Fixed shortcut and default focus for message dialogs (STR #1298).

Default focus is now on the button that also reacts to the 'Enter' key. This should avoid confusion about Enter triggering the button1 or button 0.

Also, I changed the shortcut call to the new convention which works on MSWindows. I don't have a Linux system right now for testing... .

Fixed focus issues (STR #1286, STR #1289, STR #1296)

fl_xfocus was not always updated, making widgets or even whole windows loose focus when any focus changes were not accompanied by a click into the same window. Also, Fl_Tabs would not redraw correctly if focus returned to the active tab.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5165 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher
2006-05-30 09:38:19 +00:00
parent 6986a1d008
commit 987d9e05f2
8 changed files with 56 additions and 34 deletions
+3
View File
@@ -1,5 +1,8 @@
CHANGES IN FLTK 1.1.8
- Fixed shortcut and default focus for message
dialogs (STR #1298)
- Fixed focus issues (STR #1286, STR #1289, STR #1296)
- Fixed window resizing in OS X (STR #1297)
- In Fluid, declarations starting with the keyword
'typedef', 'class', or 'struct' are now treated
+1
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@@ -37,6 +37,7 @@ class FL_EXPORT Fl_Tabs : public Fl_Group {
int tab_height();
void draw_tab(int x1, int x2, int W, int H, Fl_Widget* o, int sel=0);
protected:
void redraw_tabs();
void draw();
public:
+13 -5
View File
@@ -78,6 +78,11 @@ int Fl::visible_focus_ = 1,
Fl::dnd_text_ops_ = 1;
Fl_Window *fl_xfocus; // which window X thinks has focus
Fl_Window *fl_xmousewin;// which window X thinks has FL_ENTER
Fl_Window *Fl::grab_; // most recent Fl::grab()
Fl_Window *Fl::modal_; // topmost modal() window
//
// 'Fl::version()' - Return the API version number...
//
@@ -526,6 +531,14 @@ void Fl::focus(Fl_Widget *o) {
if (o != p) {
Fl::compose_reset();
focus_ = o;
// make sure that fl_xfocus is set to the top level window
// of this widget, or fl_fix_focus will clear our focus again
if (o) {
Fl_Window *win = 0, *w1 = o->window();
while (w1) { win=w1; w1=win->window(); }
if (win) fl_xfocus = win;
}
// take focus from the old focused window
fl_oldfocus = 0;
int old_event = e_number;
e_number = FL_UNFOCUS;
@@ -557,11 +570,6 @@ void Fl::pushed(Fl_Widget *o) {
pushed_ = o;
}
Fl_Window *fl_xfocus; // which window X thinks has focus
Fl_Window *fl_xmousewin;// which window X thinks has FL_ENTER
Fl_Window *Fl::grab_; // most recent Fl::grab()
Fl_Window *Fl::modal_; // topmost modal() window
static void nothing(Fl_Widget *) {}
void (*Fl_Tooltip::enter)(Fl_Widget *) = nothing;
void (*Fl_Tooltip::exit)(Fl_Widget *) = nothing;
+17 -9
View File
@@ -119,6 +119,18 @@ Fl_Widget *Fl_Tabs::which(int event_x, int event_y) {
return 0;
}
void Fl_Tabs::redraw_tabs()
{
int H = tab_height();
if (H >= 0) {
H += Fl::box_dy(box());
damage(FL_DAMAGE_SCROLL, x(), y(), w(), H);
} else {
H = Fl::box_dy(box()) - H;
damage(FL_DAMAGE_SCROLL, x(), y() + h() - H, w(), H);
}
}
int Fl_Tabs::handle(int event) {
Fl_Widget *o;
@@ -138,12 +150,15 @@ int Fl_Tabs::handle(int event) {
o = which(Fl::event_x(), Fl::event_y());
if (event == FL_RELEASE) {
push(0);
if (o && Fl::visible_focus() && Fl::focus()!=this) {
Fl::focus(this);
redraw_tabs();
}
if (o && value(o)) {
set_changed();
do_callback();
}
} else push(o);
if (Fl::visible_focus() && event == FL_RELEASE) Fl::focus(this);
return 1;
case FL_MOVE: {
int ret = Fl_Group::handle(event);
@@ -168,14 +183,7 @@ int Fl_Tabs::handle(int event) {
Fl::event() == FL_KEYBOARD ||
Fl::event() == FL_FOCUS ||
Fl::event() == FL_UNFOCUS) {
int H = tab_height();
if (H >= 0) {
H += Fl::box_dy(box());
damage(FL_DAMAGE_SCROLL, x(), y(), w(), H);
} else {
H = Fl::box_dy(box()) - H;
damage(FL_DAMAGE_SCROLL, x(), y() + h() - H, w(), H);
}
redraw_tabs();
if (Fl::event() == FL_FOCUS || Fl::event() == FL_UNFOCUS) return 0;
else return 1;
} else return Fl_Group::handle(event);
+3 -1
View File
@@ -80,7 +80,7 @@ static Fl_Window *makeform() {
o->labelcolor(FL_BLUE);
}
button[0] = new Fl_Button(310, 70, 90, 23);
button[0]->shortcut("^[");
button[0]->shortcut(FL_Escape);
button[0]->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
button[1] = new Fl_Return_Button(210, 70, 90, 23);
button[1]->align(FL_ALIGN_INSIDE|FL_ALIGN_WRAP);
@@ -198,6 +198,8 @@ static int innards(const char* fmt, va_list ap,
resizeform();
if (button[1]->visible() && !input->visible())
button[1]->take_focus();
message_form->hotspot(button[0]);
message_form->show();
int r;
+2 -2
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@@ -30,8 +30,8 @@
#include <stdlib.h>
#include "flstring.h"
#ifdef __APPLE__
#ifdef __APPLE__
// These function assume a western code page. If you need to support
// scripts that are not part of this code page, you might want to
// take a look at FLTK2, which uses utf8 for text encoding.
+1 -1
View File
@@ -58,7 +58,7 @@ static BOOL CALLBACK screen_cb(HMONITOR mon, HDC, LPRECT r, LPARAM) {
// GetMonitorInfo(mon, &mi);
if (fl_gmi(mon, &mi)) {
screens[num_screens] = mi.rcWork;
num_screens ++;
num_screens ++;
}
return TRUE;
}
+16 -16
View File
@@ -1,16 +1,16 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by icons.rc
//
#define IDI_ICON 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by icons.rc
//
#define IDI_ICON 101
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 105
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif