fl_curve uses a much better algorithim to figure out how many pieces

to cut the curve into.

Right-ctrl does not delete selected text in Fl_Input, until you type a
composed character.

Added simple fltk.3 and fluid.1 manual pages and "make install" in the
documentation directory installs them.


git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1361 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Bill Spitzak
2001-01-28 06:57:33 +00:00
parent ffe92796d8
commit 4fb627c3d8
7 changed files with 137 additions and 155 deletions
+28 -14
View File
@@ -1,5 +1,5 @@
#
# "$Id: Makefile,v 1.9.2.8 2001/01/22 15:13:38 easysw Exp $"
# "$Id: Makefile,v 1.9.2.9 2001/01/28 06:57:32 spitzak Exp $"
#
# Documentation makefile for the Fast Light Tool Kit (FLTK).
#
@@ -118,26 +118,40 @@ HTMLFILES = \
osissues.html \
license.html
all: fltk.ps fltk.pdf fltk.d/index.html
all: fltk.ps fltk.pdf
clean:
rm -rf fltk.d
rm -f fltk.ps
rm -f fltk.pdf
depend:
install:
-mkdir -p $(prefix)/share/doc/fltk
cp $(HTMLFILES) index.html $(prefix)/share/doc/fltk
cp *.gif *.jpg $(prefix)/share/doc/fltk
chmod 644 $(prefix)/share/doc/fltk/*
# According to FHS this should be:
# htmldir = $(prefix)/share/doc/html/en/fltk
# Possibly the "en/" can be removed, it is not clear.
# KDE uses "HTML" instead of "html", which is correct?
htmldir = $(prefix)/share/doc/fltk
fltk.d/index.html: $(HTMLFILES)
echo "Generating HTML documentation..."
-mkdir fltk.d
-rm -f fltk.d/*
$(HTMLDOC) -d fltk.d -t html --verbose --toclevels 2 --bodycolor white --titleimage FL.gif $(HTMLFILES)
# According to FHS this should be:
# mandir = $(prefix)/share/man/en/man
# they say the "en/" is optional
mandir = $(prefix)/man/man
install:
-mkdir -p $(htmldir)
cp $(HTMLFILES) *.gif *.jpg index.html $(htmldir)
chmod 644 $(htmldir)/*
-mkdir -p $(mandir)1
cp *.1 $(mandir)1
-mkdir -p $(mandir)3
cp *.3 $(mandir)3
# Base html files are now the readable ones, this is not done:
#fltk.d/index.html: $(HTMLFILES)
# echo "Generating HTML documentation..."
# -mkdir fltk.d
# -rm -f fltk.d/*
# $(HTMLDOC) -d fltk.d -t html --verbose --toclevels 2 --bodycolor white --titleimage FL.gif $(HTMLFILES)
fltk.ps: $(HTMLFILES)
echo "Generating PostScript documentation..."
@@ -149,5 +163,5 @@ fltk.pdf: $(HTMLFILES)
$(HTMLDOC) -f fltk.pdf --jpeg --compression=9 --duplex --verbose --toclevels 2 --titleimage FL.gif $(HTMLFILES)
#
# End of "$Id: Makefile,v 1.9.2.8 2001/01/22 15:13:38 easysw Exp $".
# End of "$Id: Makefile,v 1.9.2.9 2001/01/28 06:57:32 spitzak Exp $".
#
+22
View File
@@ -0,0 +1,22 @@
.TH fltk 1 "Fast Light Tool Kit" "27 January 2001"
.SH NAME
fltk \- the fast light Tool Kit
.sp
.SH SYNOPSIS
The Fast Light Tool Kit ("FLTK", pronounced "fulltick") is a LGPL'd
C++ graphical user interface toolkit for X (UNIX(R)), OpenGL(R), and
Microsoft(R) Windows(R) NT 4.0, 95, or 98. It was originally developed
by Mr. Bill Spitzak and is currently maintained by a small group of
developers across the world with a central repository in the US.
.SH SEE ALSO
.nf
FLTK Programming Manual
file:/usr/local/share/doc/fltk/index.html
.PP
http://www.fltk.org
.PP
.BR fluid (1)
.SH AUTHOR
Bill Spitzak and others.
+27 -66
View File
@@ -1,66 +1,27 @@
fluid(1) fluid(1)
NNAAMMEE
fluid - the fast light user-interface designer
SSYYNNOOPPSSIISS
fluid _[_-_c _[_-_o _c_o_d_e_-_f_i_l_e_n_a_m_e _-_h _h_e_a_d_e_r_-_f_i_l_e_n_a_m_e_]_] _[_f_i_l_e_n_a_m_e_._f_l_]
DDEESSCCRRIIPPTTIIOONN
_f_l_u_i_d is an interactive GUI designer for FLTK. When run
with no arguments or with a filename, _f_l_u_i_d will display
the GUI hierarchy and any windows defined in the file.
