o Added draw_item_content() to Fl_Tree_Item,

a volatile method that can be overridden by
  subclasses to take drawing control of tree item's content.

  This replaces the old "item_draw_callback()" technique
  added a few months ago as an ABI feature; turned out the
  new technique is a better way to go.

o The examples/tree-custom-draw-items.cxx demo adjusted
  accordingly.

o Added missing docs for some methods that had none,
  including label_[xywh]().

o Added related methods needed to implement this, including:
  	Fl_Tree_Item_Array::replace()
  	Fl_Tree_Item::replace()
	Fl_Tree::root(item)
        Fl_Tree::add() variations
	Fl_Tree_Item::drawbgcolor()/drawfgcolor()


o Carefully worked the FLTK_ABI_VERSION macros so as to be
  ABI compatible with 1.3.0.

o Verified 1.3.0 ABI compatibility with ABI Compliance Checker 1.99.8.5:
  http://ispras.linuxbase.org/index.php/ABI_compliance_checker




git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10071 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Greg Ercolano
2014-01-20 21:23:24 +00:00
parent aa71c2f6e1
commit abdc834705
7 changed files with 747 additions and 313 deletions
+23 -12
View File
@@ -372,11 +372,18 @@ public:
///////////////////////
void root_label(const char *new_label);
Fl_Tree_Item* root();
void root(Fl_Tree_Item *newitem);
const Fl_Tree_Prefs& prefs() const { return _prefs; }
////////////////////////////////
// Item creation/removal methods
////////////////////////////////
#if FLTK_ABI_VERSION >= 10303
Fl_Tree_Item *add(const char *path, Fl_Tree_Item *newitem=0);
#else
Fl_Tree_Item *add(const char *path);
Fl_Tree_Item *add(const char *path, Fl_Tree_Item *newitem);
#endif
Fl_Tree_Item* add(Fl_Tree_Item *parent_item, const char *name);
Fl_Tree_Item *insert_above(Fl_Tree_Item *above, const char *name);
Fl_Tree_Item* insert(Fl_Tree_Item *item, const char *name, int pos);
@@ -407,7 +414,7 @@ public:
Fl_Tree_Item *last_visible(); // deprecated in ABI 10303
Fl_Tree_Item *last_visible_item();
#if FLTK_ABI_VERSION >= 10303
Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir);
Fl_Tree_Item *next_visible_item(Fl_Tree_Item *start, int dir); // made public in 1.3.3 ABI
#endif
Fl_Tree_Item *first_selected_item();
Fl_Tree_Item *last_selected_item();
@@ -444,16 +451,24 @@ public:
int deselect_all(Fl_Tree_Item *item=0, int docallback=1);
int select_only(Fl_Tree_Item *selitem, int docallback=1);
int select_all(Fl_Tree_Item *item=0, int docallback=1);
int extend_selection_dir(Fl_Tree_Item *from,
Fl_Tree_Item *to,
int dir,
int val,
bool visible);
#if FLTK_ABI_VERSION >= 10303
void extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to);
int extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to, int dir, int val, bool visible);
int extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to, int val, bool visible);
int extend_selection(Fl_Tree_Item *from,
Fl_Tree_Item *to,
int val=1,
bool visible=false);
#else
// Adding overload if not at least one overload breaks ABI, so avoid
// See: http://www.ros.org/reps/rep-0009.html
private:
int extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to, int dir, int val, bool visible);
int extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to, int val, bool visible);
// Adding overload if not at least one overload breaks ABI, so avoid
// by keeping private until we can break ABI. ref: http://www.ros.org/reps/rep-0009.html
int extend_selection__(Fl_Tree_Item *from,
Fl_Tree_Item *to,
int val,
bool visible);
public:
#endif
void set_item_focus(Fl_Tree_Item *item);
@@ -522,10 +537,6 @@ public:
void item_draw_mode(int mode);
#endif
#if FLTK_ABI_VERSION >= 10303
void item_draw_callback(Fl_Tree_Item_Draw_Callback *cb, void *data=0);
Fl_Tree_Item_Draw_Callback* item_draw_callback() const;
void* item_draw_user_data() const;
void do_item_draw_callback(Fl_Tree_Item *o) const;
void calc_dimensions();
void calc_tree();
#endif
+74 -24
View File
@@ -52,6 +52,17 @@
/// When you make changes to items, you'll need to tell the tree to redraw()
/// for the changes to show up.
///
/// New 1.3.3 ABI feature:
/// You can define custom items by either adding a custom widget to the item
/// with Fl_Tree_Item::widget(), or override the draw_item_content() method
/// if you want to just redefine how the label is drawn.
///
/// The following shows the Fl_Tree_Item's dimensions, useful when overriding
/// the draw_item_content() method:
///
/// \image html Fl_Tree_Item-dimensions.png "Fl_Tree_Item's internal dimensions." width=6cm
/// \image latex Fl_Tree_Item-dimensions.png "Fl_Tree_Item's internal dimensions." width=6cm
///
class Fl_Tree;
class FL_EXPORT Fl_Tree_Item {
#if FLTK_ABI_VERSION >= 10303
@@ -96,6 +107,7 @@ class FL_EXPORT Fl_Tree_Item {
Fl_Tree_Item *_prev_sibling; // previous sibling (same level)
Fl_Tree_Item *_next_sibling; // next sibling (same level)
#endif /*FLTK_ABI_VERSION*/
// Protected methods
protected:
void _Init(const Fl_Tree_Prefs &prefs, Fl_Tree *tree);
void show_widgets();
@@ -103,6 +115,12 @@ protected:
void draw_vertical_connector(int x, int y1, int y2, const Fl_Tree_Prefs &prefs);
void draw_horizontal_connector(int x1, int x2, int y, const Fl_Tree_Prefs &prefs);
void recalc_tree();
int calc_item_height(const Fl_Tree_Prefs &prefs) const;
#if FLTK_ABI_VERSION >= 10303
Fl_Color drawfgcolor() const;
Fl_Color drawbgcolor() const;
#endif
public:
Fl_Tree_Item(const Fl_Tree_Prefs &prefs); // CTOR -- backwards compatible
#if FLTK_ABI_VERSION >= 10303
@@ -110,20 +128,35 @@ public:
#endif
~Fl_Tree_Item(); // DTOR
Fl_Tree_Item(const Fl_Tree_Item *o); // COPY CTOR
/// The item's x position relative to the window
int x() const { return(_xywh[0]); }
/// The item's y position relative to the window
int y() const { return(_xywh[1]); }
/// The entire item's width to right edge of Fl_Tree's inner width
/// within scrollbars.
int w() const { return(_xywh[2]); }
/// The item's height
int h() const { return(_xywh[3]); }
/// The item's label x position relative to the window
/// \version 1.3.3
int label_x() const { return(_label_xywh[0]); }
/// The item's label y position relative to the window
/// \version 1.3.3
int label_y() const { return(_label_xywh[1]); }
/// The item's maximum label width to right edge of Fl_Tree's inner width
/// within scrollbars.
/// \version 1.3.3
int label_w() const { return(_label_xywh[2]); }
/// The item's label height
/// \version 1.3.3
int label_h() const { return(_label_xywh[3]); }
int calc_item_height(const Fl_Tree_Prefs &prefs) const;
#if FLTK_ABI_VERSION >= 10303
virtual int draw_item_content(int render);
void draw(int X, int &Y, int W, Fl_Tree_Item *itemfocus,
int &tree_item_xmax, int lastchild=1, int render=1);
int &tree_item_xmax, int lastchild=1, int render=1);
#else
void draw(int X, int &Y, int W, Fl_Widget *tree, Fl_Tree_Item *itemfocus, const Fl_Tree_Prefs &prefs, int lastchild=1);
void draw(int X, int &Y, int W, Fl_Widget *tree,
Fl_Tree_Item *itemfocus, const Fl_Tree_Prefs &prefs, int lastchild=1);
#endif
void show_self(const char *indent = "") const;
void label(const char *val);
@@ -157,25 +190,27 @@ public:
void labelfgcolor(Fl_Color val) {
_labelfgcolor = val;
}
/// Set item's label text color.
void labelcolor(Fl_Color val) {
_labelfgcolor = val;
}
/// Return item's label text color.
Fl_Color labelcolor() const {
return(_labelfgcolor);
}
/// Return item's label foreground text color.
Fl_Color labelfgcolor() const {
return(_labelfgcolor);
}
/// Set item's label text color. Alias for labelfgcolor(Fl_Color)).
void labelcolor(Fl_Color val) {
labelfgcolor(val);
}
/// Return item's label text color. Alias for labelfgcolor() const).
Fl_Color labelcolor() const {
return labelfgcolor();
}
/// Set item's label background color.
/// A special case is made for color 0xffffffff which is treated as 'transparent'.
/// A special case is made for color 0xffffffff which uses the parent tree's bg color.
void labelbgcolor(Fl_Color val) {
_labelbgcolor = val;
}
/// Return item's background text color.
/// If the color is 0xffffffff, it is 'transparent'.
/// Return item's label background text color.
/// If the color is 0xffffffff, the default behavior is the parent tree's
/// bg color will be used. (An overloaded draw_item_content() can override
/// this behavior.)
Fl_Color labelbgcolor() const {
return(_labelbgcolor);
}
@@ -209,15 +244,29 @@ public:
void clear_children();
void swap_children(int ax, int bx);
int swap_children(Fl_Tree_Item *a, Fl_Tree_Item *b);
const Fl_Tree_Item *find_child_item(char **arr) const; // const
Fl_Tree_Item *find_child_item(char **arr); // non-const
const Fl_Tree_Item *find_item(char **arr) const; // const
Fl_Tree_Item *find_item(char **arr); // non-const
const Fl_Tree_Item *find_child_item(const char *name) const;
Fl_Tree_Item *find_child_item(const char *name);
const Fl_Tree_Item *find_child_item(char **arr) const;
Fl_Tree_Item *find_child_item(char **arr);
const Fl_Tree_Item *find_item(char **arr) const;
Fl_Tree_Item *find_item(char **arr);
//////////////////
// Adding items
//////////////////
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, const char *new_label);
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs, char **arr);
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
const char *new_label,
Fl_Tree_Item *newitem);
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
const char *new_label);
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
char **arr,
Fl_Tree_Item *newitem);
Fl_Tree_Item *add(const Fl_Tree_Prefs &prefs,
char **arr);
#if FLTK_ABI_VERSION >= 10303
Fl_Tree_Item *replace(Fl_Tree_Item *new_item);
Fl_Tree_Item *replace_child(Fl_Tree_Item *olditem, Fl_Tree_Item *newitem);
#endif
Fl_Tree_Item *insert(const Fl_Tree_Prefs &prefs, const char *new_label, int pos=0);
Fl_Tree_Item *insert_above(const Fl_Tree_Prefs &prefs, const char *new_label);
int depth() const;
@@ -246,6 +295,7 @@ public:
_parent = val;
}
#if FLTK_ABI_VERSION >= 10303
const Fl_Tree_Prefs& prefs() const;
/// Return the tree for this item.
const Fl_Tree *tree() const {
return(_tree);
@@ -323,9 +373,8 @@ public:
/// Change the item's activation state to the optionally specified 'val'.
///
/// When deactivated, the item will be 'grayed out'; the callback()
/// won't be invoked if the user clicks on the label. If the item
/// has a widget() associated with the item, its activation state
/// will be changed as well.
/// won't be invoked if the user clicks on the label. If a widget()
/// is associated with the item, its activation state will be changed as well.
///
/// If 'val' is not specified, the item will be activated.
///
@@ -350,7 +399,7 @@ public:
char is_activated() const {
return(is_flag(ACTIVE));
}
/// See if the item is activated.
/// See if the item is activated. Alias for is_activated().
char is_active() const {
return(is_activated());
}
@@ -391,6 +440,7 @@ public:
}
// Protected methods
// TODO: move these to top 'protected:' section
protected:
#if FLTK_ABI_VERSION >= 10301
/// Set a flag to an on or off value. val is 0 or 1.
+1
View File
@@ -87,6 +87,7 @@ public:
void clear();
void add(Fl_Tree_Item *val);
void insert(int pos, Fl_Tree_Item *new_item);
void replace(int pos, Fl_Tree_Item *new_item);
void remove(int index);
int remove(Fl_Tree_Item *item);
#if FLTK_ABI_VERSION >= 10303
+127 -36
View File
@@ -17,68 +17,159 @@
// http://www.fltk.org/str.php
//
#include <stdio.h>
#include <math.h> // sin(3)
#include <time.h> /* ctime.. */
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Tree.H>
#ifndef MAX
#define MAX(a,b) ((a)>(b))?(a):(b)
#endif
#if FLTK_ABI_VERSION >= 10303
static void draw_item(Fl_Tree_Item *item, void *data) {
Fl_Tree *tree = (Fl_Tree*)data;
int X=item->label_x(), Y=item->label_y(),
W=item->label_w(), H=item->label_h();
// Draw the background
fl_color(item->is_selected() ? tree->selection_color() : item->labelbgcolor());
fl_rectf(X,Y,W,H);
// Draw some red/grn/blu boxes
int x = X + 5;
fl_color(FL_RED); fl_rectf(x, Y+2, 10, H-4); x += 10;
fl_color(FL_GREEN); fl_rectf(x, Y+2, 10, H-4); x += 10;
fl_color(FL_BLUE); fl_rectf(x, Y+2, 10, H-4); x += 10;
x += 5;
// Draw text
fl_font(item->labelfont(), item->labelsize());
fl_color(item->labelfgcolor());
char s[80];
sprintf(s, "Custom: '%s'", item->label()?item->label():"---");
fl_draw(s, x+tree->labelmarginleft(),Y,W,H, FL_ALIGN_LEFT);
int fw=0,fh=0;
fl_measure(s,fw,fh);
x += fw + 10;
// Draw a red sine wave past the text to end of xywh area
fl_color(FL_RED);
for ( float a=0.0; x<(X+W); x++,a+=.1) {
int y = Y + sin(a) * ((H-2)/2) + (H/2);
fl_point(x,y);
// DERIVE CUSTOM CLASS FROM Fl_Tree_Item TO IMPLEMENT SHOWING THE TIME OF DAY
// This demonstrates that item content can be dynamic and highly customized.
