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Fl_Pixmap: improved algorithm for WIN32 printing
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@7503 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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+5
-22
@@ -152,37 +152,20 @@ void Fl_Pixmap::generic_device_draw(int XP, int YP, int WP, int HP, int cx, int
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if(hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
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}
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if (hMod) {
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# define UNLIKELY_RGB_COLOR 2,3,4 // a nearly black color unlikely to occur in pixmaps
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# define WIN_COLOR RGB(2,3,4)
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Fl_Offscreen tmp_id = fl_create_offscreen(w(), h());
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fl_begin_offscreen(tmp_id);
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uchar *bitmap = 0;
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fl_mask_bitmap = &bitmap;
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// draw pixmap to offscreen using the unlikely color for background
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fl_draw_pixmap(data(), 0, 0, fl_rgb_color(UNLIKELY_RGB_COLOR) );
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// draw pixmap to offscreen
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fl_draw_pixmap(data(), 0, 0);
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fl_end_offscreen();
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HDC new_gc = CreateCompatibleDC(fl_gc);
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int save = SaveDC(new_gc);
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SelectObject(new_gc, (void*)tmp_id);
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// print all of offscreen but its parts using unlikely color
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fl_TransparentBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, w(), h(), WIN_COLOR );
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// print all of offscreen but its parts in background color
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extern UINT win_pixmap_bg_color; // computed by fl_draw_pixmap()
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fl_TransparentBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, w(), h(), win_pixmap_bg_color );
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RestoreDC(new_gc,save);
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// This is an approximate algorithm that fails to print pixmap pixels that would use the unlikely color.
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// It can be transformed into an exact algorithm by adding the following commented out statements
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// that print pixmap one more time hiding another color (any color would fit)
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/*
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# define UNLIKELY_RGB_COLOR2 4,3,2
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# define WIN_COLOR2 RGB(4,3,2)
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{
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fl_begin_offscreen(tmp_id);
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fl_draw_pixmap(data(), 0, 0, fl_rgb_color(UNLIKELY_RGB_COLOR2) );
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fl_end_offscreen();
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}
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save = SaveDC(new_gc);
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SelectObject(new_gc, (void*)tmp_id);
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fl_TransparentBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, w(), h(), WIN_COLOR2 );
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RestoreDC(new_gc,save);
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*/
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DeleteDC(new_gc);
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fl_delete_offscreen(tmp_id);
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}
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+60
-2
@@ -179,6 +179,40 @@ int fl_draw_pixmap(/*const*/ char* const* data, int x,int y,Fl_Color bg) {
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return fl_draw_pixmap((const char*const*)data,x,y,bg);
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}
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#ifdef WIN32
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// to compute an unused color to be used for the pixmap background
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FL_EXPORT UINT win_pixmap_bg_color; // the RGB() of the pixmap background color
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static int color_count; // # of non-transparent colors used in pixmap
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static uchar *used_colors; // used_colors[3*i+j] j=0,1,2 are the RGB values of the ith used color
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static void make_unused_color(uchar &r, uchar &g, uchar &b)
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// makes an RGB triplet different from all the colors used in the pixmap
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// and compute win_pixmap_bg_color from this triplet
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{
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int i;
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r = 2; g = 3; b = 4;
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while (1) {
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for ( i = 0; i < color_count; i++) {
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if(used_colors[3*i] == r && used_colors[3*i+1] == g && used_colors[3*i+2] == b) break;
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}
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if (i >= color_count) {
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free(used_colors);
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win_pixmap_bg_color = RGB(r, g, b);
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return;
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}
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if (r < 255) r++;
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else {
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r = 0;
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if (g < 255) g++;
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else {
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g = 0;
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b++;
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}
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}
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}
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}
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#endif
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/**
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Draw XPM image data, with the top-left corner at the given position.
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\see fl_draw_pixmap(char* const* data, int x, int y, Fl_Color bg)
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@@ -188,6 +222,11 @@ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) {
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if (!fl_measure_pixmap(cdata, d.w, d.h)) return 0;
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const uchar*const* data = (const uchar*const*)(cdata+1);
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int transparent_index = -1;
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uchar *transparent_c; // such that transparent_c[0,1,2] are the RGB of the transparent color
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#ifdef WIN32
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color_count = 0;
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used_colors = (uchar *)malloc(abs(ncolors)*3*sizeof(uchar));
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#endif
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if (ncolors < 0) { // FLTK (non standard) compressed colormap
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ncolors = -ncolors;
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@@ -204,6 +243,7 @@ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) {
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#endif
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transparent_index = ' ';
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Fl::get_color(bg, c[0], c[1], c[2]); c[3] = 0;
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transparent_c = c;
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p += 4;
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ncolors--;
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}
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@@ -215,6 +255,12 @@ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) {
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# if WORDS_BIGENDIAN
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c += 4;
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# endif
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#endif
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#ifdef WIN32
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used_colors[3*color_count] = *p;
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used_colors[3*color_count+1] = *(p+1);
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used_colors[3*color_count+2] = *(p+2);
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color_count++;
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#endif
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*c++ = *p++;
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*c++ = *p++;
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@@ -266,7 +312,16 @@ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) {
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#ifdef __APPLE_QUARTZ__
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c[3] = 255;
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#endif
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if (!fl_parse_color((const char*)p, c[0], c[1], c[2])) {
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int parse = fl_parse_color((const char*)p, c[0], c[1], c[2]);
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if (parse) {
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#ifdef WIN32
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used_colors[3*color_count] = c[0];
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used_colors[3*color_count+1] = c[1];
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used_colors[3*color_count+2] = c[2];
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color_count++;
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#endif
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}
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else {
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// assume "None" or "#transparent" for any errors
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// "bg" should be transparent...
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Fl::get_color(bg, c[0], c[1], c[2]);
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@@ -274,11 +329,14 @@ int fl_draw_pixmap(const char*const* cdata, int x, int y, Fl_Color bg) {
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c[3] = 0;
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#endif
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transparent_index = ind;
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transparent_c = c;
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}
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}
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}
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d.data = data;
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#ifdef WIN32
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make_unused_color(transparent_c[0], transparent_c[1], transparent_c[2]);
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#endif
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#ifndef __APPLE_QUARTZ__
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// build the mask bitmap used by Fl_Pixmap:
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