Functions, classes, windows, and GUI components can be
manipulated as needed.
When used with the _-_c option, _f_l_u_i_d will create the neces-
sary C++ header and code files in the current directory.
You can override the default extensions, filenames, and
directories using the _-_o and _-_h options.
SSEEEE AALLSSOO
FLTK 1.0 Programming Manual, chapter 8.
AAUUTTHHOORR
Bill Spitzak and others.
4 March 1998 Fast Light Tool Kit 1
.TH fluid 1 "Fast Light Tool Kit" "27 January 2001"
.SH NAME
fluid \- the fast light user-interface designer
.sp
.SH SYNOPSIS
.nf
fluid \fI[-c [-o code-filename -h header-filename]] [filename.fl]\fR
.fi
.SH DESCRIPTION
\fIfluid\fR is an interactive GUI designer for FLTK. When run with no arguments
or with a filename, \fIfluid\fR will display the GUI hierarchy and any windows
defined in the file. Functions, classes, windows, and GUI components can be
manipulated as needed.
.LP
When used with the \fI-c\fR option, \fIfluid\fR will create the necessary C++
header and code files in the current directory. You can override the default
extensions, filenames, and directories using the \fI-o\fR and \fI-h\fR options.
.SH SEE ALSO
.nf
FLTK Programming Manual, chapter 8.
file:/usr/local/share/doc/fltk/fluid.html
.PP
http://www.fltk.org
.PP
.BR fltk (3)
.SH AUTHOR
Bill Spitzak and others.
-21
View File
@@ -1,21 +0,0 @@
.TH fluid 1 "Fast Light Tool Kit" "4 March 1998"
.SH NAME
fluid \- the fast light user-interface designer
.sp
.SH SYNOPSIS
.nf
fluid \fI[-c [-o code-filename -h header-filename]] [filename.fl]\fR
.fi
.SH DESCRIPTION
\fIfluid\fR is an interactive GUI designer for FLTK. When run with no arguments
or with a filename, \fIfluid\fR will display the GUI hierarchy and any windows
defined in the file. Functions, classes, windows, and GUI components can be
manipulated as needed.
.LP
When used with the \fI-c\fR option, \fIfluid\fR will create the necessary C++
header and code files in the current directory. You can override the default
extensions, filenames, and directories using the \fI-o\fR and \fI-h\fR options.
.SH SEE ALSO
FLTK 1.0 Programming Manual, chapter 8.
.SH AUTHOR
Bill Spitzak and others.
+3 -3
View File
@@ -1,5 +1,5 @@
//
// "$Id: fluid.cxx,v 1.15.2.10 2001/01/22 15:13:39 easysw Exp $"
// "$Id: fluid.cxx,v 1.15.2.11 2001/01/28 06:57:33 spitzak Exp $"
//
// FLUID main entry for the Fast Light Tool Kit (FLTK).
//
@@ -24,7 +24,7 @@
//
const char *copyright =
"The FLTK user interface designer version 1.0\n"
"The FLTK user interface designer version 1.0.11\n"
"Copyright 1998-2001 by Bill Spitzak and others.\n"
"\n"
"This library is free software; you can redistribute it and/or "
@@ -465,5 +465,5 @@ int main(int argc,char **argv) {
}
//
// End of "$Id: fluid.cxx,v 1.15.2.10 2001/01/22 15:13:39 easysw Exp $".
// End of "$Id: fluid.cxx,v 1.15.2.11 2001/01/28 06:57:33 spitzak Exp $".
//
+5 -4
View File
@@ -1,5 +1,5 @@
//
// "$Id: Fl_Input.cxx,v 1.10.2.14 2001/01/22 15:13:39 easysw Exp $"
// "$Id: Fl_Input.cxx,v 1.10.2.15 2001/01/28 06:57:33 spitzak Exp $"
//
// Input widget for the Fast Light Tool Kit (FLTK).
//
@@ -81,8 +81,9 @@ int Fl_Input::handle_key() {
return 1;
}
replace(position(), del ? position()-del : mark(),
Fl::event_text(), Fl::event_length());
if (del || Fl::event_length())
replace(position(), del ? position()-del : mark(),
Fl::event_text(), Fl::event_length());
return 1;
}
@@ -276,5 +277,5 @@ Fl_Input::Fl_Input(int x, int y, int w, int h, const char *l)
}
//
// End of "$Id: Fl_Input.cxx,v 1.10.2.14 2001/01/22 15:13:39 easysw Exp $".
// End of "$Id: Fl_Input.cxx,v 1.10.2.15 2001/01/28 06:57:33 spitzak Exp $".
