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https://github.com/fltk/fltk.git
synced 2026-06-08 18:02:02 +08:00
OS X Quartz: one pretty essential fix to the call order in Quartz context change which fixed a lot of warnings. I also added a file that helps tremondously to debug Core Graphics calls. This file is not compiled into the source tree by default, but the annotations in "src/cgdebug.h" explain the usage.
In regard to CG Text drawing vs. the new ATSU Text drawing: I now remember why I did not ATSU in the beginning: STDU does not use the CG clipping area or text pen settings. So, if you plan on using the current SVN with --enable-quartz, please be aware that you will not have any text clipping or any other text color than black. Finally, I added code to FLTK on OS X that retreives the selection color from the system instead of assuming dark blue. I am not entirely confident about this change as it may require OS X 10.4 . Feedback appreciiated. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@5173 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
+1
-1
@@ -396,7 +396,7 @@ void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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#elif defined(__APPLE_QUARTZ__)
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if (!id) id = fl_create_bitmask(w(), h(), array);
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if (id && fl_gc) {
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CGRect rect = { X, Y, W, H };
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CGRect rect = { { X, Y }, { W, H } };
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Fl_X::q_begin_image(rect, cx, cy, w(), h());
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CGContextDrawImage(fl_gc, rect, (CGImageRef)id);
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Fl_X::q_end_image();
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@@ -202,7 +202,7 @@ void fl_copy_offscreen(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int sr
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CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha,
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src_bytes, 0L, false, kCGRenderingIntentDefault);
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// fl_push_clip();
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CGRect rect = { x, y, w, h };
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CGRect rect = { { x, y }, { w, h } };
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Fl_X::q_begin_image(rect, srcx, srcy, sw, sh);
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CGContextDrawImage(fl_gc, rect, img);
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Fl_X::q_end_image();
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+1
-1
@@ -397,7 +397,7 @@ void Fl_RGB_Image::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
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}
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#elif defined(__APPLE_QUARTZ__)
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if (id && fl_gc) {
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CGRect rect = { X, Y, W, H };
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CGRect rect = { { X, Y }, { W, H } };
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Fl_X::q_begin_image(rect, cx, cy, w(), h());
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CGContextDrawImage(fl_gc, rect, (CGImageRef)id);
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Fl_X::q_end_image();
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@@ -165,10 +165,17 @@ void Fl::get_system_colors()
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{
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fl_open_display();
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OSStatus err;
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if (!fl_bg2_set) background2(0xff, 0xff, 0xff);
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if (!fl_fg_set) foreground(0, 0, 0);
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if (!fl_bg_set) background(0xd8, 0xd8, 0xd8);
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set_selection_color(0x00, 0x00, 0x80);
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RGBColor c;
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err = GetThemeBrushAsColor(kThemeBrushPrimaryHighlightColor, 24, true, &c);
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if (err)
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set_selection_color(0x00, 0x00, 0x80);
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else
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set_selection_color(c.red, c.green, c.blue);
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}
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#else
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+3
-3
@@ -2066,15 +2066,15 @@ void Fl_Window::make_current()
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DiffRgn( fl_window_region, r, fl_window_region );
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DisposeRgn( r );
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}
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fl_clip_region( 0 );
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SetPortClipRegion( GetWindowPort(i->xid), fl_window_region );
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#ifdef __APPLE_QUARTZ__
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QDBeginCGContext(GetWindowPort(i->xid), &i->gc);
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fl_gc = i->gc;
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CGContextSaveGState(fl_gc);
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Fl_X::q_fill_context();
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#endif
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fl_clip_region( 0 );
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SetPortClipRegion( GetWindowPort(i->xid), fl_window_region );
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return;
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}
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+203
@@ -0,0 +1,203 @@
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//
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// "$Id:$"
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//
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// OS X Core Graphics debugging help for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2005 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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// This file allows easier debugging of Mac OS X Core Graphics
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// code. This file is normally not included into any FLTK builds,
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// but since it has proven to be tremendously useful in debugging
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// the FLTK port to "Quartz", I decided to add this file in case
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// more bugs show up.
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//
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// This header is activated by adding the following
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// line to "config.h"
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// #include "src/cgdebug.h"
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//
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// Running "./configure" will remove this line from "config.h".
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//
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// When used erreanously, Core Graphics prints warnings to
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// stderr. This is helpful, however it is not possible to
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// associate a line number or source file with the warning message.
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// This headr file outputs a trace of CG calls, interweaveing
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// them with CG warnings.