//
class MyTimeItem : public Fl_Tree_Item {
const char *time_format;
protected:
// Remove trailing crlf
const char* StripCrlf(char *s)
{ char *ss = strchr(s, '\n'); if (ss) *ss = 0; return s; }
const struct tm* GetTimeStruct() {
time_t t = time(NULL);
if ( strcmp(time_format, "Local") == 0 ) return localtime(&t);
if ( strcmp(time_format, "GMT" ) == 0 ) return gmtime(&t);
return 0;
}
public:
MyTimeItem(Fl_Tree *tree, const char *time_format) : Fl_Tree_Item(tree) {
label(time_format);
this->time_format = time_format;
}
// Handle custom drawing of the item
// Fl_Tree has already handled drawing everything to the left
// of the label area, including any 'user icon', collapse buttons,
// connector lines, etc.
//
// All we're responsible for is drawing the 'label' area of the item
// and it's background. Fl_Tree gives us a hint as to what the
// foreground and background colors should be via the fg/bg parameters,
// and whether we're supposed to render anything or not.
//
// The only other thing we must do is return the maximum X position
// of scrollable content, i.e. the right most X position of content
// that we want the user to be able to use the horizontal scrollbar
// to reach.
//
int draw_item_content(int render) {
Fl_Color fg = drawfgcolor();
Fl_Color bg = drawbgcolor();
// Show the date and time as two small strings
// one on top of the other in a single item.
//
// Our item's label dimensions
int X = label_x(), Y = label_y(),
W = label_w(), H = label_h();
// Render background
if ( render ) {
if ( is_selected() ) { // Selected? Use selectbox() style
fl_draw_box(prefs().selectbox(),X,Y,W,H,bg);
} else { // Not Selected? use plain filled rectangle
fl_color(bg); fl_rectf(X,Y,W,H);
}
}
// Render the label
if ( render ) {
fl_color(fg);
if ( label() ) fl_draw(label(), X,Y,W,H, FL_ALIGN_LEFT);
}
int lw=0, lh=0;
if ( label() ) {
lw=0; lh=0; fl_measure(label(), lw, lh);
}
X += lw + 8;
// Draw some red/grn/blu boxes
if ( render ) {
fl_color(FL_RED); fl_rectf(X+0, Y+2, 10, H-4);
fl_color(FL_GREEN); fl_rectf(X+10, Y+2, 10, H-4);
fl_color(FL_BLUE); fl_rectf(X+20, Y+2, 10, H-4);
}
X += 35;
// Render the date and time, one over the other
fl_font(labelfont(), 8); // small font
const struct tm *tm = GetTimeStruct();
char s[80];
sprintf(s, "Date: %02d/%02d/%02d", tm->tm_mon+1, tm->tm_mday, tm->tm_year % 100);
lw=0, lh=0; fl_measure(s, lw, lh); // get box around text (including white space)
if ( render ) fl_draw(s, X,Y+4,W,H, FL_ALIGN_LEFT|FL_ALIGN_TOP);
sprintf(s, "Time: %02d:%02d:%02d", tm->tm_hour, tm->tm_min, tm->tm_sec);
if ( render ) fl_draw(s, X,Y+H/2,W,H/2, FL_ALIGN_LEFT|FL_ALIGN_TOP);
int lw2=0, lh2=0; fl_measure(s, lw2, lh2);
X += MAX(lw, lw2);
return X; // return right most edge of what we've rendered
}
};
// TIMER TO HANDLE DYNAMIC CONTENT IN THE TREE
void Timer_CB(void *data) {
Fl_Tree *tree = (Fl_Tree*)data;
tree->redraw(); // keeps time updated
Fl::repeat_timeout(0.2, Timer_CB, data);
}
int main(int argc, char *argv[]) {
Fl::scheme("gtk+");
Fl_Double_Window *win = new Fl_Double_Window(250, 400, "Simple Tree");
Fl_Double_Window *win = new Fl_Double_Window(350, 400, "Simple Tree");
win->begin();
{
// Create the tree
Fl_Tree *tree = new Fl_Tree(0, 0, win->w(), win->h());
tree->showroot(0); // don't show root of tree
tree->item_draw_callback(draw_item, (void*)tree); // setup a callback for the tree
tree->showroot(0); // don't show root of tree
tree->selectmode(FL_TREE_SELECT_MULTI); // multiselect
// Add some items
tree->add("Flintstones/Fred");
tree->add("Flintstones/Wilma");
tree->add("Flintstones/Pebbles");
tree->add("Simpsons/Homer");
tree->add("Simpsons/Marge");
tree->add("Simpsons/Bart");
tree->add("Simpsons/Lisa");
{
MyTimeItem *myitem;
myitem = new MyTimeItem(tree, "Local"); // create custom item
myitem->labelsize(20);
tree->add("Time Add Item/Local", myitem);
myitem = new MyTimeItem(tree, "GMT"); // create custom item
myitem->labelsize(20);
tree->add("Time Add Item/GMT", myitem);
}
// 'Replace' approach
{
Fl_Tree_Item *item;
MyTimeItem *myitem;
item = tree->add("Time Replace Item/Local Time");
// Replace the 'Local' item with our own
myitem = new MyTimeItem(tree, "Local"); // create custom item
myitem->labelsize(20);
item->replace(myitem); // replace normal item with custom