//
+52 -47
View File
@@ -1,9 +1,9 @@
//
// "$Id: fl_curve.cxx,v 1.4.2.3 2001/01/22 15:13:40 easysw Exp $"
// "$Id: fl_curve.cxx,v 1.4.2.4 2001/01/28 06:57:33 spitzak Exp $"
//
// Bezier curve functions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2001 by Bill Spitzak and others.
// Copyright 1998-1999 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
@@ -20,7 +20,7 @@
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
// Please report all bugs and problems to "fltk-bugs@easysw.com".
//
// Utility for drawing Bezier curves, adding the points to
@@ -36,8 +36,13 @@ void fl_curve(double X0, double Y0,
double X1, double Y1,
double X2, double Y2,
double X3, double Y3) {
double x = fl_transform_x(X0,Y0);
double y = fl_transform_y(X0,Y0);
// draw point 0:
fl_transformed_vertex(x,y);
double x1 = fl_transform_x(X1,Y1);
double y1 = fl_transform_y(X1,Y1);
double x2 = fl_transform_x(X2,Y2);
@@ -45,55 +50,55 @@ void fl_curve(double X0, double Y0,
double x3 = fl_transform_x(X3,Y3);
double y3 = fl_transform_y(X3,Y3);
int n; { // find smaller size of bounding box
double lx = x; if (x1<lx) lx=x1; if (x2<lx) lx=x2; if (x3<lx) lx=x3;
double rx = x; if (x1>rx) rx=x1; if (x2>rx) rx=x2; if (x3>rx) rx=x3;
double ly = y; if (y1<ly) ly=y1; if (y2<ly) ly=y2; if (y3<ly) ly=y3;
double ry = y; if (y1>ry) ry=y1; if (y2>ry) ry=y2; if (y3>ry) ry=y3;
// calculate number of pieces to cut curve into:
n = int((rx-lx+ry-ly)/8); if (n < 3) n = 3;
// find the area:
double a = fabs((x-x2)*(y3-y1)-(y-y2)*(x3-x1));
double b = fabs((x-x3)*(y2-y1)-(y-y3)*(x2-x1));
if (b > a) a = b;
// use that to guess at the number of segments:
int n = int(sqrt(a)/4);
if (n > 1) {
if (n > 100) n = 100; // make huge curves not hang forever
double e = 1.0/n;
// calculate the coefficients of 3rd order equation:
double xa = (x3-3*x2+3*x1-x);
double xb = 3*(x2-2*x1+x);
double xc = 3*(x1-x);
// calculate the forward differences:
double dx1 = ((xa*e+xb)*e+xc)*e;
double dx3 = 6*xa*e*e*e;
double dx2 = dx3 + 2*xb*e*e;
// calculate the coefficients of 3rd order equation:
double ya = (y3-3*y2+3*y1-y);
double yb = 3*(y2-2*y1+y);
double yc = 3*(y1-y);
// calculate the forward differences:
double dy1 = ((ya*e+yb)*e+yc)*e;
double dy3 = 6*ya*e*e*e;
double dy2 = dy3 + 2*yb*e*e;
// draw points 1 .. n-2:
for (int m=2; m<n; m++) {
x += dx1;
dx1 += dx2;
dx2 += dx3;
y += dy1;
dy1 += dy2;
dy2 += dy3;
fl_transformed_vertex(x,y);
}
// draw point n-1:
fl_transformed_vertex(x+dx1, y+dy1);
}
double e = 1.0/n;
// calculate the coefficients of 3rd order equation:
double xa = (x3-3*x2+3*x1-x);
double xb = 3*(x2-2*x1+x);
double xc = 3*(x1-x);
// calculate the forward differences:
double dx1 = ((xa*e+xb)*e+xc)*e;
double dx3 = 6*xa*e*e*e;
double dx2 = dx3 + 2*xb*e*e;
// calculate the coefficients of 3rd order equation:
double ya = (y3-3*y2+3*y1-y);
double yb = 3*(y2-2*y1+y);
double yc = 3*(y1-y);
// calculate the forward differences:
double dy1 = ((ya*e+yb)*e+yc)*e;
double dy3 = 6*ya*e*e*e;
double dy2 = dy3 + 2*yb*e*e;
// draw point 0:
fl_transformed_vertex(x,y);
// draw points 1 .. n-2:
for (int m=2; m<n; m++) {
x += dx1;
dx1 += dx2;
dx2 += dx3;
y += dy1;
dy1 += dy2;
dy2 += dy3;
fl_transformed_vertex(x,y);
}
// draw point n-1:
fl_transformed_vertex(x+dx1, y+dy1);
// draw point n:
fl_transformed_vertex(x3,y3);
}
//
// End of "$Id: fl_curve.cxx,v 1.4.2.3 2001/01/22 15:13:40 easysw Exp $".
// End of "$Id: fl_curve.cxx,v 1.4.2.4 2001/01/28 06:57:33 spitzak Exp $".
//