Android version compiles, links, launches, and receives commands.

Still need to implement window creation and drawing.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11349 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher
2016-03-11 17:12:21 +00:00
parent 75d66680cb
commit bd844a2abc
4 changed files with 264 additions and 10 deletions
+3 -1
View File
@@ -1,2 +1,4 @@
APP_ABI := all
#APP_ABI := armeabi armeabi-v7a mips x64
#APP_ABI := all
APP_ABI := armeabi-v7a
APP_PLATFORM := android-10
@@ -27,13 +27,31 @@
#include "../Pico/Fl_Pico_Screen_Driver.H"
#include <jni.h>
#include <errno.h>
#include <android/sensor.h>
#include <android/log.h>
#include <android_native_app_glue.h>
class FL_EXPORT Fl_PicoAndroid_Screen_Driver : public Fl_Pico_Screen_Driver
{
struct android_app* pApp;
static void handleAppCmdCB(struct android_app* app, int32_t cmd);
void handleAppCmd(struct android_app* app, int32_t cmd);
static int32_t handleInputEventCB(struct android_app* app, AInputEvent* event);
int32_t handleInputEvent(struct android_app* app, AInputEvent* event);
public:
Fl_PicoAndroid_Screen_Driver();
virtual ~Fl_PicoAndroid_Screen_Driver();
virtual double wait(double time_to_wait);
public:
void android_main(struct android_app* state);
};
@@ -20,11 +20,198 @@
#include "../../config_lib.h"
#include "Fl_PicoAndroid_Screen_Driver.H"
#include <FL/Fl_Window_Driver.H>
#include <EGL/egl.h>
#include <GLES/gl.h>
//#define __APPLE__
//#include <SDL2/SDL.h>
//#undef __APPLE__
#include <FL/x.H>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Window_Driver.H>
#include <FL/Fl_Image_Surface.H>
#include <FL/Fl_Graphics_Driver.H>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "native-activity", __VA_ARGS__))
void Fl_PicoAndroid_Screen_Driver::handleAppCmdCB(struct android_app* app, int32_t cmd)
{
Fl_PicoAndroid_Screen_Driver *This = (Fl_PicoAndroid_Screen_Driver*)(app->userData);
This->handleAppCmd(app, cmd);
}
void Fl_PicoAndroid_Screen_Driver::handleAppCmd(struct android_app* app, int32_t cmd)
{
LOGI("CMD %d", cmd);
// struct engine* engine = (struct engine*)app->userData;
switch (cmd) {
case APP_CMD_SAVE_STATE:
// The system has asked us to save our current state. Do so.
// engine->app->savedState = malloc(sizeof(struct saved_state));
// *((struct saved_state*)engine->app->savedState) = engine->state;
// engine->app->savedStateSize = sizeof(struct saved_state);
break;
case APP_CMD_INIT_WINDOW:
// The window is being shown, get it ready.
// if (engine->app->window != NULL) {
// engine_init_display(engine);
// engine_draw_frame(engine);
// }
break;
case APP_CMD_TERM_WINDOW:
// The window is being hidden or closed, clean it up.
// engine_term_display(engine);
break;
case APP_CMD_GAINED_FOCUS:
// When our app gains focus, we start monitoring the accelerometer.
// if (engine->accelerometerSensor != NULL) {
// ASensorEventQueue_enableSensor(engine->sensorEventQueue,
// engine->accelerometerSensor);
// // We'd like to get 60 events per second (in us).
// ASensorEventQueue_setEventRate(engine->sensorEventQueue,
// engine->accelerometerSensor, (1000L/60)*1000);
// }
break;
case APP_CMD_LOST_FOCUS:
// When our app loses focus, we stop monitoring the accelerometer.
// This is to avoid consuming battery while not being used.
// if (engine->accelerometerSensor != NULL) {
// ASensorEventQueue_disableSensor(engine->sensorEventQueue,
// engine->accelerometerSensor);
// }
// // Also stop animating.
// engine->animating = 0;
// engine_draw_frame(engine);
break;
}
}
int32_t Fl_PicoAndroid_Screen_Driver::handleInputEventCB(struct android_app* app, AInputEvent* event)
{
Fl_PicoAndroid_Screen_Driver *This = (Fl_PicoAndroid_Screen_Driver*)(app->userData);
This->handleInputEvent(app, event);
}
int32_t Fl_PicoAndroid_Screen_Driver::handleInputEvent(struct android_app* app, AInputEvent* event)
{
if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
int x = AMotionEvent_getX(event, 0);
int y = AMotionEvent_getY(event, 0);
LOGI("Motion at %d, %d", x, y);
return 1;
}
return 0;
}
extern int main(int argc, const char **argv);
void android_main(struct android_app* state)
{
LOGI("Android Main call");
Fl_PicoAndroid_Screen_Driver *This = (Fl_PicoAndroid_Screen_Driver*)Fl::screen_driver();
This->android_main(state);
static const char *argv[1] = { "native-activity" };
main(1, argv);
}
/**
* This is the main entry point of a native application that is using
* android_native_app_glue. It runs in its own thread, with its own
* event loop for receiving input events and doing other things.
*/
void Fl_PicoAndroid_Screen_Driver::android_main(struct android_app* state)
{
app_dummy();
pApp = state;
pApp->userData = this;
pApp->onAppCmd = handleAppCmdCB;
pApp->onInputEvent = handleInputEventCB;
#if 0
struct engine engine;
// Make sure glue isn't stripped.
app_dummy();
memset(&engine, 0, sizeof(engine));
state->userData = &engine;
state->onAppCmd = engine_handle_cmd;
state->onInputEvent = engine_handle_input;
engine.app = state;
// Prepare to monitor accelerometer
engine.sensorManager = ASensorManager_getInstance();
engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
ASENSOR_TYPE_ACCELEROMETER);
engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
state->looper, LOOPER_ID_USER, NULL, NULL);
if (state->savedState != NULL) {
// We are starting with a previous saved state; restore from it.
engine.state = *(struct saved_state*)state->savedState;
}
// loop waiting for stuff to do.
while (1) {
// Read all pending events.
int ident;
int events;
struct android_poll_source* source;
// If not animating, we will block forever waiting for events.
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
(void**)&source)) >= 0) {
// Process this event.
if (source != NULL) {
source->process(state, source);
}
// If a sensor has data, process it now.
if (ident == LOOPER_ID_USER) {
if (engine.accelerometerSensor != NULL) {
ASensorEvent event;
while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
&event, 1) > 0) {
LOGI("accelerometer: x=%f y=%f z=%f",
event.acceleration.x, event.acceleration.y,
event.acceleration.z);
}
}
}
// Check if we are exiting.
if (state->destroyRequested != 0) {
engine_term_display(&engine);
return;
}
}
if (engine.animating) {
// Done with events; draw next animation frame.
engine.state.angle += .01f;
if (engine.state.angle > 1) {
engine.state.angle = 0;
}
// Drawing is throttled to the screen update rate, so there
// is no need to do timing here.
engine_draw_frame(&engine);
}
}
#endif
}
Fl_Screen_Driver* Fl_Screen_Driver::newScreenDriver()
@@ -71,17 +258,60 @@ double Fl_PicoAndroid_Screen_Driver::wait(double time_to_wait)
// break;
//
// }
// }
// Read all pending events.
int ident;
int events;
struct android_poll_source* source;
// If not animating, we will block forever waiting for events.
// If animating, we loop until all events are read, then continue
// to draw the next frame of animation.
// int ALooper_pollAll(int timeoutMillis, int* outFd, int* outEvents, void** outData)
if ((ident=ALooper_pollAll(0, NULL, &events, (void**)&source)) >= 0) {
// Process this event.
if (source != NULL) {
source->process(pApp, source);
}
// If a sensor has data, process it now.
// if (ident == LOOPER_ID_USER) {
// if (engine.accelerometerSensor != NULL) {
// ASensorEvent event;
// while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
// &event, 1) > 0) {
// LOGI("accelerometer: x=%f y=%f z=%f",
// event.acceleration.x, event.acceleration.y,
// event.acceleration.z);
// }
// }
// }
// Check if we are exiting.
// if (state->destroyRequested != 0) {
// engine_term_display(&engine);
// return;
// }
}
// if (engine.animating) {
// // Done with events; draw next animation frame.
// engine.state.angle += .01f;
// if (engine.state.angle > 1) {
// engine.state.angle = 0;
// }
//
// // Drawing is throttled to the screen update rate, so there
// // is no need to do timing here.
// engine_draw_frame(&engine);
// }
// }
return 0.0;
}
#include <FL/x.H>
#include <FL/Fl.H>
#include <FL/Fl_Image_Surface.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Graphics_Driver.H>
/*
* The following code should not be here!
@@ -19,7 +19,11 @@
#include "../../config_lib.h"
#include "Fl_PicoAndroid_Window_Driver.H"
#include <FL/x.H>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Window_Driver.H>
Fl_Window_Driver *Fl_Window_Driver::newWindowDriver(Fl_Window *win)