item = tree->add("Time Replace Item/GMT Time");
// Replace the 'GMT' item with our own
myitem = new MyTimeItem(tree, "GMT"); // create custom item
myitem->labelsize(20);
item->replace(myitem); // replace normal item with custom
}
tree->add("Superjail/Warden");
tree->add("Superjail/Jared");
tree->add("Superjail/Alice");
tree->add("Superjail/Jailbot");
tree->show_self();
// Start with some items closed
tree->close("Simpsons");
tree->close("Superjail");
// Set up a timer to keep time in tree updated
Fl::add_timeout(0.2, Timer_CB, (void*)tree);
}
win->end();
win->resizable(win);
+96 -93
View File
@@ -58,7 +58,7 @@ static char **parse_path(const char *path) {
static void free_path(char **arr) {
if ( arr ) {
if ( arr[0] ) { delete[] arr[0]; } // deletes cp in parse_path
delete[] arr; // deletes ptr array
delete[] arr; // deletes ptr array
}
}
@@ -128,10 +128,15 @@ Fl_Tree::~Fl_Tree() {
/// depending on direction \p 'dir', \p 'val', and \p 'visible'.
///
/// Efficient: does not walk entire tree; starts with \p 'from' and stops
/// at \p 'to' while moving in direction \p 'dir'. Dir must be specified
/// though; when not available (such as during SHIFT-click operations),
/// the other method extend_selection(Fl_Tree_Item*,Fl_Tree_Item*,int,bool)
/// should be used. Handles calling redraw() if anything changed.
/// at \p 'to' while moving in direction \p 'dir'. Dir must be specified though.
#if FLTK_ABI_VERSION >= 10303
///
/// If dir cannot be known in advance, such as during SHIFT-click operations,
/// the method extend_selection(Fl_Tree_Item*,Fl_Tree_Item*,int,bool)
/// should be used.
#endif
///
/// Handles calling redraw() if anything changed.
///
/// \param[in] from Starting item
/// \param[in] to Ending item
@@ -140,15 +145,10 @@ Fl_Tree::~Fl_Tree() {
/// \param[in] visible true=affect only open(), visible items,<br>
/// false=affect open or closed items (default)
/// \returns The number of items whose selection states were changed, if any.
/// \version 1.3.3
///
#if FLTK_ABI_VERSION >= 10303
int Fl_Tree::extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to,
int dir, int val, bool visible ) {
#else
// Adding overload if not at least one overload breaks ABI, so avoid
int Fl_Tree::extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to,
int dir, int val, bool visible ) {
#endif
int Fl_Tree::extend_selection_dir(Fl_Tree_Item *from, Fl_Tree_Item *to,
int dir, int val, bool visible ) {
int changed = 0;
for (Fl_Tree_Item *item=from; item; item = next_item(item, dir, visible) ) {
switch (val) {
@@ -171,8 +171,8 @@ int Fl_Tree::extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to,
/// Extend a selection between \p 'from' and \p 'to' depending on \p 'visible'.
///
/// Similar to the more efficient
/// extend_selection(Fl_Tree_Item*,Fl_Tree_Item*,int,int,bool) method,
/// but direction (up or down) doesn't need to be known.<br>
/// extend_selection_dir(Fl_Tree_Item*,Fl_Tree_Item*,int dir,int val,bool vis)
/// method, but direction (up or down) doesn't need to be known.<br>
/// We're less efficient because we search the tree for to/from, then operate
/// on items in between. The more efficient method avoids the "search",
/// but necessitates a direction to be specified to find \p 'to'.<br>
@@ -185,12 +185,14 @@ int Fl_Tree::extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to,
/// \param[in] visible true=affect only open(), visible items,<br>
/// false=affect open or closed items (default)
/// \returns The number of items whose selection states were changed, if any.
///
#if FLTK_ABI_VERSION >= 10303
/// \version 1.3.3 ABI feature
int Fl_Tree::extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to,
int val, bool visible) {
#else
/// \notes Made public in 1.3.3 ABI
// Adding overload if not at least one overload breaks ABI, so avoid
// by making a private function until ABI can change..
int Fl_Tree::extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to,
int val, bool visible) {
#endif
@@ -237,13 +239,17 @@ int Fl_Tree::extend_selection__(Fl_Tree_Item *from, Fl_Tree_Item *to,
}
#if FLTK_ABI_VERSION >= 10303
// nothing
// not needed, above overload handles this
#else
/// Extend a selection between \p 'from' and \p 'to'.