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//
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// Matthias
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#ifndef CGDEBUG
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#define CGDEBUG
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#include <stdio.h>
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#include <Carbon/Carbon.h>
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//+BitmapContextCreate
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//+BitmapContextGetData
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// ClipCGContextToRegion
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// QDBeginCGContext
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// QDEndCGContext
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//+AddArc
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//+AddLineToPoint
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// ClipToRect
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// ClosePath
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//+ConcatCTM
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//+DrawImage
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// FillPath
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// FillRect
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// Flush
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//+GetCTM
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// MoveToPoint
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//+Release
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// RestoreGState
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// SaveGState
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//+ScaleCTM
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//+SetLineCap
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//+SetLineDash
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//+SetLineJoin
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//+SetLineWidth
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//+SetRGBFillColor
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//+SetRGBStrokeColor
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//+SetShouldAntialias
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//+SetTextMatrix
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//+StrokePath
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//+TranslateCTM
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inline void dbgCGContextClipToRect(CGContextRef a, CGRect b)
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{
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CGContextClipToRect(a, b);
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}
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#define CGContextClipToRect(a, b) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextClipToRect(a, b); \
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fprintf(stderr, "\n"); }
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inline void dbgCGContextFillRect(CGContextRef a, CGRect b)
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{
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CGContextFillRect(a, b);
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}
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#define CGContextFillRect(a, b) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextFillRect(a, b); \
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fprintf(stderr, "\n"); }
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inline OSStatus dbgQDEndCGContext(CGrafPtr a, CGContextRef *b)
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{
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return QDEndCGContext(a, b);
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}
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#define QDEndCGContext(a, b) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgQDEndCGContext(a, b); \
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fprintf(stderr, "\n"); }
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inline OSStatus dbgQDBeginCGContext(CGrafPtr a, CGContextRef *b)
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{
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return QDBeginCGContext(a, b);
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}
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#define QDBeginCGContext(a, b) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgQDBeginCGContext(a, b); \
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fprintf(stderr, "\n"); }
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inline void dbgClipCGContextToRegion(CGContextRef a, const Rect *b, RgnHandle c)
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{
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ClipCGContextToRegion(a, b, c);
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}
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#define ClipCGContextToRegion(a, b, c) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgClipCGContextToRegion(a, b, c); \
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fprintf(stderr, "\n"); }
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inline void dbgCGContextMoveToPoint(CGContextRef context, float x, float y)
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{
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CGContextMoveToPoint(context, x, y);
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}
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#define CGContextMoveToPoint(a, b, c) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextMoveToPoint(a, b, c); \
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fprintf(stderr, "\n"); }
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inline void dbgCGContextFillPath(CGContextRef context)
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{
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CGContextFillPath(context);
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}
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#define CGContextFillPath(a) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextFillPath(a); \
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fprintf(stderr, "\n"); }
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inline void dbgCGContextClosePath(CGContextRef context)
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{
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CGContextClosePath(context);
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}
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#define CGContextClosePath(a) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextClosePath(a); \
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fprintf(stderr, "\n"); }
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inline void dbgCGContextFlush(CGContextRef context)
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{
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CGContextFlush(context);
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}
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#define CGContextFlush(a) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextFlush(a); \
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fprintf(stderr, "\n"); }
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inline void dbgCGContextSaveGState(CGContextRef context)
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{
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CGContextSaveGState(context);
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}
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#define CGContextSaveGState(a) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextSaveGState(a); \
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fprintf(stderr, "\n"); }
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inline void dbgCGContextRestoreGState(CGContextRef context)
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{
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CGContextRestoreGState(context);
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}
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#define CGContextRestoreGState(a) { \
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fprintf(stderr, "%s:%d ", __FILE__, __LINE__); \
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dbgCGContextRestoreGState(a); \
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fprintf(stderr, "\n"); }
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#endif
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//
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// End of "$Id:$".
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//
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@@ -185,7 +185,7 @@ static void innards(const uchar *buf, int X, int Y, int W, int H,
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src, 0L, false, kCGRenderingIntentDefault);
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// draw the image into the destination context
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if (img) {
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CGRect rect = { X, Y, W, H };
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CGRect rect = { { X, Y }, { W, H } };
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Fl_X::q_begin_image(rect, 0, 0, W, H);
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CGContextDrawImage(fl_gc, rect, img);
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Fl_X::q_end_image();
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@@ -322,7 +322,7 @@ int fl_draw_pixmap(const char*const* di, int x, int y, Fl_Color bg) {
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src, 0L, false, kCGRenderingIntentDefault);
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CGColorSpaceRelease(lut);
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CGDataProviderRelease(src);
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CGRect rect = { x, y, d.w, d.h };
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CGRect rect = { { x, y} , { d.w, d.h } };
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Fl_X::q_begin_image(rect, x, y, d.w, d.h);
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CGContextDrawImage(fl_gc, rect, img);
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Fl_X::q_end_image();
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@@ -27,12 +27,6 @@
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#include <config.h>
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//: MeasureText, FontMetrics, WidthTabHandle, GetSysFont, SysFontSize
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//: TextSize, TextFont
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//: GetFNum (theName: Str255; VAR familyID: Integer);
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//: FUNCTION FMSwapFont (inRec: FMInput): FMOutPtr;
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//: SetFractEnable
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Fl_FontSize::Fl_FontSize(const char* name, int Size) {
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next = 0;
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# if HAVE_GL
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+4
-4
@@ -95,7 +95,7 @@ typedef enum { NOTALLOWED, MOUNTAIN, TREE, ISLAND, BIGMTN, STEM, LEAF,
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#define MAXLEVEL 8
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int Rebuild = 1, /* Rebuild display list in next display? */
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Fract = TREE, /* What fractal are we building */
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fractal = TREE, /* What fractal are we building */
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Level = 4; /* levels of recursion for fractals */
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int DrawAxes = 0;
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@@ -642,11 +642,11 @@ void display(void)
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glLoadIdentity();
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if (Rebuild) {
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Create(Fract);
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Create(fractal);
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Rebuild = 0;
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}
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glCallList(Fract);
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glCallList(fractal);
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if (DrawAxes)
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glCallList(AXES);
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@@ -713,7 +713,7 @@ void setlevel(int value)
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void choosefract(int value)
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{
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Fract = value;
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fractal = value;
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Rebuild = 1;
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glutPostRedisplay();
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}
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