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https://github.com/fltk/fltk.git
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Moved fl_create_bitmask and fl_delete_bitmask functions into driver structure. Tested on OS X.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11100 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+2
-2
@@ -42,7 +42,7 @@ public:
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/** Non-zero if array points to bitmap data allocated internally */
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int alloc_array;
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private:
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private:
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int start(int XP, int YP, int WP, int HP, int &cx, int &cy,
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int &X, int &Y, int &W, int &H);
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#if defined(__APPLE__) || defined(WIN32)
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@@ -56,7 +56,7 @@ public:
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unsigned id_;
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#endif // __APPLE__ || WIN32
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public:
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public:
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/** The constructors create a new bitmap from the specified bitmap data */
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Fl_Bitmap(const uchar *bits, int W, int H) :
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+8
-6
@@ -239,22 +239,24 @@ public:
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virtual Fl_Font_Descriptor *font_descriptor() { return font_descriptor_;}
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virtual void font_descriptor(Fl_Font_Descriptor *d) { font_descriptor_ = d;}
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// --- implementation is in src/fl_image.cxx which includes src/drivers/xxx/Fl_xxx_Graphics_Driver_font.cxx
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virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {}
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virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0) {}
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virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3) {}
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virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) {}
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virtual Fl_Bitmask create_bitmask(int w, int h, const uchar *array) = 0;
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virtual void delete_bitmask(Fl_Bitmask bm) = 0;
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virtual void draw_image(const uchar* buf, int X,int Y,int W,int H, int D=3, int L=0) {}
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virtual void draw_image_mono(const uchar* buf, int X,int Y,int W,int H, int D=1, int L=0) {}
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virtual void draw_image(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=3) {}
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virtual void draw_image_mono(Fl_Draw_Image_Cb cb, void* data, int X,int Y,int W,int H, int D=1) {}
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/** \brief Draws an Fl_RGB_Image object to the device.
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*
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Specifies a bounding box for the image, with the origin (upper left-hand corner) of
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the image offset by the cx and cy arguments.
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*/
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virtual void draw(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy) {}
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virtual void draw(Fl_RGB_Image * rgb,int XP, int YP, int WP, int HP, int cx, int cy) {}
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/** \brief Draws an Fl_Pixmap object to the device.
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*
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Specifies a bounding box for the image, with the origin (upper left-hand corner) of
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the image offset by the cx and cy arguments.
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*/
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virtual void draw(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy) {}
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virtual void draw(Fl_Pixmap * pxm,int XP, int YP, int WP, int HP, int cx, int cy) {}
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/** \brief Draws an Fl_Bitmap object to the device.
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*
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Specifies a bounding box for the image, with the origin (upper left-hand corner) of
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@@ -222,6 +222,9 @@ class Clip {
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int draw_scaled(Fl_Image *img, int XP, int YP, int WP, int HP);
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int clocale_printf(const char *format, ...);
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~Fl_PostScript_Graphics_Driver();
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// ---
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Fl_Bitmask create_bitmask(int w, int h, const uchar *array) { return 0L; }
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void delete_bitmask(Fl_Bitmask bm) { };
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};
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/**
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+6
-219
@@ -32,145 +32,14 @@
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#include <FL/Fl_Printer.H>
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#include "flstring.h"
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#if defined(__APPLE_QUARTZ__)
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Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *array) {
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static uchar reverse[16] = /* Bit reversal lookup table */
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{ 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
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0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
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int rowBytes = (w+7)>>3 ;
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uchar *bmask = (uchar*)malloc(rowBytes*h), *dst = bmask;
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const uchar *src = array;
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for ( int i=rowBytes*h; i>0; i--,src++ ) {
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*dst++ = ((reverse[*src & 0x0f] & 0xf0) | (reverse[(*src >> 4) & 0x0f] & 0x0f))^0xff;
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}
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CGDataProviderRef srcp = CGDataProviderCreateWithData( 0L, bmask, rowBytes*h, 0L);
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CGImageRef id_ = CGImageMaskCreate( w, h, 1, 1, rowBytes, srcp, 0L, false);
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CGDataProviderRelease(srcp);
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return (Fl_Bitmask)id_;
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}
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void fl_delete_bitmask(Fl_Bitmask bm) {
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if (bm) CGImageRelease((CGImageRef)bm);
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}
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#elif defined(WIN32) // Windows bitmask functions...
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// 'fl_create_bitmap()' - Create a 1-bit bitmap for drawing...
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static Fl_Bitmask fl_create_bitmap(int w, int h, const uchar *data) {
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// we need to pad the lines out to words & swap the bits
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// in each byte.
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int w1 = (w+7)/8;
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int w2 = ((w+15)/16)*2;
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uchar* newarray = new uchar[w2*h];
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const uchar* src = data;
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uchar* dest = newarray;
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Fl_Bitmask bm;
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static uchar reverse[16] = /* Bit reversal lookup table */
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{ 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
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0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
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for (int y=0; y < h; y++) {
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for (int n = 0; n < w1; n++, src++)
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*dest++ = (uchar)((reverse[*src & 0x0f] & 0xf0) |
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(reverse[(*src >> 4) & 0x0f] & 0x0f));
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dest += w2-w1;
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}
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bm = CreateBitmap(w, h, 1, 1, newarray);
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delete[] newarray;
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return bm;
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}
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// 'fl_create_bitmask()' - Create an N-bit bitmap for masking...
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Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
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// this won't work when the user changes display mode during run or
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// has two screens with differnet depths
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Fl_Bitmask bm;
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static uchar hiNibble[16] =
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{ 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
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0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 };
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static uchar loNibble[16] =
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{ 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e,
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0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f };
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int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines
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int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff?
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int Bpr = (bpp*w+7)/8; //: bytes per row
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int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1;
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if (bpp==4) shr = (shr+1)/2;
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uchar *newarray = new uchar[(Bpr+pad)*h];
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uchar *dst = newarray;
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const uchar *src = data;
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for (int i=0; i<h; i++) {
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// This is slooow, but we do it only once per pixmap
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for (int j=w1; j>0; j--) {
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uchar b = *src++;
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if (bpp==1) {
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*dst++ = (uchar)( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] );
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} else if (bpp==4) {
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for (int k=(j==1)?shr:4; k>0; k--) {
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*dst++ = (uchar)("\377\360\017\000"[b&3]);
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b = b >> 2;
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}
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} else {
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for (int k=(j==1)?shr:8; k>0; k--) {
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if (b&1) {
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*dst++=0;
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if (bpp>8) *dst++=0;
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if (bpp>16) *dst++=0;
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if (bpp>24) *dst++=0;
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} else {
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*dst++=0xff;
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if (bpp>8) *dst++=0xff;
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if (bpp>16) *dst++=0xff;
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if (bpp>24) *dst++=0xff;
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}
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b = b >> 1;
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}
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}
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}
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dst += pad;
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}
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bm = CreateBitmap(w, h, np, bpp, newarray);
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delete[] newarray;
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return bm;
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}
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void fl_delete_bitmask(Fl_Bitmask bm) {
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DeleteObject((HGDIOBJ)bm);
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}
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement fl_create_bitmap"
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#else // X11 bitmask functions
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Fl_Bitmask fl_create_bitmask(int w, int h, const uchar *data) {
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return XCreateBitmapFromData(fl_display, fl_window, (const char *)data,
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(w+7)&-8, h);
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return fl_graphics_driver->create_bitmask(w, h, array);
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}
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void fl_delete_bitmask(Fl_Bitmask bm) {
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fl_delete_offscreen((Fl_Offscreen)bm);
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return fl_graphics_driver->delete_bitmask(bm);
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}
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#endif // __APPLE__
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// Create a 1-bit mask used for alpha blending
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Fl_Bitmask fl_create_alphamask(int w, int h, int d, int ld, const uchar *array) {
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Fl_Bitmask bm;
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@@ -271,96 +140,12 @@ int Fl_Bitmap::start(int XP, int YP, int WP, int HP, int &cx, int &cy,
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if (!id_) id_ = fl_create_bitmask(w(), h(), array);
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: call the right function to create a bitmap"
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#else
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// TODO: please insert comment, explaining why we don;t need a bitmap here for X11
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#endif
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return 0;
