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Update more README files for 1.5.0
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@@ -34,7 +34,7 @@ README.Unix.txt - Building FLTK on Unix/Linux Systems
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-------------------------------------------------------------------
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Note: usage of autotools, configure, and included Makefiles to
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build the FLTK library is no longer available since FLTK 1.5.0.
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You must use CMake instead, see README.CMake.txt.
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You must use CMake instead, see below and/or README.CMake.txt.
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-------------------------------------------------------------------
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@@ -82,9 +82,8 @@ Open a shell and install some development software:
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sudo apt-get install g++
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sudo apt-get install gdb
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sudo apt-get install git
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sudo apt-get install make
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sudo apt-get install cmake # install CMake...
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sudo apt-get install autoconf # ...or autoconf (or both)
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sudo apt-get install make # if used
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sudo apt-get install cmake
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sudo apt-get install libx11-dev
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sudo apt-get install libglu1-mesa-dev
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sudo apt-get install libxft-dev
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@@ -295,7 +294,7 @@ Change the following instructions to fit your preferences.
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Since FLTK 1.5 the only build system (generator) used by FLTK is CMake.
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CMake can be used to create the build system of your choice, for instance
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Makefiles, Ninja build files, Xcode or Visual Studio IDE projects etc..
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Makefiles, Ninja build files, Xcode, or Visual Studio IDE projects etc..
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Note: The "classic" build system with autoconf, configure, and Makefiles
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is no longer available.
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@@ -222,7 +222,7 @@ The Wayland platform is known to work with Fedora version 35 or more recent.
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These packages are necessary to build the FLTK library, in addition to
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package groups listed in section 2.2 of file README.Unix.txt :
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- autoconf
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- wayland-devel
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- wayland-protocols-devel
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- cairo-devel
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@@ -245,6 +245,7 @@ Package installation command: sudo yum install <package-name ...>
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The Wayland platform is known to work with FreeBSD version 13.1 and the Sway compositor.
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These packages are necessary to build the FLTK library and use the Sway compositor:
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git autoconf pkgconf xorg urwfonts gnome glew seatd sway dmenu-wayland dmenu evdev-proto
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Package installation command: sudo pkg install <package-name ...>
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186
README.txt
186
README.txt
@@ -5,11 +5,11 @@ WHAT IS FLTK?
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The Fast Light Tool Kit is a cross-platform C++ GUI toolkit for
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UNIX®/Linux® (X11 or Wayland), Microsoft® Windows®, and macOS®.
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FLTK provides modern GUI functionality without bloat and
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supports 3D graphics via OpenGL® and its built-in GLUT
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emulation. It was originally developed by Mr. Bill Spitzak
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and is currently maintained by a small group of developers
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across the world with a central repository on GitHub.
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FLTK provides modern GUI functionality without bloat and supports
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3D graphics via OpenGL® and its built-in GLUT emulation.
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It was originally developed by Mr. Bill Spitzak and is currently
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maintained by a small group of developers across the world with
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a central repository on GitHub.
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https://www.fltk.org/
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https://github.com/fltk/fltk/
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@@ -35,92 +35,31 @@ ON-LINE DOCUMENTATION
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BUILDING AND INSTALLING FLTK UNDER UNIX AND macOS
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Beginning with FLTK 1.4 the main and recommended build system
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is CMake. CMake is a "build system generator" and can be used
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to create Makefile's, Ninja build files, Xcode (macOS),
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Visual Studio (Windows) IDE files and many more.
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Since FLTK 1.5.0 the only available build system is CMake. CMake is a
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"build system generator" and can be used to create Makefile's, Ninja
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build files, Xcode (macOS), Visual Studio (Windows) IDE files, and
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many more. Use `cmake --help` to display the available generators
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on your platform.
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Please see README.CMake.txt for further information.
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Please see also README.CMake.txt for further details. There are *many*
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options to configure the build as you need.
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Alternatively FLTK can be built with autoconf + make, the
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build system used in FLTK 1.3 and earlier versions. Please
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be aware that the following information may be outdated
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because it is no longer actively maintained.
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In a nutshell:
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Note: autoconf + configure + make is still supported in FLTK 1.4.x
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but will be removed in FLTK 1.5.0 or any higher version.
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$ cd /path/to/fltk
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$ cmake . -B build
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$ cmake --build build
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In most cases you can just type "make". This will run configure
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with the default (no) options and then compile everything.
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These commands create the build folder 'build' inside your source tree,
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build the library and all test programs. You may want to test the demo
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programs by running `build/bin/test/demo`.
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FLTK uses GNU autoconf to configure itself for your UNIX
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platform. The main things that the configure script will
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look for are the X11, OpenGL (or Mesa), and JPEG header and
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library files. Make sure that they are in the standard
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include/library locations. If they aren't you need to
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define the CFLAGS, CXXFLAGS, and LDFLAGS environment
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variables.
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After successful tests you may install the library with the following
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command, but please be aware that this will install FLTK in a system
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directory for system-wide use. We don't recommend this unless you know
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what you're doing.
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If you aren't using "gcc", "g++", "c++", or "CC" for your
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C++ compiler, you'll also need to set the CXX environment
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variable. Similarly, if you aren't using "gcc" or "cc" for
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your C compiler you'll need to set the CC environment variable.
