mirror of
https://github.com/fltk/fltk.git
synced 2026-05-31 13:55:38 +08:00
Android version compiles, links, launches, and receives commands.
Still need to implement window creation and drawing. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11349 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
@@ -1,2 +1,4 @@
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APP_ABI := all
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#APP_ABI := armeabi armeabi-v7a mips x64
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#APP_ABI := all
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APP_ABI := armeabi-v7a
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APP_PLATFORM := android-10
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APP_PLATFORM := android-10
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@@ -27,13 +27,31 @@
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#include "../Pico/Fl_Pico_Screen_Driver.H"
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#include "../Pico/Fl_Pico_Screen_Driver.H"
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#include <jni.h>
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#include <errno.h>
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#include <android/sensor.h>
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#include <android/log.h>
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#include <android_native_app_glue.h>
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class FL_EXPORT Fl_PicoAndroid_Screen_Driver : public Fl_Pico_Screen_Driver
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class FL_EXPORT Fl_PicoAndroid_Screen_Driver : public Fl_Pico_Screen_Driver
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{
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{
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struct android_app* pApp;
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static void handleAppCmdCB(struct android_app* app, int32_t cmd);
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void handleAppCmd(struct android_app* app, int32_t cmd);
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static int32_t handleInputEventCB(struct android_app* app, AInputEvent* event);
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int32_t handleInputEvent(struct android_app* app, AInputEvent* event);
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public:
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public:
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Fl_PicoAndroid_Screen_Driver();
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Fl_PicoAndroid_Screen_Driver();
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virtual ~Fl_PicoAndroid_Screen_Driver();
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virtual ~Fl_PicoAndroid_Screen_Driver();
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virtual double wait(double time_to_wait);
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virtual double wait(double time_to_wait);
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public:
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void android_main(struct android_app* state);
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};
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};
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@@ -20,11 +20,198 @@
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#include "../../config_lib.h"
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#include "../../config_lib.h"
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#include "Fl_PicoAndroid_Screen_Driver.H"
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#include "Fl_PicoAndroid_Screen_Driver.H"
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#include <FL/Fl_Window_Driver.H>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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//#define __APPLE__
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#include <FL/x.H>
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//#include <SDL2/SDL.h>
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#include <FL/Fl.H>
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//#undef __APPLE__
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Window_Driver.H>
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#include <FL/Fl_Image_Surface.H>
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#include <FL/Fl_Graphics_Driver.H>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "native-activity", __VA_ARGS__))
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void Fl_PicoAndroid_Screen_Driver::handleAppCmdCB(struct android_app* app, int32_t cmd)
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{
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Fl_PicoAndroid_Screen_Driver *This = (Fl_PicoAndroid_Screen_Driver*)(app->userData);
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This->handleAppCmd(app, cmd);
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}
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void Fl_PicoAndroid_Screen_Driver::handleAppCmd(struct android_app* app, int32_t cmd)
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{
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LOGI("CMD %d", cmd);
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// struct engine* engine = (struct engine*)app->userData;
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switch (cmd) {
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case APP_CMD_SAVE_STATE:
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// The system has asked us to save our current state. Do so.
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// engine->app->savedState = malloc(sizeof(struct saved_state));
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// *((struct saved_state*)engine->app->savedState) = engine->state;
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// engine->app->savedStateSize = sizeof(struct saved_state);
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break;
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case APP_CMD_INIT_WINDOW:
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// The window is being shown, get it ready.
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// if (engine->app->window != NULL) {
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// engine_init_display(engine);
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// engine_draw_frame(engine);
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// }
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break;
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case APP_CMD_TERM_WINDOW:
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// The window is being hidden or closed, clean it up.
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// engine_term_display(engine);
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break;
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case APP_CMD_GAINED_FOCUS:
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// When our app gains focus, we start monitoring the accelerometer.
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// if (engine->accelerometerSensor != NULL) {
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// ASensorEventQueue_enableSensor(engine->sensorEventQueue,
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// engine->accelerometerSensor);
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// // We'd like to get 60 events per second (in us).
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// ASensorEventQueue_setEventRate(engine->sensorEventQueue,
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// engine->accelerometerSensor, (1000L/60)*1000);
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// }
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break;
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case APP_CMD_LOST_FOCUS:
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// When our app loses focus, we stop monitoring the accelerometer.
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// This is to avoid consuming battery while not being used.
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// if (engine->accelerometerSensor != NULL) {
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// ASensorEventQueue_disableSensor(engine->sensorEventQueue,
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// engine->accelerometerSensor);
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// }
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// // Also stop animating.