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}
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#ifdef __APPLE__
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#elif defined(WIN32)
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void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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HDC tempdc = CreateCompatibleDC(fl_gc);
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int save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush());
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// secret bitblt code found in old MSWindows reference manual:
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BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
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RestoreDC(tempdc, save);
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DeleteDC(tempdc);
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}
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void Fl_GDI_Printer_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT);
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static fl_transp_func fl_TransparentBlt = NULL;
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static HMODULE hMod = NULL;
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if (!hMod) {
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hMod = LoadLibrary("MSIMG32.DLL");
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if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
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}
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if (!fl_TransparentBlt) {
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Fl_GDI_Graphics_Driver::draw(bm, XP, YP, WP, HP, cx, cy);
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return;
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}
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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HDC tempdc;
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int save;
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// algorithm for bitmap output to Fl_GDI_Printer
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Fl_Color save_c = fl_color(); // save bitmap's desired color
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uchar r, g, b;
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Fl::get_color(save_c, r, g, b);
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r = 255-r;
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g = 255-g;
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b = 255-b;
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Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's
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Fl_Offscreen tmp_id = fl_create_offscreen(W, H);
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fl_begin_offscreen(tmp_id);
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fl_color(background);
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fl_rectf(0,0,W,H); // use this color as offscreen background
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fl_color(save_c); // back to bitmap's color
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tempdc = CreateCompatibleDC(fl_gc);
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save = SaveDC(tempdc);
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SelectObject(tempdc, (HGDIOBJ)bm->id_);
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SelectObject(fl_gc, fl_brush()); // use bitmap's desired color
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BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen
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fl_end_offscreen(); // offscreen data is in tmp_id
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SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data
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// draw it to printer context with background color as transparent
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fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) );
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fl_delete_offscreen(tmp_id);
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RestoreDC(tempdc, save);
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DeleteDC(tempdc);
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}
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: implement Fl_xxx_Graphics_Driver::draw()"
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#else // Xlib
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void Fl_Xlib_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
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int X, Y, W, H;
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if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
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return;
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}
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XSetStipple(fl_display, fl_gc, bm->id_);
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int ox = X-cx; if (ox < 0) ox += bm->w();
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int oy = Y-cy; if (oy < 0) oy += bm->h();
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XSetTSOrigin(fl_display, fl_gc, ox, oy);
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XSetFillStyle(fl_display, fl_gc, FillStippled);
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XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H);
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XSetFillStyle(fl_display, fl_gc, FillSolid);
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}
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#endif
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/**
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The destructor free all memory and server resources that are used by
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the bitmap.
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@@ -378,6 +163,8 @@ void Fl_Bitmap::uncache() {
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fl_delete_bitmask((Fl_Offscreen)id_);
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#elif defined(FL_PORTING)
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# pragma message "FL_PORTING: call the right function to create a bitmask"
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#else
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// TODO: please insert comment, explaining why we don;t need a bitmap here for X11
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#endif
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id_ = 0;
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}
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@@ -41,6 +41,10 @@ public:
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static const char *class_id;
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const char *class_name() {return class_id;};
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virtual int has_feature(driver_feature mask) { return mask & NATIVE; }
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// --- bitmap stuff
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Fl_Bitmask create_bitmask(int w, int h, const uchar *array);
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void delete_bitmask(Fl_Bitmask bm);
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void draw(const char* str, int n, int x, int y);
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void draw(int angle, const char *str, int n, int x, int y);
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void rtl_draw(const char* str, int n, int x, int y);
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@@ -332,6 +332,161 @@ void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
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fl_rectf(x,y,w,h);
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}
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|
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// 'fl_create_bitmap()' - Create a 1-bit bitmap for drawing...
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static Fl_Bitmask fl_create_bitmap(int w, int h, const uchar *data) {
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// we need to pad the lines out to words & swap the bits
|
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// in each byte.