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You can run configure yourself to get the exact setup you
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need. Type "./configure <options>". Options include:
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--help - display help and exit
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--enable-cygwin - Enable the Cygwin DLL (Cygwin only)
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--enable-debug - Enable debugging code & symbols
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--disable-forms - Disable generation of the forms library
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--disable-gl - Disable OpenGL support
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--enable-shared - Enable generation of shared libraries
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--enable-threads - Enable multithreading support
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--enable-xft - Enable the Xft library (anti-aliased fonts)
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--enable-pango - Draw text with the pango library
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--disable-wayland - Force building for X11 only (no Wayland support)
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--enable-x11 - Force building for X11 (macOS and Cygwin)
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--disable-x11 - Force building for Wayland only (Linux/Unix)
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--bindir=/path - Set the location for executables
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[default = /usr/local/bin]
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--libdir=/path - Set the location for libraries
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[default = /usr/local/lib]
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--includedir=/path - Set the location for include files.
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[default = /usr/local/include]
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--prefix=/dir - Set the directory prefix for files
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[default = /usr/local]
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For more options please see './configure --help'.
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When the configure script is done you can just run the
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"make" command. This will build the library, FLUID tool, and
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all of the test programs.
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To install the library, become root and type "make
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install". This will copy the "fluid" executable to
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"bindir", the header files to "includedir", and the library
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files to "libdir".
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To install additional files and icons to be used by the main
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desktop environments such as KDE, GNOME and XFCE, you will also
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need to run "make install-desktop" as root.
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GIT USERS
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If you've just checked out a fresh copy of FLTK from Git (GitHub),
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you'll need to generate an initial version of 'configure'
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by running 'make makeinclude' or 'make clean' (we don't
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include a copy of configure in git).
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MAKE TARGETS
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make -- builds the library + test programs (does not install)
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make install -- builds and installs
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make clean -- clean for a rebuild
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make distclean -- like 'clean', but also removes docs, configure, fltk-config
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( cd src; make ) -- builds just the fltk libraries
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$ sudo cmake --install build # default: to /usr/local/...
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BUILDING FLTK UNDER MICROSOFT WINDOWS
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@@ -131,48 +70,69 @@ BUILDING FLTK UNDER MICROSOFT WINDOWS
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in your favorite development directory, then build FLTK with Visual Studio.
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The second method is to use a GNU-based development tool. To build with
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the Cygwin or MinGW tools, use the supplied configure script as specified
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in the UNIX section above:
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the Cygwin, MinGW, or MSYS2 tools, use CMake to create the build files
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as described above.
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./configure ...options...
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In most cases it's useful to install a binary CMake distribution from
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https://cmake.org/download/ .
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Then execute `cmake-gui` and generate Visual Studio project files or any
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other build files of your choice, e.g. "Unix Makefiles" for MinGW, but
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note that there are other options as well.
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See README.Windows.txt and README.CMake.txt for more info.
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BUILDING HTML DOCUMENTATION
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If you want to build the HTML documentation:
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( cd documentation && make html )
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If you want to build the PDF documentation:
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( cd documentation && make pdf )
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FLTK uses doxygen for documentation, so you'll at least need doxygen
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FLTK uses Doxygen for documentation, so you'll at least need doxygen
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installed for creating html docs, and LaTeX for creating PDF docs.
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If you want to build the documentation, change directory to your build
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folder, for instance
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cd /path/to/fltk/build
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To build the HTML or PDF documentation, use these CMake commands:
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cmake --build . --target html
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cmake --build . --target pdf
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Note: instead of using the generic CMake commands above you can also
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use equivalent commands of your build system, e.g. `make html` or
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`ninja pdf`.
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INTERNET RESOURCES
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FLTK is available on the 'net in a bunch of locations:
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FLTK is available on the internet in a bunch of locations:
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- WWW: https://www.fltk.org/
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https://www.fltk.org/bugs.php [for reporting bugs]
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https://www.fltk.org/software.php [source code]
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- https://www.fltk.org/ - homepage
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- https://github.com/fltk/fltk - source code and discussions
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- https://www.fltk.org/bugs.php - info for reporting bugs
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- https://www.fltk.org/software.php - download source code
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- https://github.com/fltk/fltk/releases - source code and documentation
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Note that we don't provide pre-compiled (binary) distributions. Consult
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the package manager of your (Linux, Unix, macOS) operating system.
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GENERAL QUESTIONS
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To join the FLTK mailing list, go the following web page:
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To join the FLTK mailing list, go to the following web page:
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https://groups.google.com/forum/#!forum/fltkgeneral
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You can find detailed instructions how you can register for the mailing
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list (even w/o a Google mail address) at the bottom of this page:
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You can find detailed instructions on how you can register for the
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mailing list (even w/o a Google account) at the bottom of this page:
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https://www.fltk.org/newsgroups.php
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Since July 2024 we offer GitHub Discussions on our GitHub project page.
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Use the 'Q&A' section for general questions on building and using FLTK.
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https://github.com/fltk/fltk/discussions/categories/q-a
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REPORTING BUGS
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@@ -182,21 +142,25 @@ REPORTING BUGS
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https://groups.google.com/forum/#!forum/fltkgeneral
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See paragraph GENERAL QUESTIONS above for more info.
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or on GitHub Discussions (Q&A) as noted above:
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https://github.com/fltk/fltk/discussions/categories/q-a
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See also paragraph GENERAL QUESTIONS above for more info.
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If you are sure you found a bug, please see the following page for
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further information:
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further information on how to report a bug:
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https://www.fltk.org/bugs.php
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TRADEMARKS
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Microsoft and Windows are registered trademarks of Microsoft
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Corporation. UNIX is a registered trademark of the X/Open
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Group, Inc. OpenGL is a registered trademark of Silicon
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Graphics, Inc. macOS is a registered trademark of Apple
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Computers, Inc.
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Microsoft and Windows are registered trademarks of Microsoft Corporation.
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UNIX is a registered trademark of the X/Open Group, Inc.
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OpenGL is a registered trademark of Silicon Graphics, Inc.
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macOS is a registered trademark of Apple Computers, Inc.
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COPYRIGHT
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