/// Extends selection for items and all children, visible ('open') or not.
/// Walks entire tree from top to bottom looking for \p 'from' and \p 'to'.
/// \version 1.3.0
///
void Fl_Tree::extend_selection(Fl_Tree_Item *from, Fl_Tree_Item *to) {
const int val = 1;
const bool visible = false;
extend_selection__(from, to, val, visible);
const int val = 1; // 0=clr, 1=set, 2=toggle
const bool visible = false; // true=only 'open' items, false='open' or 'closed'
extend_selection__(from, to, val, visible); // use private method until we can release it
}
#endif
@@ -521,11 +527,7 @@ int Fl_Tree::handle(int e) {
Fl_Tree_Item *to = item;
int val = is_ctrl ? 2 : 1; // toggle_select() or just select()?
bool visible = true;
#if FLTK_ABI_VERSION >= 10303
extend_selection(from, to, dir, val, visible);
#else
extend_selection__(from, to, dir, val, visible);
#endif
extend_selection_dir(from, to, dir, val, visible);
break;
}
}
@@ -850,6 +852,7 @@ int Fl_Tree::draw_tree() {
/// Print the tree as 'ascii art' to stdout.
/// Used mainly for debugging.
/// \todo should be const
/// \version 1.3.0
///
void Fl_Tree::show_self() {
if ( ! _root ) return;
@@ -870,9 +873,28 @@ Fl_Tree_Item* Fl_Tree::root() {
return(_root);
}
/// Sets the root item to \p 'newitem'.
///
/// If a root item already exists, clear() is first to clear it
/// before replacing it with newitem.
///
#if FLTK_ABI_VERSION >= 10303
/// Use this to install a custom item (derived from Fl_Tree_Item) as the root
/// of the tree. This allows the derived class to implement custom drawing
/// by overriding Fl_Tree_Item::draw_item_content().
///
#endif
/// \version 1.3.3
///
void Fl_Tree::root(Fl_Tree_Item *newitem) {
if ( _root ) clear();
_root = newitem;
}
/// Adds a new item, given a menu style \p 'path'.
/// Any parent nodes that don't already exist are created automatically.
/// Adds the item based on the value of sortorder().
/// If \p 'item' is NULL, a new item is created.
///
/// To specify items or submenus that contain slashes ('/' or '\')
/// use an escape character to protect them, e.g.
@@ -881,10 +903,15 @@ Fl_Tree_Item* Fl_Tree::root() {
/// tree->add("/Pathnames/c:\\\\Program Files\\\\MyApp"); // Adds item "c:\Program Files\MyApp"
/// \endcode
/// \param[in] path The path to the item, e.g. "Flintsone/Fred".
/// \param[in] item The new item to be added.
/// If NULL, a new item is created with
/// a name that is the last element in \p 'path'.
/// \returns The new item added, or 0 on error.
/// \version 1.3.3
///
Fl_Tree_Item* Fl_Tree::add(const char *path) {
if ( ! _root ) { // Create root if none
Fl_Tree_Item* Fl_Tree::add(const char *path, Fl_Tree_Item *item) {
// Tree has no root? make one
if ( ! _root ) {
#if FLTK_ABI_VERSION >= 10303
_root = new Fl_Tree_Item(this);
#else
@@ -892,19 +919,36 @@ Fl_Tree_Item* Fl_Tree::add(const char *path) {
#endif
_root->parent(0);
_root->label("ROOT");
}
}
// Find parent item via path
char **arr = parse_path(path);
Fl_Tree_Item *item = _root->add(_prefs, arr);
item = _root->add(_prefs, arr, item);
free_path(arr);
return(item);
}
#if FLTK_ABI_VERSION >= 10303
// do nothing here: add(path,item) where item defaults to 0 takes its place
#else
/// Adds a new item given a menu style \p 'path'.
/// Same as calling add(path, NULL);
/// \param[in] path The path to the item to be created, e.g. "Flintsone/Fred".
/// \returns The new item added, or 0 on error.
/// \see add(const char*,Fl_Tree_Item*)
/// \version 1.3.0 release
///
Fl_Tree_Item* Fl_Tree::add(const char *path) {
return add(path, 0);
}
#endif
/// Add a new child item labeled \p 'name' to the specified \p 'parent_item'.
///
/// \param[in] parent_item The parent item the new child item will be added to.
/// Must not be NULL.
/// \param[in] name The label for the new item
/// \returns The new item added.
/// \version 1.3.0 release
///
Fl_Tree_Item* Fl_Tree::add(Fl_Tree_Item *parent_item, const char *name) {
return(parent_item->add(_prefs, name));
@@ -949,7 +993,7 @@ int Fl_Tree::remove(Fl_Tree_Item *item) {
return(0);
}
/// Clear all children from the tree.
/// Clear the entire tree's children, including the root.
