Fixes for icon path and Windows includes.

This commit is contained in:
Matthias Melcher
2025-03-07 16:46:39 +01:00
parent 1985aefc0e
commit d449a3d9bf
2 changed files with 5 additions and 3 deletions

View File

@@ -129,7 +129,7 @@ if(APPLE AND NOT FLTK_BACKEND_X11)
# macOS
set(ICON_NAME fluid.icns)
set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../icons/${ICON_NAME}")
set(ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
add_executable(fluid MACOSX_BUNDLE main.cxx main.h ${ICON_PATH})
# create macOS bundle wrapper script
@@ -221,8 +221,8 @@ if(UNIX)
# Install desktop icons
foreach(icon 32 48 64 128)
install(FILES ../icons/fluid-${icon}.png
DESTINATION ${FLTK_DATADIR}/../icons/hicolor/${icon}x${icon}/apps
install(FILES icons/fluid-${icon}.png
DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
RENAME fluid.png
)
endforeach()

View File

@@ -7,6 +7,8 @@
#ifndef _EXTCODEEDITOR_H
#define _EXTCODEEDITOR_H
#include <FL/Fl.H>
/* We require at least Windows 2000 (WINVER == 0x0500) for GetFileSizeEx(). */
/* This must be defined before #include <windows.h> - MinGW doesn't do that. */
#if !defined(WINVER) || (WINVER < 0x0500)