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Rename header files with .H extension
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11333 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@@ -1,86 +0,0 @@
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//
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// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $"
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//
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// Definition of Apple Cocoa Screen interface
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file Fl_Cocoa_Screen_Driver.h
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\brief Definition of Apple Cocoa Screen interface.
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*/
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#ifndef FL_COCOA_SCREEN_DRIVER_H
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#define FL_COCOA_SCREEN_DRIVER_H
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#include <FL/Fl_Screen_Driver.H>
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/*
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Move everything here that manages the native screen interface.
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There is exactly one screen driver in the system.
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- screen configuration and sizes
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- multiple screens
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- native dialog boxes
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*/
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class Fl_Window;
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class FL_EXPORT Fl_Cocoa_Screen_Driver : public Fl_Screen_Driver
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{
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protected:
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XRectangle screens[MAX_SCREENS];
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float dpi_h[MAX_SCREENS];
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float dpi_v[MAX_SCREENS];
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public:
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// --- display management
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// --- screen configuration
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virtual void init();
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virtual int x();
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virtual int y();
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virtual int w();
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virtual int h();
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virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n);
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virtual void screen_dpi(float &h, float &v, int n=0);
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virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n);
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// --- audible output
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virtual void beep(int type);
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// --- global events
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virtual void flush();
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virtual double wait(double time_to_wait);
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virtual int ready();
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virtual void grab(Fl_Window* win);
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// --- global colors
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virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b);
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virtual void get_system_colors();
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virtual const char *get_system_scheme();
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// --- global timers
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virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp);
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virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp);
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virtual int has_timeout(Fl_Timeout_Handler cb, void *argp);
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virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp);
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};
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#endif // FL_COCOA_SCREEN_DRIVER_H
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//
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// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $".
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//
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@@ -1,58 +0,0 @@
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//
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// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $"
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//
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// Definition of Apple Cocoa window driver
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// for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 2010-2016 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/**
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\file Fl_Cocoa_Window_Driver.h
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\brief Definition of Apple Cocoa window driver.
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*/
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#ifndef FL_COCOA_WINDOW_DRIVER_H
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#define FL_COCOA_WINDOW_DRIVER_H
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#include <FL/Fl_Window_Driver.H>
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/*
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Move everything here that manages the native window interface.
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There is one window driver for each Fl_Window. Window drivers manage window
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actions such as resizing, events, decoration, fullscreen modes, etc. . All
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drawing and rendering is managed by the Surface device and the associated
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graphics driver.
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- window specific event handling
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- window types and styles, depth, etc.
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- decorations
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? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx?
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*/
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class FL_EXPORT Fl_Cocoa_Window_Driver : public Fl_Window_Driver
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{
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public:
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Fl_Cocoa_Window_Driver(Fl_Window*);
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virtual void take_focus();
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};
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#endif // FL_COCOA_WINDOW_DRIVER_H
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//
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// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $".
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//
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