Rename header files with .H extension

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11333 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Manolo Gouy
2016-03-10 10:18:57 +00:00
parent 9e86a2c1a5
commit 7260f919a0
2 changed files with 0 additions and 144 deletions
@@ -1,86 +0,0 @@
//
// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $"
//
// Definition of Apple Cocoa Screen interface
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_Cocoa_Screen_Driver.h
\brief Definition of Apple Cocoa Screen interface.
*/
#ifndef FL_COCOA_SCREEN_DRIVER_H
#define FL_COCOA_SCREEN_DRIVER_H
#include <FL/Fl_Screen_Driver.H>
/*
Move everything here that manages the native screen interface.
There is exactly one screen driver in the system.
- screen configuration and sizes
- multiple screens
- native dialog boxes
*/
class Fl_Window;
class FL_EXPORT Fl_Cocoa_Screen_Driver : public Fl_Screen_Driver
{
protected:
XRectangle screens[MAX_SCREENS];
float dpi_h[MAX_SCREENS];
float dpi_v[MAX_SCREENS];
public:
// --- display management
// --- screen configuration
virtual void init();
virtual int x();
virtual int y();
virtual int w();
virtual int h();
virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n);
virtual void screen_dpi(float &h, float &v, int n=0);
virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n);
// --- audible output
virtual void beep(int type);
// --- global events
virtual void flush();
virtual double wait(double time_to_wait);
virtual int ready();
virtual void grab(Fl_Window* win);
// --- global colors
virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b);
virtual void get_system_colors();
virtual const char *get_system_scheme();
// --- global timers
virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp);
virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp);
virtual int has_timeout(Fl_Timeout_Handler cb, void *argp);
virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp);
};
#endif // FL_COCOA_SCREEN_DRIVER_H
//
// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $".
//
@@ -1,58 +0,0 @@
//
// "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $"
//
// Definition of Apple Cocoa window driver
// for the Fast Light Tool Kit (FLTK).
//
// Copyright 2010-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/**
\file Fl_Cocoa_Window_Driver.h
\brief Definition of Apple Cocoa window driver.
*/
#ifndef FL_COCOA_WINDOW_DRIVER_H
#define FL_COCOA_WINDOW_DRIVER_H
#include <FL/Fl_Window_Driver.H>
/*
Move everything here that manages the native window interface.
There is one window driver for each Fl_Window. Window drivers manage window
actions such as resizing, events, decoration, fullscreen modes, etc. . All
drawing and rendering is managed by the Surface device and the associated
graphics driver.
- window specific event handling
- window types and styles, depth, etc.
- decorations
? where do we handle the interface between OpenGL/DirectX and Cocoa/WIN32/Glx?
*/
class FL_EXPORT Fl_Cocoa_Window_Driver : public Fl_Window_Driver
{
public:
Fl_Cocoa_Window_Driver(Fl_Window*);
virtual void take_focus();
};
#endif // FL_COCOA_WINDOW_DRIVER_H
//
// End of "$Id: quartz.H 11017 2016-01-20 21:40:12Z matt $".
//