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// engine->animating = 0;
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// engine_draw_frame(engine);
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break;
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}
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}
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int32_t Fl_PicoAndroid_Screen_Driver::handleInputEventCB(struct android_app* app, AInputEvent* event)
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{
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Fl_PicoAndroid_Screen_Driver *This = (Fl_PicoAndroid_Screen_Driver*)(app->userData);
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This->handleInputEvent(app, event);
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}
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int32_t Fl_PicoAndroid_Screen_Driver::handleInputEvent(struct android_app* app, AInputEvent* event)
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{
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if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
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int x = AMotionEvent_getX(event, 0);
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int y = AMotionEvent_getY(event, 0);
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LOGI("Motion at %d, %d", x, y);
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return 1;
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}
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return 0;
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}
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extern int main(int argc, const char **argv);
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void android_main(struct android_app* state)
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{
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LOGI("Android Main call");
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Fl_PicoAndroid_Screen_Driver *This = (Fl_PicoAndroid_Screen_Driver*)Fl::screen_driver();
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This->android_main(state);
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static const char *argv[1] = { "native-activity" };
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main(1, argv);
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}
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/**
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* This is the main entry point of a native application that is using
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* android_native_app_glue. It runs in its own thread, with its own
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* event loop for receiving input events and doing other things.
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*/
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void Fl_PicoAndroid_Screen_Driver::android_main(struct android_app* state)
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{
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app_dummy();
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pApp = state;
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pApp->userData = this;
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pApp->onAppCmd = handleAppCmdCB;
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pApp->onInputEvent = handleInputEventCB;
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#if 0
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struct engine engine;
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// Make sure glue isn't stripped.
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app_dummy();
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memset(&engine, 0, sizeof(engine));
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state->userData = &engine;
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state->onAppCmd = engine_handle_cmd;
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state->onInputEvent = engine_handle_input;
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engine.app = state;
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// Prepare to monitor accelerometer
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engine.sensorManager = ASensorManager_getInstance();
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engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
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ASENSOR_TYPE_ACCELEROMETER);
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engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
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state->looper, LOOPER_ID_USER, NULL, NULL);
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if (state->savedState != NULL) {
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// We are starting with a previous saved state; restore from it.
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engine.state = *(struct saved_state*)state->savedState;
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}
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// loop waiting for stuff to do.
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while (1) {
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// Read all pending events.
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int ident;
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int events;
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struct android_poll_source* source;
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// If not animating, we will block forever waiting for events.
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// If animating, we loop until all events are read, then continue
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// to draw the next frame of animation.
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while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
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(void**)&source)) >= 0) {
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// Process this event.
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if (source != NULL) {
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source->process(state, source);
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}
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// If a sensor has data, process it now.
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if (ident == LOOPER_ID_USER) {
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if (engine.accelerometerSensor != NULL) {
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ASensorEvent event;
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while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
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&event, 1) > 0) {
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LOGI("accelerometer: x=%f y=%f z=%f",
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event.acceleration.x, event.acceleration.y,
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event.acceleration.z);
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}
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}
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}
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// Check if we are exiting.
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if (state->destroyRequested != 0) {
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engine_term_display(&engine);
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return;
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}
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}
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if (engine.animating) {
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// Done with events; draw next animation frame.
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engine.state.angle += .01f;
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if (engine.state.angle > 1) {
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engine.state.angle = 0;
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}
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// Drawing is throttled to the screen update rate, so there
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// is no need to do timing here.
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engine_draw_frame(&engine);
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}
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}
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#endif
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}
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Fl_Screen_Driver* Fl_Screen_Driver::newScreenDriver()
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Fl_Screen_Driver* Fl_Screen_Driver::newScreenDriver()
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@@ -71,17 +258,60 @@ double Fl_PicoAndroid_Screen_Driver::wait(double time_to_wait)
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// break;
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// break;
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//
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//
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// }
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// }
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// }
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// Read all pending events.
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int ident;
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int events;
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struct android_poll_source* source;
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// If not animating, we will block forever waiting for events.
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// If animating, we loop until all events are read, then continue
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// to draw the next frame of animation.
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// int ALooper_pollAll(int timeoutMillis, int* outFd, int* outEvents, void** outData)
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if ((ident=ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0) {
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// Process this event.
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if (source != NULL) {
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source->process(pApp, source);
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}
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// If a sensor has data, process it now.
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// if (ident == LOOPER_ID_USER) {
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// if (engine.accelerometerSensor != NULL) {
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// ASensorEvent event;
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// while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
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// &event, 1) > 0) {
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// LOGI("accelerometer: x=%f y=%f z=%f",
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// event.acceleration.x, event.acceleration.y,
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// event.acceleration.z);
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// }
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// }
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// }
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// Check if we are exiting.
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// if (state->destroyRequested != 0) {
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// engine_term_display(&engine);
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// return;
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// }
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}
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// if (engine.animating) {
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// // Done with events; draw next animation frame.
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// engine.state.angle += .01f;
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// if (engine.state.angle > 1) {
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// engine.state.angle = 0;
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// }
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//
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// // Drawing is throttled to the screen update rate, so there
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// // is no need to do timing here.
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// engine_draw_frame(&engine);
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// }
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// }
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// }
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return 0.0;
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return 0.0;
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}
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}
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#include <FL/x.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Image_Surface.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Graphics_Driver.H>
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/*
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/*
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* The following code should not be here!
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* The following code should not be here!
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@@ -19,7 +19,11 @@
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#include "../../config_lib.h"
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#include "../../config_lib.h"
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#include "Fl_PicoAndroid_Window_Driver.H"
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#include "Fl_PicoAndroid_Window_Driver.H"
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#include <FL/x.H>
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#include <FL/Fl.H>
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Window_Driver.H>
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Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *win)
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Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *win)
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Reference in New Issue
Block a user