/// The tree will be left completely empty.
///
void Fl_Tree::clear() {
@@ -987,7 +1031,7 @@ void Fl_Tree::clear_children(Fl_Tree_Item *item) {
/// \see item_pathname()
///
Fl_Tree_Item *Fl_Tree::find_item(const char *path) {
// I evoke "Effective C++, 3rd Ed", p.23. Sola fide, Amen.
// "Effective C++, 3rd Ed", p.23. Sola fide, Amen.
return(const_cast<Fl_Tree_Item*>(
static_cast<const Fl_Tree&>(*this).find_item(path)));
}
@@ -1136,6 +1180,7 @@ Fl_Tree_Item* Fl_Tree::item_clicked() {
/// \param[in] item The item above/below which we'll find the next visible item
/// \param[in] dir The direction to search. Can be FL_Up or FL_Down.
/// \returns The item found, or 0 if there's no visible items above/below the specified \p item.
/// \version 1.3.3
///
Fl_Tree_Item *Fl_Tree::next_visible_item(Fl_Tree_Item *item, int dir) {
return next_item(item, dir, true);
@@ -1166,6 +1211,7 @@ Fl_Tree_Item* Fl_Tree::first_visible() {
/// Returns the first open(), visible item in the tree, or 0 if none.
/// \returns First visible item in tree, or 0 if none.
/// \see first_visible_item(), last_visible_item(), next_visible_item()
/// \version 1.3.3
///
Fl_Tree_Item* Fl_Tree::first_visible_item() {
Fl_Tree_Item *i = showroot() ? first() : next(first());
@@ -1234,7 +1280,7 @@ Fl_Tree_Item* Fl_Tree::last() {
}
/// Returns the last open(), visible item in the tree.
/// \deprecated in 1.3.3 ABI -- use last_visible_item() instead.
/// \deprecated in 1.3.3 -- use last_visible_item() instead.
///
Fl_Tree_Item* Fl_Tree::last_visible() {
return(last_visible_item());
@@ -1243,6 +1289,7 @@ Fl_Tree_Item* Fl_Tree::last_visible() {
/// Returns the last open(), visible item in the tree.
/// \returns Last visible item in the tree, or 0 if none.
/// \see first_visible_item(), last_visible_item(), next_visible_item()
/// \version 1.3.3
///
Fl_Tree_Item* Fl_Tree::last_visible_item() {
Fl_Tree_Item *item = last();
@@ -1313,6 +1360,7 @@ Fl_Tree_Item *Fl_Tree::next_selected_item(Fl_Tree_Item *item) {
///
/// \returns The last selected item, or 0 if none.
/// \see first_selected_item(), last_selected_item(), next_selected_item()
/// \version 1.3.3
///
Fl_Tree_Item *Fl_Tree::last_selected_item() {
return(next_selected_item(0, FL_Up));
@@ -1325,13 +1373,13 @@ Fl_Tree_Item *Fl_Tree::last_selected_item() {
/// If \p 'visible' is true, only items whose parents are open() will be returned.
/// If \p 'visible' is false, even items whose parents are close()ed will be returned.
///
/// If \p item is 0, the return value will be:
/// <pre>
/// last_visible_item() - If \p visible=true and \p dir=FL_Up<br>
/// first_visible_item() - If \p visible=true and \p dir=FL_Down<br>
/// last() - If \p visible=false and \p dir=FL_Up<br>
/// first() - If \p visible=false and \p dir=FL_Down
/// </pre>
/// If \p item is 0, the return value will be the result of this truth table:
/// <PRE>
/// visible=true visible=false
/// ------------------- -------------
/// dir=Fl_Up: last_visible_item() last()
/// dir=Fl_Down: first_visible_item() first()
/// </PRE>
///
/// \par Example use:
/// \code
@@ -1361,7 +1409,8 @@ Fl_Tree_Item *Fl_Tree::last_selected_item() {
/// \see first(), last(), next(),<BR>
/// first_visible_item(), last_visible_item(), next_visible_item(),<BR>
/// first_selected_item(), last_selected_item(), next_selected_item()
///
/// \version 1.3.3
///
Fl_Tree_Item *Fl_Tree::next_item(Fl_Tree_Item *item, int dir, bool visible) {
if ( ! item ) { // no start item?
if ( visible ) {
@@ -1408,6 +1457,7 @@ Fl_Tree_Item *Fl_Tree::next_item(Fl_Tree_Item *item, int dir, bool visible) {
/// FL_Down for down the tree (default)
/// \returns The next selected item, or 0 if there are no more selected items.
/// \see first_selected_item(), last_selected_item(), next_selected_item()
/// \version 1.3.3
///
Fl_Tree_Item *Fl_Tree::next_selected_item(Fl_Tree_Item *item, int dir) {
switch (dir) {
@@ -1451,6 +1501,7 @@ Fl_Tree_Item *Fl_Tree::next_selected_item(Fl_Tree_Item *item, int dir) {
/// \param[out] ret_items The returned array of selected items.
