7 @@ The following methods are provided for character composition:
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\li Fl::compose()
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\li Fl::compose_reset()
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Under Mac OS X, FLTK "previews" partially composed sequences.
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\htmlonly
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<hr>
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+26
-141
@@ -28,40 +28,47 @@
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#include <FL/Fl.H>
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#include <FL/x.H>
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||||
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#if !defined(__APPLE__) && !defined(WIN32)
|
||||
|
||||
static const char* const compose_pairs =
|
||||
//"=E _'f _\"..+ ++^ %%^S< OE ^Z ^''^^\"\"^-*- --~ TM^s> oe ^z:Y" // this is not unicode but CP1252
|
||||
" ! % # $ y=| & : c a <<~ - r _ * +-2 3 ' u p . , 1 o >>141234? " // unicode from U+00A0
|
||||
"`A'A^A~A:A*AAE,C`E'E^E:E`I'I^I:I-D~N`O'O^O~O:Ox O/`U'U^U:U'YTHss" // unicode from U+00C0
|
||||
"`a'a^a~a:a*aae,c`e'e^e:e`i'i^i:i-d~n`o'o^o~o:o-:o/`u'u^u:u'yth:y";// unicode from U+00E0
|
||||
|
||||
#endif
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||||
|
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#ifndef FL_DOXYGEN
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||||
// at present, this is effectively used by Mac OS X only
|
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int Fl::compose_state = 0;
|
||||
#endif
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||||
|
||||
#if defined(__APPLE__) || defined(WIN32)
|
||||
// under Mac OS X and MS Windows, character composition is handled by the OS
|
||||
/** Any text editing widget should call this for each FL_KEYBOARD event.
|
||||
Use of this function is very simple.
|
||||
|
||||
<p>If <i>true</i> is returned, then it has modified the
|
||||
Fl::event_text() and Fl::event_length() to a set of <i>bytes</i> to
|
||||
insert (it may be of zero length!). In will also set the "del"
|
||||
parameter to the number of <i>bytes</i> to the left of the cursor to
|
||||
delete, this is used to delete the results of the previous call to
|
||||
Fl::compose().
|
||||
|
||||
<p>If <i>false</i> is returned, the keys should be treated as function
|
||||
keys, and del is set to zero. You could insert the text anyways, if
|
||||
you don't know what else to do.
|
||||
|
||||
<p>Though the current implementation returns immediately, future
|
||||
versions may take quite awhile, as they may pop up a window or do
|
||||
other user-interface things to allow characters to be selected.
|
||||
*/
|
||||
int Fl::compose(int& del) {
|
||||
// character composition is now handled by the OS
|
||||
del = 0;
|
||||
#ifdef WIN32
|
||||
unsigned char ascii = (unsigned)e_text[0];
|
||||
if ((e_state & (FL_ALT|FL_META)) && !(ascii & 128)) return 0;
|
||||
#elif defined(__APPLE__)
|
||||
#if defined(__APPLE__)
|
||||
// this stuff is to be treated as a function key
|
||||
if(Fl::e_length == 0 || Fl::e_keysym == FL_Enter || Fl::e_keysym == FL_KP_Enter ||
|
||||
Fl::e_keysym == FL_Tab || Fl::e_keysym == FL_Escape || Fl::e_state&FL_META || Fl::e_state&FL_CTRL ) {
|
||||
Fl::e_keysym == FL_Tab || Fl::e_keysym == FL_Escape || Fl::e_state&(FL_META | FL_CTRL) ) {
|
||||
return 0;
|
||||
}
|
||||
#else
|
||||
unsigned char ascii = (unsigned)e_text[0];
|
||||
if ((e_state & (FL_ALT | FL_META)) && !(ascii & 128)) return 0;
|
||||
#endif
|
||||
if(Fl::compose_state) {
|
||||
del = 1;
|
||||
Fl::compose_state = 0;
|
||||
} else {
|
||||
#ifdef WIN32
|
||||
#ifndef __APPLE__
|
||||
// Only insert non-control characters:
|
||||
if (! (ascii & ~31 && ascii!=127)) { return 0; }
|
||||
#endif
|
||||
@@ -69,128 +76,6 @@ int Fl::compose(int& del) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
/** Any text editing widget should call this for each FL_KEYBOARD event.
|
||||
Use of this function is very simple.