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int w1 = (w+7)/8;
|
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int w2 = ((w+15)/16)*2;
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uchar* newarray = new uchar[w2*h];
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const uchar* src = data;
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uchar* dest = newarray;
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Fl_Bitmask bm;
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static uchar reverse[16] = /* Bit reversal lookup table */
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{ 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
|
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0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
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for (int y=0; y < h; y++) {
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for (int n = 0; n < w1; n++, src++)
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*dest++ = (uchar)((reverse[*src & 0x0f] & 0xf0) |
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(reverse[(*src >> 4) & 0x0f] & 0x0f));
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dest += w2-w1;
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}
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bm = CreateBitmap(w, h, 1, 1, newarray);
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||||
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delete[] newarray;
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||||
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return bm;
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}
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// 'fl_create_bitmask()' - Create an N-bit bitmap for masking...
|
||||
Fl_Bitmask Fl_GDI_Graphics_Driver::create_bitmask(int w, int h, const uchar *data) {
|
||||
// this won't work when the user changes display mode during run or
|
||||
// has two screens with differnet depths
|
||||
Fl_Bitmask bm;
|
||||
static uchar hiNibble[16] =
|
||||
{ 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
|
||||
0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0 };
|
||||
static uchar loNibble[16] =
|
||||
{ 0x00, 0x08, 0x04, 0x0c, 0x02, 0x0a, 0x06, 0x0e,
|
||||
0x01, 0x09, 0x05, 0x0d, 0x03, 0x0b, 0x07, 0x0f };
|
||||
int np = GetDeviceCaps(fl_gc, PLANES); //: was always one on sample machines
|
||||
int bpp = GetDeviceCaps(fl_gc, BITSPIXEL);//: 1,4,8,16,24,32 and more odd stuff?
|
||||
int Bpr = (bpp*w+7)/8; //: bytes per row
|
||||
int pad = Bpr&1, w1 = (w+7)/8, shr = ((w-1)&7)+1;
|
||||
if (bpp==4) shr = (shr+1)/2;
|
||||
uchar *newarray = new uchar[(Bpr+pad)*h];
|
||||
uchar *dst = newarray;
|
||||
const uchar *src = data;
|
||||
|
||||
for (int i=0; i<h; i++) {
|
||||
// This is slooow, but we do it only once per pixmap
|
||||
for (int j=w1; j>0; j--) {
|
||||
uchar b = *src++;
|
||||
if (bpp==1) {
|
||||
*dst++ = (uchar)( hiNibble[b&15] ) | ( loNibble[(b>>4)&15] );
|
||||
} else if (bpp==4) {
|
||||
for (int k=(j==1)?shr:4; k>0; k--) {
|
||||
*dst++ = (uchar)("\377\360\017\000"[b&3]);
|
||||
b = b >> 2;
|
||||
}
|
||||
} else {
|
||||
for (int k=(j==1)?shr:8; k>0; k--) {
|
||||
if (b&1) {
|
||||
*dst++=0;
|
||||
if (bpp>8) *dst++=0;
|
||||
if (bpp>16) *dst++=0;
|
||||
if (bpp>24) *dst++=0;
|
||||
} else {
|
||||
*dst++=0xff;
|
||||
if (bpp>8) *dst++=0xff;
|
||||
if (bpp>16) *dst++=0xff;
|
||||
if (bpp>24) *dst++=0xff;
|
||||
}
|
||||
|
||||
b = b >> 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dst += pad;
|
||||
}
|
||||
|
||||
bm = CreateBitmap(w, h, np, bpp, newarray);
|
||||
delete[] newarray;
|
||||
|
||||
return bm;
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::delete_bitmask(Fl_Bitmask bm) {
|
||||
DeleteObject((HGDIOBJ)bm);
|
||||
}
|
||||
|
||||
void Fl_GDI_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
|
||||
int X, Y, W, H;
|
||||
if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
|
||||
return;
|
||||
}
|
||||
|
||||
HDC tempdc = CreateCompatibleDC(fl_gc);
|
||||
int save = SaveDC(tempdc);
|
||||
SelectObject(tempdc, (HGDIOBJ)bm->id_);
|
||||
SelectObject(fl_gc, fl_brush());
|
||||
// secret bitblt code found in old MSWindows reference manual:
|
||||
BitBlt(fl_gc, X, Y, W, H, tempdc, cx, cy, 0xE20746L);
|
||||
RestoreDC(tempdc, save);
|
||||
DeleteDC(tempdc);
|
||||
}
|
||||
|
||||
// TODO: move this into a file with the printer implementations
|
||||
void Fl_GDI_Printer_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
|
||||
int X, Y, W, H;
|
||||
typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT);
|
||||
static fl_transp_func fl_TransparentBlt = NULL;
|
||||
static HMODULE hMod = NULL;
|
||||
if (!hMod) {
|
||||
hMod = LoadLibrary("MSIMG32.DLL");
|
||||
if (hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
|
||||
}
|
||||
if (!fl_TransparentBlt) {
|
||||
Fl_GDI_Graphics_Driver::draw(bm, XP, YP, WP, HP, cx, cy);
|
||||
return;
|
||||
}
|
||||
if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
|
||||
return;
|
||||
}
|
||||
|
||||
HDC tempdc;
|
||||
int save;
|
||||
// algorithm for bitmap output to Fl_GDI_Printer
|
||||
Fl_Color save_c = fl_color(); // save bitmap's desired color
|
||||
uchar r, g, b;
|
||||
Fl::get_color(save_c, r, g, b);
|
||||
r = 255-r;
|
||||
g = 255-g;
|
||||
b = 255-b;
|
||||
Fl_Color background = fl_rgb_color(r, g, b); // a color very different from the bitmap's
|
||||
Fl_Offscreen tmp_id = fl_create_offscreen(W, H);
|
||||
fl_begin_offscreen(tmp_id);
|
||||
fl_color(background);
|
||||
fl_rectf(0,0,W,H); // use this color as offscreen background
|
||||
fl_color(save_c); // back to bitmap's color
|
||||
tempdc = CreateCompatibleDC(fl_gc);
|
||||
save = SaveDC(tempdc);
|
||||
SelectObject(tempdc, (HGDIOBJ)bm->id_);
|
||||
SelectObject(fl_gc, fl_brush()); // use bitmap's desired color
|
||||
BitBlt(fl_gc, 0, 0, W, H, tempdc, 0, 0, 0xE20746L); // draw bitmap to offscreen
|
||||
fl_end_offscreen(); // offscreen data is in tmp_id
|
||||
SelectObject(tempdc, (HGDIOBJ)tmp_id); // use offscreen data
|
||||
// draw it to printer context with background color as transparent
|
||||
fl_TransparentBlt(fl_gc, X,Y,W,H, tempdc, cx, cy, bm->w(), bm->h(), RGB(r, g, b) );
|
||||
fl_delete_offscreen(tmp_id);
|
||||
RestoreDC(tempdc, save);
|
||||
DeleteDC(tempdc);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
//
|
||||
|
||||
@@ -91,6 +91,9 @@ public:
|
||||
void text_extents(const char*, int n, int& dx, int& dy, int& w, int& h);
|
||||
int height();
|
||||
int descent();
|
||||
// ---
|
||||
Fl_Bitmask create_bitmask(int w, int h, const uchar *array) { return 0L; }
|
||||
void delete_bitmask(Fl_Bitmask bm) { };
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -48,6 +48,9 @@ public:
|
||||
const char *class_name() {return class_id;};
|
||||
virtual int has_feature(driver_feature mask) { return mask & NATIVE; }
|
||||
|
||||
// --- bitmap stuff
|
||||
Fl_Bitmask create_bitmask(int w, int h, const uchar *array);
|
||||
void delete_bitmask(Fl_Bitmask bm);
|
||||
void draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw(Fl_Bitmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
void draw(Fl_RGB_Image *img, int XP, int YP, int WP, int HP, int cx, int cy);
|
||||
|
||||
@@ -278,6 +278,26 @@ void Fl_Quartz_Graphics_Driver::draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int
|
||||
copy_offscreen(X, Y, W, H, (Fl_Offscreen)pxm->id_, cx, cy);
|
||||
}
|
||||
|
||||
Fl_Bitmask Fl_Quartz_Graphics_Driver::create_bitmask(int w, int h, const uchar *array) {
|
||||
static uchar reverse[16] = /* Bit reversal lookup table */
|
||||
{ 0x00, 0x88, 0x44, 0xcc, 0x22, 0xaa, 0x66, 0xee,
|
||||
0x11, 0x99, 0x55, 0xdd, 0x33, 0xbb, 0x77, 0xff };
|
||||
int rowBytes = (w+7)>>3 ;
|
||||
uchar *bmask = (uchar*)malloc(rowBytes*h), *dst = bmask;
|
||||
const uchar *src = array;
|
||||
for ( int i=rowBytes*h; i>0; i--,src++ ) {
|
||||
*dst++ = ((reverse[*src & 0x0f] & 0xf0) | (reverse[(*src >> 4) & 0x0f] & 0x0f))^0xff;
|
||||
}
|
||||
CGDataProviderRef srcp = CGDataProviderCreateWithData( 0L, bmask, rowBytes*h, 0L);
|
||||
CGImageRef id_ = CGImageMaskCreate( w, h, 1, 1, rowBytes, srcp, 0L, false);
|
||||
CGDataProviderRelease(srcp);
|
||||
return (Fl_Bitmask)id_;
|
||||
}
|
||||
|
||||
void Fl_Quartz_Graphics_Driver::delete_bitmask(Fl_Bitmask bm) {
|
||||
if (bm) CGImageRelease((CGImageRef)bm);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#endif // FL_CFG_GFX_QUARTZ
|
||||
|
||||
@@ -37,6 +37,10 @@ public:
|
||||
static const char *class_id;
|
||||
const char *class_name() {return class_id;};
|
||||
virtual int has_feature(driver_feature mask) { return mask & NATIVE; }
|
||||
|
||||
// --- bitmap stuff
|
||||
Fl_Bitmask create_bitmask(int w, int h, const uchar *array);
|
||||
void delete_bitmask(Fl_Bitmask bm);
|
||||
void draw(const char* str, int n, int x, int y);
|
||||
void draw(int angle, const char *str, int n, int x, int y);
|
||||
void rtl_draw(const char* str, int n, int x, int y);
|
||||
|
||||
@@ -600,6 +600,30 @@ void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) {
|
||||
}
|
||||
}
|
||||
|
||||
Fl_Bitmask Fl_Xlib_Graphics_Driver::create_bitmask(int w, int h, const uchar *data) {
|
||||
return XCreateBitmapFromData(fl_display, fl_window, (const char *)data,
|
||||
(w+7)&-8, h);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::delete_bitmask(Fl_Bitmask bm) {
|
||||
fl_delete_offscreen((Fl_Offscreen)bm);
|
||||
}
|
||||
|
||||
void Fl_Xlib_Graphics_Driver::draw(Fl_Bitmap *bm, int XP, int YP, int WP, int HP, int cx, int cy) {
|
||||
int X, Y, W, H;
|
||||
if (bm->start(XP, YP, WP, HP, cx, cy, X, Y, W, H)) {
|
||||
return;
|
||||
}
|
||||
|
||||
XSetStipple(fl_display, fl_gc, bm->id_);
|
||||
int ox = X-cx; if (ox < 0) ox += bm->w();
|
||||
int oy = Y-cy; if (oy < 0) oy += bm->h();
|
||||
XSetTSOrigin(fl_display, fl_gc, ox, oy);
|
||||
XSetFillStyle(fl_display, fl_gc, FillStippled);
|
||||
XFillRectangle(fl_display, fl_window, fl_gc, X, Y, W, H);
|
||||
XSetFillStyle(fl_display, fl_gc, FillSolid);
|
||||
}
|
||||
|
||||
//
|
||||
// End of "$Id$".
|
||||
//
|
||||
|
||||
Reference in New Issue
Block a user