/// \returns The number of items in the returned array.
/// \see first_selected_item(), next_selected_item()
/// \version 1.3.3 ABI feature
///
int Fl_Tree::get_selected_items(Fl_Tree_Item_Array &ret_items) {
ret_items.clear();
@@ -2350,7 +2401,7 @@ void Fl_Tree::item_reselect_mode(Fl_Tree_Item_Reselect_Mode mode) {
}
#endif
#if FLTK_ABI_VERSION >= 10303
#if FLTK_ABI_VERSION >= 10301
/// Get the 'item draw mode' used for the tree
Fl_Tree_Item_Draw_Mode Fl_Tree::item_draw_mode() const {
return(_prefs.item_draw_mode());
@@ -2373,54 +2424,6 @@ void Fl_Tree::item_draw_mode(Fl_Tree_Item_Draw_Mode mode) {
void Fl_Tree::item_draw_mode(int mode) {
_prefs.item_draw_mode(Fl_Tree_Item_Draw_Mode(mode));
}
/// Set a callback to be invoked to handle drawing the Fl_Tree_Item
/// instead of the default label drawing behavior. Lets one define
/// custom drawing behavior for Fl_Tree_Item's. e.g.
/// \code
/// static void draw_item(Fl_Tree_Item *item, void *data) {
/// Fl_Tree *tree = (Fl_Tree*)data;
/// int X=item->label_x(), Y=item->label_y(),
/// W=item->label_w(), H=item->label_h();
/// // Draw the background
/// fl_color(item->is_selected() ? tree->selection_color() : item->labelbgcolor());
/// fl_rectf(X,Y,W,H);
/// // Draw text
/// fl_font(item->labelfont(), item->labelsize());
/// fl_color(item->labelfgcolor());
/// fl_draw("Some text", X+tree->labelmarginleft(),Y,W,H, FL_ALIGN_LEFT);
/// }
/// ..
/// int main() {
/// Fl_Tree *tree = new Fl_Tree(0,0,100,100);
/// tree->item_draw_callback(draw_item, (void*)tree);
/// [..]
/// \endcode
/// \param[in] cb The callback to use
/// \param[in] data Optional item_draw_user_data() (default=NULL)
/// \note This only affects the drawing of item's labels,
/// it does not affect the drawing of widgets assigned with
/// Fl_Tree_Item::widget().
///
void Fl_Tree::item_draw_callback(Fl_Tree_Item_Draw_Callback *cb, void *data) {
_prefs.item_draw_callback(cb,data); // no recalc_tree() -- changes don't affect item geometry
}
/// Get the current item draw callback. Returns 0 if none.
Fl_Tree_Item_Draw_Callback* Fl_Tree::item_draw_callback() const {
return(_prefs.item_draw_callback());
}
/// Get the current item draw callback's user data.
void* Fl_Tree::item_draw_user_data() const {
return(_prefs.item_draw_user_data());
}
/// Invoke the configured item_draw_callback().
/// Do NOT call this if no item_draw_callback() was configured.
void Fl_Tree::do_item_draw_callback(Fl_Tree_Item *o) const {
_prefs.do_item_draw_callback(o);
}
#endif
/// See if \p 'item' is currently displayed on-screen (visible within the widget).
@@ -2613,11 +2616,11 @@ int Fl_Tree::scrollbar_size() const {
/// Normally you should not need this method, and should use the global
/// Fl::scrollbar_size(int) instead to manage the size of ALL
/// your widgets' scrollbars. This ensures your application
/// has a consistent UI, is the default behavior, and is normally
/// what you want.
/// has a consistent UI, and is the default behavior. Normally
/// this is what you want.
///
/// Only use THIS method if you really need to override just this
/// widget instance's scrollbar size. (The need for this should be rare.)
/// Only use this method if you really need to override just THIS
/// instance of the widget's scrollbar size. (This need should be rare.)
///
/// Setting \p size to the special value of 0 causes the widget to
/// track the global Fl::scrollbar_size(), which is the default.
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@@ -150,6 +150,29 @@ void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) {
insert(_total, val);
}
/// Replace the item at \p index with \p newitem.
///
/// Old item at index position will be destroyed,
/// and the new item will take it's place, and stitched into the linked list.
///
void Fl_Tree_Item_Array::replace(int index, Fl_Tree_Item *newitem) {
if ( _items[index] ) { // delete if non-zero
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
// Destroy old item
delete _items[index];
}
_items[index] = newitem; // install new item
#if FLTK_ABI_VERSION >= 10303
if ( _flags & MANAGE_ITEM )
#endif
{
// Restitch into linked list
_items[index]->update_prev_next(index);
}
}
/// Remove the item at \param[in] index from the array.
///
/// The item will be delete'd (if non-NULL), so its destructor will be called.