|
||||
|
||||
<p>If <i>true</i> is returned, then it has modified the
|
||||
Fl::event_text() and Fl::event_length() to a set of <i>bytes</i> to
|
||||
insert (it may be of zero length!). In will also set the "del"
|
||||
parameter to the number of <i>bytes</i> to the left of the cursor to
|
||||
delete, this is used to delete the results of the previous call to
|
||||
Fl::compose().
|
||||
|
||||
<p>If <i>false</i> is returned, the keys should be treated as function
|
||||
keys, and del is set to zero. You could insert the text anyways, if
|
||||
you don't know what else to do.
|
||||
|
||||
<p>Though the current implementation returns immediately, future
|
||||
versions may take quite awhile, as they may pop up a window or do
|
||||
other user-interface things to allow characters to be selected.
|
||||
*/
|
||||
int Fl::compose(int& del) {
|
||||
|
||||
del = 0;
|
||||
unsigned char ascii = (unsigned)e_text[0];
|
||||
|
||||
// Alt+letters are reserved for shortcuts. But alt+foreign letters
|
||||
// has to be allowed, because some key layouts require alt to be held
|
||||
// down in order to type them...
|
||||
//
|
||||
// OSX users sometimes need to hold down ALT for keys, so we only check
|
||||
// for META on OSX...
|
||||
if ((e_state & (FL_ALT|FL_META)) && !(ascii & 128)) return 0;
|
||||
|
||||
if (compose_state == 1) { // after the compose key
|
||||
if ( // do not get distracted by any modifier keys
|
||||
e_keysym==FL_Shift_L||
|
||||
e_keysym==FL_Shift_R ||
|
||||
e_keysym==FL_Alt_L ||
|
||||
e_keysym==FL_Alt_R ||
|
||||
e_keysym==FL_Meta_L ||
|
||||
e_keysym==FL_Meta_R ||
|
||||
e_keysym==FL_Control_R ||
|
||||
e_keysym==FL_Control_L ||
|
||||
e_keysym==FL_Menu
|
||||
) return 0;
|
||||
|
||||
if (ascii == ' ') { // space turns into nbsp
|
||||
int len = fl_utf8encode(0xA0, e_text);
|
||||
e_text[len] = '\0';
|
||||
e_length = len;
|
||||
compose_state = 0;
|
||||
return 1;
|
||||
} else if (ascii < ' ' || ascii == 127) {
|
||||
compose_state = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// see if it is either character of any pair:
|
||||
for (const char *p = compose_pairs; *p; p += 2)
|
||||
if (p[0] == ascii || p[1] == ascii) {
|
||||
if (p[1] == ' ') {
|
||||
int len = fl_utf8encode((p-compose_pairs)/2+0xA0, e_text);
|
||||
e_text[len] = '\0';
|
||||
e_length = len;
|
||||
}
|
||||
|
||||
compose_state = ascii;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (e_length) { // compose key also "quotes" control characters
|
||||
compose_state = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
} else if (compose_state) { // second character of compose
|
||||
|
||||
char c1 = char(compose_state); // retrieve first character
|
||||
// now search for the pair in either order:
|
||||
for (const char *p = compose_pairs; *p; p += 2) {
|
||||
if ( (p[0] == ascii && p[1] == c1) || (p[1] == ascii && p[0] == c1)) {
|
||||
int len = fl_utf8encode((p-compose_pairs)/2+0xA0, e_text);
|
||||
e_text[len] = '\0';
|
||||
e_length = len;
|
||||
del = 1; // delete the old character and insert new one
|
||||
compose_state = 0;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
int i = e_keysym;
|
||||
|
||||
// See if they type the compose prefix key:
|
||||
if (i == FL_Control_R || i == 0xff20/* Multi-Key */) {
|
||||
compose_state = 1;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// See if they typed a dead key. This gets it into the same state as
|
||||
// typing prefix+accent:
|
||||
if (i >= 0xfe50 && i <= 0xfe5b) {
|
||||
ascii = e_text[0];
|
||||
for (const char *p = compose_pairs; *p; p += 2)
|
||||
if (p[0] == ascii ||
|
||||
(p[1] == ' ' && (p - compose_pairs) / 2 + 0xA0 == ascii)) {
|
||||
compose_state = p[0];
|
||||
return 1;
|
||||
}
|
||||
compose_state = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Only insert non-control characters:
|
||||
if (e_length && (ascii & ~31 && ascii!=127)) {compose_state = 0; return 1;}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // __APPLE__ || WIN32
|
||||
|
||||
//
|
||||
// End of "$Id$"
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user