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Enhance howto-drag-and-drop example program.
Refer to discussion if fltk.general, thread "Drag and drop issue" in August September 2017. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12432 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -1,14 +1,17 @@
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//
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// "$Id$"
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//
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// A simple demo of drag+drop with FLTK.
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// Originally from erco's cheat sheet, permission by author.
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// Inspired by Michael Sephton's original example posted on fltk.general.
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// A simple demo of 'drag and drop' with FLTK.
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// Originally from erco's cheat sheet, permission by author.
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// Inspired by Michael Sephton's original example posted on fltk.general.
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//
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// When you run the program, just drag the red square over
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// to the green square to show a 'drag and drop' sequence.
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// When you run the program, just drag the red square over
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// to the green square to show a 'drag and drop' sequence.
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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// You can also drag and drop text from another application over
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// to the green square to show a 'drag and drop' sequence.
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//
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// Copyright 1998-2017 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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@@ -25,6 +28,7 @@
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Box.H>
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#include <FL/fl_ask.H> // fl_message()
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// SIMPLE SENDER CLASS
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class Sender : public Fl_Box {
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@@ -52,29 +56,89 @@ public:
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};
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// SIMPLE RECEIVER CLASS
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class Receiver : public Fl_Box {
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int dnd_inside;
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char *dnd_text;
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public:
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// Ctor
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Receiver(int x,int y,int w,int h) : Fl_Box(x,y,w,h) {
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box(FL_FLAT_BOX); color(10); label("..to\nhere");
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dnd_inside = 0;
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dnd_text = 0;
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}
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// Receiver event handler
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int handle(int event) {
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int ret = Fl_Box::handle(event);
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int len;
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switch ( event ) {
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case FL_DND_ENTER: // return(1) for these events to 'accept' dnd
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case FL_DND_DRAG:
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case FL_DND_RELEASE:
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case FL_DND_ENTER: // return(1) for this event to 'accept' dnd
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label("ENTER"); // visible only if you stop the mouse at the widget's border
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fprintf(stderr, "FL_DND_ENTER\n");
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dnd_inside = 1; // status: inside the widget, accept drop
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ret = 1;
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break;
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case FL_PASTE: // handle actual drop (paste) operation
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label(Fl::event_text());
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fprintf(stderr, "Pasted '%s'\n", Fl::event_text());
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case FL_DND_DRAG: // return(1) for this event to 'accept' dnd
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label("drop\nhere");
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fprintf(stderr, "FL_DND_DRAG\n");
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ret = 1;
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break;
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case FL_DND_RELEASE: // return(1) for this event to 'accept' the payload (drop)
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fprintf(stderr, "FL_DND_RELEASE\n");
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if (dnd_inside) {
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ret = 1; // return(1) and expect FL_PASTE event to follow
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label("RELEASE");
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} else {
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ret = 0; // return(0) to reject the DND payload (drop)
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label("DND\nREJECTED!");
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}
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break;
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case FL_PASTE: // handle actual drop (paste) operation
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fprintf(stderr, "FL_PASTE\n");
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copy_label(Fl::event_text());
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fprintf(stderr, "Pasted '%s'\n", Fl::event_text());
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// Don't pop up dialog windows in FL_DND_* or FL_PASTE event handling
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// resulting from DND operations. This may hang or even crash the
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// application on *some* platforms. Use a short timer to delay the
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// message display after the event processing is completed.
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delete[] dnd_text; // don't leak (just in case)
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dnd_text = 0;
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len = Fl::event_length();
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if (len && Fl::event_text()) {
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dnd_text = new char[len + 1];
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memcpy(dnd_text, Fl::event_text(), len);
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dnd_text[len] = '\0';
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Fl::add_timeout(0.001, timer_cb, this); // delay message popup
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}
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ret = 1;
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break;
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case FL_DND_LEAVE: // not strictly necessary to return(1) for this event
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label("..to\nhere"); // reset label
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fprintf(stderr, "FL_DND_LEAVE\n");
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dnd_inside = 0; // status: mouse is outside, don't accept drop
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ret = 1; // return(1) anyway..
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break;
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}
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return(ret);
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}
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// static timer callback
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static void timer_cb(void *data) {
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Receiver *r = (Receiver *)data;
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r->dnd_cb();
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}
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// dnd (FL_PASTE) popup method
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void dnd_cb() {
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if (dnd_text) {
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fl_message("%s", dnd_text);
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delete[] dnd_text;
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dnd_text = 0;
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}
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}
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};
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int main(int argc, char **argv) {
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// Create sender window and widget
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Fl_Window win_a(0,0,200,100,"Sender");
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